Game Development Community

Brian Carter's Forum Posts

Thread Post Date Posted
Two problems stopping me from using TX2D - any help? Thanks Chris, appreciate any help in this area. This isn't an urgent need at this moment, because I'... read more 01/11/2010 (11:16 pm)
Two problems stopping me from using TX2D - any help? Not sure what a CC version is, but I'm running the version that comes with the source code, not the ... read more 01/11/2010 (8:18 pm)
GUITextEdit example, OR best way to get text entry? <deleted> modified my original post instead!... read more 01/11/2010 (11:54 am)
Any way to modifying templates to work correctly?? Well there you go, another dummy award placed on the shelf for me :) Could have sworn I had patched ... read more 01/10/2010 (9:20 pm)
Slow frame rate mystery Fixed my problem too, dual NVidia GeForce GTX 275's in SLi mode.... read more 01/10/2010 (12:57 pm)
Player.max file Worked like a charm Rex, thank you so much :)... read more 04/16/2008 (12:00 pm)
Player.max file I would appreciate any help I can get on this - I will be OK once I can get a skeleton that will wor... read more 04/15/2008 (8:10 pm)
Player.max file Thanks for the post Rex - I already had that version of the exporter, but for some reason didnt have... read more 04/15/2008 (12:14 pm)
Player.max file Oh well, back to the drawing board I guess - don't know why this has to be so hard. The reason I pur... read more 04/14/2008 (3:46 pm)
Skeletons and Animations Thank you for all your insight. I'm starting to appreciate the complexity that goes into setting up ... read more 04/14/2008 (10:14 am)
Character orientation in Maya Nevermind, all the markers are locked up, and it just looks like it would be more aggravation than i... read more 04/13/2008 (4:18 pm)
Character orientation in Maya With Jeff's torquSkeleton script would it be safe to just manually rotate the markers so that they o... read more 04/13/2008 (4:03 pm)
Skeletons and Animations Thank you - I will search around for those. I think what could be really handy would be for a re... read more 04/13/2008 (11:57 am)
Skeletons and Animations So basically the only real sure fire way of getting a TorqueMotion compatible skeleton is to buy the... read more 04/12/2008 (11:00 am)
AFX/AFXA License Confirmation AFX for TGEA Combo Also waiting for the TGEA 1.7 version :)... read more 04/12/2008 (2:53 am)
3D Modeling Software that can convert models to sprites I've been doing a similar thing with Maya/MotionBuilder and Poser - using 3D models with animations ... read more 04/11/2008 (8:46 am)
Rts Kit? Thanks for the pointers everybody, it gives me avenues to explore.... read more 04/10/2008 (4:57 pm)
Rts Kit? OK thanks - was really interested mainly in the camera and moving features for a jumping off point, ... read more 04/09/2008 (1:06 pm)
Deleting a datablock %myvariable = new t2dImageMapDatablock(la9) { .... } %myvariable.safedelete();... read more 03/30/2008 (12:15 pm)
GuiBitmapCtrl blend color Yeah I saw that, but thanks. Just trying to think of a way around it - worst case I will modify the ... read more 03/25/2008 (4:56 pm)
Which Engine? Yeah thats kinda where my gut feeling is. My main question now really is do I wait on Neo to release... read more 03/21/2008 (4:55 pm)
Major Problems I would do a couple of things at this point: If your modifying something that would affect databl... read more 03/21/2008 (3:18 pm)
Video Version of Rainy Day Tutorial Awesome resource, maybe you could revive and update the tretris tutorial - so far I've found the ast... read more 03/21/2008 (2:14 pm)
Confused - where are the tools? Ross, I've actually started a 2D project with TGB. It's prooving to be a better jumping off point fo... read more 03/20/2008 (2:03 am)
Upgrading from binary to source question ... [quote]The Pro upgrade price has been changed to the difference between the binary and Pro prices.[/... read more 03/19/2008 (4:13 pm)
Smooth Rotation Possible? You could schedule the rotation in a for loop: [code] // Rotate the object 45 degrees %myAngl... read more 03/18/2008 (12:25 pm)
Sketch art dump You should, if not already, be working for a game company. You have some great talent, nice work!!... read more 03/18/2008 (11:23 am)
How to change to windows mode for TGB 1.7.2 Don't suppose you upgraded from the regular version? I did this and installed 1.7.2 Pro on top of th... read more 03/18/2008 (10:00 am)
Service Unavailable - Fail to connect This is getting annoying, I have been locked out from logging in, accessing my account, the forums a... read more 03/18/2008 (6:23 am)
Mouse events on invisible tiles? It's a static sprite tile (individual tile) .. and I need the graphic on it to be visible and not vi... read more 03/17/2008 (10:37 am)
Mouse click pathing & obstacles I just managed to get basic A* pathing working as per the reference article above. @Lance, thank ... read more 03/16/2008 (8:09 pm)
How to load a level? I had a problem with schedule the other day, it gave me a parse error in torsion saying I had the wr... read more 03/16/2008 (7:05 am)
Mouse click pathing & obstacles Did a search on "A*" Pathing and came up with this link that somebody else posted: [url]http://ww... read more 03/16/2008 (5:26 am)
Does TGB Adventure Kit Function Properly W/TGB 1.7.2? I have it working on 1.7.2 with no problems, at least none that I'm aware of.... read more 03/16/2008 (5:21 am)
Mouse click pathing & obstacles I'm ok with coding, I've got around 20 years of C++ coding under my belt, unfortunately that has bee... read more 03/16/2008 (5:13 am)
Missing info in GettingStarted.PDF I would HIGHLY recommend Torsion as an IDE, I've been using it for a couple of weeks now and its bee... read more 03/15/2008 (9:39 am)
Poser and Content Paradise Users Thanks James, thats a good heads up. Poser has changed companies so many times I never trust the cur... read more 03/14/2008 (8:16 pm)
Problem with GuiTextEditCtrl - help please Kinda what I figured. It's a shame there is no code built into the edit control to allow for a dynam... read more 03/14/2008 (11:39 am)
Problem with GuiTextEditCtrl - help please OK that solved part of the problem, the MinExtent now allows the text to be show in 800x600 mode; ho... read more 03/14/2008 (10:35 am)
Problem with GuiTextEditCtrl - help please I will give that a try thanks Derelict. I tried adjusting Extent but didnt try MinExtent.... read more 03/14/2008 (8:12 am)
How to create two cursors in TGB You could create a bitmap image of a mouse cursor and move it in relation to the current mouse curso... read more 03/14/2008 (6:09 am)
Problem with GuiTextEditCtrl - help please Nobody else having a problem with GuiTextEditCtrl ?? How are you getting the font to scale with a sc... read more 03/14/2008 (6:01 am)
Menu Screen: dealing with widescreen I'm doing a bitmap change at runtime already, so I know it's feasible. You can code a check in the o... read more 03/13/2008 (9:13 am)
Menu Screen: dealing with widescreen LOL, talk about timing .. I just hit the same problem on my first game. What I think I will do is qu... read more 03/12/2008 (7:07 pm)
Tinting imageMaps? It's on my list of things to play with, kinda just fielded the problem out there to see if anybody h... read more 03/12/2008 (4:55 pm)
Really bothered by the Starter Kits Not to be nasty or harsh, but you've been told in countless posts that the way to learn it is to do ... read more 03/12/2008 (2:37 pm)
Warning: Behavior Timers I've had similar timing issues. I've found that it seems safer to put my code in onBehaviorAdded ins... read more 03/12/2008 (7:34 am)
Deriving from t2dStaticSprite? Hmm this is strange. I just looked though the TGB code and VectorResize is defined in source/core/tV... read more 03/12/2008 (7:26 am)
Datablocks and clone/cloneWithBehaviors I'm pretty new to TorqueScript, but not C/C++, so that was a solution that fixed it for me - but lik... read more 03/12/2008 (7:06 am)
Really bothered by the Starter Kits I'm new to TGB/TGE/TGEA (as of about 2 weeks ago), but not new to coding. I personally found that th... read more 03/12/2008 (6:52 am)
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