Brian's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque X networking? | Okay, thanks for the answer David. I keep looking more and more at Torque X since I have a lot of ex... read more | 05/13/2008 (4:09 pm) |
| Rotation of an AI | Aun, I went back and checked it out and you had the right idea... except that my conditional always ... read more | 05/02/2008 (12:36 am) |
| Rotation of an AI | Dan, the reason I didn't pursue just feeding a location is because I want the bot to be more like a ... read more | 05/01/2008 (10:05 pm) |
| Rotation of an AI | Woohoo, after sleeping on it, distracting myself with real world stuff, then mulling on it with a co... read more | 05/01/2008 (7:07 pm) |
| Camera | I was able to get it to work last night. Thanks for the help guys.... read more | 04/14/2008 (10:39 am) |
| Camera | Okay, so if I'm understanding right, TGE 1.5.2 does not need any other modifications other than drop... read more | 04/13/2008 (8:35 pm) |
| Player movement vector on collision | I'm pretty new to this so maybe a more seasoned person will shoot me down, but wouldn't multiplying ... read more | 04/09/2008 (1:13 am) |
| Garage Games & OpenGL |
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04/04/2008 (12:56 pm) |
| AIPlayer::setMoveDestination | [quote] One quick follow-up question if I may, Gary - I've used the code you posted many times in my... read more | 03/27/2008 (10:33 am) |
| AIPlayer::setMoveDestination | Sweet, I'll give that a read. The company I work for provides me with safari e-book access and they ... read more | 03/25/2008 (2:04 pm) |
| AIPlayer::setMoveDestination | Thanks for the help Gary! Do you have any recommended resources for working with vectors (doesn't ne... read more | 03/25/2008 (9:56 am) |
| Co-op dilemma | Maybe re-arrange the missions so that you play the current first two missions as a flashback sequenc... read more | 03/05/2008 (12:42 pm) |
| Torque 1.5 Content Pack Sampler | Excellent. Thanks for the speedy response Peter.... read more | 03/03/2008 (2:07 pm) |