Meyou's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| New constructor wish list | I would like to group faces!!!! If there is already a way to do this it didn't work the same way as... read more | 05/08/2008 (11:27 pm) |
| What will cause a texture to start blurring.... | Thanks guys...I think it is good enough for me to move along to something else now, I can't play wi... read more | 05/08/2008 (4:57 pm) |
| What will cause a texture to start blurring.... | ...the problem is almost solved with the mipmapping change from 16 to 64...however it is still blurr... read more | 05/08/2008 (3:34 pm) |
| What will cause a texture to start blurring.... | Thanks...I'll study on that...I've been playing around with the groups and I made a group of the pew... read more | 05/08/2008 (1:50 pm) |
| Cracks start forming, possible problem with constructor | Brian/David...I meant to say this much earlier but you guys responded real fast and that is awesome,... read more | 05/05/2008 (1:33 pm) |
| Cracks start forming, possible problem with constructor | Ok..thanks for the heads up. In this particular case the walls were the real culprit, I couldn't do... read more | 05/05/2008 (12:30 pm) |
| Cracks start forming, possible problem with constructor | David...I have successfully completed two windows without cracks by changing all structures to detai... read more | 05/05/2008 (11:21 am) |
| Cracks start forming, possible problem with constructor | David..that will be a negative on changing just the frames, I'm changing all brushes to detail now..... read more | 05/05/2008 (11:16 am) |
| Cracks start forming, possible problem with constructor | This one is the area I'm working on... http://www.deanguitars.tv/userpics/lib9/cracks.jpg this i... read more | 05/05/2008 (11:13 am) |
| Crazy blurring problem that just started.. | Ok...I just replaced all of the vertical cylinders with 2 X 4's and it's allot better now...I don't ... read more | 04/03/2008 (1:35 pm) |
| New 1.04 download available | Installed great...I've had it installed for a few days, no problems...thanks for the updates....... read more | 03/31/2008 (9:40 am) |
| Best way to integrate a door to interior... | "you could easily use triggers and teleport the player to either side of the door but where' the coo... read more | 03/28/2008 (1:57 pm) |
| Optimizing builds for framerate | Thanks Jaimi....... read more | 03/27/2008 (7:17 pm) |
| Testing your builds... | Ok..you've gotten me in the right direction and you've helped me allot...thanks for your input...I w... read more | 03/24/2008 (12:40 pm) |
| Simple Scripted Doors by Robert Bower... | Alright...I got it working but it is stretching when opening...everything else is fine...... read more | 03/24/2008 (12:35 pm) |
| Testing your builds... | I will be using this thread allot while tinkering with zones....lol...thanks for the image... yes, ... read more | 03/21/2008 (9:13 pm) |
| Testing your builds... | Everything in the last post as far as zoning is strictly from what constructor has done to it, after... read more | 03/21/2008 (4:42 pm) |
| Testing your builds... | Ryan...detail brushes have helped the fps quite a bit, I'm still getting lag but I think most of the... read more | 03/21/2008 (9:32 am) |
| Testing your builds... | Ryan..man you've thrown some help my way..I really do appreciate it... as for the other Internal ... read more | 03/20/2008 (11:04 am) |
| Testing your builds... | ...I'll just ignore the foliageReps...but.. I finally got in there with the debug....wow....I can on... read more | 03/20/2008 (9:23 am) |
| Testing your builds... | Thanks Ryan...if I understand correctly we are not using randf, its not being used and that the prob... read more | 03/20/2008 (7:49 am) |
| Testing your builds... | I have a debug.exe but it keeps halting on the splash screen loading objects and it has an error mes... read more | 03/19/2008 (10:17 pm) |
| Testing your builds... | We have 1.52..we're indie..I didn't find the torqueDemo.exe, looks like I'll have to wait on the deb... read more | 03/19/2008 (11:57 am) |
| Testing your builds... | Thanks Ryan, let me just confirm the debug version you are talking about, would that be this..... h... read more | 03/19/2008 (11:19 am) |
| Only two textures not exporting correctly... | I got it looking better by selecting scale to fit then face, but it still isn't right..moving on for... read more | 03/17/2008 (3:45 pm) |
| Only two textures not exporting correctly... | I just noticed that the 3d texture thumbnail on the ones in question are way out of proportion it's ... read more | 03/17/2008 (2:06 pm) |
| Only two textures not exporting correctly... | I have even rebuilt the roof and it is still doing the same thing on the same brushes...no matter wh... read more | 03/17/2008 (1:27 pm) |
| Only two textures not exporting correctly... | I'm trying now, ... Ok, I have done it twice now, as dif, and legacy, still stretched. I never g... read more | 03/17/2008 (11:13 am) |
| New constructor wish list | ....curves..are you kiddin'....hell yeah... I would also like to run constructor from the engine ... read more | 03/15/2008 (10:04 pm) |
| ReNumbering added Brushes | Twitch thanks man...I know I tried that earlier, not sure what i did wrong, but it's reset now..... read more | 03/15/2008 (10:00 pm) |
| ReNumbering added Brushes | Awesome, thanks jaim...looking forward to the work you guys have been putting into constructor... read more | 03/15/2008 (7:35 pm) |
| Constructor update coming soon... | A fix to something I've been thinking about...cool...thanks Jaimi... read more | 03/15/2008 (3:27 pm) |
| Malformed Brushes? | Absolutely...I really like being able to manipulate the verts, especially in a 3d view. I haven't d... read more | 03/12/2008 (7:39 pm) |
| Malformed Brushes? | Thanks Jaimi, I was suspecting that. I was hoping for a hidden magic button somewhere or someway to... read more | 03/12/2008 (6:07 pm) |
| Malformed Brushes? | Thanks Jaimi..yes..the one's with red lines I actually did modify the vertexes. what is your suggest... read more | 03/11/2008 (7:29 pm) |
| Malformed Brushes? | I am having exactly the same problem as Max, except I'm using 1.04. I have a little log hut just bi... read more | 03/11/2008 (2:38 pm) |
| Constructor 1.0.4 for Windows | Sorry for the delay and thanks for responding...yes deleting the .dso corrected the bar and now read... read more | 03/06/2008 (11:21 am) |
| Constructor 1.0.4 for Windows | I had to add one more thing here..I noticed the version on the top bar of the window still says 1.03... read more | 03/01/2008 (2:05 pm) |
| Why is the world editor green when I load a mirror? | I got it...... read more | 02/26/2008 (8:12 am) |
| Anyone have a horizontal mirror and waterblock on same mission? | I got it...... read more | 02/26/2008 (8:12 am) |
| Why is the world editor green when I load a mirror? | Ok..this mission is officialy scrubbed...it seems dynamic fields has no effect and I can't seem to s... read more | 02/25/2008 (11:24 am) |
| Why is the world editor green when I load a mirror? | Thanks Mike...Hopefully I've narrowed it down even further...I think what is happening is the green ... read more | 02/25/2008 (10:28 am) |
| Why is the world editor green when I load a mirror? | I have narrowed it down to the size of the waterblock conflicting with the mirror...has anyone had t... read more | 02/24/2008 (11:27 pm) |
| Why is the world editor green when I load a mirror? | I have found the problem but have no idea what to do about it or why its conflicting with a mirror?.... read more | 02/24/2008 (8:49 pm) |
| Why is the world editor green when I load a mirror? | I thought I fixed the problem with the size and placement of the mirror...but still green contrast w... read more | 02/24/2008 (7:17 pm) |
| ParticleEmitters in 1.5.2, other objects aren't loading.. | Thanks Mike, I think I'm on my way, going great here......woo hoo...... read more | 02/10/2008 (10:12 am) |
| ParticleEmitters in 1.5.2, other objects aren't loading.. | *...update..I got it..... read more | 02/10/2008 (8:36 am) |
| ParticleEmitters in 1.5.2, other objects aren't loading.. | Ok, well, let me ask another stupid question since apparently I have no clue as to what I'm doing, j... read more | 02/10/2008 (8:17 am) |