Tom Spilman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Is 'parent' not a TS reserved word? | Well case sensitivity wasn't my point. I just tested and 'Parent' or 'parent' or even 'pArEnt' al... read more | 04/05/2006 (5:19 pm) |
| A hockey game? | @Scott - That's the logical answer. I would hope that was the way it would work. Still i look at... read more | 04/05/2006 (12:34 pm) |
| A hockey game? | Some useful links... [url=http://en.wikipedia.org/wiki/NHL_series]EA's NHL Series @ wikipedia.org... read more | 04/05/2006 (11:39 am) |
| Would you pay for a way to integrate a differant physics engine? | I know we would pay for a good networked integration of Newton, PhysX, or even ODE.... read more | 04/04/2006 (11:28 pm) |
| A hockey game? | Every time i play EA's NHL 2006 i first throw the controller at the screen and curse like mad and th... read more | 04/04/2006 (8:12 pm) |
| AI Middleware and Torque | I'm not familiar with the details of middleware like AI Implant, but i don't see any logical roadblo... read more | 04/04/2006 (6:49 pm) |
| Nuclear Warfare... who's plan? | Actually i think it's [url=http://tinyurl.com/jfuko]crab people[/url].... read more | 04/04/2006 (3:45 pm) |
| 1.4 yet? | Awesome news... can't wait! =)... read more | 04/03/2006 (5:31 pm) |
| Question to GG staff | I can only speak for myself, but i do not have any greater access to TGE, TSE, or T2D code than any ... read more | 04/03/2006 (11:34 am) |
| Wish: what's up with itty-bitty screenshots in resources ? | Yea that's aways been a weird thing on the site. I never use the resource screenshot for that reaso... read more | 04/03/2006 (11:24 am) |
| Removed | @Dan - Your response doesn't convince me that i made any mistake. =)... read more | 04/03/2006 (11:21 am) |
| TSE and DX 10 | @Pat - Very cool. I'm waiting for my Vista beta now. I suppose the GFXDevice system will either be... read more | 04/02/2006 (12:17 pm) |
| TSE and DX 10 | @Anders - Yes, DX10 is Vista only. This is another reason why it should be approached as a separate... read more | 04/01/2006 (6:27 pm) |
| TelnetDebugger fix | I updated my post above to point to a zip with pre-patched files for TGE/TGB and TSE. This should m... read more | 04/01/2006 (6:11 pm) |
| TSE and DX 10 | The move to DX10 is a big one. A DX10 renderer could be added to TSE and you would get instant rend... read more | 04/01/2006 (10:15 am) |
| Removed | I think it's possible that this guy impersonating George Broussard is [url=http://www.garagegames.co... read more | 04/01/2006 (10:08 am) |
| Project names with spaces | Torque has never supported spaces in file or folder names. So unless GG plans on fixing the file sy... read more | 03/28/2006 (12:04 pm) |
| Motion Blur | @Jacob - Just look in your DirectX SDK example browser for the PixelMotionBlur sample. It explains ... read more | 03/26/2006 (6:23 pm) |
| T2D: Level Builder and Tile Maps | Oops... this post shouldn't be in the TGE forums.... read more | 03/26/2006 (5:57 pm) |
| Making a Player Fly | @Andy - That is one of the better options. Or you could make a few changes to player.cc (make some ... read more | 03/26/2006 (5:32 pm) |
| Motion Blur | @Jacob - IMO you should implement the blur as the PixelMotionBlur in the latest DirectX SDK. Do a r... read more | 03/26/2006 (12:09 pm) |
| Legions GDC | It looked great. It shows how much a small talented team and TSE can do in a short time.... read more | 03/26/2006 (12:02 pm) |
| Motion Blur | I assume that the [url=http://www.projectoffset.com/]Project Offset[/url] videos are one of your ins... read more | 03/25/2006 (2:32 pm) |
| Anyone using Torsion? | The issue is that root main.cs does important stuff that must happen for the mod to run. Now if you... read more | 03/22/2006 (7:46 am) |
| Anyone using Torsion? | @Marc - Make sure your not setting your base directory to be a mod folder. Assuming the new TGB dir... read more | 03/21/2006 (7:50 pm) |
| Anyone using Torsion? | FYI. Torsion has been [url=http://www.garagegames.com/blogs/11919/10086]updated[/url]. This releas... read more | 03/21/2006 (4:16 pm) |
| Torsion and the new alpha.. | FYI. Torsion has been [url=http://www.garagegames.com/blogs/11919/10086]updated[/url]. This releas... read more | 03/21/2006 (4:16 pm) |
| Bob Ross Video Game Announced | [center][url=http://en.wikipedia.org/wiki/Bob_Ross][image]http://upload.wikimedia.org/wikipedia/en/7... read more | 03/19/2006 (8:14 pm) |
| Torque Doesn't Respond to Changes in my scripts | Good catch. ;)... read more | 03/17/2006 (12:01 am) |
| Torque Doesn't Respond to Changes in my scripts | These problems are so freaking frustrating. I hope i eradicated this in our next release... [cen... read more | 03/16/2006 (8:13 pm) |
| 1.4's DynamicTexture and GUIs | I never got it into a resource. If somone wants the code and was willing to make a resource out of ... read more | 03/16/2006 (4:49 pm) |
| multiple actionMap binds to one function | @Josh - Markus is correct. The issue is that the options dialog isn't designed to display multiple ... read more | 03/16/2006 (3:52 pm) |
| Torque 1.4 and cartographyshop4.1 | I don't know why it would work in 1.3 and not in 1.4. Just something i noticed happening to me in 1... read more | 03/16/2006 (9:08 am) |
| Torque 1.4 and cartographyshop4.1 | @Tom - Are you maybe scaling the DIF when you place in the mission editor? I know that i've seen so... read more | 03/15/2006 (8:47 pm) |
| Atlas Maps, thier issue's and problems for me | What your seeing is the backfaces for terrain that is really tall and skinny. Mess with the height ... read more | 03/15/2006 (3:31 pm) |
| Patch: Shape-less ShapeBaseImageData | Well i'm hoping for Ben or Matt will swoop in here and add it to 1.4.2. ;)... read more | 03/15/2006 (1:20 am) |
| Paid TSE Contract Embedding Mozilla | @Lateral - I did get your email... i'm looking over things today and i will contact you. @Josh -... read more | 03/13/2006 (11:34 am) |
| Can script functions return a value? | Yes... just return it as expected. [code] function GetName() { return "Tom"; } echo( "... read more | 03/10/2006 (2:26 pm) |
| Making a Player Fly | Found my last jitter glitch. If you add a mFlying boolean to toggle flying like i did, you need to ... read more | 03/08/2006 (11:58 am) |
| Torsion and the new alpha.. | @Adamn - The telnetdebugger resource is not needed for TGE 1.4 or for the latest TGB release. The... read more | 03/07/2006 (11:29 am) |
| Torque script command references | @Philippe - I won't... i know myself not to invest time into updating that page, but if other want ... read more | 03/07/2006 (11:04 am) |
| Torque script command references | Heh... i added that comment actually. At the time i had just come back from IGC and had integrated ... read more | 03/06/2006 (10:00 pm) |
| Making a Player Fly | Fix it i think.... Player::writePacketData() was doing this.... [code] stream->write(mHead... read more | 03/06/2006 (4:44 pm) |
| Making a Player Fly | Update on the shaking issue. First i was doing something wrong... i added a mFlying flag to togg... read more | 03/06/2006 (4:35 pm) |
| Making a Player Fly | @Aaron - Did you ever track down the bug behind that shaking?... read more | 03/06/2006 (3:32 pm) |
| Demo playback in background of main menu. | My first thought was that maybe the game time limit (you can find it in server/scripts/game.cs) is b... read more | 03/04/2006 (11:39 pm) |
| Script editor | @Melv - Although, as Jason says, you can change the colors via the preferences.xml, it doesn't inclu... read more | 03/03/2006 (9:54 am) |
| Torsion. | Hi Alex. The root ./main.cs (the one in the same folder as your EXE) is always called... no matte... read more | 03/02/2006 (5:56 pm) |
| Alphabetize fields during save ? | This is a good candidate to include in a future point release of 1.4 IMO. I hate merging MIS and ... read more | 03/02/2006 (2:54 pm) |
| TSE Development Status Update? | Dynamic lighting, shadows, and editors for the Atlas terrain are all part of M3 and are not complete... read more | 03/02/2006 (2:51 pm) |