Game Development Community

David Loomis's Forum Posts

Thread Post Date Posted
Torque Waterfall You can. I usually just copy and pasted, saved, and reloaded and then moved it in the editor. You ... read more 02/11/2006 (9:09 am)
Torque Waterfall You can have more than one water block in regular old TGE.... read more 02/10/2006 (10:37 am)
Environment maps using LW2DTS exporter Just place the reflection map as the texture in the reflection channel... I don't remember perfectly... read more 12/07/2005 (11:53 pm)
Torque Waterfall It's *ale*. ; )... read more 10/13/2005 (2:19 am)
Torque Waterfall Think of what makes up a "waterfall" to you... and what style are you using? For Gearo we used a... read more 10/13/2005 (2:12 am)
Need free 3d program to export animated directx mesh Www.blender.org... read more 10/02/2005 (11:53 pm)
Looking For Critique on Game Design Make the premise that you are a young intergalactic freighter working a summer job to, you guessed i... read more 09/29/2005 (9:17 pm)
Super newbie question You should make a batch file. Alternatively (I'm assuming you're using a windows machine) you can t... read more 09/28/2005 (8:32 pm)
Pregen human models. She's a little high poly but theoretically, yes, it would be possible. YOu would need to assign bon... read more 09/23/2005 (12:20 pm)
Animation Basics The top level should just be called "root" anything below that it shouldn't matter. Are you sele... read more 08/07/2005 (11:56 am)
Animation Basics As a simple question, are you using weightmaps to set the bone influence on your mesh?... read more 08/07/2005 (4:49 am)
I got one problems here? Instant travel keeps all the players from having completely different times. : )... read more 07/31/2005 (5:31 pm)
I got one problems here? The problem definitely still remains that all the players would be unsynchronized. Imagine if playe... read more 07/31/2005 (3:54 pm)
I got one problems here? You could have your game in realtime if you wanted. Most games will use some sort of scale... the ... read more 07/30/2005 (8:21 pm)
I got one problems here? You might want to put the planetary bases into the key components. It seems like you have over 120... read more 07/30/2005 (10:17 am)
We need more games like Zelda for N64!!! Four years, huh? So comfirmation on the "long time" bit... but I'm glad it's working out for you. ... read more 07/25/2005 (7:58 am)
We need more games like Zelda for N64!!! I have been trying to get a game like zelda together for a while; I personally feel it is my favorit... read more 07/24/2005 (12:41 pm)
Randomly Generated DIFs From what I understand it could work. You could probably even call a script to write a .mis before ... read more 07/14/2005 (1:41 am)
Christian Game Developers Conference - July 28-30, Portland Besides Catholics being christians.... have you ever looked for muslim or jewish games? A quick s... read more 07/10/2005 (6:29 pm)
How to Create an Animated Movie Flash is good for 2D stuff, though you have to be careful to not have "look like flash." I person... read more 04/10/2005 (7:49 pm)
How to Create an Animated Movie Process: Idea, Storyboard, Timing Refinement, Animatics, Final Animation, Final Simulation (assum... read more 04/10/2005 (7:16 pm)
Baking Lightmaps into Torque TGE does split into triangles. There are debug render modes in the debug build... you can read ab... read more 04/10/2005 (7:09 pm)
Texturing from a 3d paint program Get the plugin SuperPNG for painless, always right PNG alpha layers.... read more 03/19/2005 (8:13 am)
Higher polycount in Show tool than in Milkshape What happens when you run the "clean" or "model cleaner" commands from the tools menu, any change?... read more 02/24/2005 (7:39 pm)
Higher polycount in Show tool than in Milkshape You are using doubled sided surfaces, perhaps?... read more 02/24/2005 (7:32 pm)
Metrics and Profiling You'll probably get better/more directed help there and in IRC. The coders lurk there, and you're m... read more 02/04/2005 (12:11 pm)
Metrics and Profiling It definitely seems like its the scenegraph. I'm now wondering if the other person was running a ma... read more 02/04/2005 (7:36 am)
Metrics and Profiling I have around 100 objects in a scene added through the .mis and don't experience a drop like this, a... read more 02/03/2005 (4:44 pm)
Metrics and Profiling You've stumped me. : )... read more 02/02/2005 (8:04 pm)
Different ideas on how to do streets for a racing game? Anyone? To use more than one texture on a surface, just split the surface up. As long as it is still in a p... read more 02/02/2005 (8:01 pm)
What goes into making a fun level in a top down shooter? You might look over at gamasutra.com. They have lots of articles on a variety of game design subjec... read more 02/02/2005 (7:57 pm)
Metrics and Profiling I just tried it in a non-debug build and it works fine. Did you compile this yourself, and what ver... read more 02/02/2005 (7:52 pm)
Metrics and Profiling I'm almost positive that is the case and was going to suggest you do a debug build. Keep in mind th... read more 02/02/2005 (7:32 pm)
SURVEY: How Old Are You??? Well, the matter I am composed of is a few billion years old, I think. I lost count about 23 years ... read more 01/25/2005 (12:56 pm)
Preferred tool for Torque-compatible 3D models Lightwave & Quark. Seems like Davids like Lightwave. : )... read more 01/25/2005 (12:15 pm)
Metal vs. Flesh Chill out, bud. I'm just playing with you. *I* wouldn't be able to use the features. Doesn't mean ... read more 01/24/2005 (11:17 am)
Metal vs. Flesh I want a BMW for the price of a bicycle, and I don't even know how to drive. : )... read more 01/23/2005 (5:24 pm)
Metal vs. Flesh It is definitely a cool engine. I will be interested to see what kind of deal they negotiate with y... read more 01/22/2005 (10:33 am)
Metal vs. Flesh It supports XBox and they'll negogiate indie licensing too. Interesting. Sounds like that would be... read more 01/21/2005 (6:52 pm)
Mod Vs Game And if you're big criteria is whether you get to eat or not, I'd choose McDonald's... unless you ha... read more 01/19/2005 (10:48 pm)
Milk-Shape And it's prolly not a good idea to have "holes" in your mesh 99% of the time.... read more 01/15/2005 (3:27 am)
Fps Yeah, I haven't done any testing on it myself, but he's definitely either hitting a CPU limit or a f... read more 01/12/2005 (2:42 am)
Fps There would be less instances for the scenegraph to traverse, which means less switches in the mater... read more 01/11/2005 (2:48 pm)
Features in terrain You could add the detail texture to the texture for the trench in you paint program.... read more 01/11/2005 (2:44 pm)
Features in terrain You could always hide the seams with rocks and foliage.... read more 01/10/2005 (7:10 pm)
Fps I don't know if you've given up already, but something else to try: In your modeler program repli... read more 01/10/2005 (7:01 pm)
Football field question Two have "two images on a single surface" just chop the brush into two pieces and make them meet flu... read more 01/10/2005 (6:40 pm)
Chapter 17 - Making Structures I would take this to the code forums.. not the general ones. Glad you found a working method though... read more 12/28/2004 (6:55 pm)
UVMapper and Milkshape question I just saw a post about importing and exporting DTS shapes with animations into lithUnwrap.. definit... read more 12/26/2004 (3:06 pm)
Chapter 17 - Making Structures In the map properties for the interior yiu need to make sure the detail level is set to 0. in Qua... read more 12/26/2004 (1:27 pm)
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