Game Development Community

Marcus L's Forum Posts

Thread Post Date Posted
Why need "generateProjects.bat"?(Is "New Project" of Toolbox not enough?) *disregard this [small]no respect to find here...[/small]*... read more 11/22/2010 (6:28 am)
Wetness Thanks Kory, i guess that explains something. Right now i got a reflection to work [small]with the h... read more 11/21/2010 (6:09 pm)
how do I flip the X? watch the vid @Deepscratch Oh, i tought maybe you'd used some sort of shader. I can try to help you out if you wa... read more 11/21/2010 (10:03 am)
how do I flip the X? watch the vid Deepscratch, may i ask you, how did you make these mirrors? Is it modified water blocks? I know how ... read more 11/20/2010 (2:10 pm)
Wetness Hey Kory, I have been taking a break from shader coding [i]but[/i] i have decided that I will make t... read more 11/19/2010 (6:46 pm)
Need Help - 'Unmount' for weapons [small]Note: I have not done this myself so what i say may not be possible nor easily doable.[/small... read more 11/17/2010 (11:23 pm)
HDR too Dark ( Is there still the problem in Torque 3D 1.1 Beta 3 ? ) The fact that it is too dark might just be how it is set up in your game. Try to mess around with th... read more 11/09/2010 (8:10 pm)
Player Orientation [quote]Works great! But this only seems to affect the model in 3rd person mode ?[/quote] Probably, ... read more 11/09/2010 (7:36 pm)
Mission boundry [quote]The code appears to be there already for mission boundry on vehicles, but can't get it to wor... read more 11/02/2010 (7:24 pm)
T3D 1.1 Beta 3 - Portals Connecting Zones Fail to Render Objects Correctly - LOGGED Still =/? I hope this will get fixed soon. Has this system ever worked btw? TGEA, T3D 1.0.1? ... read more 11/02/2010 (6:24 pm)
How to make mirror in Torque 3D? TGEA and TGE used to have a planar reflection shader (mirror shader). This was a custom shader. Howe... read more 11/02/2010 (4:38 pm)
camera view on gui?? Have you tried fxGuiSnooper? I believe it does what you want ;) [url=http://www.torquepowered.com/c... read more 10/31/2010 (7:36 pm)
Wetness @ deepscratch Thanks =) [b]Progress:[/b] I've been busy the last couple of days [small]stupid g... read more 09/26/2010 (2:49 pm)
Wetness Thanks for the input guys, @Kory Thanks, really appreciate it! @Ivan I believe what you desc... read more 09/22/2010 (7:07 pm)
Wetness [b]Introduction:[/b] Reviving an 6.7 month old thread here. As I've stated in an other thread, this... read more 09/21/2010 (10:29 pm)
Preparing Game Developing They can be as advanced as you want them to be, but it might have an impact on the performance if yo... read more 09/18/2010 (9:52 pm)
The BIG Shader Thread! @ Kory I did mentioned the wetness shader (3#) btw. Anyways I do realize that TP will never release... read more 09/15/2010 (9:12 pm)
Preparing Game Developing @ Michael [quote]And until such time that I hear that Photoshop can actually export a PNG with tran... read more 09/12/2010 (10:55 pm)
Parallax tips - @ Harvey Looking at the video you posted (#6) it looks like the same effect i used to get when i us... read more 09/11/2010 (1:57 am)
T3D Beta 2: addField with the same name in 2 group different group - LOGGED Yeah, that's my bad. Its a silly mistake from my resource :P. So there is no bug in the engine i gue... read more 09/08/2010 (6:36 pm)
physics demo in world editor Open the editor and go Physics->Start Simulation (or CTRL+ALT+P). I believe its like this because... read more 09/02/2010 (5:57 pm)
"Snake" clone: how to add sleighs [url=http://www.torquepowered.com/community/resources/view/6673]Old resource[/url] but it might work... read more 08/30/2010 (2:00 pm)
I know its there but where? PhysX installation [quote]well part of the vehicle issue I was curious about was the fact that it didn't break objects[... read more 08/27/2010 (10:53 pm)
"Holes" in terrain [quote]is there any way to fix that? [/quote] Not for binary users, you'll have to wait for 1.1 fin... read more 08/26/2010 (9:27 pm)
T3D Goodness & quick question on Materials This is the material swap resource Steve is talking about ([url=http://www.torquepowered.com/communi... read more 08/25/2010 (6:24 pm)
"Holes" in terrain Have a look at the [b]Clear Terrain[/b] tool (located in the Terrain Editor), it should do what you ... read more 08/24/2010 (9:52 pm)
I know its there but where? PhysX installation Hmm, as said before, i didn't really test that code so much. If i understood correctly, when driving... read more 08/23/2010 (9:57 pm)
Sahara Discussion Thread Yeah, the green should be greener, also there is a part of the manual installation that doesn't cont... read more 08/23/2010 (5:34 pm)
Sahara Discussion Thread Nice, this makes me so happy :D!. I just have one suggestion, could you probably include the manu... read more 08/23/2010 (11:32 am)
The BIG Shader Thread! Nice thread! *hopes something awesome will be achieved by this thread, like wetness shader or somthi... read more 08/22/2010 (5:27 pm)
Jumpy physics - RESOLVED You're aware that this issue is fixed in 1.1 beta 2 right? Just so you guys don't try to debug somet... read more 08/21/2010 (3:45 pm)
I know its there but where? PhysX installation [quote]Are there and C++ code changes needed to enable the physics?[/quote] There shouldn't be sinc... read more 08/20/2010 (9:09 pm)
I know its there but where? PhysX installation I'm not sure this is the problem you are experiencing, but have you initialized the physics lib? Try... read more 08/20/2010 (3:05 pm)
I know its there but where? PhysX installation Here is a list of the stuff that needs to be added to a project to make work with PhysX [small](also... read more 08/19/2010 (7:29 pm)
I know its there but where? PhysX installation Just FYI [b]includeModule ( 'physx');[/b] does nothing unless you re-generate your projects (by usin... read more 08/19/2010 (6:07 pm)
GuideBot Beta 0.8 We are all [url=http://www.torquepowered.com/community/blogs/view/19247/2#comment-161375]asking the ... read more 08/18/2010 (9:38 pm)
T3D 1.1 Beta 2 - Skybox Renders Incorrectly - SOLVED Yeah, that's basically the same as Scott said, and i got it working since after comment #4. I was al... read more 08/17/2010 (10:27 am)
T3D 1.1 Beta 2 - Skybox Renders Incorrectly - SOLVED Ok, I've changed the compiler's DX directory, but it still doesn't explain why it worked with March ... read more 08/17/2010 (12:23 am)
T3D 1.1 Beta 2 - Skybox Renders Incorrectly - SOLVED [quote]Uninstall March, then check your compiler to see if you need to add the libs etc for Jun2010[... read more 08/17/2010 (12:08 am)
T3D 1.1 Beta 2 - Skybox Renders Incorrectly - SOLVED Oh, thanks Steve, that worked well, but does this mean anyone who wants to play my game needs to ins... read more 08/16/2010 (11:46 pm)
I know its there but where? PhysX installation Here you are: [url=http://themxg.webs.com/torque/physx_vehicles.rar]Linky[/url] Took a couple of ho... read more 08/16/2010 (11:42 pm)
I know its there but where? PhysX installation Hmm, true, well, I did actually not follow that thread so much when integrating PhysX in my project,... read more 08/16/2010 (10:25 pm)
I know its there but where? PhysX installation [quote]as far as what files to add and where to put then or if it's as simple as setting it in scrip... read more 08/16/2010 (10:13 pm)
T3D 1.1 Beta 2 - Skybox Renders Incorrectly - SOLVED [quote]are you using an ATI perhaps? [/quote] Nope, but i do have a laptop nvidia card tho, or to b... read more 08/16/2010 (9:39 pm)
I know its there but where? PhysX installation [quote]bugs such as the bouncing players on uneven terrain and collision issues[/quote] This one is... read more 08/16/2010 (9:17 pm)
I know its there but where? PhysX installation [quote]I was reading in the other threads about physX problems[/quote] What kind of problems are th... read more 08/16/2010 (7:24 pm)
I know its there but where? PhysX installation Would that be [url=http://www.torquepowered.com/community/forums/viewthread/114029]this[/url] thread... read more 08/16/2010 (6:32 pm)
Visual Studio 2010 @ Those who managed to port to VS2010 Ummm, how did you come across the issue about the fact that M... read more 08/07/2010 (9:54 pm)
T3D 1.1 Beta 2 - When shooting close, effects might not aperar - RESOLVED Wrong thread Steve? If so add a markup saying "threadmixup" at the top of your previous co... read more 08/07/2010 (7:49 pm)
Crouch Logic Problem Awesome Henry, thanks for figuring this out. Unfortunately I'm unable to test now because when i por... read more 08/07/2010 (6:44 pm)