David Loomis's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque Waterfall | You can. I usually just copy and pasted, saved, and reloaded and then moved it in the editor. You ... read more | 02/11/2006 (9:09 am) |
| Torque Waterfall | You can have more than one water block in regular old TGE.... read more | 02/10/2006 (10:37 am) |
| Environment maps using LW2DTS exporter | Just place the reflection map as the texture in the reflection channel... I don't remember perfectly... read more | 12/07/2005 (11:53 pm) |
| Torque Waterfall | It's *ale*. ; )... read more | 10/13/2005 (2:19 am) |
| Torque Waterfall | Think of what makes up a "waterfall" to you... and what style are you using? For Gearo we used a... read more | 10/13/2005 (2:12 am) |
| Need free 3d program to export animated directx mesh | Www.blender.org... read more | 10/02/2005 (11:53 pm) |
| Looking For Critique on Game Design | Make the premise that you are a young intergalactic freighter working a summer job to, you guessed i... read more | 09/29/2005 (9:17 pm) |
| Super newbie question | You should make a batch file. Alternatively (I'm assuming you're using a windows machine) you can t... read more | 09/28/2005 (8:32 pm) |
| Pregen human models. | She's a little high poly but theoretically, yes, it would be possible. YOu would need to assign bon... read more | 09/23/2005 (12:20 pm) |
| Animation Basics | The top level should just be called "root" anything below that it shouldn't matter. Are you sele... read more | 08/07/2005 (11:56 am) |
| Animation Basics | As a simple question, are you using weightmaps to set the bone influence on your mesh?... read more | 08/07/2005 (4:49 am) |
| I got one problems here? | Instant travel keeps all the players from having completely different times. : )... read more | 07/31/2005 (5:31 pm) |
| I got one problems here? | The problem definitely still remains that all the players would be unsynchronized. Imagine if playe... read more | 07/31/2005 (3:54 pm) |
| I got one problems here? | You could have your game in realtime if you wanted. Most games will use some sort of scale... the ... read more | 07/30/2005 (8:21 pm) |
| I got one problems here? | You might want to put the planetary bases into the key components. It seems like you have over 120... read more | 07/30/2005 (10:17 am) |
| We need more games like Zelda for N64!!! | Four years, huh? So comfirmation on the "long time" bit... but I'm glad it's working out for you. ... read more | 07/25/2005 (7:58 am) |
| We need more games like Zelda for N64!!! | I have been trying to get a game like zelda together for a while; I personally feel it is my favorit... read more | 07/24/2005 (12:41 pm) |
| Randomly Generated DIFs | From what I understand it could work. You could probably even call a script to write a .mis before ... read more | 07/14/2005 (1:41 am) |
| Christian Game Developers Conference - July 28-30, Portland | Besides Catholics being christians.... have you ever looked for muslim or jewish games? A quick s... read more | 07/10/2005 (6:29 pm) |
| How to Create an Animated Movie | Flash is good for 2D stuff, though you have to be careful to not have "look like flash." I person... read more | 04/10/2005 (7:49 pm) |
| How to Create an Animated Movie | Process: Idea, Storyboard, Timing Refinement, Animatics, Final Animation, Final Simulation (assum... read more | 04/10/2005 (7:16 pm) |
| Baking Lightmaps into Torque | TGE does split into triangles. There are debug render modes in the debug build... you can read ab... read more | 04/10/2005 (7:09 pm) |
| Texturing from a 3d paint program | Get the plugin SuperPNG for painless, always right PNG alpha layers.... read more | 03/19/2005 (8:13 am) |
| Higher polycount in Show tool than in Milkshape | What happens when you run the "clean" or "model cleaner" commands from the tools menu, any change?... read more | 02/24/2005 (7:39 pm) |
| Higher polycount in Show tool than in Milkshape | You are using doubled sided surfaces, perhaps?... read more | 02/24/2005 (7:32 pm) |
| Metrics and Profiling | You'll probably get better/more directed help there and in IRC. The coders lurk there, and you're m... read more | 02/04/2005 (12:11 pm) |
| Metrics and Profiling | It definitely seems like its the scenegraph. I'm now wondering if the other person was running a ma... read more | 02/04/2005 (7:36 am) |
| Metrics and Profiling | I have around 100 objects in a scene added through the .mis and don't experience a drop like this, a... read more | 02/03/2005 (4:44 pm) |
| Metrics and Profiling | You've stumped me. : )... read more | 02/02/2005 (8:04 pm) |
| Different ideas on how to do streets for a racing game? Anyone? | To use more than one texture on a surface, just split the surface up. As long as it is still in a p... read more | 02/02/2005 (8:01 pm) |
| What goes into making a fun level in a top down shooter? | You might look over at gamasutra.com. They have lots of articles on a variety of game design subjec... read more | 02/02/2005 (7:57 pm) |
| Metrics and Profiling | I just tried it in a non-debug build and it works fine. Did you compile this yourself, and what ver... read more | 02/02/2005 (7:52 pm) |
| Metrics and Profiling | I'm almost positive that is the case and was going to suggest you do a debug build. Keep in mind th... read more | 02/02/2005 (7:32 pm) |
| SURVEY: How Old Are You??? | Well, the matter I am composed of is a few billion years old, I think. I lost count about 23 years ... read more | 01/25/2005 (12:56 pm) |
| Preferred tool for Torque-compatible 3D models | Lightwave & Quark. Seems like Davids like Lightwave. : )... read more | 01/25/2005 (12:15 pm) |
| Metal vs. Flesh | Chill out, bud. I'm just playing with you. *I* wouldn't be able to use the features. Doesn't mean ... read more | 01/24/2005 (11:17 am) |
| Metal vs. Flesh | I want a BMW for the price of a bicycle, and I don't even know how to drive. : )... read more | 01/23/2005 (5:24 pm) |
| Metal vs. Flesh | It is definitely a cool engine. I will be interested to see what kind of deal they negotiate with y... read more | 01/22/2005 (10:33 am) |
| Metal vs. Flesh | It supports XBox and they'll negogiate indie licensing too. Interesting. Sounds like that would be... read more | 01/21/2005 (6:52 pm) |
| Mod Vs Game | And if you're big criteria is whether you get to eat or not, I'd choose McDonald's... unless you ha... read more | 01/19/2005 (10:48 pm) |
| Milk-Shape | And it's prolly not a good idea to have "holes" in your mesh 99% of the time.... read more | 01/15/2005 (3:27 am) |
| Fps | Yeah, I haven't done any testing on it myself, but he's definitely either hitting a CPU limit or a f... read more | 01/12/2005 (2:42 am) |
| Fps | There would be less instances for the scenegraph to traverse, which means less switches in the mater... read more | 01/11/2005 (2:48 pm) |
| Features in terrain | You could add the detail texture to the texture for the trench in you paint program.... read more | 01/11/2005 (2:44 pm) |
| Features in terrain | You could always hide the seams with rocks and foliage.... read more | 01/10/2005 (7:10 pm) |
| Fps | I don't know if you've given up already, but something else to try: In your modeler program repli... read more | 01/10/2005 (7:01 pm) |
| Football field question | Two have "two images on a single surface" just chop the brush into two pieces and make them meet flu... read more | 01/10/2005 (6:40 pm) |
| Chapter 17 - Making Structures | I would take this to the code forums.. not the general ones. Glad you found a working method though... read more | 12/28/2004 (6:55 pm) |
| UVMapper and Milkshape question | I just saw a post about importing and exporting DTS shapes with animations into lithUnwrap.. definit... read more | 12/26/2004 (3:06 pm) |
| Chapter 17 - Making Structures | In the map properties for the interior yiu need to make sure the detail level is set to 0. in Qua... read more | 12/26/2004 (1:27 pm) |