Game Development Community

Tom Spilman's Forum Posts

Thread Post Date Posted
TelnetDebugger fix @BurNing - No prob.... i'm working on the final changes to the project tree now for a release this ... read more 04/25/2006 (1:51 am)
TelnetDebugger fix Thanks Paul. I've got another few fixes coming this week which will include a bonus feature.... ... read more 04/25/2006 (12:07 am)
Tilesets? @Michael - Yea... i guess what i should have said is "Replace Brush" assuming the current brush sys... read more 04/24/2006 (2:09 pm)
Tilesets? Replacing one tile instance with another would not cause you to have multiple copies of image maps (... read more 04/24/2006 (1:38 pm)
Tilesets? I see this working like texture changes in a CSG editor. You can change the texture on one brush or... read more 04/24/2006 (1:27 pm)
How to (sort of) use Torsion on an Intel Mac Well if Parallels gives the virtual machine it's own ip, you should be able to run Torsion in the VM... read more 04/23/2006 (1:35 am)
How to (sort of) use Torsion on an Intel Mac Very interesting. Why can't you debug or use breakpoints?... read more 04/22/2006 (4:06 pm)
Sickhead's TGB Tile & Sprite Pack #1 Honestly i cannot say exactly as it's up to GG as to when it goes live on the site, but we should be... read more 04/22/2006 (10:24 am)
Peer to Peer using Torque @DIAG - If you could please read [url=http://www.garagegames.com/index.php?sec=mg&mod=project&page=v... read more 04/22/2006 (10:19 am)
Which IDE?? Just to keep everyone up to date with our status on price, as it's been a while since we've talked a... read more 04/22/2006 (10:12 am)
Bin problems with release build I've run into this in the past if the DIF exporter is adding lightmap borders and the engine code do... read more 04/21/2006 (3:55 pm)
Sickhead's TGB Tile & Sprite Pack #1 @Kevin - I suck at art myself, so i feel your pain on that one. The price so far isn't decided. ... read more 04/21/2006 (3:51 pm)
Getting work on EBay Who ever it is.... it's quite an interesting business model. In fact it's probably better than work... read more 04/21/2006 (11:58 am)
TDN: What's needed? The question is what is the best way to deal with documentation in multiple languages. Wikipedi... read more 04/21/2006 (11:42 am)
Pre-loading sprites with collision in Level Builder That's a great idea Michael.... read more 04/21/2006 (11:30 am)
Tile map editor image preview I assume you mean the brushes and i totally agree. The brush list needs to be visual and be shown a... read more 04/21/2006 (1:57 am)
Editors @BillyJack - GG has mentioned that they didn't want to make the beta process for TGB more complex by... read more 04/20/2006 (8:05 pm)
Which IDE?? @Donald - First of all the issues seem really infrequent and in most cases you don't run into them.... read more 04/20/2006 (2:47 pm)
Pre-loading sprites with collision in Level Builder @Matt - Thanks. This is exactly what we were hoping for in putting together our new [url=http://www... read more 04/20/2006 (2:33 pm)
Pre-loading sprites with collision in Level Builder I see that Justin wrote this on the mantis bounty: [quote] As far as using object names are conce... read more 04/20/2006 (11:27 am)
Sickhead's TGB Tile & Sprite Pack #1 @Steve - In some ways what we're doing is a lightweight starter.kit of sorts. We'll see how things ... read more 04/19/2006 (12:21 pm)
Sickhead's TGB Tile & Sprite Pack #1 @Steve - Ahhh... changed your post on me. =) We figure the packs can serve many different purpose... read more 04/18/2006 (11:55 pm)
How to limit the area of the terrain Do a site search for MissionArea.... read more 04/18/2006 (9:44 pm)
Sickhead's TGB Tile & Sprite Pack #1 @Steve - Yes you can animate tiles and use them in the tile map editor.... read more 04/18/2006 (9:43 pm)
Texas Indie Game Con Good question. We're in Dallas as well and thought about going, but we have to justify the time and... read more 04/18/2006 (6:17 pm)
Need ideas - detecting a "closed loop" on tilemap Maybe some clever use of the [url=http://en.wikipedia.org/wiki/Flood_fill]flood fill[/url] algorithm... read more 04/17/2006 (10:50 pm)
Problem with commandToClient @William - From what i remember that is correct.... read more 04/17/2006 (5:00 pm)
Inno shortcut problem You need to set the WorkingDir: [code] [Icons] Name: "{group}\MyProgramGroup"; Filename: "{app}... read more 04/17/2006 (12:12 pm)
Exec() with noCalls broken I've fixed this noCalls bug. I'll post the fix as a bigger TelnetDebugger fix here soon, but this i... read more 04/16/2006 (10:55 pm)
Is TSTPro scriptable? Bump! =)... read more 04/15/2006 (1:27 am)
NEW RELEASE: Torsion 1.0.558 Thanks for the praise guys. @Tim - [url=http://mantis.sickheadgames.com/view.php?id=108]bug #108[... read more 04/13/2006 (4:07 pm)
C programmers: beware "$var++" in torquescript Silly question... why not fix TorqueScript in this case? I guess there is a possibility of breaking... read more 04/12/2006 (2:46 pm)
MS4 within a few months @Matt - Actually Brian mentioned that it was possible that a shader-less OpenGL render make an appea... read more 04/08/2006 (9:54 am)
Interesting story I just found on OnNintendo.com It's speculation, but the more places we can publish indie games the better.... read more 04/08/2006 (8:04 am)
MoveMap.bind If you don't want the player to be able to move you can just set GameConnection::setControlObject() ... read more 04/08/2006 (6:29 am)
TelnetDebugger fix I updated the zip to include both M2 and M3 prepatched files. I was glad to see that they were esse... read more 04/08/2006 (5:56 am)
Search Engine Issues Actually my guess is that Rick is messing with the server again. I'm sure he'll chime in here soon ... read more 04/07/2006 (12:24 pm)
D3dx9_28.dll error Actually MS hasn't been shipping the updated d3dx dlls to end users. The problem is that they've st... read more 04/07/2006 (12:22 pm)
Accessing player object in TorqueScript @Matthew - Where are you trying to access the player from? You'll notice that in GameConnection::cr... read more 04/07/2006 (9:59 am)
Are there any debug tool???? @Tim - The "main.cs not found" message usually happens when your T2D executable isn't started from t... read more 04/07/2006 (9:48 am)
TSE Update - Milestone 3 release @bank - Update your SDK. February 2006 is the latest and includes the xinput stuff.... read more 04/06/2006 (7:36 pm)
TSE Update - Milestone 3 release Great stuff... will merge ASAP.... read more 04/06/2006 (7:35 pm)
Infinite script recursion @Stephane - You should be able to run your game in the script debugger and when you hit the recursio... read more 04/05/2006 (5:39 pm)
A hockey game? @Scott - The company being sued while legally different has the same effect on me. I potentially lo... read more 04/05/2006 (5:30 pm)