Game Development Community

Michael Hense's Forum Posts

Thread Post Date Posted
Converting 3D Models to DTS Anything that you can get into Milkshape... .x format included, can be exported to .dts from Milksha... read more 06/09/2005 (5:55 pm)
Maaajor performance problems with TSE Thx for the follow up info Matthew... yeah, the GeForce card was just to make sure that some oth... read more 06/07/2005 (6:23 am)
Maaajor performance problems with TSE Thx Stephen... that's what i was trying to find out... or at least get a feel for as far as the curr... read more 06/06/2005 (2:06 pm)
From the beginning Was that the Ken Finney book... yes... well, copy the Emaga4 (chapter4) demo and use that as a ba... read more 06/06/2005 (10:43 am)
Maaajor performance problems with TSE Stephen... that was more of a question than a rhetorical statement... as i would be very happy to be... read more 06/06/2005 (9:56 am)
Maaajor performance problems with TSE Wow... on my lowest of the low end ps2 capable cards (GeForceFX5200) i'm getting between 9 and 12 fp... read more 06/06/2005 (8:23 am)
Blender 2.37 is out. OMG [quote]Surely it's better than Truespace[/quote] BITE YOUR TONGUE YOUNG MAN!!!! :) --Mike... read more 06/04/2005 (6:31 am)
Would you play this? Hey... after all, what's the difference between Ryan's game and life itself... what's the point, you... read more 06/04/2005 (5:29 am)
If I have zero art talent, can TGE help me? Hey... how do you know you don't have any artistic talent... you may be being a lil too hard on ... read more 06/02/2005 (6:46 am)
The Top Scary Ways Monsters Attack I'm kinda reminded of the fog strewn moors in American Werewolf In London... you could hear the be... read more 05/30/2005 (10:48 am)
Using CShops Lightmaps Via The PipeLine Oooooooo... a new piece of the Pipeline under construction :) coooool... --Mike... read more 05/27/2005 (1:34 pm)
Using CShops Lightmaps Via The PipeLine Tom... did you have a chance to check out the Cathedral i made available (four posts up) in a Tor... read more 05/27/2005 (12:03 pm)
Using CShops Lightmaps Via The PipeLine Hahaha... wow... guess i'm really hanging out there now :) ok... one last thing guys... TRY TH... read more 05/25/2005 (4:20 pm)
How long did you take reading it? Yes Mark... like that one... with references to the new version of the engine... btw, thx for the... read more 05/25/2005 (3:36 pm)
Using CShops Lightmaps Via The PipeLine Hiya Matthew... i don't think so... i just did a lightmapping pass in CShop, and used the exporter ... read more 05/25/2005 (3:22 pm)
HEAD Won't Run Current Projects??? Good idea Kirby... i'll try the stock demo... anyway, i managed to get a console log from running... read more 05/25/2005 (2:59 pm)
HEAD Won't Run Current Projects??? Will do... though it seems that by default the logging is disbaled... gimme a sec to see if i can ... read more 05/25/2005 (2:06 pm)
DumpConsoleClasses To Printer? Thx Todd... doggone it... i did look for one... honest... i did... it was just that it was ... read more 05/25/2005 (1:31 pm)
I cant compile in C++ 6 I ran into the same problem, at this late date, when trying to compile the latest head... so i ha... read more 05/25/2005 (12:39 pm)
Tutorial 1 -- Arches Thanks for the detailed illustrated tutorial Will... yes... definitely... more... more!!!! :) ... read more 05/25/2005 (8:12 am)
How long did you take reading it? I'm using it as a reference... and the code examples as a basis for my own projects... it's open, r... read more 05/25/2005 (6:46 am)
Using CShops Lightmaps Via The PipeLine I plead my case to you, your honors... and enter the following additional evidence as further proof... read more 05/25/2005 (6:28 am)
Using CShops Lightmaps Via The PipeLine Tom... that's what i thought at first... but (now hear me out :) )... those stained glass windows ar... read more 05/24/2005 (7:58 pm)
I've joined the Cartography Shop bandwagon I use CShop and find it quite capable for almost all my needs... but it lacks one facility that i fi... read more 03/02/2005 (6:27 am)
Is TSE only supporting 1.4 shaders and above? I'm running a Radeon 9200 on one of the machines here, and it runs the latest TSE car demo fine (ps ... read more 01/21/2005 (11:19 am)
Shadow Bug with 1.3 Hey Josh... i'm running a 9200 on one of my machines here and i seem to only get this anomoly when r... read more 01/17/2005 (8:53 am)
Goodbye and Good Riddance to QuARK... any other suggestions? I am using the old version (Worldcraft) which, i thought was licensed by GG for use by Torque develo... read more 01/14/2005 (11:55 am)
Moving around INSIDE vehicles? Matthew: i think that code be a handler in response to a collision event, or other type of game cond... read more 01/03/2005 (7:05 am)
Spanking new Particle Engine The discussion seems to have moved past the pricing stage... and from what lil i can gather from som... read more 09/20/2004 (6:16 am)
Bump mapping Great stuff... THANKS, somehow doesn't seem to be enough... but, since it's all i can give a... read more 09/15/2004 (5:10 am)
Bump mapping Yeah... more info Kev... this is really neat!!! would you reconsider releasing it as a resource..... read more 09/14/2004 (12:55 pm)
TSE Demo disapointment WOW!!!!!!! yes... i too am under the hypnotic trance of the shader bumpmapping gods after just pu... read more 08/27/2004 (6:49 am)
Torque Explorer Yeah... we're all survivors of one compiler war or another... let's keep this centered on the gr... read more 08/20/2004 (5:46 am)
SP Starter Kit for single player GREAT IDEA!!!! yes... do it... please --Mike... read more 06/28/2004 (5:28 am)
Gamespace Lite @Ted: yeah, true... ... but i think that they would make more money by increasing their user bas... read more 05/24/2004 (6:10 am)
Gamespace Lite That's good news Rex... thanks for the info. --Mike... read more 05/23/2004 (5:30 pm)
Gamespace Lite While the release of GameSpace Lite is to be applauded and all... ... not being able to 'sample' ... read more 05/23/2004 (7:52 am)
Goodbye and Good Riddance to QuARK... any other suggestions? Hey Z... it does work... like you said, you just gotta edit the map file and replace the offendin... read more 05/18/2004 (10:20 am)
What to mac users use in order to create DTS objects Yes Alex... you are correct... as prefaced by my opening statement in the above post... ...and, o... read more 05/07/2004 (11:27 am)
Torque Book: 3D Game Programming All In One Well, first there was the thrill of getting the anxiously awaited book... even though i had order... read more 05/07/2004 (11:02 am)
Why Windoze Yeah Stephen... if you are planning on scripting only, or working on learning scripting... simply do... read more 05/05/2004 (12:57 pm)
What to mac users use in order to create DTS objects I know this is gonna be of no help whatsoever... but i would use a pc... all the stuff i make for... read more 05/05/2004 (12:52 pm)
Book on Torque: "3D Game Programming All in One" by Ken Finney Well... i just placed my contribution the the Ken Finney yacht fund :) ordered it next day shippi... read more 05/05/2004 (12:08 pm)
Convert 3DgameStudio levels to torque format Dejan... Quake maps can be bought into A5 with their texturing intact... i think that you ju... read more 05/04/2004 (1:10 pm)
DTS objects as terrain. Any thoughts? This has all been very interesting... i was wondering about do the same, or a similar thing... s... read more 04/27/2004 (8:36 am)
Tge 2 LOL @ Eric... --Mike... read more 03/06/2004 (6:49 am)
New tutorials... Yes, looking real good Paladin... the more tutorials, the better. appreciations and thanks to... read more 11/11/2003 (5:54 pm)
Doing buildings as DTS (Repeat ?) Paul... for buildings and interiors i use Wordcraft (Hammer)... easy to use, best solution fo... read more 11/06/2003 (6:42 am)
Torque Tutorial Guide Good man D... gratitudes to ya too :) --Mike... read more 09/24/2003 (1:09 pm)
Torque Tutorial Guide The Man IS a saint... Thanks for the continued hard work D... --Mike... read more 09/22/2003 (5:46 am)