Tom Spilman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| B3 Bug - Issue with rending while in a portal | Actually we intended to allow portals to bridge between two zones... so what Joshua has there should... read more | 07/14/2009 (12:05 am) |
| UV layering system on player (with decals?) | I don't think the decals are a good solution. To me the better option is gonna be specialized ren... read more | 07/13/2009 (6:01 pm) |
| Strange PhysX item loading message | Well so that it can match up the actor to the nodes in the DTS... yes... they must all end in '_pxac... read more | 07/13/2009 (3:42 pm) |
| Reflective Decals? | @bryce - Your best bet is to use a static cubemap on the decal material. You really don't want to u... read more | 07/13/2009 (3:40 pm) |
| Torque 3D Show Off Thread! | @Jacob - I suppose when you say the 'total light data' you mean lightinfo buffer? That sort of ... read more | 07/13/2009 (2:13 pm) |
| Volumetric lights... | sgLighting had this VolumeLight object which rendered multiple quad slices to fill a volume of light... read more | 07/13/2009 (11:04 am) |
| Solid Line Around Objects Silhouette | Looks great Konrad!... read more | 07/13/2009 (10:41 am) |
| Strange PhysX item loading message | I think you misnamed the root in your PhysX export... it should be 'Ban01_pxactor' and it should the... read more | 07/13/2009 (10:39 am) |
| PhysX/Softimage/Collada | Its been brought up in other threads. Post Torque 3D 1.0 we may look into supporting the Collada ph... read more | 07/12/2009 (5:56 pm) |
| Torque 3D Beta 3 Bug: running out of arithmetic instruction slots for terrain shaders | @Alex - Ah... yea... that makese sense. In this case the terrain's use of ShaderGen would have ... read more | 07/12/2009 (5:53 pm) |
| Torque 3D Beta 3 Bug: running out of arithmetic instruction slots for terrain shaders | Oh... if you look in the console.log you'll see a line like this... [quote]Pix version detected: ... read more | 07/12/2009 (4:13 pm) |
| Torque 3D Beta 3 Bug: running out of arithmetic instruction slots for terrain shaders | Right.... you didn't get these in beta 2 because the code changed in beta 3 to use ShaderGen. Wha... read more | 07/12/2009 (4:06 pm) |
| Video Card | @Chris - You should be getting better performance in Torque 3D in BL than in TGEA. There must be so... read more | 07/12/2009 (3:34 pm) |
| Bug since Beta1: Terrain height stops at 2047 | This isn't a bug... its a known hard limit in TerrainBlock since Tribes. Its how it converts the 16... read more | 07/12/2009 (3:31 pm) |
| Gizmo grab distance | Yea... this needs to be solved. There is no reason to limit the distance at which you can use the g... read more | 07/08/2009 (11:55 pm) |
| DTS assert null sort key | Well that assert is in debug builds only... it was ment to alert the programmer that he's not getti... read more | 07/08/2009 (11:50 pm) |
| Dynamic Cubemapping too dark | I believe its currently the alpha channel of the cubemap itself. Its been requested to add a materi... read more | 07/08/2009 (11:47 pm) |
| Resolved - Portal no render player 3rd person | [quote]Yeah, I think sub-mesh culling is something T3D needs in order to further the usage of collad... read more | 07/07/2009 (10:25 pm) |
| how to enable/disable normal bump ? | Try this at the main menu in the console: [code] $pref::Video::disableNormalmapping = 1; recalc... read more | 07/07/2009 (10:00 pm) |
| Megatextures | @Bryan - [quote]Painting the basetexture directly is the only way to really do it right as you ca... read more | 07/07/2009 (9:24 pm) |
| Torque 3D Show Off Thread! | Some beta 4 preview... [center] [url=http://farm3.static.flickr.com/2449/3699579640_483be6ae49_o... read more | 07/07/2009 (4:19 pm) |
| TSstatic and hide mesh | So yea... you can expose the mesh visibility state to TSStatic... but your shouldn't be using that t... read more | 07/06/2009 (10:33 pm) |
| Beta 3 Bug: Server Client Multiplayer with adding TSStatic Object Crashes. [FIXED] | Ouch... yea... your performance should be a ton better now too. :)... read more | 07/06/2009 (5:07 pm) |
| Megatextures | @James There has been some confusion in the terminology... i welcome suggestions. In particular ... read more | 07/06/2009 (3:06 pm) |
| Megatextures | Here is the best example i have at the moment... [center][url=http://farm4.static.flickr.com/3457... read more | 07/06/2009 (2:45 pm) |
| Megatextures | @Bryan - [quote]and clipmaps have never been seen as that great as it only attempts to cheat it w... read more | 07/06/2009 (2:08 pm) |
| Help needed with RenderBins | @Huan - I didn't know this... but the PostEffect system was hard coded to disable when in BL mode in... read more | 07/06/2009 (1:21 pm) |
| TSstatic and hide mesh | There isn't any reason why the same functionality in ShapeBase couldn't be copied to TSStatic. The ... read more | 07/06/2009 (1:14 pm) |
| DIF Lighting Issue | I know that personally i've not looked or seen where dynamic lights in Interiors gets passed to the ... read more | 07/06/2009 (2:46 am) |
| out of the box problem | @Jon - Take a look at the console.log file in the TorqueDemo.exe folder... does it report any errors... read more | 07/06/2009 (2:35 am) |
| Help needed with RenderBins | @Huan It puts objects in multiple bins because objects often need to render several times. For i... read more | 07/06/2009 (2:28 am) |
| [Beta 3 Bug] No shadows from mesh with LerpAlpha texture | @Steve - Thats a neat trick really... using a special shadow only model for casting the shadows. ... read more | 07/06/2009 (2:17 am) |
| Empty Project? | Wait... isn't there an Templates/Blank project? Is that not hooked up to Toobox? ... read more | 07/06/2009 (2:15 am) |
| Does Torque3D support DirectX 10? | No... DX9 only at the moment. We're planning on a jump to DX11 as Windows 7 is released. ... read more | 07/06/2009 (2:12 am) |
| Megatextures | The clipmap implementation in TGEA was only good for medium density texture detail. As you pushed t... read more | 07/05/2009 (6:23 pm) |
| [Beta 3 Bug] No shadows from mesh with LerpAlpha texture | @Jami I have been thinking about doing that... if i can find some time i'll see if i can setup a ... read more | 07/05/2009 (2:47 pm) |
| Black terrain/dts/shapes on ATI HD4870 | Are any of you still getting this bug as of beta 3? ... read more | 07/04/2009 (3:15 am) |
| Terrain Base Texture problem | FYI. For anyone following this thread [url=http://www.garagegames.com/community/forums/viewthread... read more | 07/04/2009 (3:13 am) |
| Enable LightRays and HDR - HOWTO | @Alex - There are settings... its just not exposed to the editor anywhere... just in script. If ... read more | 07/03/2009 (9:32 pm) |
| TerrainBlock::import - Heightmap should be 16bit greyscale! | @Alan - I think that is another bug and not really an issue with the heightmap... is it really fla... read more | 07/03/2009 (9:28 pm) |
| Torque 3D Show Off Thread! | They currently do a lame raycast test... but we're looking to add a occlusion query with the raycast... read more | 07/03/2009 (9:18 pm) |
| Torque 3D Show Off Thread! | Some unofficial Barricade 2009 shots... [center] [url=http://farm3.static.flickr.com/2615/3685... read more | 07/03/2009 (9:11 pm) |
| Laptop not running beta 3 - "Failed to set a light manager" | @Tim - The support for fixed function is already there. Just go into lighting/basic/basicLightMan... read more | 07/02/2009 (2:27 pm) |
| TerrainBlock::import - Heightmap should be 16bit greyscale! | @Randy - Email me that PNG and i'll take a look at it.... read more | 07/02/2009 (11:55 am) |
| Physics / Animation blending | @Eric - Torque has always supported blending animations... just play a DSQ on one of the Player's TS... read more | 07/02/2009 (11:55 am) |
| transparent objects can't glow | Its a bug... i haven't looked at it yet... so i don't know what the problem is. ... read more | 07/02/2009 (11:47 am) |
| <Large Images>: Beta 1 vs Beta 2 terrain screenshot comparison | For anyone still experiencing this in beta 3: Open terrain/terrCell.cpp and look for the TerrCell... read more | 07/02/2009 (11:41 am) |
| [Beta 3 Bug] Material Editor and Custom Materials | The first issue is that almost all the CustomMaterials are specialized and not ment for general use ... read more | 07/02/2009 (11:31 am) |
| B3 BUG: rendering player through water | The lines and artifacts around your player outline is a bug. But... The pixelization is from t... read more | 07/02/2009 (11:27 am) |
| TerrainBlock::import - Heightmap should be 16bit greyscale! | Oh... FYI... [url=http://www.garagegames.com/community/forums/viewthread/90925/1#comment-645557]24/3... read more | 07/02/2009 (3:03 am) |