Marcus L's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| GuideBot Beta 0.8 | @Kerry Does the Effectors and VisualDataBlocks work when you compiled in vc 2005?... read more | 02/24/2010 (9:37 am) |
| Torque 3D Embedded Browser (WebKit) | @ Joshua Having the same issue. Anyone know why this happens? btw. This WebKit is awesome.... read more | 02/23/2010 (11:19 am) |
| GuideBot Beta 0.8 | Tried the precompiled files, and they work. I've tried the install guide several of times now, and e... read more | 02/22/2010 (2:51 pm) |
| GuideBot Beta 0.8 | @ Kerry If your talking about comment #21, you should know i fixed it. Now im struggling with Vis... read more | 02/22/2010 (10:50 am) |
| GuideBot Beta 0.8 | [quote]Are you using Alpha 1.1 version of T3D.[/quote] Yes... read more | 02/21/2010 (5:25 am) |
| GuideBot Beta 0.8 | The VisualDataBlocks aren't loading (non-GMK). Is that on purpose? Since now my giSoldier won't anim... read more | 02/20/2010 (2:42 pm) |
| GuideBot Beta 0.8 | @ Donald Same here, linker errors. If it helps I've posted them here: [code]16>guideBot_d.... read more | 02/19/2010 (8:24 pm) |
| Anyone knows how i can set a weapon state? | Since i don't know c++ i had to hack my way to the solution. For those who wonder what i did, i scri... read more | 02/18/2010 (11:37 am) |
| A few TGEA questions...[1 New] | If you still don't know after your "EDIT" you should just install an "vanilla" c... read more | 02/17/2010 (2:21 pm) |
| A few TGEA questions...[1 New] | I can answer your first question. I think this might be causing your issue: [code]# Missing fi... read more | 02/16/2010 (6:33 pm) |
| How do you use Theora Goodies? | You'll have to convert your .avi to .mpeg and use the "ffmpeg2theora-0.13.exe" to convert ... read more | 02/06/2010 (12:53 pm) |
| Live Torque 3D Help and Tutorials | I'm liking this thread! It sounds interesting and exiting! 1. 1 hour or 45 min sounds like enough... read more | 02/04/2010 (5:15 pm) |
| how do I merge physX into the "full" template?? | Just managed to compile PhysX in "full" template (1.1a), but it crashes when i load a miss... read more | 01/31/2010 (8:23 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Yeah, so is this a bug, or have i just done something wrong? And most important, can it be fixed?... read more | 01/30/2010 (2:35 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Ok. There. (note: this map was only a test to demonstrate the bug) [image]http://img31.imageshack... read more | 01/30/2010 (12:30 pm) |
| BUG: Access violation reading location 0xfeeefeee (decals do it!!) | yeah, i thought it was notes to the fix, but then i couldn't figure out where the start was. but now... read more | 01/18/2010 (11:52 am) |
| BUG: Access violation reading location 0xfeeefeee (decals do it!!) | [code] // Make sure our primitive and vertex buffer handle storage is // big enough to take al... read more | 01/17/2010 (7:01 pm) |
| AI flying vehicle?? | If you're still around Rapid Fire, couldn't you just give me your email so i can send you the files ... read more | 12/07/2009 (3:54 pm) |
| AI flying vehicle?? | yes there is a new class which is based on the one from this resource [url]http://www.torquepowered.... read more | 12/05/2009 (6:35 pm) |
| AI flying vehicle?? | Yes, when the AI move from A to B it moves slightly downwards (like gravity) until it gets closer, t... read more | 12/04/2009 (6:50 pm) |
| AI flying vehicle?? | Well it is only a port of another resource with a few minor changes, but even if i will give it out ... read more | 12/04/2009 (5:53 pm) |
| AI flying vehicle?? | I don't really know. You can look at this resource [url]http://www.torquepowered.com/community/resou... read more | 12/04/2009 (3:14 pm) |
| AI flying vehicle?? | Depends. I've got AI helicopters (that follows paths) to work, but its maybe not the same.... read more | 12/04/2009 (2:14 pm) |
| [bug] weapon -> trigger collision | Thanks Rene, It Works!... read more | 11/24/2009 (5:45 pm) |
| [bug] weapon -> trigger collision | @ Steve The fixes you posted are already applied to the new build (1.1), cant seam to get it to wor... read more | 11/23/2009 (5:14 pm) |
| Crouch does not affect collision? | Thanks, it works. Edit: I personaly think the values for the standard gideon player should be change... read more | 11/07/2009 (3:22 pm) |
| How to implment AI WheeledVehicle in T3D? | (from [url=http://www.garagegames.com/community/resources/view/16451]this[/url] resource) just fo... read more | 10/31/2009 (11:26 am) |
| Non-Exploding Projectiles? | Wait.. there is still a problem. When i shot at a wall or the ground close to me, i get damaged. ... read more | 06/12/2009 (6:22 am) |
| Non-Exploding Projectiles? | Thank you...... read more | 06/12/2009 (6:11 am) |
| Changing engine from 1.7.1 to 1.8.1 help? | Thanks, i don't think i would ever search for "Gotcha" ;).... read more | 04/21/2009 (10:41 am) |