Game Development Community

Tom Spilman's Forum Posts

Thread Post Date Posted
Is 'parent' not a TS reserved word? Well case sensitivity wasn't my point. I just tested and 'Parent' or 'parent' or even 'pArEnt' al... read more 04/05/2006 (5:19 pm)
A hockey game? @Scott - That's the logical answer. I would hope that was the way it would work. Still i look at... read more 04/05/2006 (12:34 pm)
A hockey game? Some useful links... [url=http://en.wikipedia.org/wiki/NHL_series]EA's NHL Series @ wikipedia.org... read more 04/05/2006 (11:39 am)
Would you pay for a way to integrate a differant physics engine? I know we would pay for a good networked integration of Newton, PhysX, or even ODE.... read more 04/04/2006 (11:28 pm)
A hockey game? Every time i play EA's NHL 2006 i first throw the controller at the screen and curse like mad and th... read more 04/04/2006 (8:12 pm)
AI Middleware and Torque I'm not familiar with the details of middleware like AI Implant, but i don't see any logical roadblo... read more 04/04/2006 (6:49 pm)
Nuclear Warfare... who's plan? Actually i think it's [url=http://tinyurl.com/jfuko]crab people[/url].... read more 04/04/2006 (3:45 pm)
1.4 yet? Awesome news... can't wait! =)... read more 04/03/2006 (5:31 pm)
Question to GG staff I can only speak for myself, but i do not have any greater access to TGE, TSE, or T2D code than any ... read more 04/03/2006 (11:34 am)
Wish: what's up with itty-bitty screenshots in resources ? Yea that's aways been a weird thing on the site. I never use the resource screenshot for that reaso... read more 04/03/2006 (11:24 am)
Removed @Dan - Your response doesn't convince me that i made any mistake. =)... read more 04/03/2006 (11:21 am)
TSE and DX 10 @Pat - Very cool. I'm waiting for my Vista beta now. I suppose the GFXDevice system will either be... read more 04/02/2006 (12:17 pm)
TSE and DX 10 @Anders - Yes, DX10 is Vista only. This is another reason why it should be approached as a separate... read more 04/01/2006 (6:27 pm)
TelnetDebugger fix I updated my post above to point to a zip with pre-patched files for TGE/TGB and TSE. This should m... read more 04/01/2006 (6:11 pm)
TSE and DX 10 The move to DX10 is a big one. A DX10 renderer could be added to TSE and you would get instant rend... read more 04/01/2006 (10:15 am)
Removed I think it's possible that this guy impersonating George Broussard is [url=http://www.garagegames.co... read more 04/01/2006 (10:08 am)
Project names with spaces Torque has never supported spaces in file or folder names. So unless GG plans on fixing the file sy... read more 03/28/2006 (12:04 pm)
Motion Blur @Jacob - Just look in your DirectX SDK example browser for the PixelMotionBlur sample. It explains ... read more 03/26/2006 (6:23 pm)
T2D: Level Builder and Tile Maps Oops... this post shouldn't be in the TGE forums.... read more 03/26/2006 (5:57 pm)
Making a Player Fly @Andy - That is one of the better options. Or you could make a few changes to player.cc (make some ... read more 03/26/2006 (5:32 pm)
Motion Blur @Jacob - IMO you should implement the blur as the PixelMotionBlur in the latest DirectX SDK. Do a r... read more 03/26/2006 (12:09 pm)
Legions GDC It looked great. It shows how much a small talented team and TSE can do in a short time.... read more 03/26/2006 (12:02 pm)
Motion Blur I assume that the [url=http://www.projectoffset.com/]Project Offset[/url] videos are one of your ins... read more 03/25/2006 (2:32 pm)
Anyone using Torsion? The issue is that root main.cs does important stuff that must happen for the mod to run. Now if you... read more 03/22/2006 (7:46 am)
Anyone using Torsion? @Marc - Make sure your not setting your base directory to be a mod folder. Assuming the new TGB dir... read more 03/21/2006 (7:50 pm)
Anyone using Torsion? FYI. Torsion has been [url=http://www.garagegames.com/blogs/11919/10086]updated[/url]. This releas... read more 03/21/2006 (4:16 pm)
Torsion and the new alpha.. FYI. Torsion has been [url=http://www.garagegames.com/blogs/11919/10086]updated[/url]. This releas... read more 03/21/2006 (4:16 pm)
Bob Ross Video Game Announced [center][url=http://en.wikipedia.org/wiki/Bob_Ross][image]http://upload.wikimedia.org/wikipedia/en/7... read more 03/19/2006 (8:14 pm)
Torque Doesn't Respond to Changes in my scripts Good catch. ;)... read more 03/17/2006 (12:01 am)
Torque Doesn't Respond to Changes in my scripts These problems are so freaking frustrating. I hope i eradicated this in our next release... [cen... read more 03/16/2006 (8:13 pm)
1.4's DynamicTexture and GUIs I never got it into a resource. If somone wants the code and was willing to make a resource out of ... read more 03/16/2006 (4:49 pm)
multiple actionMap binds to one function @Josh - Markus is correct. The issue is that the options dialog isn't designed to display multiple ... read more 03/16/2006 (3:52 pm)
Torque 1.4 and cartographyshop4.1 I don't know why it would work in 1.3 and not in 1.4. Just something i noticed happening to me in 1... read more 03/16/2006 (9:08 am)
Torque 1.4 and cartographyshop4.1 @Tom - Are you maybe scaling the DIF when you place in the mission editor? I know that i've seen so... read more 03/15/2006 (8:47 pm)
Atlas Maps, thier issue's and problems for me What your seeing is the backfaces for terrain that is really tall and skinny. Mess with the height ... read more 03/15/2006 (3:31 pm)
Patch: Shape-less ShapeBaseImageData Well i'm hoping for Ben or Matt will swoop in here and add it to 1.4.2. ;)... read more 03/15/2006 (1:20 am)
Paid TSE Contract Embedding Mozilla @Lateral - I did get your email... i'm looking over things today and i will contact you. @Josh -... read more 03/13/2006 (11:34 am)
Can script functions return a value? Yes... just return it as expected. [code] function GetName() { return "Tom"; } echo( "... read more 03/10/2006 (2:26 pm)
Making a Player Fly Found my last jitter glitch. If you add a mFlying boolean to toggle flying like i did, you need to ... read more 03/08/2006 (11:58 am)
Torsion and the new alpha.. @Adamn - The telnetdebugger resource is not needed for TGE 1.4 or for the latest TGB release. The... read more 03/07/2006 (11:29 am)
Torque script command references @Philippe - I won't... i know myself not to invest time into updating that page, but if other want ... read more 03/07/2006 (11:04 am)
Torque script command references Heh... i added that comment actually. At the time i had just come back from IGC and had integrated ... read more 03/06/2006 (10:00 pm)
Making a Player Fly Fix it i think.... Player::writePacketData() was doing this.... [code] stream->write(mHead... read more 03/06/2006 (4:44 pm)
Making a Player Fly Update on the shaking issue. First i was doing something wrong... i added a mFlying flag to togg... read more 03/06/2006 (4:35 pm)
Making a Player Fly @Aaron - Did you ever track down the bug behind that shaking?... read more 03/06/2006 (3:32 pm)
Demo playback in background of main menu. My first thought was that maybe the game time limit (you can find it in server/scripts/game.cs) is b... read more 03/04/2006 (11:39 pm)
Script editor @Melv - Although, as Jason says, you can change the colors via the preferences.xml, it doesn't inclu... read more 03/03/2006 (9:54 am)
Torsion. Hi Alex. The root ./main.cs (the one in the same folder as your EXE) is always called... no matte... read more 03/02/2006 (5:56 pm)
Alphabetize fields during save ? This is a good candidate to include in a future point release of 1.4 IMO. I hate merging MIS and ... read more 03/02/2006 (2:54 pm)
TSE Development Status Update? Dynamic lighting, shadows, and editors for the Atlas terrain are all part of M3 and are not complete... read more 03/02/2006 (2:51 pm)