Marcus L's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Huge framerate drop when moving - LOGGED | I had this problem once, thought it was the shadows at first, but it turns out it acctually was my n... read more | 07/01/2010 (3:16 am) |
| Questions about converting to T3D | Sorry [small]for late responce that is[/small], didn't pay attention to this thread. Ummm, well, i b... read more | 06/29/2010 (8:39 am) |
| Two Questions | 1. [quote]but whenever I set my set height to anything above 15 it just deletes the terrain and I a... read more | 06/27/2010 (2:35 am) |
| [T3D bug] material custom mFootstepSound bug? | Have you read [url=http://www.torquepowered.com/community/forums/viewthread/112317]this thread[/url]... read more | 06/25/2010 (7:35 am) |
| Questions about converting to T3D | Originally an EDIT to my previous comment: btw. i remember this project, and it looks quiet awesome.... read more | 06/23/2010 (12:22 pm) |
| Questions about converting to T3D | Steve has answered the most of them, but anyways: 1. In 1.1b you can easily switch between AL and... read more | 06/23/2010 (8:38 am) |
| Accessing global variable client-side | [quote]This is very common: people start working in single player and do tons of stuff like calling ... read more | 06/23/2010 (4:51 am) |
| Accessing global variable client-side | Well, the thing is, it [i]used[/i] to work. And now that it doesn't [small](i think)[/small] I'm not... read more | 06/22/2010 (11:50 am) |
| Accessing global variable client-side | Yeah, i realized i didn't have enough info. If you try to host a game, then make a client join, only... read more | 06/22/2010 (11:42 am) |
| Textures disappear in Torque 3D | Well details would be nice, cuz its hard to see how: [quote] when we load Torque 3D missions [/qu... read more | 06/18/2010 (3:27 pm) |
| Textures disappear in Torque 3D | You mean that your textures are replaced by the "No Texture" texture? It is usually an mat... read more | 06/18/2010 (3:05 pm) |
| [bug? 1.1b] Imposters not affected by fog - LOGGED | Hehe, sorry to give you a dejavu there [small],unless you like dejavues O_o[/small]. Just so you kno... read more | 06/17/2010 (5:53 am) |
| Changing the image of a GUIBitmapCtrl | I think you are missing the braces: [code] else if(DialogBox.bitmap $= "art/gui/Dialogs/CaptD... read more | 06/17/2010 (5:40 am) |
| Script Only Flying AI | [quote]however I want to avoid C++/building T3D[/quote] I believe thats impossible, unfortunately =... read more | 06/15/2010 (11:25 am) |
| Changing the image of a GUIBitmapCtrl | Np, I always [i]try[/i] to make as much sence as possible ;).... read more | 06/11/2010 (10:26 am) |
| Latest beta release precompiled? | I believe you're refering to [url=http://www.torquepowered.com/community/forums/viewthread/115207/5#... read more | 06/10/2010 (4:15 am) |
| Changing the image of a GUIBitmapCtrl | I'm not sure if you can have "if variables" inside a gui's command. I usually have an extr... read more | 06/10/2010 (3:56 am) |
| Changing the image of a GUIBitmapCtrl | [code] GUIBitmapCtrl.setbitmap("art/gui/Dialogs/DrRobson1.png"); [/code] This is corre... read more | 06/09/2010 (6:01 am) |
| Changing the image of a GUIBitmapCtrl | [quote]I just don't understand how i would apply this to a GUI, could you use the snippit i gave as ... read more | 06/09/2010 (4:52 am) |
| Changing the image of a GUIBitmapCtrl | Well, if what you want is to change a bitmap/image, do what Cai said. Here is an explenation. [small... read more | 06/09/2010 (3:34 am) |
| Microphone input? | Not sure if that is possible with binary. I where about to mention [url=http://www.torquepowered.com... read more | 06/05/2010 (4:21 am) |
| Can bots crouch? | Have you checked [url=http://www.torquepowered.com/community/forums/viewthread/115567]this thread[/u... read more | 06/03/2010 (10:46 am) |
| T3D 1.1 Beta 1and 2 Bug: getEyePoint returning different values - LOGGED | Ahhh, that explanis why i was having porblems opening my doors. Thanks WCIT. And you should probably... read more | 06/02/2010 (10:48 pm) |
| Help me with triggered Animation please! | Eigther you can make your animation in one animation and uncheck cyclic form your model, or you can ... read more | 06/01/2010 (1:10 pm) |
| AI flying vehicle?? | Here are the files for those who wants them ([url=http://torque.abigholeintheweb.com/public_system/u... read more | 05/30/2010 (5:55 am) |
| AI flying vehicle?? | nah, actually i figgured it out myself, i can upload the files tomorrow. EDIT: Well, actually i d... read more | 05/29/2010 (5:17 pm) |
| Need Help - 'Unmount' for weapons | Where just about to EDIT my comment to say that, haha... read more | 05/29/2010 (4:00 pm) |
| Need Help - 'Unmount' for weapons | If thats what youre trying to achieve you can try to add a stateScript to the DyrFire state; [cod... read more | 05/29/2010 (3:56 pm) |
| Need Help - 'Unmount' for weapons | Well, linking the [b]DryFire[/b] state to the [b]Unmount[/b] state will only make the Unmount script... read more | 05/29/2010 (3:38 pm) |
| Torque 3D Sketch Tool | If i remember right, binary is release 1.0.1, which does not come with the sketch tool. In other wor... read more | 05/23/2010 (9:00 am) |
| Help getting TSStatic Material | I am currently working on a penetrable objects resource myself, but if you want any pointers on how ... read more | 05/23/2010 (3:35 am) |
| Trigger onEnter gets wrong obj | [quote]I may try echoing %obj.getClassName() to see if it returns the player's class.[/quote] Have ... read more | 05/18/2010 (6:09 am) |
| (Aiming at) players/vehicles health bar code - can't find it | Thanks Henry, for some reason I didn't think it would be located at the crosshair code. And, nah, I'... read more | 05/17/2010 (11:06 pm) |
| Trigger onEnter gets wrong obj | [quote]on an echo I end up staring blankly at the four digit return wondering which one of them trig... read more | 05/17/2010 (1:13 pm) |
| Trigger onEnter gets wrong obj | I was actually not suggesting guessing the ID =/. As i understood this question, he's player's ID do... read more | 05/17/2010 (4:09 am) |
| Trigger onEnter gets wrong obj | It seems to be working for me. Try to put an echo in your trigger returning the player ID [code] e... read more | 05/17/2010 (2:58 am) |
| Torque 3D Video Tutorials | Awesome guys, thanks! This will become very in handy for both new users and current users.... read more | 05/10/2010 (2:46 pm) |
| Posting work that has been created in the torque 3d engine | Ahh, I thought that one was full. Well, in that case you can post it there...... read more | 05/05/2010 (2:27 am) |
| Posting work that has been created in the torque 3d engine | You could post it as a [url=http://www.torquepowered.com/community/blogs]blog[/url] or at the [url=h... read more | 05/04/2010 (11:08 pm) |
| Zones not culling lights, shadows and particles | According to Tom [url=http://www.torquepowered.com/community/forums/viewthread/112963]here[/url], li... read more | 05/03/2010 (12:39 am) |
| String comparison form datablock | Just figured the problem is not related to string comparing or anything like that. The problem is re... read more | 05/02/2010 (6:22 am) |
| String comparison form datablock | Ok, so now it works, kinda. It seems that doing [b]dStricmp[/b] crashes the engine, and using an [b]... read more | 04/30/2010 (9:17 am) |
| [Question:]What is the best way to find objects' property and method? | The documentation is still under construction ([url=http://www.torquepowered.com/community/forums/vi... read more | 04/30/2010 (2:33 am) |
| Detecting StaticShape in trigger? | If the dynamite is only supposed to be planted inside a trigger area [small](meaning that outside th... read more | 04/29/2010 (2:22 pm) |
| String comparison form datablock | Thanks for the help, but, changing to "debug" will just give me a bunch of linker errors =... read more | 04/29/2010 (12:29 pm) |
| String comparison form datablock | I tried your dStricmp, but same result. No i do not get an error message, i believe it always return... read more | 04/29/2010 (6:11 am) |
| String comparison form datablock | Like this you mean? [code] //projectile.h StringTableEntry decalType; ... //projectile.cpp @ Pr... read more | 04/28/2010 (10:59 pm) |
| Detecting StaticShape in trigger? | I would recommend using the weapon system, but if you're not supposed to hold the bomb that won't wo... read more | 04/28/2010 (6:33 am) |
| Set state of a checkbox control | Have you tried [b]checkboxid.setValue(true/false);[/b] where checkboxid is either name or id of the ... read more | 04/28/2010 (5:28 am) |
| [Problem Solved] Program crashes when shooting and moving at same time - RESOLVED | @ Jacob & weihua Did you check [url=http://www.torquepowered.com/community/forums/viewthread/... read more | 04/26/2010 (7:25 am) |