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Kerry Enfinger's Forum Posts

Thread Post Date Posted
did you test setActionThread only add GMK I had a similar problem with T3D 1.1 Alpha that I did not have in T3D 1.0.1. The problem was caused... read more 01/02/2010 (11:05 pm)
Inheriting the AbstractSwitcher Template? I just tried your script and saw no problem with the parameters. All parameters, including "us... read more 12/19/2009 (5:15 pm)
GMK and PhysX I downloaded version 2.75 of Bullet and compiled my own libraries. I then substituted the newest fi... read more 11/15/2009 (11:39 am)
Bullet 2.75 library use? Yes, I used all of the include files from the 2.75 bullet download. ... read more 10/27/2009 (1:40 am)
Anyone Compiled in T3D R1 yet? Yep, I can't think of any reason to use PhysX over bullet. The readme is what really made me want t... read more 10/26/2009 (1:08 am)
Bullet 2.75 library use? I'm using GMK1.2.5 with the latest release of bullet 2.75 in the Full Template of T3D 1.0.1 with no ... read more 10/26/2009 (1:05 am)
Anyone Compiled in T3D R1 yet? Where are the errors? The compiler should not even produce the file if there are any errors. ... read more 10/23/2009 (6:41 pm)
Normals in collada models are not imported correctly - LOGGED I had some problems with the stock 3ds Max Collada exporter in other areas. Might want to try OpenC... read more 10/22/2009 (4:01 pm)
Xml This should give you all of the information you need about TinyXML. [url]http://www.grinninglizar... read more 10/20/2009 (2:43 pm)
Display streaming video Just tried it with a GUI. Here's a short video. http://www.alteredrealitysoftware.com/TheoraExam... read more 10/16/2009 (10:27 pm)
Display streaming video Martin, Theora playback is supported in T3D according to this link. I haven't tried it since get... read more 10/16/2009 (7:23 pm)
Curiosity, about a .map to model convertor Ultimate Unwrap 3D will already do this. ... read more 10/16/2009 (7:12 pm)
T3D Thanks, Yuri! Woohoo!! ... read more 10/13/2009 (12:00 pm)
More than one alpha mask. T3D L3DT The newest version of L3DT supports T3D terrain generation. Has import and export features for .ter... read more 10/10/2009 (1:42 am)
GMK Dependency upon physics integration???? It is possible to integrate PhysX into TGEA using a resource by deepscratch but it is a helluvalot e... read more 10/02/2009 (1:50 pm)
T3D Beta 5 Bug: Win7 fullscreen doesn't use widescreen [fix] Widescreen/fullscreen works fine on my laptop with Windows 7.... read more 09/17/2009 (2:47 pm)
Pre-order Shirts! Sent ... read more 09/14/2009 (9:53 am)
TGEA 1-8-1 text problem Look in the console.log file and see if there are any font errors. ... read more 09/05/2009 (10:42 am)
fxShapeReplicator id's and positions Anyone?... read more 08/30/2009 (1:25 am)
Linking Key Item To A Locked Door I had the same problem. I had to manually edit the mission file to match the key datablock. ... read more 08/17/2009 (12:16 am)
Under Construction: An AFX Wiki This is great! Nice explanations in what you have so far. I think this will help the AFX community... read more 08/13/2009 (5:00 pm)
Request: GMK sub forum GMK has been a huge time-saver for me. I agree. ... read more 07/21/2009 (8:05 pm)
Out of the box compiling Glad you got the other errors fixed with the fresh install. The make error is caused by VS trying... read more 07/21/2009 (8:02 pm)
Out of the box compiling Under Executable, this is what I have in their correct order: $(VCInstallDir)bin $(WindowsSdkDir... read more 07/20/2009 (2:34 pm)
Out of the box compiling I'm running Vista 32 and Visual Studio 2008 and mine compiles fine out of the box. Under Tools->... read more 07/20/2009 (5:36 am)
2D Sprite page setup... Help Don't forget about fragMOTION from Fragmosoft. It can create sprite images from 3d content. May be... read more 06/12/2009 (9:13 pm)
TGEA Example Models in Open Format? Ultimate Unwrap 3D allows import of .dts files and export to many types of formats. http://www.... read more 04/25/2009 (11:16 pm)
TGEA 1.7.1 -- deleting material.cs crashes executable Thank you very much, Matt. That worked fine. This has been puzzling me for awhile. I was trying t... read more 04/21/2009 (10:18 pm)
TGEA 1.7.1 -- deleting material.cs crashes executable Thanks for the script example but I have already tried that. The executable is processing all of th... read more 04/21/2009 (6:35 pm)
TGEA 1.7.1 -- deleting material.cs crashes executable Thanks, for the response Andy. I would rather fix the source code problem if possible. If you can ... read more 04/21/2009 (11:17 am)
Torque Show Tool key problems When I try to register, I am also getting an "invalid key". I've tried the offline regist... read more 02/28/2009 (12:18 pm)
Set scale for weapons If you need to scale a dts object, look into Ultimate Unwrap. It has a dts importer/exporter and yo... read more 01/13/2009 (3:01 pm)
Milkshape Export Flaw I had a similar problem. Make sure that dimensions of the texture files are powers of 2, i.e. 128x1... read more 09/02/2008 (9:27 pm)
How do I rename the starter.fsp folder plz? If you have Torsion, you can do a Find and Replace for the "starter.fps" keyword and replace it with... read more 09/02/2008 (9:24 pm)
Can't change light entity values in Properties pane Got it, Jaimi. Works just fine. Thanks!... read more 08/19/2008 (12:57 pm)
Can't change light entity values in Properties pane Thanks for the replies. I didn't find anything in a search but I'm glad that you have the bug resol... read more 08/19/2008 (12:28 pm)
Precipitation inside interiors I've put an structural plane over the entire top of the model and it still leaks through the plane o... read more 08/13/2008 (3:13 pm)
Precipitation inside interiors I have the doCollision set to "true". I can't understand why the precipitation goes through the roo... read more 08/12/2008 (9:04 pm)
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