Richard Hebblewhite's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Physics Objects & Player Interaction | Thanks for the replies guys! I haven't had much time to work on this over the last week or two, but ... read more | 03/04/2015 (7:49 am) |
| D.R.I.V.E. AVK User help. | Are you guys still looking for this ? I have the 1.2.0.5 version if that's what you are looking for.... read more | 02/04/2015 (12:59 pm) |
| PhysX 3.x Plugin | Thanks for the heads up Chris! I dropped the function call and it all works perfectly.... read more | 01/30/2015 (6:54 am) |
| PhysX 3.x Plugin | Hi All, I'm getting an annoying Linker error when compiling (Chris Calef's Physx3_advanced build)... read more | 01/29/2015 (9:53 am) |
| Autodesk now has monthly rentals? | You know, this is probably one of the few shreds of goodness to come out of the big financial crash ... read more | 01/10/2014 (4:38 am) |
| Autodesk now has monthly rentals? | We use these subscription models heavily at my Uni - its far more cost effective + plus you've alway... read more | 01/10/2014 (3:33 am) |
| It's Christmas time! | Having been to Ukraine recently, I'm pretty sure I saw some trees near Chernobyl that looked just li... read more | 12/20/2013 (11:57 am) |
| Humor Post: I can't believe Torque doesn't have a "MAKE MY GAME" button! | I can't believe Torque doesn't have a range stylish accessories such as a manly fragrance for that u... read more | 07/28/2013 (11:48 am) |
| Ever abandon a project, slightly alter it and turn up with something better? | Short answer = yes! :-) That's why I'm a huge fan of methodologies such as SCRUM that allow you t... read more | 04/09/2013 (6:39 am) |
| T3D 2.0 - Player::UpdateHealth ? | Basically I've cobbled together a COD style blood HUD that *ideally* will fade in and out depending ... read more | 04/08/2013 (7:58 am) |
| Forest Editing: The vulcan mission meld! | Meant to respond to this earlier! The method I used originally, seems to be working OK. I complet... read more | 04/08/2013 (7:34 am) |
| T3D 2.0 - Player::UpdateHealth ? | Hey Michael, Thanks - I've taken the original "updateHealth" function and used "pl... read more | 04/08/2013 (7:08 am) |
| T3D 2.0 - Player::UpdateHealth ? | Using the new method, what's the easiest way of grabbing the current health value of the player via ... read more | 04/07/2013 (3:52 pm) |
| Forest Editing: The vulcan mission meld! | Hmmm when I "Save mission as...", the engine doesn't produce a new .forest file - it stays... read more | 04/05/2013 (11:17 am) |
| [Solved/Workaround]Some peculiar errors while unzipping Torque2D-2.0.zip as well as an error with Torque2D.exe | I've had problems in the past with the file path errors (i.e. too long) - simply because you're unzi... read more | 04/03/2013 (8:58 am) |
| Forest Editing: The vulcan mission meld! | Hey Kevin, The brushes aren't the problem - it's what you do with them! When you save out a missi... read more | 04/03/2013 (8:40 am) |
| T3D 2.0 - Player::UpdateHealth ? | Thanks for the heads up! This is the first time I've really started to have a good look at the la... read more | 04/01/2013 (9:37 am) |
| character's polies | A good working limit to aim at for high quality characters is around 20k polys - of course you can g... read more | 03/18/2013 (6:49 am) |
| Ron Kapauns Tropical Rain Forest Pack - Blocked! | Right - I've tried again from home and the problem seems to have disappeared! Huzzah! Absolutely ... read more | 03/04/2013 (10:24 am) |
| Ron Kapauns Tropical Rain Forest Pack - Blocked! | Hey Jules, Yeah I'm currently at work - I thought it might be that too, but I've never had this i... read more | 03/04/2013 (7:18 am) |
| Ron Kapauns Tropical Rain Forest Pack - Blocked! | Yep - I was trying to get version 2.0, but version 1 doesn't work either! Very strange, as everythin... read more | 03/04/2013 (6:29 am) |
| Ron Kapauns Tropical Rain Forest Pack - Blocked! | Hey Ron, I'm using IE at the moment. This is what I get: Virus Download Blocked Download of... read more | 03/04/2013 (5:07 am) |
| 3 step studio, right idea, wrong engine | From the recent T3D blogs, the modular project generation concept is in the works anyway - this is a... read more | 01/25/2013 (4:35 am) |
| Dust Over Battlefield | Depending on what kind of effect you're after, you could go with a precipitation effect that uses ve... read more | 10/12/2012 (7:04 am) |
| The Host is enjoying dissing the guys in front. | Agreed!!! Is this some plonker registering and posting, or is it an auto spam bot? The posts are ... read more | 07/21/2012 (2:29 pm) |
| Cant figure out how to put packs or Kits into Toque to edit | Hey Raymond, According to your profile, you don't own any of the above mentioned products. If you... read more | 07/09/2012 (4:45 am) |
| Stop Items Rotating... | Nice - thanks for that. The way Torque manages items in general (particularly physical orientation ... read more | 06/25/2012 (5:33 am) |
| Stop Items Rotating... | I wouldn't mind finding an answer to this either! Rotating items are so 1990's... :-P Have you ma... read more | 06/24/2012 (4:42 pm) |
| Default.bind.cs is not working across whole engine? | OK... I just re-read my previous post - It does have a sarcastic tone... that was unintentional - ... read more | 06/20/2012 (2:39 pm) |
| Default.bind.cs is not working across whole engine? | First... a silly question: Did you try deleting the prefs/dos's ? If you did, then in my experien... read more | 06/20/2012 (8:43 am) |
| Lighting changes when I make a backup of a level | First question I'd ask is are you using PostFX ? If so, did you save the settings ?... read more | 05/03/2012 (6:28 am) |
| Enabling Bullet Physics | There's a version of Games Mechanics Kit for TGEA. That comes with the Bullet Physics layer integrat... read more | 04/16/2012 (2:55 am) |
| Expression of interest : RPG builder | If this was aimed at the T3D platform, I would be very interested!... read more | 03/29/2012 (4:33 am) |
| Walk through on how to install Bullet, GMK and Guidebot and it also documents "issues" we're having with soft bodies. | Now that, is what I call "the dogs bollix"!... read more | 03/27/2012 (3:24 am) |
| Remove Annoying" PhysX+CPU" Logo From Screen - RESOLVED | Us Brits don't need nuclear power... just a crate of PG Tips!... read more | 03/09/2012 (7:32 am) |
| Need to add Collision to building model: Can I use Shape Editor? | @Robert: I have this art pack aswell... how do you find the performance in terms of frame rate et... read more | 03/09/2012 (7:30 am) |
| (last question I swear...) Creating software - perfection or the journey? | Most of the software "Engineers" I've ever met are career academics... in other words... l... read more | 02/21/2012 (9:19 am) |
| T3D 1.2 - Applying Visible Mesh collision causes fatal error | Hey Scott, I think its gotta be systemic as it affected a whole range of assets. Basically anythi... read more | 02/19/2012 (8:00 am) |
| issues porting mission fromT3D 1.1 to1.2 | Kory, I've had this error whilst porting to 1.2 aswell... if you want your mission to work with a... read more | 02/17/2012 (12:46 pm) |
| Movie "like" Camera system in T3D??? | Also, the 3D Action Adventure Kit has some excellent camera functionality...... read more | 12/16/2011 (6:21 am) |
| Just a little FYI about false advertisement | Hmmm, the only issue I would see is that there's a vague implication that the rocket launcher is par... read more | 12/16/2011 (6:17 am) |
| RTS KIT for T3D | Will do - thanks Scott!... read more | 11/14/2011 (7:32 am) |
| Torque 3D 1.1 - Sluggish with RTS | No problem. By the way, if you're working with T3D, why not simply go for the open collada format (D... read more | 11/14/2011 (4:44 am) |
| Torque 3D 1.1 - Sluggish with RTS | One place to see some good examples of low poly models are the guys at 3DRT.com: [url]http://3drt.c... read more | 11/14/2011 (3:39 am) |
| Torque 3D 1.1 - Sluggish with RTS | I would absolutely say that 2500 polys for an RTS object is too high... unless its some kind of show... read more | 11/13/2011 (7:34 am) |
| Torque Educational Materials | Hey Dexter, This is great work - I'm happy that we're reaching the time where education materials... read more | 10/21/2011 (3:51 am) |
| Trenches? | That sounds a lot like the set terrain height tool, except a square brush + some kind of decal syste... read more | 09/09/2011 (7:29 am) |
| Flying Vehicle as Player | There are a couple of good resources that deal with flying vehicles: [url]http://www.garagegames.... read more | 09/09/2011 (3:03 am) |
| Ground Cover + Shadow Issue | It's T3D 1.1 Final... read more | 08/20/2011 (6:15 am) |
| Ground Cover + Shadow Issue | Well I was hoping to avoid having to manually paint areas with trees - its for aesthetic purposes an... read more | 08/20/2011 (5:25 am) |