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Eric Armstrong's Forum Posts

Thread Post Date Posted
Rts Kit? It's been a while since I messed with the RTS kit, but I did at one point convert it to TGE 1.5 and ... read more 04/09/2008 (1:08 pm)
Timer & Calling a GUI on level completion For the GUI at completion, I would add all the brinks to a simGroup on level load, and each time a b... read more 04/09/2008 (12:19 pm)
Item onCollision strangeness Have you tried stepping through it with Torsion or something similar? That would be my first step..... read more 04/03/2008 (8:48 am)
Getting date and time from Windows I added the following to main.cc, under the console function for getRealTime: [code] ConsoleFunc... read more 11/25/2007 (6:26 am)
Mouse Control and Movement Functions Use the global to map the common functions, then use other maps to control just the specific movemen... read more 10/20/2007 (5:39 am)
Parse help Well, you have sceneWindow2D.endLevel(); and moveMap.pop(); in brackets, but no function above it.. ... read more 09/28/2007 (7:33 am)
If problem You should have $= for string checking... you have = which is an assignment, not a logical check... ... read more 09/24/2007 (10:24 am)
Server/client command calling order Sounds to me like you should be able to just process on the client side for the GUI stuff. Then onl... read more 09/19/2007 (11:06 am)
TGE 1.5.2 Graphical Bug in Vista Looks like driver issue to me... The Vista drivers are still pretty unreliable, for both Nvidia and ... read more 09/11/2007 (8:37 am)
TGB Adventure Kit 1.2 Released Are you guys planning on creating a version with behaviors? Just asking, as I've started to for my ... read more 09/04/2007 (2:40 pm)
Making the demo an exe Most likely, nasmw.exe got removed... Over reaching virus protection software can do that. Make sur... read more 08/21/2007 (3:16 pm)
Display not showing Just to squash any further doubt, this has NOTHING to do with AMD processors. I run TGEA on a dual ... read more 08/13/2007 (1:17 pm)
I still cannot fix CTRL-ALT-DEL bug on Vista (TGB 1.1.3). Just a quick something to try... Looking at the code in the other thread, make sure that in the act... read more 05/17/2007 (2:18 pm)
Issue with Special Characters in text gui elements It's not an issue with the font, it's and issue with the Torque Unicode system. I ran into the same... read more 05/07/2007 (2:32 pm)
Jpg and png texture performance I don't think you're going to see any noticeable performance increase... You might get a very very s... read more 05/03/2007 (10:03 am)
Espherical World Yes, this would be possible... You would as Caleb suggested, probably want to go with the world c... read more 05/02/2007 (1:06 pm)
Vista(Vc8) Problems I've never seen that error before, but I have built TGEA with VC8 on Vista and not had any problems.... read more 04/13/2007 (8:46 am)
Camera Behind Player You can already toggle from first to third with the tab key... Look in default.bind.cs, and you will... read more 03/28/2007 (11:51 am)
Setting timers with tgb [code] function countDown(%time) { %time = %time - 1; if(%time == 0) { timeRanO... read more 03/23/2007 (11:51 am)
OpenGL Status? Just a question... If a particular feature is so important to the design of your game, why aren't... read more 03/20/2007 (10:20 am)
Master Server limit? Here you go: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5962]lin... read more 03/16/2007 (7:05 am)
Master Server limit? The GG master server is for testing only, and shouldn't be used for anything more than basic testing... read more 03/15/2007 (6:02 pm)
Conversation Tools You'd have to do some scripting to get that, but it should be possible... You would just create a... read more 03/14/2007 (9:08 am)
Conversation Tools Oops... Another thing I forgot... Add the following to your profiles.cs in common/gui: [code] ... read more 03/13/2007 (3:37 pm)
Conversation Tools Ok, looks like this is all script based.... You'll need to download the zip file of course, then in... read more 03/13/2007 (3:32 pm)
Conversation Tools I'll pull it out tonight and see about getting it into a resource, or get it setup for those interes... read more 03/13/2007 (2:00 pm)
Conversation Tools I converted the RPGDialog resource from TGE to TGB... I don't remember if there were code changes, ... read more 03/13/2007 (1:10 pm)
Schedule... holy, uhh ya.. [code] function player::freeze(%this) { %this.maxforwardspeed = 5; %this.maxbackwardspeed=... read more 03/13/2007 (5:19 am)
Not Rendering Parts of a DIF Success!!!!! Not perfect at this point, but it is doing exactly what we want. Right now, what I ... read more 03/08/2007 (6:29 pm)
Not Rendering Parts of a DIF Just to give everyone an update... My initial test on setting a flag on the surface is working, s... read more 03/08/2007 (7:51 am)
RTSKit and TGE1.5 how-to I had the same issues... If you look inside the patch files, it details what the changes are. I jus... read more 03/07/2007 (1:37 pm)
Not Rendering Parts of a DIF Bank... That is a possible approach, but the issue with that is that what walls would be removed ... read more 03/07/2007 (7:59 am)
Not Rendering Parts of a DIF OK, after a brief look at the interior rendering, I have an idea to try out... I can do a ray cas... read more 03/07/2007 (7:55 am)
Are these modifications possible? List inside) I worked on a motion simulator ride using Torque a few years back. I created a custom class for sen... read more 03/01/2007 (12:20 pm)
How to get the Linux version Under the picture on the left, it says "click here to view downloads for all operating systems". C... read more 01/30/2007 (7:39 am)
Scrolling text box Just create a GUIScrollControl (that might not be the exact name), and put a MLText control inside o... read more 01/11/2007 (1:48 pm)
Exposing singletons to script Well, it would certainly not be a textbook singleton, but the only true rule for a singleton to be a... read more 01/10/2007 (8:43 am)
Adding a new category in Level Editor Yea... you have to edit the files for the editor... There are a number of files you will have to man... read more 01/04/2007 (1:37 pm)
Help Needed On Importing Image Files TGB doesn't work in that fashion... In order to have transparency in the image you are importing, yo... read more 01/02/2007 (12:55 pm)
Upgrading TGB basic I would be interested in seeing exactly where it said you could insert custom code written in C#, or... read more 12/19/2006 (3:03 pm)
Where to buy sprites and 2D animated images for my game? You can use 3D models directly in TGB, you don't have to output the animations to 2D Sprites. Look ... read more 12/17/2006 (7:28 am)
Shooting the Tank? I just found the error in your function... When you calculate the angle, you do it thus: [code... read more 12/14/2006 (8:05 pm)
Shooting the Tank? One down at least... Like I said, just echo out the value of each variable at each step, then pos... read more 12/14/2006 (6:45 am)
Shooting the Tank? Like I said in my previous post, you have to set the position of the %bullet, to the position of the... read more 12/13/2006 (8:44 pm)
Shooting the Tank? The reason the bullet is starting in the center is because you never set the position of the bullet.... read more 12/13/2006 (4:21 pm)
MouseEnter for a t2dImageMapDatablock? Is it possible? Sounds good... I'd like to have that callback functionality for some other things I'm doing though,... read more 11/03/2006 (5:06 pm)
MouseEnter for a t2dImageMapDatablock? Is it possible? I'll save you the trouble... in t2dSceneWindow.cc find: [code] //-------------------------------... read more 11/03/2006 (4:02 pm)
MouseEnter for a t2dImageMapDatablock? Is it possible? OK, got your issue... I don't know if you are a pro user or not, but the issue is that the onMouseEn... read more 11/03/2006 (3:55 pm)
MouseEnter for a t2dImageMapDatablock? Is it possible? You're still calling the method off of the namespace, not the object. Try this: [code] if(!scen... read more 11/03/2006 (3:32 pm)
MouseEnter for a t2dImageMapDatablock? Is it possible? You need to do a getIsPointInObject call on the object you want to check. Your best bet would be to... read more 11/03/2006 (1:57 pm)