Game Development Community

Michael Hense's Forum Posts

Thread Post Date Posted
TorqueX I thought so too... so i be waitin' around for some news to flash :) --Mike... read more 12/11/2006 (8:16 am)
Torque best option? I think tat TGE can handle your project, right outta the box... all except the 1000 users online sim... read more 12/10/2006 (1:40 pm)
What is the best game ever made with Torque? Don't listen to any of that stuff Luna... they're all obviously afflicted with that dreaded desease ... read more 12/10/2006 (6:10 am)
DX10 fun.. Whats to come?? It seems to me as if everyone is looking at dx10 as just another prettier face... now, while this m... read more 12/06/2006 (4:47 am)
Different look after upgrading to TGE 1.5 (Dif-format) Oooops... yeah.... dog gone it, i totally read DIF and responded DTS... sorry Klaus... i haven'... read more 10/26/2006 (5:07 am)
Different look after upgrading to TGE 1.5 (Dif-format) Just a quick guess... probably not the right one... but it looks like it might be a smoothing thing.... read more 10/26/2006 (4:23 am)
Torque 1.5 Downloads Temporarily Down (due to High Demand) I keep tellin you guys to clone that Ben Garney person... why won't you listen to me!!! :) --M... read more 10/26/2006 (4:00 am)
LawMaker info Hiya MT... i've had a license for TGE for quite a while... l'm slightly familiar with the way TGE... read more 10/03/2006 (8:36 am)
LawMaker info Wow.. thx guys... i really have a lot more work to do before anything is final... these are just... read more 10/02/2006 (1:01 pm)
LawMaker info Hahahahaaaa... hey there AF, how're ya doin... now you know me... and therefore you know that tha... read more 10/02/2006 (12:21 pm)
LawMaker info I also evaled Lawmaker... and have nothing but positive things to say, not only for the engine, but ... read more 10/02/2006 (11:02 am)
I Just Noticed - Flat Water Hey Wayne... that sounds like a plan as well, but, like you said, it's gonna require a lil work, and... read more 09/23/2006 (7:37 am)
I Just Noticed - Flat Water Ok Ben... no need to change the water, but could you add a second, smaller, tesselated mesh with a ... read more 09/20/2006 (9:46 am)
And again gaming gets the blame! [CNN Does anyone have any idea how many other people are playing the same game, have not massacred their... read more 09/14/2006 (3:19 pm)
I Just Noticed - Flat Water Thx guys for the follow-up discussion... i'm really kinda dissapointed on this state of affairs... b... read more 09/13/2006 (4:43 am)
Game Programmer's Guide to TSE? I second your call Marcus... i'd like to see such a book... as soon as is practical... --Mike... read more 09/11/2006 (10:03 am)
I just bought TSE!!! Still goin' strong... i just bought a license, after months and months of procrastination and un... read more 09/11/2006 (4:03 am)
I Just Noticed - Flat Water Thx Ben... i knew you'd come through *thumbs up* i'll look for the code, hope it hasn't been rem... read more 09/11/2006 (3:46 am)
Adding DXSDK in vs2005 express Mike... go here --> [url]http://www.garagegames.com/docs/tse/general/ch01s04.php[/url] scroll dow... read more 09/10/2006 (4:34 pm)
MS4 is up What about a new demo... any chance!!??? (i hope, i hope, i hope :) ) just keep that bad boy in ... read more 09/07/2006 (2:39 pm)
Rotations In Script-HOW?? Thx guys... --Mike... read more 09/05/2006 (12:52 pm)
XNA game studio express beta is out Hey Benjamin... is the beta based on 2d or 3d as well? --Mike... read more 08/30/2006 (11:00 am)
Torque/1.5/WhatsNew [quote]so if you purchases 1.4, you got what you paid for,[/quote] well... it seems as if Jonathan ... read more 08/30/2006 (9:34 am)
Is Torque an option -- with NO prior C++ experience? I would say no... seriously... you will be confused and frustrated for the next couple of mo... read more 08/30/2006 (8:28 am)
Here's a few screenshots from Strange Days Yeah... i like this... verry techno immersive atmoshpere... i agree with Sean, this one needs a l... read more 08/29/2006 (4:40 am)
City Buildings Whoa... impressive... the structure has a 'presence' about it... if you could add some envmappin... read more 08/29/2006 (4:38 am)
Submarines Thx guys, for the kind words... this model actually needs more work, both on the model and the u... read more 08/29/2006 (4:30 am)
Torque/1.5/WhatsNew [quote]You're a customer of Garage Games. You haven't "earned the right" for anything from them beyo... read more 08/29/2006 (3:41 am)
Low Poly Mech Nice clean models... yeah, wish my stuff looked as good... --Mike... read more 08/28/2006 (1:41 pm)
Here is a supply station I started. Oh yeah, that's nice... --Mike... read more 08/28/2006 (1:35 pm)
Skip to TorqueScript? Read it from the beginning... that way you'll see my picture on page 6 :) --Mike... read more 08/28/2006 (1:26 pm)
Using the licensed version with the book? Yup... 1.4 has a more streamlined directory structure... but as long as you grasp the basics of what... read more 08/28/2006 (1:22 pm)
TGE water upgrade"-Ressource errors... How did you get up that high Alex... in the editor... it seems as if a lot of the enhanced water ... read more 08/28/2006 (12:17 pm)
Terrain Texture Preview Super cool! Thx Tim... --Mike... read more 08/28/2006 (11:50 am)
New Member And A Few Questions Dan... don't get the impression that you can get Torque, and then go off and make a game with no cod... read more 08/27/2006 (11:08 am)
Starting really really, really basic? Glad i could help out a lil... with so much stuff out there, sometimes finding exactly what yo... read more 08/27/2006 (10:57 am)
Starting really really, really basic? I used to go through all the minimal app stuff myself... until i discovered it really wasn't necessa... read more 08/27/2006 (10:32 am)
Starting really really, really basic? Sorry for the delay in getting back to you... i was searching around elsewhere for some stuff myself... read more 08/27/2006 (10:09 am)
Torque/1.5/WhatsNew Well... if the 1.4.2 Installer is made available, i'll be a happy camper... in the meantime, i'l... read more 08/27/2006 (9:31 am)
Starting really really, really basic? Try here for starters... [url]http://www.garagegames.com/docs/tge/general/ch05.php[/url] and the ... read more 08/27/2006 (9:13 am)
Questions about TSE before buying Leo... you read correctly... Torque, whether it be TGE or TSE, will indeed, be difficult to learn...... read more 08/27/2006 (8:18 am)
Torque and your sanity Switch to coding the Blitz3d version of my game for a while... or take a smoke break... --Mike... read more 08/26/2006 (6:02 am)
How to move an object along a vector Thx Matt... this info is still helping people out... namely me :) --Mike... read more 08/24/2006 (5:15 am)
Are Flying/Hover VehiclesPrt Of The SDK... THANKS again... --Mike... read more 08/21/2006 (7:12 am)
Are Flying/Hover VehiclesPrt Of The SDK... Thx James... are you saying that i have to create a model with the proper setup (nodes), and then ... read more 08/21/2006 (6:34 am)
What's The Chance Of Combining The CG... Thx all for the inputs... --Mike... read more 07/19/2006 (5:04 am)
Help Me Decide on Torque Please... [quote]You were the one who mentioned that being "a capable c++ coder" was a requirement to use Torq... read more 07/14/2006 (6:34 pm)
Help Me Decide on Torque Please... [quote]Both Irrlicht and OGRE are graphics engines, so they would require an even greater initial un... read more 07/14/2006 (4:33 pm)
Please show me *ONE* impressive demo... I have to echo exactly what Adrian just said... @ Alan James... verrrrrry much impressed with wha... read more 07/14/2006 (7:53 am)
The Police If the last two viewpoints have any validity at all, then it should also have been quite obvious, t... read more 07/14/2006 (7:46 am)