Jeffrey Sweeney's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Code Problem/Suggestions | @James It's been awhile since I worked on this, and while since I did pre-cal. I guess I did just t... read more | 07/17/2009 (8:33 pm) |
| Code Problem/Suggestions | Yeah, I did it like that so the necessary Y velocity for going up slopes would be calculated at the ... read more | 07/16/2009 (5:42 am) |
| optimizing image maps | I don't think it really matters. Whatever is manageable.... read more | 06/30/2009 (10:04 am) |
| Any easy way to do person animation with mounts? | This is exactly what I'm trying to figure out :C So far, it seems the best way is to create child... read more | 06/30/2009 (5:44 am) |
| "Tower of Goo" type of physics in TGB | You could mount objects (layers of the christmas tree) together, and give each of them a certain amo... read more | 06/30/2009 (5:34 am) |
| Setting an animation on movement and mirroring them | In the moveRight function, add "setFlipX(false);".... read more | 06/27/2009 (2:53 pm) |
| Side Shoot Behavior...is there one? | Oh, it's firing a projectile at a polar velocity? I'm sorry, I didn't know where you were getting... read more | 06/27/2009 (2:47 pm) |
| Side Shoot Behavior...is there one? | For a bullet to go right to left, it sets it's linear velocity to a negative value. So, if you can f... read more | 06/26/2009 (5:27 pm) |
| Code Problem/Suggestions | I guess I'm done updating this code for now. The only major problem is getting 'jumpy' when collidin... read more | 06/26/2009 (10:24 am) |
| Build for Mac system | Try lowering the graphics to 500 x 500 at highest.... read more | 06/26/2009 (10:22 am) |
| Build for Mac system | Hmm. I sometimes have a problem doing vice versa. Are you using large images or an older mac?... read more | 06/25/2009 (5:57 am) |
| Creating a player moveable object in mini-platformer tutorial | [code] function crate::onCollision(%this, %dstObj, %srcRef, %dstRef, %time, %normal, %contactCount,... read more | 06/25/2009 (5:53 am) |
| Creating a player moveable object in mini-platformer tutorial | I'm not sure how the PSK is coded, but you could, in the onCollision callback, have the %dstObj move... read more | 06/25/2009 (5:49 am) |
| Pac Man Pellet | I think if you just have the object receive collision, pacman should go through without stalling. Do... read more | 06/24/2009 (3:56 am) |
| Code Problem/Suggestions | I think you just forgot a few semicolons ;) I'll post my revisions right now so you can see what ... read more | 06/22/2009 (11:43 am) |
| advice on keeping it small | One thing I learned; if your code gets exceptionally long for what seems a simple principle, start o... read more | 06/22/2009 (10:42 am) |
| Code Problem/Suggestions | Awesome, this looks great! You fixed the going through wall glitch, but now the player gets caught ... read more | 06/22/2009 (10:36 am) |
| MaxRotation | Try not using the else if function, and just the if function.... read more | 06/21/2009 (6:27 pm) |
| %dstRef and Collision | I think you can separate the x and y values with a comma, even if it is a string. Try: %dstRef = &q... read more | 06/21/2009 (12:41 pm) |
| Melee Attacks in a platformer | I just found a simple solution :D %this.setLinkPoint(); It can change the location of link point... read more | 06/21/2009 (4:32 am) |
| Adding custom 'armor' and 'gear' to a 2D object | Eureka! %this.setLinkPoint(); With this function, you can make multiple LinkPoints, plus chang... read more | 06/21/2009 (4:27 am) |
| Cast collision to a position? | If you're looking to see if there's an object at a position, I think you can use the pickLine(), pic... read more | 06/20/2009 (6:50 pm) |
| Platformer Tutorial "Space Jump" Problem | Thanks, I'd be grateful.... read more | 06/20/2009 (3:56 pm) |
| Melee Attacks in a platformer | Sounds like you're running into the same problem I'm having. There doesn't seem to be any easy wa... read more | 06/20/2009 (4:53 am) |
| Platformer Tutorial "Space Jump" Problem | Use the onCollision callback. Not only does it seem to work on most Operating Systems, but it doesn'... read more | 06/20/2009 (4:43 am) |
| Screen - comments and suggestion | My critique; the ball doesn't seem to belong. Perhaps giving it a light 'stone' look as well would h... read more | 06/18/2009 (5:18 pm) |
| Setting an animation on movement and mirroring them | %this.playAnimation(<name of animation in tgb>); Also, if you're considering making a sprit... read more | 06/18/2009 (5:15 pm) |
| Platformer Tutorial "Space Jump" Problem | I'm running into a similar problem (abit my script is different). From what I gathered, it has to do... read more | 06/18/2009 (12:57 pm) |
| Setting an animation on movement and mirroring them | Yep. I believe the function is 'setflip'. The arguments are x flip and y flip (boolean). So if yo... read more | 06/18/2009 (12:48 pm) |
| Code Problem/Suggestions | Alright, sure. (Ironically, I don't know much html)... read more | 06/18/2009 (12:40 pm) |
| Project will not run | Are you using large images (500 x 500+)? Without proper drivers, pcs will fail to load a game with h... read more | 06/17/2009 (4:11 pm) |
| trouble calling functions and finding objects | Hmm. Could you post your code?... read more | 06/17/2009 (4:02 pm) |
| Fish Unable to Gain Health | Try flipping the %srcObj.spawn(); and the %dstObj.modifyLife(%srcObj.lifeValue); functions. My guess... read more | 06/17/2009 (3:53 pm) |
| Creating Behaviours | I never liked behaviors... I always seem to run into problems, particularly when building the projec... read more | 06/17/2009 (3:26 pm) |
| Adding custom 'armor' and 'gear' to a 2D object | Oh well. Thanks Nikos, I'll just try mounting a bunch of objects together and use an invisible colli... read more | 06/17/2009 (3:13 pm) |
| Make enemy chase player | Just changing it to "ball" in the script should work fine. Or did you mean dynamically cha... read more | 06/13/2009 (6:10 am) |
| Make enemy chase player | Just make it so the enemy ship will move up when the player ship is above it, down when it's below i... read more | 06/13/2009 (4:47 am) |
| Fish Behavior Tutorial | Where do the ## signs pop up in the console?... read more | 06/11/2009 (1:14 pm) |
| How to do a vehicle rotating wheel effect | What you could do is make the motorcycle object create two wheels at startup, and make the child whe... read more | 06/11/2009 (1:05 pm) |
| Why you need to make sure you always initialize your variables... | I hate arrays/vectors... I always seem to run into problems when I use them, and it sometimes just m... read more | 01/26/2009 (9:29 am) |
| Windows 7 beta; my images aren't loading | Thanks for the tip. Hopefully that's all the problem is.... read more | 01/21/2009 (3:38 pm) |
| Mac-Centric Torque user group | I've been developing in TGB for about 5 months. I prefer a mac for developing, and personally can wo... read more | 01/21/2009 (3:35 pm) |
| C++ or C#? | Where I have only been programming with C++ and Torquescript for about half a year (still much to le... read more | 01/07/2009 (12:24 pm) |
| List of TGB developers - Please Add Your Name | Jeffrey Sweeney Programmer/Artist No finished games (yet).... read more | 12/21/2008 (7:34 am) |
| GetForce function? | Son of a gun... I shoulda knew that. Thanks. For some reason I thought force was a different from... read more | 12/17/2008 (10:21 am) |
| When I purchase TGB or TGE... | Yes. When I first got the Torque trial about a year ago, I had no idea what I was doing. After I was... read more | 12/06/2008 (5:59 am) |
| TGB Sprite Help | Sure. Simply type the name of the animation in the parenthesis, like this: %this.playAnimation(<... read more | 12/04/2008 (12:25 pm) |
| Problems compiling for Windows | I found out why the game wouldn't load on Windows. After installing a windows version of TGB, the pr... read more | 12/04/2008 (12:20 pm) |
| Problems compiling for Windows | The problem with the former game seems to have something to do with the castCollision $= "" function... read more | 12/03/2008 (3:33 pm) |
| TGB Sprite Help | If you just want to change the color, I suggest you play around with the setBlendColor(); function. ... read more | 11/24/2008 (4:03 pm) |