Tom Spilman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| [Beta 2 Bug] Terrain Block Edges and ScatterSky Sun Shadows (Fix) | Fixed. Go into core\scripts\client\lighting\advanced\shaders.cs at down around line 221 make this... read more | 07/27/2009 (6:13 pm) |
| beta 4 bug: foilage replicators rendering when player is underwater | Yea... this has come up a ton of times. Having multiple bins seems like the only good solution to i... read more | 07/27/2009 (4:20 pm) |
| Mirrors and Photorealism | Crysis also has no mirrors. :) Mirrors in games are challenging... usually they design a techniqu... read more | 07/27/2009 (4:12 pm) |
| Mac Torque 3D Beta 4: GroundCover error | I think that shader has just not been ported for GL yet.... read more | 07/27/2009 (4:08 pm) |
| Crazy Geometry happening in Beta 4 | You know... we ran into this here at the office as well. The first LOD is fine... second LOD has th... read more | 07/27/2009 (4:07 pm) |
| Fog not working properly | I'm pretty sure i know what that is. Its not fogging the translucent objects because they don't hav... read more | 07/27/2009 (4:05 pm) |
| DTS Translucency Issues | Yea... Manoel is correct. Make two materials... one without transparency and one with. That should... read more | 07/27/2009 (3:56 pm) |
| Double Feature request! | @Manoel - Yea... that was one approch i was considering. Gonna be pixel shader heavy... maybe make ... read more | 07/27/2009 (3:55 pm) |
| parallax mapping broken? | AH! Found it... see the "rn" in here... [code=cpp] meta->addStatement( new GenOp... read more | 07/26/2009 (7:58 pm) |
| parallax mapping broken? | @Steve - Probably a typo in your merge. In TerrainCellMaterial::_createPass() change this line to e... read more | 07/26/2009 (6:25 pm) |
| [Beta 3] More than 4 textures per terrain square go crazy | @Jacob Sorry for the very late reply... but [url=http://www.garagegames.com/community/forums/view... read more | 07/26/2009 (5:40 pm) |
| [Resolved] Flat Terrain No Lighting | I don't think its the same bug, but maybe [url=http://www.garagegames.com/community/forums/viewthrea... read more | 07/26/2009 (5:38 pm) |
| parallax mapping broken? | Do i loose bonus points for talking a month to get to this issue? :) Ok... the fix... First in... read more | 07/26/2009 (5:33 pm) |
| Crash on level load & terrain painter open - FIXED | Hum... setting mFile to NULL in TerrainBlock constructor is a curious fix. mFile is a Resource&... read more | 07/26/2009 (5:09 pm) |
| DTS Translucency Issues | @Keith - Does that model happen to have only one texture/material?... read more | 07/26/2009 (4:58 pm) |
| A few questions about T3D | [quote]#5 Prevent weapons going through walls? I dont like to move the weapon forth and back to avoi... read more | 07/25/2009 (10:49 pm) |
| Anyone done any destructble buildings with PhysX yet? | Ah... makes sense.... read more | 07/25/2009 (10:30 pm) |
| Double Feature request! | Hi Andrea. [quote]1 - Scattersky[/quote] We've found its very hard to tweak the ScatterSky as we... read more | 07/25/2009 (10:30 pm) |
| Feature request: ScatterSky settings load and save "presets" | We first discussed doing a prefab system for Torque 3D like a year ago when Sickhead started working... read more | 07/25/2009 (10:19 pm) |
| Beta 4 Bugs: Decal Bugs | [quote]They tend to get culled a bit too early if something is blocking about half of the view.[/quo... read more | 07/25/2009 (10:14 pm) |
| Crash on level load & terrain painter open - FIXED | @Jaimie - Try this function instead... [code] TerrainBlock* TerrainEditor::getClientTerrain( Ter... read more | 07/25/2009 (10:04 pm) |
| Torque 3D Show Off Thread! | Hey Kory. [quote]features should be in to put the engine on the same playing field as the "b... read more | 07/25/2009 (3:25 pm) |
| Torque 3D Show Off Thread! | [quote]Any chance of you guys connecting particles to materials?[/quote] Its been discussed... it w... read more | 07/25/2009 (1:01 am) |
| Torque 3D Show Off Thread! | [quote]people want the wetness shader abilities and acouple other thing[/quote] Can someone name th... read more | 07/24/2009 (6:36 pm) |
| Instant-Replay | Torque still has the old Journal system which records user and network inputs to allow for playback ... read more | 07/23/2009 (4:56 pm) |
| In game cinematic | In general yes... you need to combine animations, sound and particle effects, and camera changes to ... read more | 07/23/2009 (4:51 pm) |
| Anyone done any destructble buildings with PhysX yet? | Bullet is pretty fast... but i'm surprised to see it being that much faster than PhysX. Did you i... read more | 07/23/2009 (4:49 pm) |
| How is rendering triggered? | Hi Ian. Rendering is all triggered in GuiCavans. You can see in GuiCanvas::onAdd() that the Gu... read more | 07/23/2009 (4:27 pm) |
| [Beta 4 Bug] No lighting on flat surfaces | @Manoel - Thats an interesting observation.... something i'll be testing. So far i've not been able... read more | 07/23/2009 (4:21 pm) |
| Terrain tunnels | Its working now in our internal repo... it took a few fixed to get it back up and running. It will ... read more | 07/23/2009 (3:17 pm) |
| Torque 3D Beta 2 Bug: Tile terrain non-functional - RESOLVED | Its on my task list... just much lower priority than other stuff. I will get to it. ... read more | 07/23/2009 (2:49 pm) |
| Suggestion: Use PHYSXSDK environment variable | @Andreas - I would prefer resolving the TORQUE_PHYSX_PATH environment var at compile time, but 1. th... read more | 07/23/2009 (2:47 pm) |
| Beta 4 - Basic lighting cause flicker in undercity | Having a checkbox for each sort of assumes there is only two lighting systems.... i'd perfer a more ... read more | 07/23/2009 (2:44 pm) |
| [beta 4 bug] Water Invisible with FullReflect On | Maybe James has some ideas as there were changes between beta 3 and 4 on water. In general Quatro c... read more | 07/23/2009 (2:39 pm) |
| How to optimize system performance on multi-core CPU? | T3D has improvements over TGEA on threading, but nothing major... we're inline with most other engin... read more | 07/23/2009 (2:38 pm) |
| Anyone done any destructble buildings with PhysX yet? | Once NVidia starts talking about how APEX is gonna work hardware and license wise then i'll get exci... read more | 07/23/2009 (2:32 pm) |
| Journal | Hum... so journals are not working in windowed mode is the bug your reporting here?... read more | 07/23/2009 (2:29 pm) |
| Reflective Decals? | Yea... i think we have normal maps and lighting in general disabled on decals in beta4. I'll make s... read more | 07/23/2009 (2:28 pm) |
| Passing a float to a shader | First note you don't have to use the 'register' stuff anymore. The shader constant will automatical... read more | 07/23/2009 (2:26 pm) |
| Hey are the lightRays being made in the UnderCity Level | Tricks like this work... in fact you can see them in use in Crysis and Killzone2... use them.... read more | 07/23/2009 (2:19 pm) |
| Torque 3D Beta 4: Multiple terrain editing not possible | Multiple terrain editing was not something i intended to spend time on for T3D 1.0... the fact that ... read more | 07/23/2009 (2:16 pm) |
| Torque 3D Beta 4/5 Bug: TerrainCellMaterial::init - Failed to create pass! | @Stephane Well for one in the future i will have it fallback to using the normal non-detailed map... read more | 07/23/2009 (2:07 pm) |
| Beta 2 Bug: Light Rays have issues when going from Advanced to Basic to Advanced | What your seeing in beta4 is PostEffects that are not working properly with BL still running and giv... read more | 07/23/2009 (1:56 pm) |
| Advanced lighting shadow not reaching the casting object. | No... this is not any sort of fix for the character art being crap... its a bad setting in WarriorC... read more | 07/21/2009 (9:15 pm) |
| Beta 4 - Basic lighting cause flicker in undercity | Yea... dispite the rumors... BL isn't magical. It can render 4 lights per mesh. Undercity is one... read more | 07/20/2009 (11:32 am) |
| PointLight/SpotLight shadows & equator accuracies | [quote]I am not sure how or why that was picked as the only implementation I wrote to get working[/q... read more | 07/18/2009 (1:32 pm) |
| Reflective Decals? | And its always possible that there is something bugged with static cubemaps on decals. Let us know ... read more | 07/14/2009 (12:09 am) |
| B3 Bug - Loop in findZone | Lets see what Ross thinks about this one.... read more | 07/14/2009 (12:06 am) |