Game Development Community

Scott Warren's Forum Posts

Thread Post Date Posted
Infinite Space / Gradual-'Seamless' Zoning @James I think you need this: [url]http://www.garagegames.com/docs/tge/general/ch04s06.php[/url] ... read more 05/19/2008 (6:48 pm)
What do people want in new content packs John, I'm a Hobbyist with TGE, as a hobbyist I desire quality over quantity. If you draw Building... read more 05/19/2008 (6:35 pm)
Carrara/Hexgon/Bryce bundle as tools for TGEA? @Roland I use DAZ Studio and Bryce. very high poly count for realistic scenes, suitable for book ... read more 05/19/2008 (1:46 pm)
Infinite Space / Gradual-'Seamless' Zoning @James You can resize the default terrain area larger or smaller. The default size of the terrain i... read more 05/19/2008 (1:19 pm)
Infinite Space / Gradual-'Seamless' Zoning [quote] [rant] Sigh... how come the first thought of everybody picking up the engine is "let's do a... read more 05/18/2008 (5:27 pm)
SetMoveDestination's failure to return to it's starting point SetAimLocation ( 30.0 -440.0 1.0 ) can be used to set the bots new location to go to 30.0 -440.0 1.0... read more 05/18/2008 (10:28 am)
Infinite Space / Gradual-'Seamless' Zoning Side Note: Most people want MMOxyz because it's the latest craze Thanks to the many successful MMO... read more 05/18/2008 (9:49 am)
Fighting Game Character Concepts Mutant people. Destroyed Earth. Tribes of like-mutated people? Sounds like the making of a movie. ... read more 05/17/2008 (5:07 am)
Official TGE Documentation Feedback TGE would greatly benefit with TorqueScript documentation similar to TGEA already has with version 1... read more 05/15/2008 (6:05 pm)
Scripting moving objects Before I make any suggestion, we need a little more information. This "shape" is a player? .. This ... read more 05/15/2008 (2:39 pm)
Yak Pak and TGEA Bump.. Hope the project is going well for you Mark.... read more 05/13/2008 (2:21 pm)
Scripting moving objects Hello Lucus, It's not clear to me what your looking to do. Rather then post an answer that might ... read more 05/11/2008 (6:06 am)
How to implent a simple multiplayer? Seems I'm getting that 404 error again this morning but there is a Master Server link if you Google ... read more 05/11/2008 (5:52 am)
Weird Issue (Probably simple) Dustin, the Crossbow is hard coded into the engine which is why it works and others do not. Though ... read more 05/10/2008 (8:24 pm)
True D&D Adaptation Game Project Anything D&D has my vote. I used to play the pen and Paper game years ago, many of the neighbors wou... read more 05/10/2008 (8:04 pm)
True D&D Adaptation Game Project CRPGs are a magnet for Online games as well as Single player and LAN parties. However there is a ... read more 05/10/2008 (7:29 pm)
Le noob, le questions Jimmy, Edward F. Maurina III made 2 books that are very good for the basics to advanced that use th... read more 05/10/2008 (7:12 pm)
Le noob, le questions Hi Jimmy. Making the game you want is easy enough. Follow these steps to get an exact copy of your... read more 05/10/2008 (6:19 pm)
3D Character Modelling Tutorial, please comment [url]http://shop.3dtotal.com/index.php?cPath=24&osCsid=abdda80a6a2691c1d5868d5a9bf2d685[/url] 3dtota... read more 05/10/2008 (9:49 am)
Fantasy Dragons pack What is included with the Model? Some people like myself will want to modify the model to be more u... read more 05/10/2008 (8:39 am)
Rpg: Talk To Npc Yak Pak, it's in the pack. I cannot / should not, show that snippit from the pack. But it's include... read more 05/08/2008 (5:49 pm)
Mmokit For Tge/a? Hello Andrew. A google search shows just the PG MMO kit available, though there is another that is... read more 05/08/2008 (5:42 pm)
Best modeling program between 100 to say 600 I've been using LightWave 9. One day while at work I spoke to an Artist that makes sculptor for a ve... read more 05/08/2008 (4:14 pm)
Hard Coding Player Stats/skills Ted, try [url]http://ati.amd.com/support/driver.html[/url] for the ATI mobility Radeon X2300 card ?... read more 05/07/2008 (2:55 pm)
Yak Pak and TGEA Thank you Eric. Have been reading the example in TDN and although it relates directly to your proje... read more 05/04/2008 (10:21 am)
Yak Pak and TGEA Eric thank you for such a fast response. I am not the first to need a solution to this and I believ... read more 05/03/2008 (6:19 pm)
My first attempts at music . . . free mp3's Listen to all 3 of them simultaneously. =)... read more 05/03/2008 (4:16 am)
Creation Help Stan you will see mountains of resources in public and private sections at GarageGames but to reach ... read more 05/03/2008 (3:52 am)
Tgea Vs Leadwerks 2.0 Engine Somebody once said "A man must know his limits". If I were to buy Leadwerks 2.0 engine and actuall... read more 05/02/2008 (5:33 pm)
Any way to easily make a game downloadable? There are too many file host sites to list. A Google search will show you. I personally use Rapidsha... read more 04/27/2008 (4:46 am)
SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen @Maxwell, erf.. think i'm SOL.. How many mobs do i Have to hunt before one of those Robes drop? May... read more 04/25/2008 (6:18 pm)
Level design @Mohammad Edward F. Maurina just posted a Blog on his newest book. If your licensed for TGE / TGEA ... read more 04/25/2008 (5:17 pm)
SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen Kevin, your Merchants in the game, will they be able to break a Trahillion bill? Sorry thats the sma... read more 04/25/2008 (3:13 pm)
money stuff @Liam 250 USD if a fair amount for the powerful engine you bought a license for. TGEA = Torque Ga... read more 04/23/2008 (2:25 pm)
Question about sharing TGEA with team. (please check) Editing the original post with a new question just misleads the reader who will read the first post,... read more 04/20/2008 (1:41 pm)
GUI "loadMyMission" problems The tutorial.base is a generic game example used for learning purposes. It's where many people will ... read more 04/19/2008 (10:36 am)
Limits @ Dave, just curious if your aiming for a Upper class income level of player for the FPS. Reason ... read more 04/18/2008 (3:10 pm)
Content Pack: "Tim Aste Environment Pack #1" / TGE 1.5 upgrade Tim Aste: Enviroment Pack $24.95 USD Enviroment Pack Download Size: 36.7MB Labeled as ta Envir... read more 04/18/2008 (2:31 pm)
Water Fountain Thank you mike. This week after work hours I will give that effect a try. Also agree about the wate... read more 04/13/2008 (11:34 am)
Nothing, delete this account. As an owner of TGE that you bought a license for so long ago, you can download the file again from t... read more 04/12/2008 (9:48 pm)
TGEA unlimited terrain equal to unlimited mission size? Javier Canon "Hi, i read that with Atlas you can have a very big terrain (ex. 512km x 512km), but ho... read more 04/07/2008 (3:26 pm)
TGEA 1.7 Python Support Prairie Games is now my official GOD of TGEA / Python! After searching all day, Finding this link ... read more 04/05/2008 (8:11 pm)
Help with models Export GMax to MD3. Open the MD3 with MilkShape. Export from MilkShape . ( with the Torque Plugin ... read more 04/05/2008 (8:01 pm)
Would any of you be interested in this? Just go ahead and buy the Engine. There really is no good reason not to. Everything you need to ma... read more 03/26/2008 (4:19 pm)
Shaped Health Bar Your method sounds good. Just a quick question then. If your Jet Pack is upgraded and can therefor... read more 03/16/2008 (6:14 am)
Immovable game HUD? Your Head Up Display should be made as 4 Parts if you plan to fill your screen with HUD information.... read more 03/15/2008 (2:48 pm)
Where to Start????? TGE has a Getting Started PDF file. It's in your installation directory. It's a walkthrough for your... read more 03/15/2008 (6:43 am)
Rotating to a target Joe, the TGE reference has an AI function for directly targeting an object. There is a Tutorial also... read more 03/15/2008 (6:31 am)
Compilation Errors. Just a quick note that the compilation that worked for me was the VC8 folder not the VC7. Don't mea... read more 03/08/2008 (4:52 am)
Trouble Building Torque 1.5.2 with viz studio c++ Express I recently had a problem compiling TGE also but what worked for me and another person in the forums ... read more 03/08/2008 (4:35 am)