Game Development Community

Tom Spilman's Forum Posts

Thread Post Date Posted
iTorque 3D Status - 8/3/2010 @Sven - That video is great. I'm glad to see the core rendering system from T3D is holding up so we... read more 08/06/2010 (6:59 am)
DefineEngineMethod > ConsoleFunction ? Yea... the new macros rock. So much simpler to work with... less error prone... and totally allows ... read more 08/06/2010 (2:46 am)
Windows Phone 7 I suspect you will hear about Windows Phone support fairly soon. I mean the phone will ship in like... read more 08/06/2010 (2:43 am)
T3D 1.1 Beta 2 - Terrain polygon lines showing - RESOLVED Crazy... a month newer driver fixed it. Shows you how cutting edge some of this stuff is. ... read more 08/06/2010 (2:38 am)
T3D 1.1 Beta 2 - Multiple Layer Material Problem - RESOLVED On your second example try entering this into the console: $pref::Video::disableHardwareInstancin... read more 08/04/2010 (11:37 pm)
T3D 1.1 beta 2 - Streaming 2D/3D audioMusicLoop = CRASH - RESOLVED @Steve - What audio provider is set in the options dialog? Does it crash if you change it to other ... read more 08/04/2010 (11:31 pm)
Viewports ( key: water shader ) This is some good information Kyle. I'm finishing up on another project here, but i'll be reviewi... read more 08/04/2010 (6:02 am)
Finding amount of terrain around the player. I think you'll have to define what your exactly measuring. What does "how much terrain&quo... read more 08/04/2010 (5:55 am)
Torque 3D Status - 7/29/2010 @Caylo - Its like the half-life one. There are some limitations due to the multiplayer structur... read more 08/03/2010 (11:42 pm)
Torque 3D Status - 7/29/2010 @Steve - Real in respect that it actually holds the physics object infront of your weapon and can th... read more 08/03/2010 (11:00 pm)
0 1... read more 08/02/2010 (6:30 am)
T3d 1.1 beta 2 (and 1) Dx5_NM == No SpecMap [w/FIX] - RESOLVED FYI... this will make it into beta 3.... read more 08/01/2010 (10:25 pm)
Level building: suggestions on optimization & improving performance First type... metrics( "fps gfx" ); ... into the console. The key numbers to look a... read more 08/01/2010 (7:45 pm)
[BUG] SimObjectPtr + Vector + VectorResize = heap corruption? - LOGGED Thanks for the fix Manoel. It will be in beta 2.... read more 08/01/2010 (7:34 pm)
Have fun with JigLibX. I came across [url=http://www.bepu-games.com/BEPUphysics/]BepuPhysics[/url] today and it seems to be... read more 08/01/2010 (6:36 am)
[RESOLVED] WaterBlock Culls On Screen To be honest if we were able to get the fix done sooner then the beta 2 would have shipped sooner as... read more 08/01/2010 (5:53 am)
Have fun with JigLibX. Sorry to bump this old thread, but how well does JigLibX perform compared to stock Torque X 3D physi... read more 07/31/2010 (7:46 pm)
Viewports ( key: water shader ) [quote]It is not being cleared before it is used again (or something similar).[/quote] Interestin... read more 07/31/2010 (7:08 pm)
[RESOLVED] WaterBlock Culls On Screen Wow.... 5 months between logging an fixing. We gotta get better at this. :(... read more 07/31/2010 (6:57 pm)
Torque 3D Status - 6/30/2010 I want an associates t-shirt that only says "Forum #45". :)... read more 07/31/2010 (6:54 pm)
Interiors lit by the sun...!!!!!!!!!!!!!!!!!!! [quote]according to tom it is impossible to have them in the new lighting system (AL).[/quote] It... read more 07/31/2010 (6:45 pm)
Simple shader not working for me Odd... that looks correct to me.... read more 07/31/2010 (6:25 pm)
ScatterSky + WaterPlane + HDR setting There is a bug in HDR with water in the T3D 1.0 release. Its fixed in T3D 1.1 which should be relea... read more 07/31/2010 (6:21 pm)
Torque 3D Status - 7/29/2010 @Caylo - [url=http://www.scootersoftware.com/]BeyondCompare[/url] is the key to my ability to merge ... read more 07/29/2010 (10:35 pm)
Torque 3D Status - 7/29/2010 [quote]I take the legacy ConsoleMethod/Function and con::executef() still works, right?[/quote] Yes... read more 07/29/2010 (5:28 pm)
Terrain Detail texture problems... @Andy - Thats a pretty sweet looking terrain... better than most i've seen in games. ... read more 07/27/2010 (9:36 pm)
system.outofmemoryexception in mscorlib.dll @David - Out of memory in TX2D is either... 1) leaking sprites.... bullets fired and fly off the ... read more 07/27/2010 (9:22 pm)
TX 3.1.5 - Rendering problem makes TX not usable to deploy a game Hey Pino. I don't think the bug you linked to above is the same as the one your experiencing at a... read more 07/27/2010 (12:16 am)
TX2D 3.1.5 Beta - Screen flickers for random objects changing size (pink is transparent) @Pino - I don't think your fix is the right one for the issue Will posted. While reverting to UseFr... read more 07/27/2010 (12:15 am)
can T3D support GPU skinning ? Well how efficient it could be depends highly on your game, your characters, and your target hardwar... read more 07/26/2010 (6:21 pm)
Terrain Detail texture problems... @Andy - We don't have terrain tiling working officially right now. We're looking to do some improve... read more 07/24/2010 (7:52 pm)
With the impending end of cpu speed increase, is there any plans for a threaded T3D? [quote]if you guys have something even remotely usable it would be a godsend.[/quote] I'll do what ... read more 07/24/2010 (2:42 am)
Interiors lit by the sun...!!!!!!!!!!!!!!!!!!! [quote]Tom, you wouldn't happen to have any update on this?[/quote] Unfortunately no. Currently th... read more 07/19/2010 (2:21 am)
Ohhh, the transparency..... Yea... no engine shipping today does alpha transparency within a single mesh like your expecting. I... read more 07/19/2010 (1:53 am)
With the impending end of cpu speed increase, is there any plans for a threaded T3D? @Manoel [quote]Moving the entire thing to a be fully thread scalable is not possible without some m... read more 07/19/2010 (1:43 am)
With the impending end of cpu speed increase, is there any plans for a threaded T3D? There isn't any specifics i can share, but rest assured that the team is well aware that Torque has ... read more 07/17/2010 (1:09 am)
With the impending end of cpu speed increase, is there any plans for a threaded T3D? Massively multicore systems are the future and Torque will support them very well.... read more 07/16/2010 (7:50 pm)
PointLight doesn't refresh when isEnabled set to true @Agustin - You realize your not in the right forum? This is the forum for Torque X 3D which is the ... read more 07/16/2010 (7:40 pm)
TX3D 3.1.5 Beta - Rendering issue (culling?) @Henry How many meshes are in your scene? The big issue i've seen on Xbox is that the built in... read more 07/07/2010 (2:29 pm)