Sean Monahan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Using TorqueXmlSchemaType to set multiple default values | This is exactly how it is in one of the files that comes with Torque (just in case you have a slight... read more | 01/29/2009 (2:04 pm) |
| Progress! My ninja platformer dream game will come true eventually! | Great to see your progress! Do you have a site/blog or something that I can subscribe to?... read more | 01/28/2009 (9:46 am) |
| Maya - Torque X 2D | I don't see why this wouldn't work in TX3. Using a sprite sheet is the standard way to do 2D animat... read more | 01/28/2009 (8:27 am) |
| Maya - Torque X 2D | [quote]Would it be possible to use Maya to render 2D art assets for use in making a 2D side-scroller... read more | 01/27/2009 (9:46 pm) |
| Layering GUI controls | Try setting the buttons to be children of the bitmaps. For example, I currently have a GUIBitmap th... read more | 01/27/2009 (9:39 pm) |
| BOOK: Create a Score Particle Effect (pg 57) not working. | Wow, this is very strange. I've been playing with the emission arc base on three particle emitters ... read more | 01/26/2009 (7:56 pm) |
| Torque X 2.0 Quickstart Guide | Nice man! Pretty much everything you listed there is in my bookmarks. One quibble: perhaps you s... read more | 01/26/2009 (5:26 pm) |
| Anyone know how to "get" the GUI controls currently contained in a parent? | Yeah, I think it's call GetObject because you can assign any TorqueObject to another TorqueObject's ... read more | 01/26/2009 (5:19 pm) |
| Anyone know how to "get" the GUI controls currently contained in a parent? | I have a similar setup to yours. Rather than have several GUIBitmaps be children of another GUIBitm... read more | 01/25/2009 (10:35 pm) |
| Drawing a Polygon | @Brian It's in Torque X API.chm which is in the Docs folder of the TX 2 install. You are right t... read more | 01/24/2009 (9:54 am) |
| Drawing a Polygon | [quote] There is a lot wrong in that code (it shouldn't compile). Anyway this worked for me....note... read more | 01/23/2009 (7:20 pm) |
| Drawing a Polygon | So I've worked on this a bit and this is what I have. TX has a T2DPolygon class that creates a poly... read more | 01/23/2009 (5:36 pm) |
| BOOK: Get closest scene objects | [quote] If I ever get this game finished I'm working on, I'll give you a shout out in the credits f... read more | 01/20/2009 (7:38 pm) |
| question | @Daniel [quote] Do you think there is any chance of making a tutorial for wall jumping? [/quot... read more | 01/20/2009 (7:30 pm) |
| BOOK: Get closest scene objects | @Brian I do believe the code you have is for TX 3. In TX 2, I've found this works: [code] //... read more | 01/20/2009 (7:25 pm) |
| Can a component have a component? Need help figuring out a solution for this | I know what you mean about thinking out loud, so to speak. Most of the time I figure out my problem... read more | 01/20/2009 (2:57 pm) |
| Can a component have a component? Need help figuring out a solution for this | Do you have the TX Book? There is a whole bunch of info on this in chapter 9.... read more | 01/20/2009 (2:36 pm) |
| question | @Daniel Sounds like your jumping animation has a transition state. Mine doesn't so this isn't a ... read more | 01/20/2009 (2:31 pm) |
| Call for tutorial on how to implement xbox live acheivement, its possible right? | I'm sure AchievementZilla would sell like hotcakes. I'm going to agree with John, if you want ach... read more | 01/20/2009 (9:58 am) |
| BOOK: Get closest scene objects | @John Thanks, I'll take a look.... read more | 01/20/2009 (9:49 am) |
| New to C#: Multiple Splash Screen Question | Hmmmm...I don't know that this will work but it's what I would try. See how your second splash ca... read more | 01/20/2009 (9:48 am) |
| Anyone used delegates? | Sweet! Don't you just love it when you figure something like this out?... read more | 01/20/2009 (9:33 am) |
| Anyone used delegates? | If I'm reading this right (and I may not be -- not much sleep last night) I had the same problem. I... read more | 01/19/2009 (9:09 pm) |
| BOOK: Get closest scene objects | Follow up question: how do you access the rectangle that encloses a scene object? I'm interested in... read more | 01/19/2009 (5:12 pm) |
| n00b problem; trouble opening a file | There was someone else on here who was having some problems and it turned out he was using TX 1.x, b... read more | 01/19/2009 (4:53 pm) |
| Adding line of sight to the AIProximityAttackComponent from the book | @Rich That makes absolute sense to me. You'd just have to cast rays to the top and bottom of you... read more | 01/19/2009 (3:10 pm) |
| Call for tutorial on how to implement xbox live acheivement, its possible right? | @John: Yeah, cuz there are no disc-based games that hand 'em out like candy ;)... read more | 01/19/2009 (1:09 pm) |
| Adding line of sight to the AIProximityAttackComponent from the book | Here's what I have so far: [url=http://blog.warkittensoftware.com/wp-content/uploads/2009/01/visionc... read more | 01/19/2009 (10:18 am) |
| Call for tutorial on how to implement xbox live acheivement, its possible right? | XNA doesn't allow for achievements. You could implement your own, homegrown achievement system, but... read more | 01/19/2009 (10:09 am) |
| BOOK: Get closest scene objects | Good call on the tick count. It's added.... read more | 01/19/2009 (9:40 am) |
| Adding line of sight to the AIProximityAttackComponent from the book | I agree on the performance cost. It will almost definitely be too high, particularly if you aim to ... read more | 01/18/2009 (11:04 pm) |
| Adding line of sight to the AIProximityAttackComponent from the book | Okay, this is what I have so far. It's only a theory but I wanted to get some input from people her... read more | 01/18/2009 (3:26 pm) |
| Adding line of sight to the AIProximityAttackComponent from the book | Nice! I've been working on this as well, specifically the part about checking for walls in the line... read more | 01/18/2009 (10:50 am) |
| Is it possible to get the SceneObjects collision rectangle? | That's pretty much exactly what I was going to recommend.... read more | 01/18/2009 (10:02 am) |
| Is it possible to get the SceneObjects collision rectangle? | It sounds like you are trying to have some event happen when a player comes in contact with somethin... read more | 01/17/2009 (9:39 pm) |
| Animation data is null | I'm assuming your perspective is some form of top-down/isometric. In that case I think you would wa... read more | 01/17/2009 (9:28 pm) |
| Animation data is null | [quote]Anyone know a good way to animate based on rotation?[/quote] Do you want full 360 degree r... read more | 01/17/2009 (5:52 pm) |
| Can't open the Torque X templates in VS 2005 C# express | I guess, then I would recommend going with the nuclear option: uninstall TX, all versions of XNA and... read more | 01/17/2009 (10:23 am) |
| Can't open the Torque X templates in VS 2005 C# express | How are you trying to open the templates? Like [url=http://docs.garagegames.com/torquex/official/co... read more | 01/17/2009 (10:08 am) |
| Can't open the Torque X templates in VS 2005 C# express | Do you have TX Pro? When I open those projects they include the TX source which leads me to believe... read more | 01/16/2009 (11:13 pm) |
| Any good particle tutorials out there? Is it possible to make a fountain like effect? | Also you can check out the official docs: [url]http://docs.garagegames.com/torquex/official/[/url]. ... read more | 01/16/2009 (10:44 am) |
| Capturing Keyboard input | That's pretty sweet man. I thought I might throw a quick suggestion out there for ya: filter and/or... read more | 01/16/2009 (9:19 am) |
| TX Forums have died I guess | The GG site did just get a major upgrade and the forums did get shuffled around a bit so it may be t... read more | 01/15/2009 (8:38 am) |
| Collisions | [quote]You also mentioned to check the collision polygon for the bullet. I am fairly new to the PSK ... read more | 01/13/2009 (1:03 pm) |
| Collisions | First thing I would check is the collision polygon for the bullet. Also, you stated, "My bullet u... read more | 01/12/2009 (6:20 pm) |
| question | Ah! IsMaxJumpTime is a method, it doesn't go in CopyTo. Just define it like this, after CopyTo: ... read more | 01/06/2009 (2:59 pm) |
| question | Since you've double-checked everything it's likely that you put the code in the wrong place. I'll g... read more | 01/06/2009 (12:36 pm) |
| Compiling TorqueX for XNA 3.0 | Any chance one of you could post a quick 1, 2, 3... step guide to how you compiled TX2 using XNA 3.0... read more | 01/05/2009 (2:16 pm) |
| question | Thanks for compliment. There are two reasons I didn't take the approach you posted. Depending on w... read more | 01/05/2009 (2:01 pm) |
| question | In my previous post I was looking to do a jump based on how far the trigger of the 360 game pad was ... read more | 01/02/2009 (9:59 pm) |