Lorne McIntosh's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Anyone using 3DAAK? | Thanks everyone for your feedback and compliments! (yes, this post is about a year late)... read more | 12/25/2011 (3:47 pm) |
| Bounty [RAISED]: Ubiq SSAO & DOF for Mac | No access to the GG forums?! My god, now that's really "roughing it" :P Hope you had a go... read more | 07/27/2009 (1:03 am) |
| TGEA 1.8.x possible bug - get Shader Const Handle to a sampler2D shader constant | I'd just like to add a quick "tutorial" to this thread to drive the point home. I wasted n... read more | 07/24/2009 (12:28 am) |
| Bounty [RAISED]: Ubiq SSAO & DOF for Mac | Hi Phantom, I'll take this bounty. Give me a couple of days to whip something up. We'll make the ... read more | 07/22/2009 (11:04 am) |
| Action Adventure Game Starter Kit (paid job) | Hello Michael, If you would like to use our kit is has just been released. It can be found here:... read more | 02/23/2009 (5:22 pm) |
| SSAO Update not in "My Account" | @fireVein Thank you for posting this information! I didn't know about this thread.... read more | 02/02/2009 (9:53 am) |
| Ubiq Visuals: 3D Adventure Kit | Hey Kevin, Thanks for posting the link! Here's a video of the kit in action: [vimeo=2817085 w... read more | 01/21/2009 (10:30 am) |
| Downsampling a Render Target Texture | Haha, well I discovered why the fixed-function pipeline wasn't working. I made a method to fill the ... read more | 12/17/2008 (10:55 pm) |
| Downsampling a Render Target Texture | Whoops, I'll move it now. Okay, it's here now: [url]http://www.garagegames.com/mg/forums/result.... read more | 12/17/2008 (2:24 pm) |
| Screen Space Ambient Occlusion | @ Helk We are planning to support Torque 1.8 DirectX when the final 1.8 build is released. Howev... read more | 11/19/2008 (5:16 pm) |
| Screen Space Ambient Occlusion | Ah dang, you've [url=http://www.garagegames.com/blogs/985/15671]noticed[/url], hehe. Guess I'll need... read more | 11/14/2008 (1:47 am) |
| Screen Space Ambient Occlusion | @ Gareth: thanks for awesome screenshots! Glad to hear the performance improvements are working too ... read more | 11/09/2008 (12:56 am) |
| Screen Space Ambient Occlusion | @Picasso, Could you post a screenshot of this bug in action? @Edward, Yes! It will be in GG sho... read more | 11/06/2008 (2:08 pm) |
| Screen Space Ambient Occlusion | Oh, also I tried the stencil technique. Pat's code works practically "out of the box" :) On outdo... read more | 11/03/2008 (4:58 pm) |
| Screen Space Ambient Occlusion | Hey all, Just a quick note that SSAO Kit v1.2 has been released. It's aimed mainly at addressing ... read more | 11/03/2008 (4:57 pm) |
| Screen Space Ambient Occlusion | Oh awesome... I'm glad I mentioned it. Considering that neither the terrain nor the skybox is in... read more | 10/23/2008 (2:35 pm) |
| Screen Space Ambient Occlusion | Yeah, I'm afraid Pat's right (isn't he always?). It'll give you better visual control, but turning i... read more | 10/22/2008 (9:29 pm) |
| Screen Space Ambient Occlusion | @ Kiyaku: Amazing work! I can't wait to play it, whatever it is :) @ Jaimi: Yes, the next SSAO u... read more | 10/22/2008 (3:30 pm) |
| Screen Space Ambient Occlusion | Hey dave, I've emailed you a patch to try (email address from your profile). Lorne... read more | 10/21/2008 (1:03 am) |
| Screen Space Ambient Occlusion | Hmm, I think I see what's happening here. SSAO for 1.0.3 isn't really managing the textures properly... read more | 10/20/2008 (7:09 pm) |
| Screen Space Ambient Occlusion | Hi Dave, I'm trying to reproduce this... Can I assume you meant, "If we exit out and come back in... read more | 10/20/2008 (3:44 pm) |
| Screen Space Ambient Occlusion | Hi Helk, You're right... with per-pixel normal data SSAO can be improved. Nvidia has a neat [url=... read more | 10/09/2008 (7:23 pm) |
| Screen Space Ambient Occlusion | I'm not totally sure on this one. Is there a reason you're doing Glow on stage 0, and bump/diffus... read more | 10/09/2008 (3:17 am) |
| Screen Space Ambient Occlusion | Hey Jeremiah, I'll take a look at this. I *thought* the SSAO was turned off for all glowing mater... read more | 10/08/2008 (2:10 am) |
| Screen Space Ambient Occlusion | Hey Konrad, There are a couple new profiler tags in the SSAO kit: - RenderDepthMgr_render - Ren... read more | 10/05/2008 (4:27 am) |
| Screen Space Ambient Occlusion | Cool! I think I may have to update the Install Guide at that part. It seems like it's easy to go wro... read more | 09/26/2008 (10:50 pm) |
| Screen Space Ambient Occlusion | Hey Jaimi, Wow, looks like a nice screenshot otherwise! I like those rocks... I'm a little sur... read more | 09/26/2008 (9:38 pm) |
| Screen Space Ambient Occlusion | Hey Stefan, Yeah, I had some trouble myself getting Terrain Blocks to output on the depth-pass. I... read more | 09/24/2008 (4:28 pm) |
| Screen Space Ambient Occlusion | @Dave Thanks for trying it anyway. I've never noticed much of an improvement using that technique m... read more | 09/23/2008 (2:18 pm) |
| Screen Space Ambient Occlusion | Okay Dave, try this and let me know what your FPS is like: In renderDepthMgr.cpp, instead of: [c... read more | 09/22/2008 (8:31 pm) |
| Screen Space Ambient Occlusion | Hi Dave, A couple questions: 1) I'd be curious to know what video card you're using. All our com... read more | 09/22/2008 (8:07 pm) |
| Screen Space Ambient Occlusion | You might have noticed the slight graininess of Pat's SSAO screenshot. Nobody's asked about it, but ... read more | 09/16/2008 (3:44 pm) |
| Screen Space Ambient Occlusion | Hi Kory... Just one small mistake I think... It should be: [code] case RIT_Begin: mRende... read more | 09/16/2008 (3:04 pm) |
| Screen Space Ambient Occlusion | @Stefan Like Pat said, the SSAO Kit is a good demonstration of gathering a depth map (for Interiors... read more | 09/15/2008 (3:58 pm) |
| Screen Space Ambient Occlusion | Hi Pat, I'm quite certain it would... You might notice in the "SSAO only" screenshot on our produ... read more | 09/12/2008 (4:00 pm) |
| Screen Space Ambient Occlusion | Good catch J.C... I've added some .PDF files to the download and I'll look into HTML. Thanks, Lo... read more | 09/12/2008 (12:53 am) |
| Screen Space Ambient Occlusion | We're a Canadian company, so we know your pain... everything is slower up here. 7 to 15 days though.... read more | 09/11/2008 (7:47 pm) |
| Screen Space Ambient Occlusion | Hi Adam, You paid via an "eCheck" which unfortunately takes time to clear. Paypal says: "This ... read more | 09/11/2008 (7:25 pm) |
| Screen Space Ambient Occlusion | @Stefan, thanks for clarifying the TDN article. I appreciate that. @Pat Sure thing. The shader i... read more | 09/11/2008 (5:21 pm) |
| Screen Space Ambient Occlusion | Thanks Tom! Yeah, the technique is definitely prone to artifacts (it's an approximation after-all). ... read more | 09/09/2008 (8:40 pm) |
| Screen Space Ambient Occlusion | Hi Ian, Thanks for the positive feedback! To answer your questions: 1) Performance remains goo... read more | 09/09/2008 (8:28 pm) |
| Gathering a Depth Map? | Okay, I lied... one more question :) Everything seems to work as it should until I enter the edit... read more | 08/15/2008 (11:36 pm) |
| Gathering a Depth Map? | Awesome! Pat, you just solved my problem... months ago in [url=http://www.garagegames.com/mg/forums/... read more | 08/11/2008 (4:57 pm) |
| Gathering a Depth Map? | Ah yes, I tried that one... All I get is garbage (random textures from memory) on my screen when I d... read more | 08/10/2008 (7:04 pm) |
| Gathering a Depth Map? | Thanks for the help guys. I'm starting to get somewhere.... just one more question ;) Any idea wh... read more | 08/10/2008 (4:12 pm) |
| Gathering a Depth Map? | Hey guys, I hate to dredge up old posts, but I have a burning question on this topic. Is it possi... read more | 08/04/2008 (12:22 am) |
| Light problems in DIF | So you're using QuArK to create a .dif file, but when you generate the .dif it has shadows on it? E... read more | 06/23/2008 (7:56 pm) |
| Animated particle bitmaps! | Hey I know that this thread is pretty old but because it's the first thing that comes up when you se... read more | 05/07/2008 (12:35 pm) |
| Animated particle textures | Hey I know that this thread is pretty old but because it's the first thing that comes up when you se... read more | 05/07/2008 (12:35 pm) |
| Tgea 1.7.0 Eax? | Thanks. Is there any documentation to go along with this new FMOD suppport? I haven't had much exp... read more | 05/05/2008 (1:47 pm) |