Brian's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Slow frame rate mystery | Nice Scott! I take 2 days off of looking at the forums and this is here. We should ask to get this ... read more | 06/30/2009 (3:50 pm) |
| Lighting model in TX2D | Hey Aaron, chances are you probably would want to go with the offset image for now. Luckily, Torque ... read more | 06/30/2009 (3:04 pm) |
| GUIText gives me a null reference [SOLVED] | Hey guys, Any chance you guys might write a basic tutorial on TDN since GUI related knowledge is l... read more | 06/24/2009 (5:28 pm) |
| Average: Opacity still not working without code modification | @Matthew - Yeah, you're right, even on my "low performance" machine, AKA, my laptop, I did... read more | 06/23/2009 (10:34 pm) |
| Converting txscene objects from TX2D 2.0 to TX2D 3.0 | @Talcott - The only thing I had to do going from one to the other, was make sure references were upd... read more | 06/23/2009 (5:06 pm) |
| Average: Opacity still not working without code modification | @Matthew - Is there any kind of performance hit for enabling that for all objects using the SimpleMa... read more | 06/23/2009 (3:24 pm) |
| Ready to deploy | Here's the link to the logos: [url]http://www.garagegames.com/company/logokits[/url] Brian... read more | 06/23/2009 (10:21 am) |
| TXB2D and TX2D Visibility level | Link to Matt's original bug submission: [url]http://www.garagegames.com/community/forums/viewthread... read more | 06/23/2009 (9:57 am) |
| Average: Opacity still not working without code modification | Apparently I accidentally submitted a duplicate of this. [url]http://www.garagegames.com/community/... read more | 06/23/2009 (9:55 am) |
| TXB2D and TX2D Visibility level | Awesome. I'll go ahead and check it out tonight after work. Also, I'll link this post in your bug th... read more | 06/23/2009 (9:53 am) |
| Solution for setting Player ControlObject to same object | Added link to this post in [url=http://tdn.garagegames.com/wiki/TX/Tutorials_and_Guides]Community Li... read more | 06/17/2009 (10:16 am) |
| InputMap Problem when Changing Associated Scene Object | @Scott - Nice! Did you submit that as a bug so they can fix it in the actual product? I hear we're s... read more | 06/17/2009 (10:09 am) |
| TX3D Questions | Keep us updated. I don't think anyone has really done anything with networking (I plan to except usi... read more | 06/16/2009 (5:32 pm) |
| TX3D Questions | Hey Zoidy, As far as lack of networking, there isn't much GG networking, however, the XNA Framewor... read more | 06/16/2009 (4:41 pm) |
| Choppy... | How often is it updating the physics? I had some some choppy looking results when I was accidentally... read more | 06/16/2009 (4:26 pm) |
| Tiles constructed from animation? Blend materials? | Hey Ales, I'm not sure about the second question (blend materials), but I think currently, as far ... read more | 06/16/2009 (3:53 pm) |
| Started TDN Page for SimulateFences | @Scott - I'm going for true if it should be on for a performance increase. I originally had a longer... read more | 06/16/2009 (3:36 pm) |
| Torque for Dream Build Play | @Talcott- Apparently if you have source code you can compile for 3.1 currently. John K wrote a blog ... read more | 06/15/2009 (7:31 pm) |
| SimulateFences | Hey all, I went ahead and added that TDN page I was talking about. I already included your informa... read more | 06/15/2009 (7:07 pm) |
| SimulateFences | Sweet, thanks Scott. I'm thinking when I get home I'll add a section to TDN for listing cards that d... read more | 06/15/2009 (2:55 pm) |
| MS updated what's new with XNA 3.1 including renaming Community Live Arcade | Let me know how it goes. Good luck on it! Brian... read more | 06/11/2009 (1:27 pm) |
| InputMap Problem when Changing Associated Scene Object | No problem. Good luck with your game. <grin> Brian... read more | 06/09/2009 (3:28 pm) |
| InputMap Problem when Changing Associated Scene Object | Well, I'd say if it's working, you're probably fine. I'm by far no expert with TX and actually I was... read more | 06/09/2009 (3:14 pm) |
| InputMap Problem when Changing Associated Scene Object | I edited my prior post with more info. As far as the book, it was written with TX 3.0 in mind but ca... read more | 06/09/2009 (2:13 pm) |
| InputMap Problem when Changing Associated Scene Object | I don't have it with me as I'm at work, but I think John K's book says you can switch input maps in ... read more | 06/09/2009 (1:59 pm) |
| InputMap Problem when Changing Associated Scene Object | Have you guys tried using the player manager to keep track of the object assigned to the player? Not... read more | 06/09/2009 (1:09 pm) |
| Sort Point issue in-game only [SOLVED] | @Luis - True, most examples as well as the only starter kit are aimed at side scrollers. Hmm, I wond... read more | 06/08/2009 (6:05 pm) |
| Sort Point issue in-game only [SOLVED] | @Lucas - They are there so if you have 2 materials on the same layer that overlap each other, it det... read more | 06/08/2009 (5:28 pm) |
| Can't load scenes dynamically | Yeah, I pretty much have a snapshot rotator component for splash screens, then a start screen "... read more | 06/08/2009 (2:19 pm) |
| Sort Point issue in-game only [SOLVED] | Cool, thanks for the update. Sorry I couldn't be more helpful. Glad you got it sorted out (unintenti... read more | 06/08/2009 (2:11 pm) |
| Can't load scenes dynamically | No problem. I started a community links section on TDN in the [url=http://tdn.garagegames.com/wiki/T... read more | 06/08/2009 (12:38 pm) |
| Sort Point issue in-game only [SOLVED] | In TXB, go into the Layer Management section, choose the layer your objects are on, and use the drop... read more | 06/08/2009 (11:25 am) |
| Can't load scenes dynamically | I think this thread is still accurate as the code I posted in there seems to work for me: [url=http... read more | 06/08/2009 (11:12 am) |
| Has anyone tried John"s terrain example? | I don't have the answer but figured I'd post something to show that there are other lurkers who are ... read more | 06/08/2009 (11:08 am) |
| SimulateFences | @Ken Question... kinda related. I noticed there is an <AutoEnableFences>true</AutoEnableFe... read more | 06/05/2009 (6:04 pm) |
| SimulateFences | Sweet! Added a link to this in the TDN Community links section. Brian... read more | 06/05/2009 (5:00 pm) |
| Solution to tint sprites | Awesome! Added a link to this in TDN Community links. Brian... read more | 06/05/2009 (4:58 pm) |
| Seriously, please help | Does this happen on the stock included demos? I haven't seen that on WinXP or Vista. Brian... read more | 06/04/2009 (2:35 am) |
| tutorials? | @Anthony - From the link below, expand TorqueX 2D on the left tree, then expand Tutorials. [url]h... read more | 06/01/2009 (1:55 am) |
| BOOK: Clarification on Chapter 13 | Sweetness. Good luck on it. Let me know what you find out on the rigid object. I'm sure there's a wa... read more | 05/29/2009 (5:50 pm) |
| Added a new section to Tutorials/References on TDN | @Michael - No problem. I think the only other thing is we need is a publicly available FAQ page or m... read more | 05/29/2009 (3:29 pm) |
| BOOK: Clarification on Chapter 13 | I'm not sure, let me know if that works for you. I pretty much use John's book as an example/referen... read more | 05/29/2009 (2:50 pm) |
| BOOK: Clarification on Chapter 13 | I'm having a hard time reading that as well. I haven't purchased T3D yet so I can't tell exactly how... read more | 05/28/2009 (8:59 pm) |
| Torque 3D Builder Beta 2 | Hey all, I started a community links section on the Tutorials/Reference section of TDN. I'm thinking... read more | 05/28/2009 (8:17 pm) |
| BOOK: Clarification on Chapter 13 | Hmm, yeah, I see in the book that it is the way you wrote it. I didn't really mess with the 3D stuff... read more | 05/28/2009 (7:05 pm) |
| Torque 3D Builder Beta 2 | When I get home, I'll take a look at at it, and see what we could do with it. I may just make a page... read more | 05/28/2009 (5:45 pm) |
| BOOK: Clarification on Chapter 13 | See if you undo the changes and just set the obj2.ProjectileTemplate = obj2.ProjectileTemplate; to t... read more | 05/28/2009 (4:57 pm) |
| BOOK: Clarification on Chapter 13 | Hmm, I just looked, it definitely shouldn't be copying to itself... here's a copy from the Rainy Day... read more | 05/28/2009 (4:48 pm) |
| BOOK: Clarification on Chapter 13 | I'm at work so I can't really double check, but usually when there is a get and set it means it's su... read more | 05/28/2009 (4:40 pm) |
| Torque 3D Builder Beta 2 | I'm starting to think that maybe someone needs to start updating the TDN Wiki with links to resource... read more | 05/28/2009 (4:00 pm) |