Game Development Community

Brian's Forum Posts

Thread Post Date Posted
Fade out effect for "dead" Animated object code if anyone is interested Nice! May help with my game once I have items and such that will break. Gotta do something with the ... read more 01/22/2009 (11:54 pm)
T2DAnimationComponent The [url=http://docs.garagegames.com/torquex/official/content/documentation/TorqueX%202D/Tutorials/R... read more 01/21/2009 (10:02 am)
Bad reviews of torqueX does 3.0 Change it? Anyone interested in a Live! enabled multiplayer game should listen to this presentation from [url=h... read more 01/20/2009 (11:41 pm)
T2DAnimationComponent Yeah, I use it quite a bit. The most helpful tutorial as far as basic animation actually came from... read more 01/20/2009 (11:07 pm)
Opinions wanted: How to check for a successful punch in a 2D action/fight game similar to Double Dragon/Final Fight etc Awesome! I will definitely do that. The project itself isn't too ambitious. I chose a brawler to sta... read more 01/20/2009 (11:00 pm)
Opinions wanted: How to check for a successful punch in a 2D action/fight game similar to Double Dragon/Final Fight etc @John Thanks for the ideas. The game is one of those games that wikipedia classifies as [url=... read more 01/20/2009 (8:57 pm)
Opinions wanted: How to check for a successful punch in a 2D action/fight game similar to Double Dragon/Final Fight etc @Matthew That sounds good, but the reason looking into alternate routes is because I'm looking to h... read more 01/20/2009 (8:01 pm)
BOOK: Get closest scene objects Yeah, now if we can only get a TX Specific chat channel and some way to filter resources for TX, we'... read more 01/20/2009 (7:43 pm)
BOOK: Get closest scene objects @Sean Thanks for that! I literally typed that code line for line as to what my copy of the book sai... read more 01/20/2009 (7:34 pm)
Are there any IRC channels for Torque X and GarageGames in general? Too bad there isn't an engine specific one. You ask if anyone is familiar with Torque X in there and... read more 01/20/2009 (7:00 pm)
n00b problem; trouble opening a file Check out this thread: [url]http://www.garagegames.com/community/forums/viewthread/82847[/url]... read more 01/20/2009 (5:45 pm)
BOOK: Get closest scene objects Out of curiosity, in order to use the code from page 198, do we need to include anything in addition... read more 01/20/2009 (5:35 pm)
Call for tutorial on how to implement xbox live acheivement, its possible right? So, there's the quick answer: [url]http://creators.xna.com/en-US/faq#anchor_2_36[/url] Or, I forg... read more 01/20/2009 (1:34 pm)
Wrong Torque X Version is available for download Hey all, Just noticed our my products page is correct under the Torque X section but not in the To... read more 01/20/2009 (1:17 pm)
Can't open the Torque X templates in VS 2005 C# express [b]FUTURE READER EDIT:[/b] [url=http://www.garagegames.com/community/forums/viewthread/83731]Better ... read more 01/17/2009 (4:01 pm)
Continuous / Bullet Collision Detection Cool, I'll check back every so often.... read more 01/17/2009 (3:37 pm)
Can't open the Torque X templates in VS 2005 C# express [b]FUTURE READER EDIT:[/b] [url=http://www.garagegames.com/community/forums/viewthread/83731]Better ... read more 01/17/2009 (3:17 pm)
New GarageGames.com Feedback I would like to request that the resources get categorized in some manner as well as the blogs. For ... read more 01/16/2009 (5:29 pm)
How do I purchase or register TorqueX Builder? I have [url=http://www.garagegames.com/community/forums/viewthread/82559]similar questions here [/ur... read more 01/16/2009 (5:08 pm)
Continuous / Bullet Collision Detection Have you tested this? I'd like to know if this is a problem. I'm not sure how this works since typic... read more 01/16/2009 (5:02 pm)
Any good particle tutorials out there? Is it possible to make a fountain like effect? Yeah. They are due to come out with TXB3D when TX 3.0 is released, last I heard. TX 3.0 sounds like ... read more 01/16/2009 (1:54 pm)
VISUAL STUDIO 08 and XNA 3.0 and TorqueX 2, OH MY!!!!! Hey Anthony, We kind of touched on it in this thread: http://www.garagegames.com/community/forums/... read more 01/16/2009 (1:26 pm)
Any good particle tutorials out there? Is it possible to make a fountain like effect? See the Rainy day tutorial in official documentation: [url]http://docs.garagegames.com/torquex/offi... read more 01/16/2009 (10:38 am)
Where are all the tutorials? That link won't necessarily work unless you are running a x64 bit version of Windows and installed i... read more 01/16/2009 (10:32 am)
Capturing Keyboard input @Sean Coming from a business software testing background and numerous years of tech support... the ... read more 01/16/2009 (10:28 am)
Defect/Feature Request: Can't edit forum replies. Whoops, just noticed that this has been reported in Deborah's thread. I would remove this thread, bu... read more 01/16/2009 (12:38 am)
Confused about purchasing options I think that is about the same as what the whole thing costed for Torque 2D before. I paid $100 for ... read more 01/15/2009 (11:54 pm)
TX Forums have died I guess I think a better option than all the different forums would be to have sub forums that you could sti... read more 01/15/2009 (11:49 pm)
Torque X 3.0 for Creators Club I think it has been sent to Microsoft for review so it's not available yet. Brian... read more 01/15/2009 (11:44 pm)
Confused about purchasing options @Thorsten Yeah, I'm pretty sure it was that way before too since I bought just the 2D Builder befor... read more 01/15/2009 (11:43 pm)
Confused about purchasing options Nice to know. I thought something might be off by this being listed as a feature: Built-in Theora vi... read more 01/15/2009 (6:55 pm)
Polysoup for TorqueX It can use polysoup or several other collision shapes. Looks like there is [url=http://www.garagegam... read more 12/26/2008 (12:34 am)
THE BEST! 3D modeling program available for Torque @Jaren Yeah, I've actually bought several things from them. Probably the best overall game dev tuto... read more 12/18/2008 (4:17 pm)
THE BEST! 3D modeling program available for Torque For 3D Modelling Tutorials I'd recommend this site [url]www.3dbuzz.com[/url]... tons of free video t... read more 12/18/2008 (1:02 pm)
Just ordered the book @Michael Nice... I thought I had missed it. I guess I just happened to get lucky then. Well, good... read more 12/16/2008 (1:09 pm)
Just ordered the book @Michael Hey, looks like the documentation got updated. I haven't looked in awhile and didn't see ... read more 12/16/2008 (12:20 pm)
Next level @Danilo - I haven't seen that since I implemented it in my game. Have you been adding anything manua... read more 11/28/2008 (8:13 pm)
Just ordered the book @Michael - Awesome. Looking forward to it. ... read more 11/28/2008 (12:08 am)
Just ordered the book Hey Michael, Actually, in my case, the only problem I have is that if you just buy Torque X Builde... read more 11/27/2008 (11:09 pm)
Just ordered the book Yeah, I'm about halfway through it. Definitely gives a better idea of how the engine was supposed to... read more 11/25/2008 (9:52 pm)
Just ordered the book Following your format: Early impression on I just got my copy today. The first chapter alone s... read more 11/22/2008 (2:45 am)
2D3D sorting issue I'm not sure about the 3D stuff, but I was having a sort problem with Torque Game Builder 2d 2.0, bu... read more 11/22/2008 (2:36 am)
Next level Awesome! Thanks for the speedy reply! Apparently new TX2.0 projects do not include the using GarageG... read more 11/20/2008 (10:46 pm)
Next level @Josef Hey, what namespace does GUIStyle and GUISceneview occupy? I keep getting errors when I try ... read more 11/20/2008 (10:35 pm)
Is there a way to set a T2DStaticSprite to invisible in code? Nevermind. Figured it out... forgot to register for a tick using ProcessList.Instance.AddTickCallbac... read more 11/20/2008 (8:18 pm)
Torque X Logo based on EULA Question Ah, sorry then. I actually did get good sleep. Have a good one. :)... read more 11/19/2008 (10:03 am)
Torque X Logo based on EULA Question Nice, thanks a lot Zilla! That was quick! Get some sleep. :)... read more 11/18/2008 (10:28 pm)
XBox LIVE Community Games Thanks John. Will probably be picking it up next paycheck then. Thanks for getting back to me on tha... read more 10/22/2008 (2:33 am)
XBox LIVE Community Games Hey all, I would also like to know if there is a XNA Gamestudio 3.0 compatibility update in the work... read more 10/21/2008 (11:15 am)
Torque X networking? Awesome Kevin, thanks, also, some other things that add commercial viability now which is great that... read more 08/07/2008 (5:07 pm)