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Marcus L's Forum Posts

Thread Post Date Posted
AIPlayer FollowPath Loop At End Reading your post on [url=http://www.torquepowered.com/community/forums/viewthread/103141/2#comment-... read more 04/25/2010 (3:10 am)
AIPlayer FollowPath Loop At End Here, i made your code: Add this function in your [b]aiPlayer.cs[/b]: [code]function AIPlayer::m... read more 04/24/2010 (5:36 am)
AIPlayer FollowPath Loop At End When you say... [quote]However, the AI will not take the shortest path from node 23 to 0 (even thou... read more 04/24/2010 (4:03 am)
AIPlayer FollowPath Loop At End Have you checked that your markers [b]seqNum[/b] are correct? To set up a proper path you'll have to... read more 04/24/2010 (2:47 am)
Multiplayer with different player shape If you've made two separate datablocks (one for BoomBot and one for Gideon), you can edit the field ... read more 04/22/2010 (11:07 pm)
LoadMission Problem duging playing game I tried to do debug your problem, and it seems like you can't have a [b]loadMission[/b] function in ... read more 04/19/2010 (9:11 am)
Burg Demo: Black box around crank shaft when shot - RESOLVED Isn't that just a "stretched" decal? [small]I might be wrong.[/small]... read more 04/17/2010 (3:21 am)
Help with physx add into build [quote]I get character bouncing when touching certain sides, and I also get indestructible objects?[... read more 04/15/2010 (10:52 pm)
Next release day? Isn't this the same question as [url=http://www.torquepowered.com/community/forums/viewthread/113983... read more 04/15/2010 (8:31 am)
Obtain ID In some cases you'll need to do what I've done which is to give your player an global variable, but ... read more 04/11/2010 (3:55 pm)
[Bug 1.1Beta... Maybe] DoF rayCast not colliding with Players or Vehicles @ Donald That's [url=http://www.torquepowered.com/community/forums/viewthread/110799]another issue[... read more 04/11/2010 (11:51 am)
Lag (GFX) and Torque3D [quote]14#: The piece of this question that bothers me is that all this began occurring when you wen... read more 04/10/2010 (6:48 am)
Flashlights possible @ Donald Then you can use "ConstantLight". In your lantern ShapeBaseImage file just add [... read more 04/06/2010 (9:19 am)
Jumpy physics - RESOLVED [quote]Player is not a Physx object...[/quote] How do you explain this then? [code]PhysicsPlayer... read more 04/06/2010 (8:21 am)
Flashlights possible @ elvince Ahh, true, true. How do you suggest doing achieving this then?... read more 04/06/2010 (4:59 am)
Flashlights possible Thank you Jacob, worked perfectly. For people with the same question, this is how you turn on/off... read more 04/05/2010 (1:05 pm)
Working on weapon sway, need help with eye offset matrices [quote]I might make this a resource eventually.[/quote] Will this happen? I'm also tired of the sta... read more 04/05/2010 (11:38 am)
Camera position [quote]I writen "camera" for thrid person and "eyes" for first person[/quote] ... read more 04/05/2010 (11:10 am)
Flashlights possible [small]reviving old thread[/small] Have a question regarding deepscratch's method. Is there any w... read more 04/05/2010 (10:54 am)
Jumpy physics - RESOLVED [quote]Player is not a Physx object... I recall, thus has issues colliding with physx[/quote] But w... read more 04/03/2010 (4:21 pm)
Jumpy physics - RESOLVED [small]surprisingly no one has answered this yet[/small] (note: I'm not sure whether or not my ne... read more 04/03/2010 (3:31 pm)
Edges, Light, Dts, 3ds max (Smoothing Gruops it's Called) Thanks for clarifying that eb. Will report back whether or not i succeed.... read more 04/02/2010 (11:06 am)
Distance Fogging? Agree with you Ryan. I would like to see volumetric fog in T3D.... read more 03/31/2010 (3:33 pm)
I need a simple example... If i get your question correctly, you want to know how you can make you character move with W, S, A,... read more 03/29/2010 (1:26 am)
Distance Fogging? You can try this as an example (if you need it): [code]//Fog decalBias = "0.0015"... read more 03/26/2010 (11:05 am)
Distance Fogging? The fogging in T3D is kinda confusing (at least for people like me). To do distance fogging you'll h... read more 03/26/2010 (10:31 am)
simple GUI question To close a gui/window use [code]canvas.popDialog(GuiName);[/code] where GuiName is whatever your gui... read more 03/26/2010 (8:40 am)
[3ds max] Render to texture too low quality Well, the ting is Logan, that i believe my textures are too big to be compress into a single texture... read more 03/24/2010 (10:13 am)
[3ds max] Render to texture too low quality forget it...... read more 03/23/2010 (4:14 pm)
Light Culling Possible? Good to know Tom, but will this ever be implemented if "the win may be minor" is the case?... read more 03/23/2010 (11:32 am)
Normal Maps with dif [quote]how do I convert from dif to collada ?[/quote] In game editor (F11) go, file->Export Inte... read more 03/23/2010 (12:01 am)
Lag (GFX) and Torque3D [quote]If you have 2 meshes using the same texture, that's double the drawcalls.[/quote] So if I'... read more 03/21/2010 (8:32 am)
Lag (GFX) and Torque3D Yeah, i realized that after posting it. Will change now.... read more 03/20/2010 (3:28 pm)
Lag (GFX) and Torque3D @ steve & logan Thanks for the info. This explains [b]alot[/b]. Just one question for you ... read more 03/20/2010 (2:08 pm)
Framerate issues. [quote]I will check out that link you gave me.[/quote] This is only for T3D, tho with some major cha... read more 03/17/2010 (10:07 am)
Framerate issues. [quote]Also, if I am asking this question on the wrong forum, or if it is a question that is doomed ... read more 03/17/2010 (9:51 am)
Making a boat work. This question was asked for not so long ago ([url=http://www.torquepowered.com/community/forums/view... read more 03/17/2010 (8:32 am)
Control a HoverVehicle? I have never tried the hovervehicle but usually when I'm not having control over the vehicle I'm sit... read more 03/13/2010 (4:20 pm)
Melee script compile errors *facepalm* I forgot to exec the sword functions (i think), do'h.... read more 03/11/2010 (1:51 pm)
Melee script compile errors @ Netwyrm, [quote]However, after copying the changed lines from the 1.0.1 versions into the 1.1 f... read more 03/11/2010 (9:05 am)
GuideBot Beta 0.8 Yuri. While we're on the subject of issues/bugs with GI-Bot, can you tell me why it lags relatively ... read more 03/10/2010 (8:04 am)
Need Help - 'Unmount' for weapons I had a [url=http://www.torquepowered.com/community/forums/viewthread/111183] similar post[/url] the... read more 03/09/2010 (2:28 am)
Need help getting client name [code]%var = $server::player1; echo(detag(%var.playername));[/code] That only returned the client ... read more 03/03/2010 (10:03 am)
How do i edit the welcome line in T3D Strange.. Why didn't my windows search find that. Well thanks David.... read more 03/03/2010 (8:38 am)
2 Different game types? To make another game type, just copy the original gameDM.cs (remember to exec the new file), rename ... read more 02/28/2010 (2:28 pm)
GuideBot Beta 0.8 @ Yuri No, it's fixed. Too bad i couldn't figure that out my self, i don't know c++ well enough.... read more 02/27/2010 (2:27 pm)
GuideBot Beta 0.8 @ Donald [quote]Effector::convertFromString: unknown effector ha[/quote] is what is displayed in ... read more 02/27/2010 (1:53 pm)
GuideBot Beta 0.8 [quote]In the file libguideBotsourceeffector.cpp[/quote] [small]Don't you mean effector.cpp?[/small... read more 02/26/2010 (2:20 pm)
GuideBot Beta 0.8 [quote]I easily compiled and run debug version of 2008 without any issues, but release is crushes at... read more 02/25/2010 (8:42 am)
GuideBot Beta 0.8 @ Kerry What errors are you getting. Because I'm able to compile the release version in vs 2008.... read more 02/24/2010 (2:33 pm)