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Meyou's Forum Posts

Thread Post Date Posted
New constructor wish list I would like to group faces!!!! If there is already a way to do this it didn't work the same way as... read more 05/08/2008 (11:27 pm)
What will cause a texture to start blurring.... Thanks guys...I think it is good enough for me to move along to something else now, I can't play wi... read more 05/08/2008 (4:57 pm)
What will cause a texture to start blurring.... ...the problem is almost solved with the mipmapping change from 16 to 64...however it is still blurr... read more 05/08/2008 (3:34 pm)
What will cause a texture to start blurring.... Thanks...I'll study on that...I've been playing around with the groups and I made a group of the pew... read more 05/08/2008 (1:50 pm)
Cracks start forming, possible problem with constructor Brian/David...I meant to say this much earlier but you guys responded real fast and that is awesome,... read more 05/05/2008 (1:33 pm)
Cracks start forming, possible problem with constructor Ok..thanks for the heads up. In this particular case the walls were the real culprit, I couldn't do... read more 05/05/2008 (12:30 pm)
Cracks start forming, possible problem with constructor David...I have successfully completed two windows without cracks by changing all structures to detai... read more 05/05/2008 (11:21 am)
Cracks start forming, possible problem with constructor David..that will be a negative on changing just the frames, I'm changing all brushes to detail now..... read more 05/05/2008 (11:16 am)
Cracks start forming, possible problem with constructor This one is the area I'm working on... http://www.deanguitars.tv/userpics/lib9/cracks.jpg this i... read more 05/05/2008 (11:13 am)
Crazy blurring problem that just started.. Ok...I just replaced all of the vertical cylinders with 2 X 4's and it's allot better now...I don't ... read more 04/03/2008 (1:35 pm)
New 1.04 download available Installed great...I've had it installed for a few days, no problems...thanks for the updates....... read more 03/31/2008 (9:40 am)
Best way to integrate a door to interior... "you could easily use triggers and teleport the player to either side of the door but where' the coo... read more 03/28/2008 (1:57 pm)
Optimizing builds for framerate Thanks Jaimi....... read more 03/27/2008 (7:17 pm)
Testing your builds... Ok..you've gotten me in the right direction and you've helped me allot...thanks for your input...I w... read more 03/24/2008 (12:40 pm)
Simple Scripted Doors by Robert Bower... Alright...I got it working but it is stretching when opening...everything else is fine...... read more 03/24/2008 (12:35 pm)
Testing your builds... I will be using this thread allot while tinkering with zones....lol...thanks for the image... yes, ... read more 03/21/2008 (9:13 pm)
Testing your builds... Everything in the last post as far as zoning is strictly from what constructor has done to it, after... read more 03/21/2008 (4:42 pm)
Testing your builds... Ryan...detail brushes have helped the fps quite a bit, I'm still getting lag but I think most of the... read more 03/21/2008 (9:32 am)
Testing your builds... Ryan..man you've thrown some help my way..I really do appreciate it... as for the other Internal ... read more 03/20/2008 (11:04 am)
Testing your builds... ...I'll just ignore the foliageReps...but.. I finally got in there with the debug....wow....I can on... read more 03/20/2008 (9:23 am)
Testing your builds... Thanks Ryan...if I understand correctly we are not using randf, its not being used and that the prob... read more 03/20/2008 (7:49 am)
Testing your builds... I have a debug.exe but it keeps halting on the splash screen loading objects and it has an error mes... read more 03/19/2008 (10:17 pm)
Testing your builds... We have 1.52..we're indie..I didn't find the torqueDemo.exe, looks like I'll have to wait on the deb... read more 03/19/2008 (11:57 am)
Testing your builds... Thanks Ryan, let me just confirm the debug version you are talking about, would that be this..... h... read more 03/19/2008 (11:19 am)
Only two textures not exporting correctly... I got it looking better by selecting scale to fit then face, but it still isn't right..moving on for... read more 03/17/2008 (3:45 pm)
Only two textures not exporting correctly... I just noticed that the 3d texture thumbnail on the ones in question are way out of proportion it's ... read more 03/17/2008 (2:06 pm)
Only two textures not exporting correctly... I have even rebuilt the roof and it is still doing the same thing on the same brushes...no matter wh... read more 03/17/2008 (1:27 pm)
Only two textures not exporting correctly... I'm trying now, ... Ok, I have done it twice now, as dif, and legacy, still stretched. I never g... read more 03/17/2008 (11:13 am)
New constructor wish list ....curves..are you kiddin'....hell yeah... I would also like to run constructor from the engine ... read more 03/15/2008 (10:04 pm)
ReNumbering added Brushes Twitch thanks man...I know I tried that earlier, not sure what i did wrong, but it's reset now..... read more 03/15/2008 (10:00 pm)
ReNumbering added Brushes Awesome, thanks jaim...looking forward to the work you guys have been putting into constructor... read more 03/15/2008 (7:35 pm)
Constructor update coming soon... A fix to something I've been thinking about...cool...thanks Jaimi... read more 03/15/2008 (3:27 pm)
Malformed Brushes? Absolutely...I really like being able to manipulate the verts, especially in a 3d view. I haven't d... read more 03/12/2008 (7:39 pm)
Malformed Brushes? Thanks Jaimi, I was suspecting that. I was hoping for a hidden magic button somewhere or someway to... read more 03/12/2008 (6:07 pm)
Malformed Brushes? Thanks Jaimi..yes..the one's with red lines I actually did modify the vertexes. what is your suggest... read more 03/11/2008 (7:29 pm)
Malformed Brushes? I am having exactly the same problem as Max, except I'm using 1.04. I have a little log hut just bi... read more 03/11/2008 (2:38 pm)
Constructor 1.0.4 for Windows Sorry for the delay and thanks for responding...yes deleting the .dso corrected the bar and now read... read more 03/06/2008 (11:21 am)
Constructor 1.0.4 for Windows I had to add one more thing here..I noticed the version on the top bar of the window still says 1.03... read more 03/01/2008 (2:05 pm)
Why is the world editor green when I load a mirror? I got it...... read more 02/26/2008 (8:12 am)
Anyone have a horizontal mirror and waterblock on same mission? I got it...... read more 02/26/2008 (8:12 am)
Why is the world editor green when I load a mirror? Ok..this mission is officialy scrubbed...it seems dynamic fields has no effect and I can't seem to s... read more 02/25/2008 (11:24 am)
Why is the world editor green when I load a mirror? Thanks Mike...Hopefully I've narrowed it down even further...I think what is happening is the green ... read more 02/25/2008 (10:28 am)
Why is the world editor green when I load a mirror? I have narrowed it down to the size of the waterblock conflicting with the mirror...has anyone had t... read more 02/24/2008 (11:27 pm)
Why is the world editor green when I load a mirror? I have found the problem but have no idea what to do about it or why its conflicting with a mirror?.... read more 02/24/2008 (8:49 pm)
Why is the world editor green when I load a mirror? I thought I fixed the problem with the size and placement of the mirror...but still green contrast w... read more 02/24/2008 (7:17 pm)
ParticleEmitters in 1.5.2, other objects aren't loading.. Thanks Mike, I think I'm on my way, going great here......woo hoo...... read more 02/10/2008 (10:12 am)
ParticleEmitters in 1.5.2, other objects aren't loading.. *...update..I got it..... read more 02/10/2008 (8:36 am)
ParticleEmitters in 1.5.2, other objects aren't loading.. Ok, well, let me ask another stupid question since apparently I have no clue as to what I'm doing, j... read more 02/10/2008 (8:17 am)
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