Tom Spilman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Level/Map specific scripting | Please do Michael. =)... read more | 05/12/2006 (9:35 am) |
| Torque Script Editor | @Kevin - There are quite a few editors out there... [url=http://tdn.garagegames.com/wiki/TorqueScrip... read more | 05/11/2006 (6:59 pm) |
| Project Management Tool | I saw Basecamp... it looks great. The problem is that i cannot install it on to my own server. I j... read more | 05/11/2006 (6:09 pm) |
| Project Management Tool | We're currently using [url=http://www.dotproject.net/]dotProject[/url]. I've tried to adapt and lik... read more | 05/11/2006 (5:55 pm) |
| TGB Beta 3 is live | Cool. I guess the new tilemap editor got pushed off after 1.0?... read more | 05/09/2006 (9:21 pm) |
| The PS/3 press conference | Sony loosing the exclusive on [url=http://www.gamasutra.com/php-bin/news_index.php?story=9239]GTA 4[... read more | 05/09/2006 (6:13 pm) |
| Halo 3 anyone? | It is real-time... if it isn't they're stupid. What they have shown is perfectly achievable in this... read more | 05/09/2006 (6:06 pm) |
| Rant: worldeditor visual feedback | @Mincetro - I agree you need a visual indication of the inner and outer sound cones (there is no spe... read more | 05/09/2006 (12:42 am) |
| Custom folders/paths? | @Kaya - Well if you don't plan to ship your final game with the creation tools, then you can just ke... read more | 05/08/2006 (12:30 am) |
| 1.4's DynamicTexture and GUIs | FYI. I've just sent a detailed email and the source code and scripts to Dave Young for resourci... read more | 05/07/2006 (7:25 pm) |
| TGB and Isometric Tilesets | @Neo - It's great that your moving forward with an iso code pack!... read more | 05/07/2006 (4:11 pm) |
| Torsion 1.0.558 corrupting my files? | Hi Kaya. [quote]After editing some of my scripts with torsion...[/quote]Could you detail what cha... read more | 05/07/2006 (4:07 pm) |
| Kemosabe_micro | @Steve - You should take an hour and install and learn [url=http://subversion.tigris.org/]Subversion... read more | 05/06/2006 (10:15 pm) |
| Pure C++ Initialization of game | Well first i'd like to suggest that your approaching TGB in a way that will just frustrate you. I h... read more | 05/06/2006 (5:36 pm) |
| Custom brushes in Tile Editor: loosing collision parameters | I had this problem till i figured out i was creating them backwards. The process is: [ol][li]Loa... read more | 05/06/2006 (5:15 pm) |
| TSE MS3 header error | It seems to me that this is on purpose. It helps tremendously when merging code and resources if ... read more | 05/06/2006 (5:09 pm) |
| 1.4's DynamicTexture and GUIs | I am the bottleneck here... sorry guys. I did talk to Dave and i will make my best effort to get th... read more | 05/05/2006 (2:34 pm) |
| Any method to #include in TorqueScript? | FYI. Microsoft released a new "programmers font" that is arguably more readable than Courier New th... read more | 05/05/2006 (2:32 pm) |
| CastRay bugged, sometimes misses interiors | @Clint - Don't forget to stop in Eugene! =) Ask them about this bug while your there.... read more | 05/05/2006 (11:50 am) |
| Any method to #include in TorqueScript? | Well i can look at adding an option to bold some of the syntax. I was avoiding it because a) i woul... read more | 05/05/2006 (9:48 am) |
| CastRay bugged, sometimes misses interiors | Well don't get too excited... it fixes my problem, but i'm not sure if what i did is right. If some... read more | 05/05/2006 (9:42 am) |
| CastRay bugged, sometimes misses interiors | Ok... i think i have the right fix. The problem seems to be in SceneObject.cc line 304 in the funct... read more | 05/05/2006 (8:42 am) |
| CastRay bugged, sometimes misses interiors | Ok... maybe it's not a change in 1.4 (i checked and nothing major seems to have changed in SceneObje... read more | 05/05/2006 (4:57 am) |
| Any method to #include in TorqueScript? | @Stefan - Would there be something i could add to Torsion to possible make GUI scripts (or scripts i... read more | 05/05/2006 (2:46 am) |
| Peer to Peer using Torque | @DIAG - If you have the know how it's a well paying gig on a pretty cool project. Drop us a line if... read more | 05/05/2006 (1:17 am) |
| Metric Units In Torque | @Adam - He's actually defined as 2.3 meters tall. If you look in Player.cs in the PlayerBody databl... read more | 05/04/2006 (10:55 pm) |
| GG Support for Rocketbowl please? | Here is the [url=http://www.garagegames.com/support/email/?product=58]support url[/url] for RocketBo... read more | 05/04/2006 (10:47 pm) |
| Does TGE support persistent score tracking? (eg. usernames) | No it doesn't have any built in feature like that. First is this a network multiplayer game? Are... read more | 05/03/2006 (10:57 am) |
| Unload Particles on exit | Well hopefully we can get this fix into HEAD... Matt/Ben? There is no reason to allow emitters t... read more | 05/03/2006 (12:52 am) |
| GuiControl : Any reason not to call script on each OnMouseDown ? | @Orion - If you work this out and feel it's a good improvement to TGE please do post what you chang... read more | 05/02/2006 (6:09 pm) |
| TGB versus BlitzMax | Well for one thing with TGB you get the C++ source to everything and can change core behavior of the... read more | 05/02/2006 (4:44 pm) |
| GuiControl : Any reason not to call script on each OnMouseDown ? | I wondered the same thing just the other day. I don't think this would cause a performance issu... read more | 05/02/2006 (4:38 pm) |
| Gish ripoff? | A PSP demo for the clone was released: [center][url=http://www.gamespot.com/psp/action/locoroco/d... read more | 05/02/2006 (4:16 pm) |
| The Indie Developers' Guide to Selling Games Reviews? | My first impression was that it was sort of pricey for a CafePress printing and a PDF. :) I'll be... read more | 05/02/2006 (2:26 pm) |
| Chopped messages?!?? | @Rick - Seems like [url=http://www.garagegames.com/mg/snapshot/view.php?qid=1186]the latest dev snap... read more | 05/02/2006 (11:14 am) |
| Chopped messages?!?? | @Rick - Another cut off resource... [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&pa... read more | 05/02/2006 (12:24 am) |
| Chopped messages?!?? | @Rick - Fixed... thanks! I'll post more when i find them.... read more | 05/01/2006 (9:22 pm) |
| Chopped messages?!?? | @Rick - I notice this [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=29713]old forum... read more | 05/01/2006 (8:18 pm) |
| Tiles as spawn point + more | I hope that in the new Level Builder integration of tile map editing that we can declare a script na... read more | 05/01/2006 (4:36 pm) |
| Round 'em up... | [center][url=http://www.sickheadgames.com/stuff/tpilot.jpg][image]http://www.sickheadgames.com/stuff... read more | 04/27/2006 (11:53 am) |
| Has anyone tried a sport game? | Aside from [url=http://www.tenniscritters.com/]Tennis Critters[/url], you could count Deer Hunter 3D... read more | 04/27/2006 (11:45 am) |
| TGB Tips - Projects make life easier | Yes... i'd love to know the status of the new tilemap editor in beta 3. =)... read more | 04/26/2006 (2:59 pm) |
| Gish ripoff? | Gish was bound to get clones. At least Loco Roco seems to add some additional mechanics to their ga... read more | 04/26/2006 (2:58 pm) |
| Torque on Wikipedia | Great job Brian!... read more | 04/26/2006 (2:49 pm) |
| Console History saver? | Bump... seems like this didn't make it into 1.4. Maybe it will make 1.4.x?... read more | 04/26/2006 (2:22 pm) |
| Tilesets? | @Michael - Great to hear! Still has some stuff to work out on it, but we're getting close to the fi... read more | 04/25/2006 (3:36 pm) |
| Kork and Fluffy | Thanks for that info Joe!... read more | 04/25/2006 (3:34 pm) |
| Kork and Fluffy | Hum.... but i see posts like [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=21663]t... read more | 04/25/2006 (1:49 pm) |
| Vector.size() S32 or U32? | Size_t is used in STL and the C-runtime for array indexing and size. size_t is defined as an unsign... read more | 04/25/2006 (11:26 am) |