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Tom Spilman's Forum Posts

Thread Post Date Posted
Importing Heightmaps [quote]Still couldn't go above 2047 in height though.[/quote] Thats an old hard coded limit in the ... read more 08/12/2009 (12:51 pm)
Random T3D Question I think there was one planned at some point... not sure. :) ... read more 08/11/2009 (10:01 pm)
Heightfield normals for terrain @Ryan - If you wanted to improve this i would look at the TerrainBlock::getNormal() function. Its w... read more 08/11/2009 (10:00 pm)
Location ContainerRayCast You should learn to use 'Find In Files' ... its like something i use 100 times a day. Its all in ... read more 08/11/2009 (9:52 pm)
Importing Heightmaps 4096x4096 is huge for a single terrain block... all the memory usage is tied up in the collision rep... read more 08/11/2009 (9:50 pm)
[B5Pending] DualParaboloid resets to SinglePass on restart In t3d/pointLight.cpp add this.... [code] PointLight::PointLight() : mRadius( 5.0f ) { ... read more 08/11/2009 (7:33 pm)
Under city and Warrior Camp hang while loading objects. @Steve - While that FireGL is pretty ancient in gaming terms it still shouldn't be functioning that ... read more 08/11/2009 (7:09 pm)
Collision detections in Underworld [quote]is this getting fixed ?[/quote] The fix is game and art specific.... read more 08/11/2009 (7:01 pm)
30+ FPS? [quote]AL doesn't seem to be super playable with great performance on a mid-range.[/quote] Depends ... read more 08/11/2009 (6:55 pm)
Depth of Field not working The problem is that its so subtle that its nearly invisible. I've talked with James and we're tur... read more 08/11/2009 (2:09 pm)
30+ FPS? @Andrew - No offence taken, but the false perception is your own if you believe BL is falsely named.... read more 08/11/2009 (2:04 pm)
Advanced and Basic Lighting Options @Bryan - Its all up to the developer to define what lighting they want to support. Some games may n... read more 08/11/2009 (1:47 pm)
Heightfield normals for terrain We've considered it for getting higher quality normals on the base texture. We maintained the o... read more 08/10/2009 (10:42 pm)
30+ FPS? Pat and i discussed it before, but you guys should hear it too. I named them Basic and Advanced L... read more 08/10/2009 (12:22 pm)
[beta4 bug] Everything is black in basic lighting on some GPUs [w/ fix] @Nicolas - Mac will always trail the PC version especially when we're changing things. Alex does tr... read more 08/10/2009 (12:01 pm)
[Beta 4 Bug] Smooth Heightmap and Terrain Collision @Ryan - Do you happen to be using PhysX in your project?... read more 08/10/2009 (11:55 am)
Real-time asset update for animations Well keep us posted on your progress. If you don't get to it in time i'm sure we will in 1.1.... read more 08/07/2009 (8:28 am)
[beta 4 bug] Unnecessary qualifier in AbstractClassRep definition Yes... please do post things like this. It was fixed by Alex for the OSX build and will be in the... read more 08/07/2009 (8:24 am)
Real-time asset update for animations We have discussed it... but its not planned for 1.0. It seemed like a very complex issue when you l... read more 08/06/2009 (9:50 am)
[beta4 bug] Everything is black in basic lighting on some GPUs [w/ fix] Totally my bug... i assumed the buffer was cleared i guess... good catch. Alex caught this independ... read more 08/06/2009 (9:40 am)
Torque 3D compatible with these old Matrox cards? Any ideas? We have discussed getting fixed function working again for really old cards like this, but as would ... read more 08/04/2009 (3:47 pm)
help!!! how can I stop "the jitters"? video included, yay!! That seems like its in the animations to me... but i suppose you already checked that. Whats your... read more 08/02/2009 (1:09 pm)
Release Candidate for Torque3D A few things i can address: [quote]1) No light leaks to other rooms/zones, please![/quote] The... read more 08/02/2009 (1:07 pm)
Orrery resource posted - make your own solar system I had to go look it up... [url=http://en.wikipedia.org/wiki/Orrery][image]http://mashable.com/wp... read more 08/02/2009 (12:39 pm)
parallax mapping broken? @Stephane - This is in Basic Lighting correct? I think your fix may be correct only in BL mode...... read more 07/31/2009 (9:02 pm)
Torque 3D Beta 4/5 Bug: TerrainCellMaterial::init - Failed to create pass! Duh... sorry... too much coding has burnt out my brain. Well thats a much more serious issue. I'... read more 07/31/2009 (12:10 am)
Torque 3D Beta 4/5 Bug: TerrainCellMaterial::init - Failed to create pass! Well whats disapointing is that on your card not even one material per-pass works it seems. The A... read more 07/30/2009 (11:45 pm)
T3D Beta 1 Bug: Shadowsmap flickering @Manoel - Pretty sure its been corrected... Brian is the PSSM expert and did just about everything t... read more 07/30/2009 (6:19 pm)
[Beta 4 Bug] Sun Shadows and Static Shapes Ok... a [url=http://www.garagegames.com/community/forums/viewthread/95603/1#comment-658459]real fix[... read more 07/30/2009 (5:04 pm)
Lighting Artifacts in Beta 3 Ok.... [url=http://www.garagegames.com/community/forums/viewthread/95603/1#comment-658459]a real fix... read more 07/30/2009 (5:04 pm)
[Beta 4 Bug] No lighting on flat surfaces [url=http://www.garagegames.com/community/forums/viewthread/95603/1#comment-658459]The fix[/url].... read more 07/30/2009 (5:03 pm)
[Resolved] Flat Terrain No Lighting Ok... real fix here... but it will probably be temporary until we find a cheaper way to solve it. ... read more 07/30/2009 (4:57 pm)
Help with lines on airport runway I ment that the artist would cout out the stripe areas and UV them with a different material which h... read more 07/30/2009 (3:27 pm)
T3D Beta 1 Bug: Shadowsmap flickering Pat fixed this sucker today.... woot! It was caused by how we were encoding the depth into the pr... read more 07/30/2009 (2:56 pm)
Help with lines on airport runway Dupe... read more 07/29/2009 (5:01 pm)
Help with lines on airport runway In my past life where i worked on racing games it was all done in the modeling. All the road su... read more 07/29/2009 (5:01 pm)
Layer 3 Diffuse (Edit: Diffuse on different layers) You need to give more details. What are the steps to reproduce the problem? Your talking about Mat... read more 07/29/2009 (4:53 pm)
FIX: Light Scripting @Hewster - Well it is... on the client side you can totally change the fields just like the inspecto... read more 07/29/2009 (10:31 am)
How to toggle lights Bah... didn't realize this wasn't the T3D forum. [url=http://www.garagegames.com/community/forums/v... read more 07/28/2009 (9:48 pm)
[Resolved] Flat Terrain No Lighting Good news... i've reproduced it... seems like its only on Geforce 7xxx cards. I'm debugging it no... read more 07/28/2009 (5:40 pm)
[Beta 4 Bug] Sun Shadows and Static Shapes Bah... doesn't look like it fixed it. Regardless that change should have fixed some precision iss... read more 07/28/2009 (3:51 pm)
Lighting Artifacts in Beta 3 Anyone that is still having this issue... [url=http://www.garagegames.com/community/forums/viewthrea... read more 07/28/2009 (3:16 pm)
[Beta 4 Bug] Sun Shadows and Static Shapes @Jason - Please give this fix a try ASAP. In lightingadvancedhlslgBufferConditionerHLSL.cpp in fu... read more 07/28/2009 (3:15 pm)
Mirrors and Photorealism I'd love to do more development on reflections... i see lots of optimizations possible... but it wil... read more 07/28/2009 (12:44 pm)
[beta 4 bug] Water Invisible with FullReflect On Yea... only in BL will you normally see the 'prepassUncondition' errors as it compiles shaders which... read more 07/28/2009 (12:42 pm)
(BETA 4) Decals not showing up on many objects Possibly bad or missing normals on your Collada exported mesh? ... read more 07/28/2009 (12:38 pm)
Torque 3D Show Off Thread! There are some more fixed in the next release that are helping that scene (dual paraboloid shadows w... read more 07/28/2009 (12:05 pm)
Torque 3D Show Off Thread! @Russell - You gotta see this running live in the morning... its freaking incredible looking! The... read more 07/27/2009 (9:34 pm)
Torque 3D Show Off Thread! Ya know... Torque 3D lighting totally rocks your eye balls! [center] [url=http://farm3.static.... read more 07/27/2009 (7:52 pm)