Eric Armstrong's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Rts Kit? | It's been a while since I messed with the RTS kit, but I did at one point convert it to TGE 1.5 and ... read more | 04/09/2008 (1:08 pm) |
| Timer & Calling a GUI on level completion | For the GUI at completion, I would add all the brinks to a simGroup on level load, and each time a b... read more | 04/09/2008 (12:19 pm) |
| Item onCollision strangeness | Have you tried stepping through it with Torsion or something similar? That would be my first step..... read more | 04/03/2008 (8:48 am) |
| Getting date and time from Windows | I added the following to main.cc, under the console function for getRealTime: [code] ConsoleFunc... read more | 11/25/2007 (6:26 am) |
| Mouse Control and Movement Functions | Use the global to map the common functions, then use other maps to control just the specific movemen... read more | 10/20/2007 (5:39 am) |
| Parse help | Well, you have sceneWindow2D.endLevel(); and moveMap.pop(); in brackets, but no function above it.. ... read more | 09/28/2007 (7:33 am) |
| If problem | You should have $= for string checking... you have = which is an assignment, not a logical check... ... read more | 09/24/2007 (10:24 am) |
| Server/client command calling order | Sounds to me like you should be able to just process on the client side for the GUI stuff. Then onl... read more | 09/19/2007 (11:06 am) |
| TGE 1.5.2 Graphical Bug in Vista | Looks like driver issue to me... The Vista drivers are still pretty unreliable, for both Nvidia and ... read more | 09/11/2007 (8:37 am) |
| TGB Adventure Kit 1.2 Released | Are you guys planning on creating a version with behaviors? Just asking, as I've started to for my ... read more | 09/04/2007 (2:40 pm) |
| Making the demo an exe | Most likely, nasmw.exe got removed... Over reaching virus protection software can do that. Make sur... read more | 08/21/2007 (3:16 pm) |
| Display not showing | Just to squash any further doubt, this has NOTHING to do with AMD processors. I run TGEA on a dual ... read more | 08/13/2007 (1:17 pm) |
| I still cannot fix CTRL-ALT-DEL bug on Vista (TGB 1.1.3). | Just a quick something to try... Looking at the code in the other thread, make sure that in the act... read more | 05/17/2007 (2:18 pm) |
| Issue with Special Characters in text gui elements | It's not an issue with the font, it's and issue with the Torque Unicode system. I ran into the same... read more | 05/07/2007 (2:32 pm) |
| Jpg and png texture performance | I don't think you're going to see any noticeable performance increase... You might get a very very s... read more | 05/03/2007 (10:03 am) |
| Espherical World | Yes, this would be possible... You would as Caleb suggested, probably want to go with the world c... read more | 05/02/2007 (1:06 pm) |
| Vista(Vc8) Problems | I've never seen that error before, but I have built TGEA with VC8 on Vista and not had any problems.... read more | 04/13/2007 (8:46 am) |
| Camera Behind Player | You can already toggle from first to third with the tab key... Look in default.bind.cs, and you will... read more | 03/28/2007 (11:51 am) |
| Setting timers with tgb | [code] function countDown(%time) { %time = %time - 1; if(%time == 0) { timeRanO... read more | 03/23/2007 (11:51 am) |
| OpenGL Status? | Just a question... If a particular feature is so important to the design of your game, why aren't... read more | 03/20/2007 (10:20 am) |
| Master Server limit? | Here you go: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5962]lin... read more | 03/16/2007 (7:05 am) |
| Master Server limit? | The GG master server is for testing only, and shouldn't be used for anything more than basic testing... read more | 03/15/2007 (6:02 pm) |
| Conversation Tools | You'd have to do some scripting to get that, but it should be possible... You would just create a... read more | 03/14/2007 (9:08 am) |
| Conversation Tools | Oops... Another thing I forgot... Add the following to your profiles.cs in common/gui: [code] ... read more | 03/13/2007 (3:37 pm) |
| Conversation Tools | Ok, looks like this is all script based.... You'll need to download the zip file of course, then in... read more | 03/13/2007 (3:32 pm) |
| Conversation Tools | I'll pull it out tonight and see about getting it into a resource, or get it setup for those interes... read more | 03/13/2007 (2:00 pm) |
| Conversation Tools | I converted the RPGDialog resource from TGE to TGB... I don't remember if there were code changes, ... read more | 03/13/2007 (1:10 pm) |
| Schedule... holy, uhh ya.. | [code] function player::freeze(%this) { %this.maxforwardspeed = 5; %this.maxbackwardspeed=... read more | 03/13/2007 (5:19 am) |
| Not Rendering Parts of a DIF | Success!!!!! Not perfect at this point, but it is doing exactly what we want. Right now, what I ... read more | 03/08/2007 (6:29 pm) |
| Not Rendering Parts of a DIF | Just to give everyone an update... My initial test on setting a flag on the surface is working, s... read more | 03/08/2007 (7:51 am) |
| RTSKit and TGE1.5 how-to | I had the same issues... If you look inside the patch files, it details what the changes are. I jus... read more | 03/07/2007 (1:37 pm) |
| Not Rendering Parts of a DIF | Bank... That is a possible approach, but the issue with that is that what walls would be removed ... read more | 03/07/2007 (7:59 am) |
| Not Rendering Parts of a DIF | OK, after a brief look at the interior rendering, I have an idea to try out... I can do a ray cas... read more | 03/07/2007 (7:55 am) |
| Are these modifications possible? List inside) | I worked on a motion simulator ride using Torque a few years back. I created a custom class for sen... read more | 03/01/2007 (12:20 pm) |
| How to get the Linux version | Under the picture on the left, it says "click here to view downloads for all operating systems". C... read more | 01/30/2007 (7:39 am) |
| Scrolling text box | Just create a GUIScrollControl (that might not be the exact name), and put a MLText control inside o... read more | 01/11/2007 (1:48 pm) |
| Exposing singletons to script | Well, it would certainly not be a textbook singleton, but the only true rule for a singleton to be a... read more | 01/10/2007 (8:43 am) |
| Adding a new category in Level Editor | Yea... you have to edit the files for the editor... There are a number of files you will have to man... read more | 01/04/2007 (1:37 pm) |
| Help Needed On Importing Image Files | TGB doesn't work in that fashion... In order to have transparency in the image you are importing, yo... read more | 01/02/2007 (12:55 pm) |
| Upgrading TGB basic | I would be interested in seeing exactly where it said you could insert custom code written in C#, or... read more | 12/19/2006 (3:03 pm) |
| Where to buy sprites and 2D animated images for my game? | You can use 3D models directly in TGB, you don't have to output the animations to 2D Sprites. Look ... read more | 12/17/2006 (7:28 am) |
| Shooting the Tank? | I just found the error in your function... When you calculate the angle, you do it thus: [code... read more | 12/14/2006 (8:05 pm) |
| Shooting the Tank? | One down at least... Like I said, just echo out the value of each variable at each step, then pos... read more | 12/14/2006 (6:45 am) |
| Shooting the Tank? | Like I said in my previous post, you have to set the position of the %bullet, to the position of the... read more | 12/13/2006 (8:44 pm) |
| Shooting the Tank? | The reason the bullet is starting in the center is because you never set the position of the bullet.... read more | 12/13/2006 (4:21 pm) |
| MouseEnter for a t2dImageMapDatablock? Is it possible? | Sounds good... I'd like to have that callback functionality for some other things I'm doing though,... read more | 11/03/2006 (5:06 pm) |
| MouseEnter for a t2dImageMapDatablock? Is it possible? | I'll save you the trouble... in t2dSceneWindow.cc find: [code] //-------------------------------... read more | 11/03/2006 (4:02 pm) |
| MouseEnter for a t2dImageMapDatablock? Is it possible? | OK, got your issue... I don't know if you are a pro user or not, but the issue is that the onMouseEn... read more | 11/03/2006 (3:55 pm) |
| MouseEnter for a t2dImageMapDatablock? Is it possible? | You're still calling the method off of the namespace, not the object. Try this: [code] if(!scen... read more | 11/03/2006 (3:32 pm) |
| MouseEnter for a t2dImageMapDatablock? Is it possible? | You need to do a getIsPointInObject call on the object you want to check. Your best bet would be to... read more | 11/03/2006 (1:57 pm) |