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Daniel Peavey's Forum Posts

Thread Post Date Posted
Is there a way to swap textures or a material on a player model? Got it working. Thanks for your help everyone. :)... read more 04/07/2009 (9:32 am)
Is there a way to swap textures or a material on a player model? Will do.... read more 04/02/2009 (8:26 pm)
Is there a way to swap textures or a material on a player model? Good news! After a lot of work, my team and I got setSkinName() to work and point to the proper t... read more 04/02/2009 (11:18 am)
Is there a way to swap textures or a material on a player model? Should I be adding these "skins" as a skin set in my player.cs code? http://www.garageg... read more 03/31/2009 (12:00 pm)
Is there a way to swap textures or a material on a player model? I was able to adjust the exporter so it wouldn't care about the file extension in the mapTo anymore.... read more 03/31/2009 (11:41 am)
Is there a way to swap textures or a material on a player model? Well I don't think it's a bug with the engine. I just tested it in 1.7.1 and replicated the same res... read more 03/31/2009 (11:19 am)
Is there a way to swap textures or a material on a player model? I sure hope it isn't! I am using 1.8, for the record. I should probably look into that.... Anyway... read more 03/31/2009 (10:50 am)
Is there a way to swap textures or a material on a player model? Okay, I made some progress on this attempt. Without setting %player.setSkinName in my GameConnec... read more 03/31/2009 (10:28 am)
Is there a way to swap textures or a material on a player model? Do I literally format the texture as base.mytex.dds, or are you referring to the material name? Sorr... read more 03/31/2009 (9:15 am)
Is there a way to swap textures or a material on a player model? setskin(), eh? Is there any documentation on that anywhere? ... read more 03/31/2009 (4:26 am)
What is the actual process to getting specular maps/specular masking to work? Thanks a bunch, everyone. I'm using DXT1-5 compressions with DDS's with working with spec maps, and ... read more 03/30/2009 (5:44 pm)