Tom Spilman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TelnetDebugger fix | @BurNing - No prob.... i'm working on the final changes to the project tree now for a release this ... read more | 04/25/2006 (1:51 am) |
| TelnetDebugger fix | Thanks Paul. I've got another few fixes coming this week which will include a bonus feature.... ... read more | 04/25/2006 (12:07 am) |
| Tilesets? | @Michael - Yea... i guess what i should have said is "Replace Brush" assuming the current brush sys... read more | 04/24/2006 (2:09 pm) |
| Tilesets? | Replacing one tile instance with another would not cause you to have multiple copies of image maps (... read more | 04/24/2006 (1:38 pm) |
| Tilesets? | I see this working like texture changes in a CSG editor. You can change the texture on one brush or... read more | 04/24/2006 (1:27 pm) |
| How to (sort of) use Torsion on an Intel Mac | Well if Parallels gives the virtual machine it's own ip, you should be able to run Torsion in the VM... read more | 04/23/2006 (1:35 am) |
| How to (sort of) use Torsion on an Intel Mac | Very interesting. Why can't you debug or use breakpoints?... read more | 04/22/2006 (4:06 pm) |
| Sickhead's TGB Tile & Sprite Pack #1 | Honestly i cannot say exactly as it's up to GG as to when it goes live on the site, but we should be... read more | 04/22/2006 (10:24 am) |
| Peer to Peer using Torque | @DIAG - If you could please read [url=http://www.garagegames.com/index.php?sec=mg&mod=project&page=v... read more | 04/22/2006 (10:19 am) |
| Which IDE?? | Just to keep everyone up to date with our status on price, as it's been a while since we've talked a... read more | 04/22/2006 (10:12 am) |
| Bin problems with release build | I've run into this in the past if the DIF exporter is adding lightmap borders and the engine code do... read more | 04/21/2006 (3:55 pm) |
| Sickhead's TGB Tile & Sprite Pack #1 | @Kevin - I suck at art myself, so i feel your pain on that one. The price so far isn't decided. ... read more | 04/21/2006 (3:51 pm) |
| Getting work on EBay | Who ever it is.... it's quite an interesting business model. In fact it's probably better than work... read more | 04/21/2006 (11:58 am) |
| TDN: What's needed? | The question is what is the best way to deal with documentation in multiple languages. Wikipedi... read more | 04/21/2006 (11:42 am) |
| Pre-loading sprites with collision in Level Builder | That's a great idea Michael.... read more | 04/21/2006 (11:30 am) |
| Tile map editor image preview | I assume you mean the brushes and i totally agree. The brush list needs to be visual and be shown a... read more | 04/21/2006 (1:57 am) |
| Editors | @BillyJack - GG has mentioned that they didn't want to make the beta process for TGB more complex by... read more | 04/20/2006 (8:05 pm) |
| Which IDE?? | @Donald - First of all the issues seem really infrequent and in most cases you don't run into them.... read more | 04/20/2006 (2:47 pm) |
| Pre-loading sprites with collision in Level Builder | @Matt - Thanks. This is exactly what we were hoping for in putting together our new [url=http://www... read more | 04/20/2006 (2:33 pm) |
| Pre-loading sprites with collision in Level Builder | I see that Justin wrote this on the mantis bounty: [quote] As far as using object names are conce... read more | 04/20/2006 (11:27 am) |
| Sickhead's TGB Tile & Sprite Pack #1 | @Steve - In some ways what we're doing is a lightweight starter.kit of sorts. We'll see how things ... read more | 04/19/2006 (12:21 pm) |
| Sickhead's TGB Tile & Sprite Pack #1 | @Steve - Ahhh... changed your post on me. =) We figure the packs can serve many different purpose... read more | 04/18/2006 (11:55 pm) |
| How to limit the area of the terrain | Do a site search for MissionArea.... read more | 04/18/2006 (9:44 pm) |
| Sickhead's TGB Tile & Sprite Pack #1 | @Steve - Yes you can animate tiles and use them in the tile map editor.... read more | 04/18/2006 (9:43 pm) |
| Texas Indie Game Con | Good question. We're in Dallas as well and thought about going, but we have to justify the time and... read more | 04/18/2006 (6:17 pm) |
| Need ideas - detecting a "closed loop" on tilemap | Maybe some clever use of the [url=http://en.wikipedia.org/wiki/Flood_fill]flood fill[/url] algorithm... read more | 04/17/2006 (10:50 pm) |
| Problem with commandToClient | @William - From what i remember that is correct.... read more | 04/17/2006 (5:00 pm) |
| Inno shortcut problem | You need to set the WorkingDir: [code] [Icons] Name: "{group}\MyProgramGroup"; Filename: "{app}... read more | 04/17/2006 (12:12 pm) |
| Exec() with noCalls broken | I've fixed this noCalls bug. I'll post the fix as a bigger TelnetDebugger fix here soon, but this i... read more | 04/16/2006 (10:55 pm) |
| Is TSTPro scriptable? | Bump! =)... read more | 04/15/2006 (1:27 am) |
| NEW RELEASE: Torsion 1.0.558 | Thanks for the praise guys. @Tim - [url=http://mantis.sickheadgames.com/view.php?id=108]bug #108[... read more | 04/13/2006 (4:07 pm) |
| C programmers: beware "$var++" in torquescript | Silly question... why not fix TorqueScript in this case? I guess there is a possibility of breaking... read more | 04/12/2006 (2:46 pm) |
| MS4 within a few months | @Matt - Actually Brian mentioned that it was possible that a shader-less OpenGL render make an appea... read more | 04/08/2006 (9:54 am) |
| Interesting story I just found on OnNintendo.com | It's speculation, but the more places we can publish indie games the better.... read more | 04/08/2006 (8:04 am) |
| MoveMap.bind | If you don't want the player to be able to move you can just set GameConnection::setControlObject() ... read more | 04/08/2006 (6:29 am) |
| TelnetDebugger fix | I updated the zip to include both M2 and M3 prepatched files. I was glad to see that they were esse... read more | 04/08/2006 (5:56 am) |
| Search Engine Issues | Actually my guess is that Rick is messing with the server again. I'm sure he'll chime in here soon ... read more | 04/07/2006 (12:24 pm) |
| D3dx9_28.dll error | Actually MS hasn't been shipping the updated d3dx dlls to end users. The problem is that they've st... read more | 04/07/2006 (12:22 pm) |
| Accessing player object in TorqueScript | @Matthew - Where are you trying to access the player from? You'll notice that in GameConnection::cr... read more | 04/07/2006 (9:59 am) |
| Are there any debug tool???? | @Tim - The "main.cs not found" message usually happens when your T2D executable isn't started from t... read more | 04/07/2006 (9:48 am) |
| TSE Update - Milestone 3 release | @bank - Update your SDK. February 2006 is the latest and includes the xinput stuff.... read more | 04/06/2006 (7:36 pm) |
| TSE Update - Milestone 3 release | Great stuff... will merge ASAP.... read more | 04/06/2006 (7:35 pm) |
| Infinite script recursion | @Stephane - You should be able to run your game in the script debugger and when you hit the recursio... read more | 04/05/2006 (5:39 pm) |
| A hockey game? | @Scott - The company being sued while legally different has the same effect on me. I potentially lo... read more | 04/05/2006 (5:30 pm) |