Tom Spilman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Importing Heightmaps | [quote]Still couldn't go above 2047 in height though.[/quote] Thats an old hard coded limit in the ... read more | 08/12/2009 (12:51 pm) |
| Random T3D Question | I think there was one planned at some point... not sure. :) ... read more | 08/11/2009 (10:01 pm) |
| Heightfield normals for terrain | @Ryan - If you wanted to improve this i would look at the TerrainBlock::getNormal() function. Its w... read more | 08/11/2009 (10:00 pm) |
| Location ContainerRayCast | You should learn to use 'Find In Files' ... its like something i use 100 times a day. Its all in ... read more | 08/11/2009 (9:52 pm) |
| Importing Heightmaps | 4096x4096 is huge for a single terrain block... all the memory usage is tied up in the collision rep... read more | 08/11/2009 (9:50 pm) |
| [B5Pending] DualParaboloid resets to SinglePass on restart | In t3d/pointLight.cpp add this.... [code] PointLight::PointLight() : mRadius( 5.0f ) { ... read more | 08/11/2009 (7:33 pm) |
| Under city and Warrior Camp hang while loading objects. | @Steve - While that FireGL is pretty ancient in gaming terms it still shouldn't be functioning that ... read more | 08/11/2009 (7:09 pm) |
| Collision detections in Underworld | [quote]is this getting fixed ?[/quote] The fix is game and art specific.... read more | 08/11/2009 (7:01 pm) |
| 30+ FPS? | [quote]AL doesn't seem to be super playable with great performance on a mid-range.[/quote] Depends ... read more | 08/11/2009 (6:55 pm) |
| Depth of Field not working | The problem is that its so subtle that its nearly invisible. I've talked with James and we're tur... read more | 08/11/2009 (2:09 pm) |
| 30+ FPS? | @Andrew - No offence taken, but the false perception is your own if you believe BL is falsely named.... read more | 08/11/2009 (2:04 pm) |
| Advanced and Basic Lighting Options | @Bryan - Its all up to the developer to define what lighting they want to support. Some games may n... read more | 08/11/2009 (1:47 pm) |
| Heightfield normals for terrain | We've considered it for getting higher quality normals on the base texture. We maintained the o... read more | 08/10/2009 (10:42 pm) |
| 30+ FPS? | Pat and i discussed it before, but you guys should hear it too. I named them Basic and Advanced L... read more | 08/10/2009 (12:22 pm) |
| [beta4 bug] Everything is black in basic lighting on some GPUs [w/ fix] | @Nicolas - Mac will always trail the PC version especially when we're changing things. Alex does tr... read more | 08/10/2009 (12:01 pm) |
| [Beta 4 Bug] Smooth Heightmap and Terrain Collision | @Ryan - Do you happen to be using PhysX in your project?... read more | 08/10/2009 (11:55 am) |
| Real-time asset update for animations | Well keep us posted on your progress. If you don't get to it in time i'm sure we will in 1.1.... read more | 08/07/2009 (8:28 am) |
| [beta 4 bug] Unnecessary qualifier in AbstractClassRep definition | Yes... please do post things like this. It was fixed by Alex for the OSX build and will be in the... read more | 08/07/2009 (8:24 am) |
| Real-time asset update for animations | We have discussed it... but its not planned for 1.0. It seemed like a very complex issue when you l... read more | 08/06/2009 (9:50 am) |
| [beta4 bug] Everything is black in basic lighting on some GPUs [w/ fix] | Totally my bug... i assumed the buffer was cleared i guess... good catch. Alex caught this independ... read more | 08/06/2009 (9:40 am) |
| Torque 3D compatible with these old Matrox cards? Any ideas? | We have discussed getting fixed function working again for really old cards like this, but as would ... read more | 08/04/2009 (3:47 pm) |
| help!!! how can I stop "the jitters"? video included, yay!! | That seems like its in the animations to me... but i suppose you already checked that. Whats your... read more | 08/02/2009 (1:09 pm) |
| Release Candidate for Torque3D | A few things i can address: [quote]1) No light leaks to other rooms/zones, please![/quote] The... read more | 08/02/2009 (1:07 pm) |
| Orrery resource posted - make your own solar system | I had to go look it up... [url=http://en.wikipedia.org/wiki/Orrery][image]http://mashable.com/wp... read more | 08/02/2009 (12:39 pm) |
| parallax mapping broken? | @Stephane - This is in Basic Lighting correct? I think your fix may be correct only in BL mode...... read more | 07/31/2009 (9:02 pm) |
| Torque 3D Beta 4/5 Bug: TerrainCellMaterial::init - Failed to create pass! | Duh... sorry... too much coding has burnt out my brain. Well thats a much more serious issue. I'... read more | 07/31/2009 (12:10 am) |
| Torque 3D Beta 4/5 Bug: TerrainCellMaterial::init - Failed to create pass! | Well whats disapointing is that on your card not even one material per-pass works it seems. The A... read more | 07/30/2009 (11:45 pm) |
| T3D Beta 1 Bug: Shadowsmap flickering | @Manoel - Pretty sure its been corrected... Brian is the PSSM expert and did just about everything t... read more | 07/30/2009 (6:19 pm) |
| [Beta 4 Bug] Sun Shadows and Static Shapes | Ok... a [url=http://www.garagegames.com/community/forums/viewthread/95603/1#comment-658459]real fix[... read more | 07/30/2009 (5:04 pm) |
| Lighting Artifacts in Beta 3 | Ok.... [url=http://www.garagegames.com/community/forums/viewthread/95603/1#comment-658459]a real fix... read more | 07/30/2009 (5:04 pm) |
| [Beta 4 Bug] No lighting on flat surfaces | [url=http://www.garagegames.com/community/forums/viewthread/95603/1#comment-658459]The fix[/url].... read more | 07/30/2009 (5:03 pm) |
| [Resolved] Flat Terrain No Lighting | Ok... real fix here... but it will probably be temporary until we find a cheaper way to solve it. ... read more | 07/30/2009 (4:57 pm) |
| Help with lines on airport runway | I ment that the artist would cout out the stripe areas and UV them with a different material which h... read more | 07/30/2009 (3:27 pm) |
| T3D Beta 1 Bug: Shadowsmap flickering | Pat fixed this sucker today.... woot! It was caused by how we were encoding the depth into the pr... read more | 07/30/2009 (2:56 pm) |
| Help with lines on airport runway | Dupe... read more | 07/29/2009 (5:01 pm) |
| Help with lines on airport runway | In my past life where i worked on racing games it was all done in the modeling. All the road su... read more | 07/29/2009 (5:01 pm) |
| Layer 3 Diffuse (Edit: Diffuse on different layers) | You need to give more details. What are the steps to reproduce the problem? Your talking about Mat... read more | 07/29/2009 (4:53 pm) |
| FIX: Light Scripting | @Hewster - Well it is... on the client side you can totally change the fields just like the inspecto... read more | 07/29/2009 (10:31 am) |
| How to toggle lights | Bah... didn't realize this wasn't the T3D forum. [url=http://www.garagegames.com/community/forums/v... read more | 07/28/2009 (9:48 pm) |
| [Resolved] Flat Terrain No Lighting | Good news... i've reproduced it... seems like its only on Geforce 7xxx cards. I'm debugging it no... read more | 07/28/2009 (5:40 pm) |
| [Beta 4 Bug] Sun Shadows and Static Shapes | Bah... doesn't look like it fixed it. Regardless that change should have fixed some precision iss... read more | 07/28/2009 (3:51 pm) |
| Lighting Artifacts in Beta 3 | Anyone that is still having this issue... [url=http://www.garagegames.com/community/forums/viewthrea... read more | 07/28/2009 (3:16 pm) |
| [Beta 4 Bug] Sun Shadows and Static Shapes | @Jason - Please give this fix a try ASAP. In lightingadvancedhlslgBufferConditionerHLSL.cpp in fu... read more | 07/28/2009 (3:15 pm) |
| Mirrors and Photorealism | I'd love to do more development on reflections... i see lots of optimizations possible... but it wil... read more | 07/28/2009 (12:44 pm) |
| [beta 4 bug] Water Invisible with FullReflect On | Yea... only in BL will you normally see the 'prepassUncondition' errors as it compiles shaders which... read more | 07/28/2009 (12:42 pm) |
| (BETA 4) Decals not showing up on many objects | Possibly bad or missing normals on your Collada exported mesh? ... read more | 07/28/2009 (12:38 pm) |
| Torque 3D Show Off Thread! | There are some more fixed in the next release that are helping that scene (dual paraboloid shadows w... read more | 07/28/2009 (12:05 pm) |
| Torque 3D Show Off Thread! | @Russell - You gotta see this running live in the morning... its freaking incredible looking! The... read more | 07/27/2009 (9:34 pm) |
| Torque 3D Show Off Thread! | Ya know... Torque 3D lighting totally rocks your eye balls! [center] [url=http://farm3.static.... read more | 07/27/2009 (7:52 pm) |