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Michael Hense's Forum Posts

Thread Post Date Posted
Animation of joints Next, we have to verify that you have a good mount point... do this by adding some script code to th... read more 07/21/2005 (7:14 am)
Animation of joints Now here is where you've gotta be a lil careful... you've gotta decide where to place the code... th... read more 07/21/2005 (7:14 am)
Animation of joints Sure Robert... i'll post the scripts, and maybe a lil bit on the modeling and animating the single ... read more 07/20/2005 (8:05 pm)
Chap 4. How much can I take out from folders. Using APPLE I primarily do most of my Torque development on a PC, and i use the code in the book, especially cha... read more 07/20/2005 (7:18 pm)
What's The Most Complex DTS Model... Sounds interesting... shoot me a look see when you get a second... thx --Mike... read more 07/20/2005 (3:38 pm)
What's The Most Complex DTS Model... Ohhhh noooooooooo... i've been tracked down by the best of em :) hey there Sam!!! long time no... read more 07/20/2005 (11:31 am)
What's The Most Complex DTS Model... RAD is a good development tool... but it is aging, and it's DX6 Immediate Mode graphics roots sorta ... read more 07/20/2005 (10:49 am)
What's The Most Complex DTS Model... No... i mean yes... that's me... but if there's any unpaid bills, or expectant moms looking f... read more 07/20/2005 (10:15 am)
What's The Most Complex DTS Model... WOW... **the sound of my eyes opening wider and wider** THANKS Matthew and Timothy... --Mike... read more 07/20/2005 (9:39 am)
Moving around INSIDE vehicles? Ok... i finally made a lil progress with this... with some insights by a few more experienced and ge... read more 07/20/2005 (7:30 am)
Implementing movers in Torque - moving platforms Another alternative solution (based on animating the mount node joints within the model that would ... read more 07/20/2005 (7:19 am)
Animation of joints Ok... i finally had some time (and motivation) to look further into this... moving a player objec... read more 07/20/2005 (7:10 am)
Animation of joints Thx Matthew... --Mike... read more 07/15/2005 (6:07 pm)
Animation of joints Yes... this is a good question... my interest in this would be as a means of moving a mounted 'perso... read more 07/15/2005 (7:32 am)
Should I get Torque? Or BlitzMax [quote]And no, I'm not a fanboy.[/quote] hahahahahahaaaaa.... LOL@Stefan... i think that even ... read more 07/15/2005 (6:47 am)
Rotating Interiors? Not done yet!!!! well... hhhhmmmppfffff.... :) :) :) :) thx Ben... --Mike... read more 07/14/2005 (11:05 am)
Information on TGE 1.4 (NOT asking when its coming out) Yeah... don't take it to heart... Ben is a helluva nice guy and very open to all sorts of questions.... read more 07/05/2005 (3:58 pm)
A6 vs Torque Reprint from my response to the same or similar recent question on the Blitz3D forum... coincidence ... read more 07/02/2005 (4:45 am)
War of the Worlds is worth seeing The scene where the kid takes the copter under the Hudson and waits there for the Blue Fairy to make... read more 06/30/2005 (10:04 am)
How Do I Get An Object ID ? Thanks for the additional insights Stephen... --Mike... read more 06/29/2005 (5:02 am)
CShop Question It appears that you've gotta be registered on the forum in order to post... --Mike... read more 06/29/2005 (4:57 am)
CShop Question Rod... try the Dark BASIC site... [url]www.thegamecreators.com[/url] then go to the World Buildin... read more 06/28/2005 (8:04 pm)
Anyone from leadwerks want to give me a shout? The site is back up now... [url]http://www.leadwerks.com[/url] --Mike... read more 06/28/2005 (11:38 am)
Moving around INSIDE vehicles? While that's cool and all... i think that getting 4 people to mount a vehicle is a degree simpler th... read more 06/26/2005 (7:42 am)
Mirror The tab key maybe the magic switch... --Mike... read more 06/24/2005 (8:03 am)
From the beginning Hey there Willie... i just thought i'd revisit this thread with a word or two on how i'm getting al... read more 06/24/2005 (7:01 am)
Scripting Server Objects From Datablocks Confusion Sure Kip... first of all, though, it seems as if you've gotta put the server side code in the rig... read more 06/24/2005 (6:44 am)
Hammer time. So far, everything that i see about using Worldcraft with Torque seems to indicate that there are no... read more 06/23/2005 (9:46 am)
How Do I Get An Object ID ? Ok... i set up a commandToServer function and a corresponding serverCmd function handler... but noth... read more 06/23/2005 (7:19 am)
How Do I Get An Object ID ? Thanks guys... what i'm trying to do is get a working understanding of the communications between t... read more 06/23/2005 (6:38 am)
Do you think violent video games make people violent? [quote]i know playing gta probably has some bearing on the way i am constantly stealing cars and bea... read more 06/20/2005 (7:33 am)
Scoping and ghosting I'm at the point where i'm taking Torque seriously, and am making a concerted effort to come to grip... read more 06/20/2005 (7:31 am)
Do you think violent video games make people violent? Sorry... video games, like other media, have very lil effect on a person's mental state... if th... read more 06/20/2005 (7:10 am)
Batman Begins is worth seeing Yup... i was totally impressed... finally... i mean, the Keaton Bat was pretty good... but ... read more 06/20/2005 (6:51 am)
ID on client/server are diferents? Thx big time Melv... you've come to the rescue once again... --Mike... read more 06/18/2005 (6:29 pm)
Implementing Cg Shaders on Torque This might be the thread you're lookin' for then.... [url]www.garagegames.com/index.php?sec=mg&mo... read more 06/18/2005 (6:09 pm)
Scripting Server Objects From Datablocks Confusion Okay... i've finally got it... i really was naive to think that i would be able to grasp anything un... read more 06/18/2005 (1:31 pm)
Batman Begins is worth seeing War Of The Worlds is coming... this is gonna be the movie of the summer... it will rock your ... read more 06/18/2005 (7:31 am)
Scripting Server Objects From Datablocks Confusion From the client using commandtoserver('CreateShip'); in the console... then i verify that it exis... read more 06/17/2005 (11:14 pm)
1.4 - When Official Release ... looking forward to it Ben, and thx for keeping us updated... as for the other thing... well..... read more 06/17/2005 (9:42 am)
Lighting Pack And 1.4 Thx John for the info... --Mike... read more 06/17/2005 (9:37 am)
Hammer time. Steve... i know how frustrating this can be sometimes... go [url=home.att.net/~mikey102/worldCraf... read more 06/17/2005 (7:38 am)
Hammer time. Hahahahahahaa... ahhhh, sorry Steve, but for some reason this just hit a familiar button :) ok...... read more 06/17/2005 (6:31 am)
Batman Begins is worth seeing Josh... not so loud... or next year we'll be watching Marvel SuperHeroes vs DC SuperHeroes on the bi... read more 06/15/2005 (7:00 am)
Firearms in FPS: How many choices should there be? Yep... i agree... a choice, and the ability to choose the wrong weapon for the wrong situation... ... read more 06/15/2005 (6:56 am)
Vehicles and Mounting and Turrets oh my Hahahahaahaaaaaaaa..... --Mike... read more 06/11/2005 (3:14 pm)
1.4 - When Official Release Thx Stephen... that's all i could ask for... (ps keep Ben on a short leash close to the compute... read more 06/11/2005 (11:55 am)
Right to use product in game On the other side of the coin... i'm sure that there are a few companies out there that want to get ... read more 06/11/2005 (10:06 am)
1.4 - When Official Release Sorry Rod... i'm still hanging on to VC6... you're gonna need a VC7 guy to field that one... good... read more 06/11/2005 (7:52 am)
1.4 - When Official Release Hey Rod... copy the .png files from the... hey, this explains it better... [url]http://www.garage... read more 06/11/2005 (7:37 am)