Marcus L's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D 1.1 Beta 2 - When shooting close, effects might not aperar - RESOLVED | Thanks Henry, worked perfectly, but only if i change [b]$pref::Net::PacketRateToClient = "32&qu... read more | 08/07/2010 (2:00 pm) |
| Some quick questions. | 1) $Player::Inventory? When i echo that variable i get nothing. Maybe you have some custom code that... read more | 08/07/2010 (1:34 pm) |
| T3D 1.1 Beta 2 - When shooting close, effects might not aperar - RESOLVED | Yup, it does happen to all sort of collidable stuff. [quote]So a collision bug?[/quote] Nah, i thi... read more | 08/06/2010 (3:12 pm) |
| T3D 1.1 Beta 2 - When shooting close, effects might not aperar - RESOLVED | @ Julian Ummm, my drivers are already up to date so i doubt that has much to say. Are you saying yo... read more | 08/05/2010 (3:32 pm) |
| Disable Collision | EDIT: nvm, misread entirely. Sorry for that. [small]since i posted in the first place, i can shar... read more | 08/03/2010 (12:51 pm) |
| Interiors lit by the sun...!!!!!!!!!!!!!!!!!!! | [quote]Its not impossible... just difficult.[/quote] Oh, sorry, I misread the [quote]You could hac... read more | 07/31/2010 (9:26 pm) |
| 1.1 beta is slower at AL than 1.0.1? | [quote]Off Topic but I'd wager that you could increase performance[/quote] I'm not trying to increa... read more | 07/29/2010 (5:45 pm) |
| Torque 3D Status - 7/29/2010 | @Eric Yup, definitively the right move IMO. [quote]RemapDlg is no longer shamed by ugliness[/quo... read more | 07/29/2010 (1:21 pm) |
| Interiors lit by the sun...!!!!!!!!!!!!!!!!!!! | [quote]have a check for them not being affected by sunlight at all.[/quote] That is exactly what th... read more | 07/28/2010 (9:09 pm) |
| 1.1 beta is slower at AL than 1.0.1? | [quote]My tests have illuminated the terrain as a possible culprit[/quote] Yeah, I ended up with th... read more | 07/27/2010 (9:31 pm) |
| 1.1 beta is slower at AL than 1.0.1? | [quote]Why do you think there is a "Shared System Memory" that is 256megs less then total ... read more | 07/27/2010 (8:23 pm) |
| 1.1 beta is slower at AL than 1.0.1? | [quote]Unless you have a removable video card, the GeForce 8600M do not have Dedicated Memory.[/quot... read more | 07/27/2010 (8:11 pm) |
| Crouch Logic Problem | *Bump Time* Well, as I said in my post, I could integrate overhead check myself, but it might take ... read more | 07/27/2010 (7:53 pm) |
| About Motion Blur in T3D 1.0.1 | @ Tom & Pat Any update on this? It seems I'm stalking you guys lately for updates, but I'm just... read more | 07/26/2010 (9:17 pm) |
| Crouch Logic Problem | Thanks for the clarification on that, i just checked the player code and realized this, but i have o... read more | 07/21/2010 (8:36 pm) |
| difference between Bound & Collision? | [quote]Are you sure of this?[/quote] No, but I think Steve [small]or someone else[/small] would've ... read more | 07/21/2010 (7:03 pm) |
| difference between Bound & Collision? | Form my first post: [quote]This is because if you don't define the collision, the engine will use t... read more | 07/21/2010 (6:54 pm) |
| Crouch Logic Problem | [quote]Stupid question:So what the use of putting a bound box in the Player model, if the datablock ... read more | 07/21/2010 (6:50 pm) |
| Crouch Logic Problem | If i know the gideon model correctly, it uses the bounds as collision, which therefore makes changin... read more | 07/21/2010 (6:29 pm) |
| Crouch Logic Problem | @ elvince If you where expecting an answer from me, sorry, im not 100% sure about the answer to you... read more | 07/21/2010 (5:53 pm) |
| difference between Bound & Collision? | [quote]What do you use for button model?[/quote] I would use a [i]StaticShape[/i] because: 1. It i... read more | 07/21/2010 (5:27 pm) |
| difference between Bound & Collision? | [quote]but you can add them as TStatic or scripted as StaticShape. [/quote] ... or RigidShapeData. ... read more | 07/21/2010 (11:34 am) |
| Interiors lit by the sun...!!!!!!!!!!!!!!!!!!! | Tom, you wouldn't happen to have any update on this? It has been like half a year or somehing, and I... read more | 07/18/2010 (9:45 pm) |
| How do I get a beta version? | TGE 1.5? You know this is the Torque3D forums right? If you want TGE 1.5 then check your products-&g... read more | 07/15/2010 (11:55 pm) |
| Big Building from single *.dts (scene) , a few object in scene with LOD's | [quote]that objects will state in the same coordinate as in Maya? Or it's no possible and i must to... read more | 07/15/2010 (1:22 pm) |
| Big Building from single *.dts (scene) , a few object in scene with LOD's | Ok, not sure if i understood what your question is, but if you (let's say) have 3 buildings to expor... read more | 07/15/2010 (12:51 pm) |
| Big Building from single *.dts (scene) , a few object in scene with LOD's | LODs are defined on the pixel size of the entire mesh, meaning you cannot LOD sub-meshes of your mes... read more | 07/15/2010 (12:04 pm) |
| difference between Bound & Collision? | Well, each model you export require a bounds mesh that surrounds the mesh you are exporting. If your... read more | 07/14/2010 (11:09 pm) |
| Hover vehicle, movement and falling through the ground? | Well, when I installed my helicopter, i also had this issue [small](note: the helicopter class is ba... read more | 07/13/2010 (3:59 am) |
| Official Torque 3D Documentation Feedback | I see some new awesome features coming, uv editor, collision tab in the shape editor ect. It's lo... read more | 07/09/2010 (6:20 pm) |
| Re-build vs build | Thanks for the info :D, I was just wondering, nothing more. I can just remember back at the first ti... read more | 07/09/2010 (12:51 pm) |
| How to make tone/lightmapped materials affected by light in BL | Ok, thanks, didn't think it was shadows that avoided light from getting casted through meshes, but t... read more | 07/09/2010 (10:09 am) |
| Re-build vs build | Well, as I said I am not sure if it was the build that caused it, I think it had more to do with a p... read more | 07/09/2010 (9:48 am) |
| How to make tone/lightmapped materials affected by light in BL | @Pat Wilson Need a little more help. Using your code works perfectly except from this one thing. ... read more | 07/09/2010 (8:00 am) |
| How to enable/disable planar reflection online? | [quote]planar reflection[/quote] How did you get planar reflections to work? According to [url=http... read more | 07/09/2010 (7:21 am) |
| Collision on an moving object | Animaton + Collision = Mess. If you try to animate collision, your collision meshes will disapear wh... read more | 07/08/2010 (3:47 am) |
| Interesting AI Videos | This is interesting. It actually gave me some ideas! Hope wouldn't be so hard to achieve. Thanks ... read more | 07/07/2010 (8:50 am) |
| Me being stupid | At least you should know that you are not the only one that was being stupid on this one ([url=http:... read more | 07/06/2010 (6:49 pm) |
| Mounting lights to a vehicle | [b]Off topic comment[/b] [quote] Thanks Marcus, should we ever meet, the beer is on me. [/quote]... read more | 07/06/2010 (11:38 am) |
| Mounting lights to a vehicle | If you don't want to make your lights in onAdd, then you have to make some other system, for example... read more | 07/06/2010 (11:15 am) |
| Mounting lights to a vehicle | Strange, tried your spotlight block and it worked for me. Is your spotlight created in onAdd as well... read more | 07/06/2010 (10:46 am) |
| How to make tone/lightmapped materials affected by light in BL | [b]These are noobish questions, so for the people who knows this stuff, don't read, you may choke of... read more | 07/06/2010 (10:01 am) |
| Mounting lights to a vehicle | Vehicles in torque has a special [i]light#[/i] node for this. Not sure if it works, neither am i sur... read more | 07/06/2010 (9:42 am) |
| How to make tone/lightmapped materials affected by light in BL | Thanks man, you really helped me out there. Worked perfectly, and it barely touched the fps. I wish ... read more | 07/05/2010 (4:26 pm) |
| The pureLIGHT demo seems to be expired as soon as it's installed | Just FYI, i had not installed any pureLIGHT trial before when this occured.... read more | 07/05/2010 (11:01 am) |
| How to make tone/lightmapped materials affected by light in BL | Might sound noobish, but how do i disable shadows. I tried to press the check box in the editor &quo... read more | 07/05/2010 (10:56 am) |
| Merging lightmap and diffusemap | Ok, so just realized that lights are actually affecting lightmapped materials, only not in BL. There... read more | 07/05/2010 (10:16 am) |
| How can i disable the Player Collision | Umm, why are you using AIPlayers as doors? I suggest you use [b]StaticShapeData[/b] unless you have ... read more | 07/05/2010 (9:40 am) |
| Fog | If you are thinking of placing this fog at one place of your level only you might come across some d... read more | 07/05/2010 (9:37 am) |
| The pureLIGHT demo seems to be expired as soon as it's installed | Umm, is this fixed in the [url=http://www.purelighttech.com/demo_files/PureLightTorqueTrialSetup_1.4... read more | 07/01/2010 (5:02 am) |