Eric Armstrong's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Replace acharacter with space | Function mystr::read_string(%this,%str,%delimiter) { echo("_______________________________________... read more | 08/02/2006 (11:23 am) |
| Making the player tilt with terrain. | We did it in [url=mrc.idryonis.com]MRC[/url] (the looping) but it was a bit of hack. Essentially we... read more | 07/28/2006 (1:59 pm) |
| Layer Specific Collision | Because within the function explodem, there is no %dstObj. Make the function look like this: [co... read more | 07/25/2006 (10:02 am) |
| Using sendRemoteCommand | You aren't reading the flags in the unpack method.... read more | 07/24/2006 (10:45 am) |
| How to continuosly catch keyboard events? | You'll want to use a schedule to continue to move the player up, so put your moveTo call into a sepa... read more | 07/24/2006 (9:41 am) |
| Animated Sprites - Jittery | You can do it with individual images, although it will be more script code. The main thing is to ma... read more | 07/13/2006 (12:36 pm) |
| Same Engine across products? | No, the TGB Particle engine is specific to TGB. Effects created within it are NOT usable in anythin... read more | 07/13/2006 (10:05 am) |
| List of TGB developers - Please Add Your Name | [url=www.garagegames.com/my/home/view.profile.php]Eric Armstrong[/url] Programmer Advanced - My spe... read more | 07/11/2006 (10:12 am) |
| Advantages of SPC? | SPC will concatenate the two strings together and add a space in the middle. So "hi" SPC %name crea... read more | 05/09/2006 (11:16 am) |
| T2D (TGB) License | [quote] Soon the only way to make games with T2D will be the Level Editor, because you don't have t... read more | 05/04/2006 (11:58 am) |
| File browser | Take a look at GuiDirectoryFileListCtrl. This will list all the files in a directory. You can prov... read more | 04/17/2006 (2:10 pm) |
| Confusing Collsion Responses | I believe, that this is acting exactly as it should. With the setCollisionActive method you are spe... read more | 03/09/2006 (7:35 am) |
| Clamping Velocity | I have a projectile that bounces around the screen. When it hits certain objects, it's velocity is ... read more | 03/07/2006 (3:29 pm) |
| Clamping Velocity | It was actually simple enough to just drop in there I went ahead and did it. If anyone would be int... read more | 03/07/2006 (12:53 pm) |
| Torsion and the new alpha.. | I ran into the same issue... it appears a little backwards, but if you have UseTabs set to true, th... read more | 03/07/2006 (11:55 am) |
| Tiles and Non-Tile Render Order | OK got it now... thanks for the clarification... I have everything working the way I wanted now...... read more | 03/04/2006 (10:19 am) |
| Bug in SimGroups? | I'm not too sure if this is the problem or not, but you might be running into an issue with the nest... read more | 02/15/2006 (12:04 pm) |
| OO scripting: member functions.. | First things first... TorqueScript is NOT OO. In my opinion, you are just making things more compli... read more | 01/15/2006 (9:21 pm) |
| Antialiasing weirdness | I can see from your datablocks, that you are sill using the old version of T2D, which does not suppo... read more | 01/15/2006 (9:06 pm) |
| Access Objects in a Scene | Yea, I found the mpProcessHead and mpNextProcess stuff from the other methods, so I was able to get ... read more | 01/05/2006 (5:16 am) |
| Access Objects in a Scene | Excellent! Exactly what I needed... I'll throw that new code in there now so I'll be set for the n... read more | 01/04/2006 (1:43 pm) |
| T2D 1.1 Alpha) Console warning for single frame animations... | OK, maybe I'm being a little dense here, but if you only have one frame of animation, then you're no... read more | 11/28/2005 (11:57 am) |
| Returning vector2D from C | If you compare each element of the vector singly, you can use the numerical compare, since the scrip... read more | 11/28/2005 (11:12 am) |
| Can packages be used to define variables? | Sure no problem... There really isn't anything in script that will mimic the functionality of the pr... read more | 11/09/2005 (9:59 am) |
| Can packages be used to define variables? | No. Packages can only be used to define functions. You can define a variable within a package sta... read more | 11/09/2005 (9:34 am) |
| Scriptobject inheritance; what caveats? | Remember that packages wrap functions only. They allow you to define multiple foo() functions that ... read more | 10/11/2005 (12:16 pm) |
| Timed logo gui | Here is how I did it... [code] package GGLogoScreen { function start() { Canvas.... read more | 09/25/2005 (8:39 am) |
| Black and white rendering | All you have to do is make the image grayscale, and then set the blend color in the datablock. When... read more | 09/06/2005 (12:37 pm) |
| 1280x1024 and above | If you are only interested in Torque2D, then you want to get Torque 2D Indie License - Source Early ... read more | 03/24/2005 (10:20 am) |
| Car "repair" problem | Here is how I did it for my objects: [code] function Missile::onCollision(%this, %obj,%col,%pos,... read more | 05/19/2004 (9:59 am) |
| Need some help | I was able to download and run the app fine. Pentium 4 2ghz 512mg RAM Geforce 4 Ti... read more | 12/09/2003 (6:46 pm) |
| Connecting a Bot | Got it all worked out, turns out I wasn't updating from the GG cvs server. I really need to drop wi... read more | 01/15/2003 (8:40 am) |
| linked lists/trees | A linked list is kind of like an array. It's simply a group of "objects" each of which has a piece ... read more | 12/14/2001 (9:04 am) |
| Camera bob | I finally figured it all out. Thanks go out to Mark Barry for throwing some code my way that, even ... read more | 11/19/2001 (4:11 pm) |
| Camera bob | Well I'm making progress. Not a whole lot of progress, but progress none the less. I have my camer... read more | 11/12/2001 (8:28 am) |
| Camera bob | Right after posting the above, I took another look at the code and may have found a better way to do... read more | 11/10/2001 (2:09 pm) |
| The long-delayed hitbox tutorial is finished! Read! | This is going to be a requirement for the game I'm working on, so I would be more than happy to test... read more | 11/04/2001 (6:43 pm) |