Game Development Community

Brian's Forum Posts

Thread Post Date Posted
Torque X networking? Okay, thanks for the answer David. I keep looking more and more at Torque X since I have a lot of ex... read more 05/13/2008 (4:09 pm)
Rotation of an AI Aun, I went back and checked it out and you had the right idea... except that my conditional always ... read more 05/02/2008 (12:36 am)
Rotation of an AI Dan, the reason I didn't pursue just feeding a location is because I want the bot to be more like a ... read more 05/01/2008 (10:05 pm)
Rotation of an AI Woohoo, after sleeping on it, distracting myself with real world stuff, then mulling on it with a co... read more 05/01/2008 (7:07 pm)
Camera I was able to get it to work last night. Thanks for the help guys.... read more 04/14/2008 (10:39 am)
Camera Okay, so if I'm understanding right, TGE 1.5.2 does not need any other modifications other than drop... read more 04/13/2008 (8:35 pm)
Player movement vector on collision I'm pretty new to this so maybe a more seasoned person will shoot me down, but wouldn't multiplying ... read more 04/09/2008 (1:13 am)
Garage Games & OpenGL Someone could start a fund sort of like the X-Prize and have everyone donate into it. The fi... read more 04/04/2008 (12:56 pm)
AIPlayer::setMoveDestination [quote] One quick follow-up question if I may, Gary - I've used the code you posted many times in my... read more 03/27/2008 (10:33 am)
AIPlayer::setMoveDestination Sweet, I'll give that a read. The company I work for provides me with safari e-book access and they ... read more 03/25/2008 (2:04 pm)
AIPlayer::setMoveDestination Thanks for the help Gary! Do you have any recommended resources for working with vectors (doesn't ne... read more 03/25/2008 (9:56 am)
Co-op dilemma Maybe re-arrange the missions so that you play the current first two missions as a flashback sequenc... read more 03/05/2008 (12:42 pm)
Torque 1.5 Content Pack Sampler Excellent. Thanks for the speedy response Peter.... read more 03/03/2008 (2:07 pm)
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