Brian Carter's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Two problems stopping me from using TX2D - any help? | Thanks Chris, appreciate any help in this area. This isn't an urgent need at this moment, because I'... read more | 01/11/2010 (11:16 pm) |
| Two problems stopping me from using TX2D - any help? | Not sure what a CC version is, but I'm running the version that comes with the source code, not the ... read more | 01/11/2010 (8:18 pm) |
| GUITextEdit example, OR best way to get text entry? | <deleted> modified my original post instead!... read more | 01/11/2010 (11:54 am) |
| Any way to modifying templates to work correctly?? | Well there you go, another dummy award placed on the shelf for me :) Could have sworn I had patched ... read more | 01/10/2010 (9:20 pm) |
| Slow frame rate mystery | Fixed my problem too, dual NVidia GeForce GTX 275's in SLi mode.... read more | 01/10/2010 (12:57 pm) |
| Player.max file | Worked like a charm Rex, thank you so much :)... read more | 04/16/2008 (12:00 pm) |
| Player.max file | I would appreciate any help I can get on this - I will be OK once I can get a skeleton that will wor... read more | 04/15/2008 (8:10 pm) |
| Player.max file | Thanks for the post Rex - I already had that version of the exporter, but for some reason didnt have... read more | 04/15/2008 (12:14 pm) |
| Player.max file | Oh well, back to the drawing board I guess - don't know why this has to be so hard. The reason I pur... read more | 04/14/2008 (3:46 pm) |
| Skeletons and Animations | Thank you for all your insight. I'm starting to appreciate the complexity that goes into setting up ... read more | 04/14/2008 (10:14 am) |
| Character orientation in Maya | Nevermind, all the markers are locked up, and it just looks like it would be more aggravation than i... read more | 04/13/2008 (4:18 pm) |
| Character orientation in Maya | With Jeff's torquSkeleton script would it be safe to just manually rotate the markers so that they o... read more | 04/13/2008 (4:03 pm) |
| Skeletons and Animations | Thank you - I will search around for those. I think what could be really handy would be for a re... read more | 04/13/2008 (11:57 am) |
| Skeletons and Animations | So basically the only real sure fire way of getting a TorqueMotion compatible skeleton is to buy the... read more | 04/12/2008 (11:00 am) |
| AFX/AFXA License Confirmation | AFX for TGEA Combo Also waiting for the TGEA 1.7 version :)... read more | 04/12/2008 (2:53 am) |
| 3D Modeling Software that can convert models to sprites | I've been doing a similar thing with Maya/MotionBuilder and Poser - using 3D models with animations ... read more | 04/11/2008 (8:46 am) |
| Rts Kit? | Thanks for the pointers everybody, it gives me avenues to explore.... read more | 04/10/2008 (4:57 pm) |
| Rts Kit? | OK thanks - was really interested mainly in the camera and moving features for a jumping off point, ... read more | 04/09/2008 (1:06 pm) |
| Deleting a datablock | %myvariable = new t2dImageMapDatablock(la9) { .... } %myvariable.safedelete();... read more | 03/30/2008 (12:15 pm) |
| GuiBitmapCtrl blend color | Yeah I saw that, but thanks. Just trying to think of a way around it - worst case I will modify the ... read more | 03/25/2008 (4:56 pm) |
| Which Engine? | Yeah thats kinda where my gut feeling is. My main question now really is do I wait on Neo to release... read more | 03/21/2008 (4:55 pm) |
| Major Problems | I would do a couple of things at this point: If your modifying something that would affect databl... read more | 03/21/2008 (3:18 pm) |
| Video Version of Rainy Day Tutorial | Awesome resource, maybe you could revive and update the tretris tutorial - so far I've found the ast... read more | 03/21/2008 (2:14 pm) |
| Confused - where are the tools? | Ross, I've actually started a 2D project with TGB. It's prooving to be a better jumping off point fo... read more | 03/20/2008 (2:03 am) |
| Upgrading from binary to source question ... | [quote]The Pro upgrade price has been changed to the difference between the binary and Pro prices.[/... read more | 03/19/2008 (4:13 pm) |
| Smooth Rotation Possible? | You could schedule the rotation in a for loop: [code] // Rotate the object 45 degrees %myAngl... read more | 03/18/2008 (12:25 pm) |
| Sketch art dump | You should, if not already, be working for a game company. You have some great talent, nice work!!... read more | 03/18/2008 (11:23 am) |
| How to change to windows mode for TGB 1.7.2 | Don't suppose you upgraded from the regular version? I did this and installed 1.7.2 Pro on top of th... read more | 03/18/2008 (10:00 am) |
| Service Unavailable - Fail to connect | This is getting annoying, I have been locked out from logging in, accessing my account, the forums a... read more | 03/18/2008 (6:23 am) |
| Mouse events on invisible tiles? | It's a static sprite tile (individual tile) .. and I need the graphic on it to be visible and not vi... read more | 03/17/2008 (10:37 am) |
| Mouse click pathing & obstacles | I just managed to get basic A* pathing working as per the reference article above. @Lance, thank ... read more | 03/16/2008 (8:09 pm) |
| How to load a level? | I had a problem with schedule the other day, it gave me a parse error in torsion saying I had the wr... read more | 03/16/2008 (7:05 am) |
| Mouse click pathing & obstacles | Did a search on "A*" Pathing and came up with this link that somebody else posted: [url]http://ww... read more | 03/16/2008 (5:26 am) |
| Does TGB Adventure Kit Function Properly W/TGB 1.7.2? | I have it working on 1.7.2 with no problems, at least none that I'm aware of.... read more | 03/16/2008 (5:21 am) |
| Mouse click pathing & obstacles | I'm ok with coding, I've got around 20 years of C++ coding under my belt, unfortunately that has bee... read more | 03/16/2008 (5:13 am) |
| Missing info in GettingStarted.PDF | I would HIGHLY recommend Torsion as an IDE, I've been using it for a couple of weeks now and its bee... read more | 03/15/2008 (9:39 am) |
| Poser and Content Paradise Users | Thanks James, thats a good heads up. Poser has changed companies so many times I never trust the cur... read more | 03/14/2008 (8:16 pm) |
| Problem with GuiTextEditCtrl - help please | Kinda what I figured. It's a shame there is no code built into the edit control to allow for a dynam... read more | 03/14/2008 (11:39 am) |
| Problem with GuiTextEditCtrl - help please | OK that solved part of the problem, the MinExtent now allows the text to be show in 800x600 mode; ho... read more | 03/14/2008 (10:35 am) |
| Problem with GuiTextEditCtrl - help please | I will give that a try thanks Derelict. I tried adjusting Extent but didnt try MinExtent.... read more | 03/14/2008 (8:12 am) |
| How to create two cursors in TGB | You could create a bitmap image of a mouse cursor and move it in relation to the current mouse curso... read more | 03/14/2008 (6:09 am) |
| Problem with GuiTextEditCtrl - help please | Nobody else having a problem with GuiTextEditCtrl ?? How are you getting the font to scale with a sc... read more | 03/14/2008 (6:01 am) |
| Menu Screen: dealing with widescreen | I'm doing a bitmap change at runtime already, so I know it's feasible. You can code a check in the o... read more | 03/13/2008 (9:13 am) |
| Menu Screen: dealing with widescreen | LOL, talk about timing .. I just hit the same problem on my first game. What I think I will do is qu... read more | 03/12/2008 (7:07 pm) |
| Tinting imageMaps? | It's on my list of things to play with, kinda just fielded the problem out there to see if anybody h... read more | 03/12/2008 (4:55 pm) |
| Really bothered by the Starter Kits | Not to be nasty or harsh, but you've been told in countless posts that the way to learn it is to do ... read more | 03/12/2008 (2:37 pm) |
| Warning: Behavior Timers | I've had similar timing issues. I've found that it seems safer to put my code in onBehaviorAdded ins... read more | 03/12/2008 (7:34 am) |
| Deriving from t2dStaticSprite? | Hmm this is strange. I just looked though the TGB code and VectorResize is defined in source/core/tV... read more | 03/12/2008 (7:26 am) |
| Datablocks and clone/cloneWithBehaviors | I'm pretty new to TorqueScript, but not C/C++, so that was a solution that fixed it for me - but lik... read more | 03/12/2008 (7:06 am) |
| Really bothered by the Starter Kits | I'm new to TGB/TGE/TGEA (as of about 2 weeks ago), but not new to coding. I personally found that th... read more | 03/12/2008 (6:52 am) |