Dumbledore's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| [Help] TGEA Questions | Does TDN still exist? If so, how do you access TDN? I would say "nice new site GG, except wha... read more | 09/13/2009 (10:24 pm) |
| GarageGames.com is inaccessible | Yes thank you guys! That was my problem.... read more | 02/01/2009 (9:13 am) |
| What are specs for mega terrain hightmaps | What about making the mega terrain to use a preblended texture?... read more | 12/23/2008 (12:47 pm) |
| Void ProcessList::advanceObjects() | Thanks for info Ben. Good idea, I will try stepping through the code. The one thing I'm still ... read more | 12/21/2008 (6:03 pm) |
| Project Generator Tool (Doesn't Work) | Ah, it turns out I was just being a complete idiot. (Didn't specify the correct Torque root directo... read more | 12/16/2008 (10:07 pm) |
| Terrain Shader Swapping? | I just noticed a lot of the tuts on changeing the terrain shaders point to a terrainV.hlsl file and ... read more | 11/13/2008 (8:04 pm) |
| Site is down a considerable amount of time | I didn't realize this was an ongoing problem for certain people and not everyone... I assumed that ... read more | 08/22/2008 (3:27 pm) |
| Fun with eval | Thanks! you gyys are terrific.... read more | 08/14/2008 (4:54 pm) |
| Gui script parent-child relationship semantics | Thanks I feel like an idiot :p... read more | 08/11/2008 (5:50 pm) |
| Exact timing | Thanks I think i'll use advanceTime then. [quote] ProcessTick happens every 32 milliseconds. ... read more | 08/07/2008 (12:53 pm) |
| Creating member variable client side in script | Okay yes it does work. I had a misnamed variable that caused the problem.... read more | 07/27/2008 (12:04 pm) |
| Creating member variable client side in script | The code above is just contrived to show what I am trying to do. I gather that what I am doing is p... read more | 07/27/2008 (11:59 am) |
| Checking for null objects... | Correct.... read more | 07/22/2008 (7:01 am) |
| Proofreading requested - new TGE tutorial | Thanks Orion. This is the kind of stuff TGE needs a lot more of. You da man!... read more | 07/22/2008 (6:59 am) |
| Checking for null objects... | [quote] Shouldn't the if block catch this? [/quote] If decals and bounceDecals are not some typ... read more | 07/22/2008 (6:48 am) |
| Object/Datablock methods | James, I don't know if you are being creative with those function names or if they actually exist ju... read more | 07/21/2008 (2:11 pm) |
| Cloberring with one one on server? | Nevermind, looking at my logs I am seeing my client is also loading the server scripts like a hybrid... read more | 07/21/2008 (6:07 am) |
| Cloberring with one one on server? | Thanks James... I checked thoroughly and I don't seem to be creating any datablocks on the client. ... read more | 07/21/2008 (5:45 am) |
| Object/Datablock methods | [quote] Couldn't you just add a field to the datablock like "clientCallbackNamespace" that is netwo... read more | 07/20/2008 (7:24 pm) |
| Object/Datablock methods | Well I just read the docs and I believe this: [code] The datablock does not have to actually ex... read more | 07/20/2008 (6:12 pm) |
| Why do NetEvents have to be console objects | [quote] My question to you would be: is there a specific reason why you are concerned with NetEvent... read more | 07/20/2008 (4:20 pm) |
| Object/Datablock methods | I didn't realize it worked that way James but I think you are right. I will give this a try and rep... read more | 07/18/2008 (1:59 pm) |
| Object/Datablock methods | The problem Mark, is the namespace doesn't exist on the client since it hasn't been defined by the d... read more | 07/18/2008 (12:42 pm) |
| Object/Datablock methods | James, I don't think that will work because datablock names are not transmitted to clients. I tried... read more | 07/18/2008 (10:11 am) |
| Object/Datablock methods | Okay for some reason I have it stuck in my mind that you can only create datablock and object method... read more | 07/18/2008 (9:41 am) |
| Object/Datablock methods | Okay for some reason I have it stuck in my mind that you can only create datablock and object method... read more | 07/18/2008 (9:38 am) |
| Does this present a Race Condition? | I think I'm using the wrong tool for the job here then. I need something suited to transmitting eve... read more | 07/16/2008 (10:02 am) |
| PackUpdate mask doesn't reset | I think the underlying NetObject code ensures that packupdate is only called on the server. It turn... read more | 07/16/2008 (9:56 am) |
| PackUpdate mask doesn't reset | Am I correct to assume that when an object is first ghosted it calls packUpdate with a mask of 32 se... read more | 07/15/2008 (8:14 pm) |
| Does this present a Race Condition? | Thanks Orion. About my race condition question, I'm basically asking if an addAccount occurs and se... read more | 07/15/2008 (6:33 pm) |
| Object pciking and loading a mission | If you created this object in C++ you likely misunderstood how to use the packUpdate and unpackUpdat... read more | 07/15/2008 (5:18 pm) |
| Research paper | Did you learn anything in school? Those points, so innocently lain out, basically ask: "can you wri... read more | 07/01/2008 (5:19 pm) |
| Stl vs tge | Thanks Michael, that was very helpful!... read more | 06/25/2008 (3:01 pm) |
| Stl vs tge | Thanks Jendrik. Unfortunately a vector won't be efficient in some cases so I require a linked list ... read more | 06/25/2008 (8:03 am) |
| User Interface resolution and resizing | Could you give an example of one that helps with this particular issue? Thanks.... read more | 06/22/2008 (4:00 pm) |
| User Interface resolution and resizing | Here is my heirarchy: Super width, height -----Container relative, height (the width is 500 o... read more | 06/21/2008 (9:56 am) |
| Point3F::normalize() is too inaccurate | Yeah the way I worded it is wrong. My point is that it causes a direction change. As I keep lookin... read more | 06/20/2008 (2:03 pm) |
| Point3F::normalize() is too inaccurate | Your right Morrock, I foolishly used zeros in the other components in my example. Lets assume I mea... read more | 06/20/2008 (1:32 pm) |
| Point3F::normalize() is too inaccurate | I am changing my direction over time. So if I normalize my velocity to get a unit vector that is my... read more | 06/19/2008 (4:50 pm) |
| See into the future, just like Torque | [quote] will never be able to do [/quote] I think that not only will machines surpass human cog... read more | 06/17/2008 (3:02 pm) |
| This client-server stuff is killing me... | Thanks Mark Dynna I'm sure many people will appreciate this. In your 3rd code block the 5th lin... read more | 06/17/2008 (2:56 pm) |
| This client-server stuff is killing me... | It seems the answer to my above question is "Sim::findObject()". I have another question. Is t... read more | 06/15/2008 (7:22 pm) |
| This client-server stuff is killing me... | Okay I think it probably would be best if I did it server side. When I use the containerSearchNext(... read more | 06/15/2008 (6:54 pm) |
| Severe scoping problems | Okay so my best guess for the above is that the objects were scoping but because the rendering funct... read more | 06/14/2008 (11:11 am) |
| Rts creature pack - rts-sk scripts needed | Err... Then make it so setActionThread is set to idle whenever a RTSUnit is not moving, attacking, o... read more | 06/13/2008 (4:22 pm) |
| TorqueScript vs Code question | Thanks. The onAdd() function came in handy because of the %obj parameter that it accepts. Is there... read more | 06/13/2008 (12:50 pm) |
| TorqueScript vs Code question | Thanks. The onAdd() function came in handy because of the %obj parameter that it accepts. Is there... read more | 06/13/2008 (12:20 pm) |
| TorqueScript vs Code question | Thanks mb, but note I edited my first post. PS. Are you sure you can use the classname field for o... read more | 06/13/2008 (9:49 am) |
| F32's... dont they need an epsilon to compare? | Thanks for your input everyone. Orion says: [quote] an interesting thought experiment: choos... read more | 06/08/2008 (8:21 am) |
| Inheriting ConsoleMethods? | Oh yes... thanks Mark that was my problem.... read more | 06/06/2008 (8:36 am) |