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Sean Monahan's Forum Posts

Thread Post Date Posted
Using TorqueXmlSchemaType to set multiple default values This is exactly how it is in one of the files that comes with Torque (just in case you have a slight... read more 01/29/2009 (2:04 pm)
Progress! My ninja platformer dream game will come true eventually! Great to see your progress! Do you have a site/blog or something that I can subscribe to?... read more 01/28/2009 (9:46 am)
Maya - Torque X 2D I don't see why this wouldn't work in TX3. Using a sprite sheet is the standard way to do 2D animat... read more 01/28/2009 (8:27 am)
Maya - Torque X 2D [quote]Would it be possible to use Maya to render 2D art assets for use in making a 2D side-scroller... read more 01/27/2009 (9:46 pm)
Layering GUI controls Try setting the buttons to be children of the bitmaps. For example, I currently have a GUIBitmap th... read more 01/27/2009 (9:39 pm)
BOOK: Create a Score Particle Effect (pg 57) not working. Wow, this is very strange. I've been playing with the emission arc base on three particle emitters ... read more 01/26/2009 (7:56 pm)
Torque X 2.0 Quickstart Guide Nice man! Pretty much everything you listed there is in my bookmarks. One quibble: perhaps you s... read more 01/26/2009 (5:26 pm)
Anyone know how to "get" the GUI controls currently contained in a parent? Yeah, I think it's call GetObject because you can assign any TorqueObject to another TorqueObject's ... read more 01/26/2009 (5:19 pm)
Anyone know how to "get" the GUI controls currently contained in a parent? I have a similar setup to yours. Rather than have several GUIBitmaps be children of another GUIBitm... read more 01/25/2009 (10:35 pm)
Drawing a Polygon @Brian It's in Torque X API.chm which is in the Docs folder of the TX 2 install. You are right t... read more 01/24/2009 (9:54 am)
Drawing a Polygon [quote] There is a lot wrong in that code (it shouldn't compile). Anyway this worked for me....note... read more 01/23/2009 (7:20 pm)
Drawing a Polygon So I've worked on this a bit and this is what I have. TX has a T2DPolygon class that creates a poly... read more 01/23/2009 (5:36 pm)
BOOK: Get closest scene objects [quote] If I ever get this game finished I'm working on, I'll give you a shout out in the credits f... read more 01/20/2009 (7:38 pm)
question @Daniel [quote] Do you think there is any chance of making a tutorial for wall jumping? [/quot... read more 01/20/2009 (7:30 pm)
BOOK: Get closest scene objects @Brian I do believe the code you have is for TX 3. In TX 2, I've found this works: [code] //... read more 01/20/2009 (7:25 pm)
Can a component have a component? Need help figuring out a solution for this I know what you mean about thinking out loud, so to speak. Most of the time I figure out my problem... read more 01/20/2009 (2:57 pm)
Can a component have a component? Need help figuring out a solution for this Do you have the TX Book? There is a whole bunch of info on this in chapter 9.... read more 01/20/2009 (2:36 pm)
question @Daniel Sounds like your jumping animation has a transition state. Mine doesn't so this isn't a ... read more 01/20/2009 (2:31 pm)
Call for tutorial on how to implement xbox live acheivement, its possible right? I'm sure AchievementZilla would sell like hotcakes. I'm going to agree with John, if you want ach... read more 01/20/2009 (9:58 am)
BOOK: Get closest scene objects @John Thanks, I'll take a look.... read more 01/20/2009 (9:49 am)
New to C#: Multiple Splash Screen Question Hmmmm...I don't know that this will work but it's what I would try. See how your second splash ca... read more 01/20/2009 (9:48 am)
Anyone used delegates? Sweet! Don't you just love it when you figure something like this out?... read more 01/20/2009 (9:33 am)
Anyone used delegates? If I'm reading this right (and I may not be -- not much sleep last night) I had the same problem. I... read more 01/19/2009 (9:09 pm)
BOOK: Get closest scene objects Follow up question: how do you access the rectangle that encloses a scene object? I'm interested in... read more 01/19/2009 (5:12 pm)
n00b problem; trouble opening a file There was someone else on here who was having some problems and it turned out he was using TX 1.x, b... read more 01/19/2009 (4:53 pm)
Adding line of sight to the AIProximityAttackComponent from the book @Rich That makes absolute sense to me. You'd just have to cast rays to the top and bottom of you... read more 01/19/2009 (3:10 pm)
Call for tutorial on how to implement xbox live acheivement, its possible right? @John: Yeah, cuz there are no disc-based games that hand 'em out like candy ;)... read more 01/19/2009 (1:09 pm)
Adding line of sight to the AIProximityAttackComponent from the book Here's what I have so far: [url=http://blog.warkittensoftware.com/wp-content/uploads/2009/01/visionc... read more 01/19/2009 (10:18 am)
Call for tutorial on how to implement xbox live acheivement, its possible right? XNA doesn't allow for achievements. You could implement your own, homegrown achievement system, but... read more 01/19/2009 (10:09 am)
BOOK: Get closest scene objects Good call on the tick count. It's added.... read more 01/19/2009 (9:40 am)
Adding line of sight to the AIProximityAttackComponent from the book I agree on the performance cost. It will almost definitely be too high, particularly if you aim to ... read more 01/18/2009 (11:04 pm)
Adding line of sight to the AIProximityAttackComponent from the book Okay, this is what I have so far. It's only a theory but I wanted to get some input from people her... read more 01/18/2009 (3:26 pm)
Adding line of sight to the AIProximityAttackComponent from the book Nice! I've been working on this as well, specifically the part about checking for walls in the line... read more 01/18/2009 (10:50 am)
Is it possible to get the SceneObjects collision rectangle? That's pretty much exactly what I was going to recommend.... read more 01/18/2009 (10:02 am)
Is it possible to get the SceneObjects collision rectangle? It sounds like you are trying to have some event happen when a player comes in contact with somethin... read more 01/17/2009 (9:39 pm)
Animation data is null I'm assuming your perspective is some form of top-down/isometric. In that case I think you would wa... read more 01/17/2009 (9:28 pm)
Animation data is null [quote]Anyone know a good way to animate based on rotation?[/quote] Do you want full 360 degree r... read more 01/17/2009 (5:52 pm)
Can't open the Torque X templates in VS 2005 C# express I guess, then I would recommend going with the nuclear option: uninstall TX, all versions of XNA and... read more 01/17/2009 (10:23 am)
Can't open the Torque X templates in VS 2005 C# express How are you trying to open the templates? Like [url=http://docs.garagegames.com/torquex/official/co... read more 01/17/2009 (10:08 am)
Can't open the Torque X templates in VS 2005 C# express Do you have TX Pro? When I open those projects they include the TX source which leads me to believe... read more 01/16/2009 (11:13 pm)
Any good particle tutorials out there? Is it possible to make a fountain like effect? Also you can check out the official docs: [url]http://docs.garagegames.com/torquex/official/[/url]. ... read more 01/16/2009 (10:44 am)
Capturing Keyboard input That's pretty sweet man. I thought I might throw a quick suggestion out there for ya: filter and/or... read more 01/16/2009 (9:19 am)
TX Forums have died I guess The GG site did just get a major upgrade and the forums did get shuffled around a bit so it may be t... read more 01/15/2009 (8:38 am)
Collisions [quote]You also mentioned to check the collision polygon for the bullet. I am fairly new to the PSK ... read more 01/13/2009 (1:03 pm)
Collisions First thing I would check is the collision polygon for the bullet. Also, you stated, "My bullet u... read more 01/12/2009 (6:20 pm)
question Ah! IsMaxJumpTime is a method, it doesn't go in CopyTo. Just define it like this, after CopyTo: ... read more 01/06/2009 (2:59 pm)
question Since you've double-checked everything it's likely that you put the code in the wrong place. I'll g... read more 01/06/2009 (12:36 pm)
Compiling TorqueX for XNA 3.0 Any chance one of you could post a quick 1, 2, 3... step guide to how you compiled TX2 using XNA 3.0... read more 01/05/2009 (2:16 pm)
question Thanks for compliment. There are two reasons I didn't take the approach you posted. Depending on w... read more 01/05/2009 (2:01 pm)
question In my previous post I was looking to do a jump based on how far the trigger of the 360 game pad was ... read more 01/02/2009 (9:59 pm)