Game Development Community

Shaz's Forum Posts

Thread Post Date Posted
Pause and Resume Animation There's a setAnimation and a playAnimation. The second one has a parameter for the frame number, I ... read more 10/01/2008 (1:50 pm)
Packaging game contents Thanks Wes. Sounds easy enough. When you save the zip file into the "top level of the mod direct... read more 09/26/2008 (3:38 am)
Packaging game contents So Wes, can you tell us what the process is? At what point do you zip up your files, do you have to... read more 09/25/2008 (2:37 pm)
Ummm... how do I do this? You wouldn't want to hardcode anything in your program (tom.setscale...) if it depends on what a use... read more 09/22/2008 (3:29 pm)
How to input text? GuiTextEditCtrl is what you're looking for :)... read more 09/22/2008 (2:05 pm)
HELP!! .png images wont drop into project I AM a noob, so I can tell you what I do, but by no means assume that is the best practice. I bel... read more 09/21/2008 (3:36 am)
Ummm... how do I do this? %player is a local variable and will only work within the function in which it was declared. If y... read more 09/21/2008 (3:28 am)
HELP!! .png images wont drop into project Torsion rules! When you create a new project in TGB, you can then open it up in Torsion and it ha... read more 09/20/2008 (2:44 pm)
How to detect if the game has lost focus? You can do it in script: function onWindowFocusChange(%isFocused) - just place it in your Game.c... read more 09/20/2008 (2:40 pm)
Multiple instances of game running Would it depend on whether I have the basic version, without source, or the pro version?... read more 09/19/2008 (11:12 pm)
Multiple instances of game running I did ask about the difference between a debug build and a release build, pointing out that I could ... read more 09/19/2008 (8:29 pm)
Changing exe icon - TGB stops working It tells me it can't find certain header files. windows.h was one in particular. I followed the ... read more 09/19/2008 (7:03 pm)
Changing exe icon - TGB stops working Ok - found this: [quote] Resource Tuner provides two functions that are automatically performed ... read more 09/19/2008 (2:52 pm)
Changing exe icon - TGB stops working Wow - Resource Tuner worked, but it drove my exe from 888k to 2.2MB! That's a bit of a worry! Any ... read more 09/19/2008 (2:46 pm)
Changing exe icon - TGB stops working Thanks - I'll google Resource Tuner tomorrow and see if it works. I got the game name sorted out ... read more 09/19/2008 (5:15 am)
Square Root MSqrt()... read more 09/19/2008 (1:59 am)
Build options Worked. Thanks :)... read more 09/17/2008 (10:11 pm)
Build options No. I mean from within TGB, using the File > Build option. Thanks - that should do it.... read more 09/17/2008 (10:04 pm)
Enabling mouse click to hurry splash screens I'll try that. Thanks!... read more 09/17/2008 (3:28 pm)
Enabling mouse click to hurry splash screens I think the issue here is that there is no scenegraph at the time the splash screens are being shown... read more 09/17/2008 (2:19 am)
HELP!! .png images wont drop into project Interesting thought. I'm currently able to drag an attachment from Thunderbird into TGB and it stay... read more 09/12/2008 (2:22 pm)
Any method to shutdown whole TGB? like "OpenALShutdownDriver What command WAS your Pause button executing?... read more 09/11/2008 (2:33 pm)
Any method to shutdown whole TGB? like "OpenALShutdownDriver What are you doing to pause the game? I use sceneWindow2D.getSceneGraph().setScenePause(true); ... read more 09/11/2008 (1:31 am)
Particles and setScenePause() Interesting idea. I'll experiment a bit. Thanks.... read more 09/09/2008 (2:29 pm)
HELP!! .png images wont drop into project You don't drop images into the Tilemap "section". Your images go into Static Sprites, and by defaul... read more 09/08/2008 (11:12 pm)
OnSoundComplete() ? That looks wonderful! Now, is there an equivalent for TGB? alxPlayOnce, perhaps?... read more 09/08/2008 (11:08 pm)
Tutorial on moving around a big map? Dorian, thanks for posting this. I have no use for it at the moment, but it's one of those little t... read more 09/08/2008 (2:47 pm)
Any one know how to pause and resume Animated Sprite? That's exactly where I put mine. That datablocks.cs file should be already there - you don't need t... read more 09/08/2008 (2:43 pm)
Any one know how to pause and resume Animated Sprite? Oh - to resume, you'd probably want to look at PlayAnimation, which lets you specify what frame you ... read more 09/07/2008 (10:48 pm)
Any one know how to pause and resume Animated Sprite? Just a few posts down from the one you just made, you'll find this: [url=http://www.garagegames.c... read more 09/07/2008 (10:47 pm)
Using .moveto on a moving target Thanks to you both. That's handy to know.... read more 09/05/2008 (3:10 pm)
Using .moveto on a moving target Thanks. Er - what's the difference between a tick and a frame, and which is the equivalent of wha... read more 09/05/2008 (2:30 am)
Particle effects images [url=http://tdn.garagegames.com/wiki/TGB/Resources/ParticlesArt]http://tdn.garagegames.com/wiki/TGB/... read more 09/04/2008 (7:44 pm)
Image Font related Import/exportCachedFont() problem I am creating my gui via script, not with the Gui editor, but yes, I have GUITextCtrl, etc. I belie... read more 09/04/2008 (2:30 am)
Stopping/resuming animation midway and changing speed Inaki, my "ugly solution" seems to work ok. I created an "idle" animation in the animation builde... read more 09/03/2008 (8:28 am)
HELP!! .png images wont drop into project I heard if you have your project running in a window, drag 'n drop won't work, but if you maximize i... read more 09/01/2008 (8:21 pm)
Image Font related Import/exportCachedFont() problem Oh - and [quote] %fontdir = "C:/myGameDirectory/common/data/fonts/"; [/quote] Yucky! Don't... read more 08/29/2008 (4:04 pm)
Image Font related Import/exportCachedFont() problem When I used FontBoy I used it to create the font AND to import it into TGB and it worked fine. I do... read more 08/29/2008 (4:02 pm)
The Breakout Tutorial - Part Five The problem with getting 'stuck' has happened to a few of us. If you go back to the first or second... read more 08/27/2008 (11:05 pm)
How to change the FPS of an animation from code? Sorry - I have no more suggestions, as I'm still feeling my way through this too. I originally hope... read more 08/27/2008 (12:03 am)
Blue outline around imported image Very weird. I was about to load it up for you, and when I searched for it I could clearly see the b... read more 08/26/2008 (11:19 pm)
Finishing a Game What engine are you using? In TGB it's simply File > Build Project.... read more 08/26/2008 (8:12 pm)
How to change the FPS of an animation from code? Try using the %obj.getAnimation().animationTime anyway - just to rule one more thing out. You never... read more 08/26/2008 (8:10 pm)
How to change the FPS of an animation from code? Actually I just re-read the last part of your post and it seems you're almost there. You just didn'... read more 08/26/2008 (4:59 pm)
How to change the FPS of an animation from code? I think the reason yours isn't working is that you're trying to set the speed on a scene object, not... read more 08/26/2008 (4:57 pm)
Blue outline around imported image Filter pad is on. er - background colour in the transparent area? It's transparent, so there's n... read more 08/25/2008 (2:26 pm)
How to structure the project/game? The Breakout Tutorial (on TDN) is an excellent example that you should look through. It starts by... read more 08/25/2008 (3:11 am)
Fonts not coming through to project build Mmm - I'll need you to explain that a little more. That topic is talking about datablocks, but my p... read more 08/25/2008 (1:15 am)
Fonts not coming through to project build So the difference between common/gui/profiles.cs and game/gamescripts/guiprofiles.cs is that the lat... read more 08/24/2008 (11:07 pm)
Fonts not coming through to project build Ok- I've got this one sorted out, after much hair-pulling. Seems there's a profiles.cs in common/... read more 08/24/2008 (10:54 pm)