Sean Monahan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Camera mounting problem | Which object is null, _camera or _player?... read more | 03/21/2009 (11:50 am) |
| TX 3.0 forcast | @David Woohoo! Looking forward to it!... read more | 03/20/2009 (10:19 am) |
| Super Mario Animation Sequence | Use a particle emitter. For example, make a graphic for the amount and then assign this graphic... read more | 03/19/2009 (3:23 pm) |
| Torque X 2D, XBLA, and Networking | Torque X doesn't have any networking features but you can use the XNA 2/3 ones without a hitch (at l... read more | 03/19/2009 (3:20 pm) |
| Memory Leak In Torque GUI? | @Matthew You're correct about the FPS demo using a popup. I don't think the problem is with GUIB... read more | 03/19/2009 (8:31 am) |
| Memory Leak In Torque GUI? | I just ran the test suggested by Matthew on my game and I don't seem to be having this problem. I... read more | 03/18/2009 (9:08 pm) |
| Advice for a Submarine Game | @Toby No it's not an existing component. The easiest and most direct way of doing this is just... read more | 03/10/2009 (5:39 pm) |
| Advice for a Submarine Game | @Toby I think I'd take a more direct route and simply increase the object's gravity based on how ... read more | 03/10/2009 (8:39 am) |
| Advice for a Submarine Game | Hey Toby, I have a few quick ideas for you. 1. You could try assigning down on the stick or d... read more | 03/09/2009 (9:45 pm) |
| GUIStyle does not contain a definition for Anchor | From what I've read TX Book is written for TX 3 so it's ahead of date.... read more | 03/05/2009 (10:22 am) |
| Multiple Player objects | Sweet! Might I ask what you did?... read more | 03/02/2009 (11:23 am) |
| Multiple Player objects | I had a similar problem when I started spawning multiple player objects in my game. I have a Player... read more | 02/28/2009 (9:33 am) |
| GUIStyle does not contain a definition for Anchor | @Talcott I don't see a GUITextStyle.Color, but GUITextStyle.TextColor is a ColorCollection. As n... read more | 02/27/2009 (11:44 pm) |
| Multiple Player objects | How are you creating the MoveComponent? All my controller and player objects are created inside... read more | 02/27/2009 (3:00 pm) |
| how did u learn Torque X 2D | What do you mean by "behaviors". With TX you mostly use components, which are actually ... read more | 02/27/2009 (12:18 pm) |
| how did u learn Torque X 2D | [quote]which XNA books you found most usefull?[/quote] The two I have are [i]Learning XNA 3.0[/i]... read more | 02/27/2009 (10:38 am) |
| Is there a way to check if collision is happening? | [quote]Let me know what you come up with when you get to it. This is not ideal because my guy can ge... read more | 02/26/2009 (4:08 pm) |
| Fading Walls as Hero walks behind them (ISO) - Screenshot | @Rich Very, very nice! I'll add a couple of suggestions as well: 1. You may want to consid... read more | 02/26/2009 (4:01 pm) |
| how did u learn Torque X 2D | I started with the tutorials and got John K.'s TX Book. Once I felt kinda-sorta comfortable I set s... read more | 02/26/2009 (3:51 pm) |
| Is there a way to check if collision is happening? | How often are your ticks? Currently I have a counter in mine so the steering force is only updated ... read more | 02/25/2009 (3:14 pm) |
| Is there a way to check if collision is happening? | Well I guess this gets to the "have yet to implement it" part. Why not setting the coll... read more | 02/25/2009 (12:22 pm) |
| Is there a way to check if collision is happening? | Hello again. We seem to be working on the same things at the same time :) I've been putting some ... read more | 02/25/2009 (11:02 am) |
| How can I create a rectangle that is always in front of me? | Aahahah...sorry...it's just that I know exactly what you're going through. Been there many times. ... read more | 02/23/2009 (5:21 pm) |
| How can I create a rectangle that is always in front of me? | Right and that's what you are trying to achieve isn't it? You want the detector object to collide w... read more | 02/23/2009 (9:18 am) |
| How can I create a rectangle that is always in front of me? | Strange. How did you mount the object? I did this: [code] detector.Mount(player, ""... read more | 02/23/2009 (8:40 am) |
| How can I create a rectangle that is always in front of me? | Brandon, Yes I do have my detector mounted to my player. The mounting is done in a start up meth... read more | 02/22/2009 (6:03 pm) |
| How can I create a rectangle that is always in front of me? | Think I have this figured out. Here we go! To start I created a new T2DComponent, ObstacleAvoida... read more | 02/22/2009 (12:24 pm) |
| How can I create a rectangle that is always in front of me? | Ack! Sorry, I haven't forgotten about this -- just been super busy with work stuff this past week. ... read more | 02/20/2009 (8:16 am) |
| How can I create a rectangle that is always in front of me? | Hey Brandon, how exactly are you trying to use the mounted object? My understanding is that you w... read more | 02/17/2009 (6:16 pm) |
| How can I create a rectangle that is always in front of me? | HmmMMmmmMMmm...let's see. There must have been something else that you needed to set somewhere. I'... read more | 02/17/2009 (10:20 am) |
| Using the Sticks to control In game Popup GUI | Hit me up if you need the trigger code. I've since decided not to use it but it's in my repository ... read more | 02/17/2009 (8:43 am) |
| Using the Sticks to control In game Popup GUI | Glad to help! I remember it took me some time tinkering to figure out various input things (using t... read more | 02/17/2009 (8:15 am) |
| How do I use the TorqueEvent and TorqueEventManager? | No problem. [quote] Some examples I have come across appeared to indicate that using the listene... read more | 02/17/2009 (8:07 am) |
| Using the Sticks to control In game Popup GUI | This is the code I have setup for my GUI thumbsticks. [code] // This is in a method called _In... read more | 02/16/2009 (10:21 pm) |
| Mounting is whacky.. need help | Okay, a few things come to mind. First off: to which object are you adding link points? It should ... read more | 02/16/2009 (10:15 pm) |
| How do I use the TorqueEvent and TorqueEventManager? | Victor, I don't think your first block should work. Display is an event listener and as such needs... read more | 02/16/2009 (5:32 pm) |
| Mounting is whacky.. need help | Are you using link points? I think what you want to do is add a link point to your small object t... read more | 02/16/2009 (5:20 pm) |
| How can I create a rectangle that is always in front of me? | @Brandon Okay, this is what I did with my pickup component. I wanted the player to consciously c... read more | 02/15/2009 (10:40 am) |
| InvalidOperationException when you create a Tilemap | I've never worked with a netbook and after reading your links this probably isn't the issue, but hav... read more | 02/15/2009 (10:24 am) |
| How can I create a rectangle that is always in front of me? | I think Brian's right on with mounted a Scene Object in front of your agent and then only doing proc... read more | 02/13/2009 (1:30 pm) |
| 2D lighting | The TX Book has a discussion on lighting. I haven't actually tried using it but it looks like a goo... read more | 02/09/2009 (10:22 am) |
| How Do I stop a scene object? | If you're using the PSK anything that is an Actor has a _horizontalStop method that stops Actors dea... read more | 02/08/2009 (5:26 pm) |
| Compiling TorqueX for XNA 3.0 | @Gary Okay. I tried I updating an existing TX 2 project and was getting some errors so I gave up... read more | 02/07/2009 (11:47 am) |
| Fastest Iteration Method | Based on the comments here and my own little bit of research it looks like C is fastest but B is the... read more | 02/07/2009 (11:42 am) |
| Fastest Iteration Method | @Brian I got started on this idea because it was recommended for Actionscripting and then I seeme... read more | 02/06/2009 (7:48 pm) |
| Fastest Iteration Method | @John Good point about the declaration. I'm doing that already I just wanted the examples to be ... read more | 02/06/2009 (11:07 am) |
| Fastest Iteration Method | @Jim Yeah, I was hoping someone would just know ;) I'll set something up and post back. @Bria... read more | 02/06/2009 (8:11 am) |
| Dynamic Rope | I'd look into [url=http://en.wikipedia.org/wiki/Inverse_kinematics]Inverse Kinematics (IK)[/url]. T... read more | 02/05/2009 (9:08 am) |
| Torque X source | I guess I don't know. Bought the pro version of TX 2 last summer prior to the site update so it may... read more | 02/02/2009 (7:59 am) |
| Torque X source | The "Pro" version comes with source.... read more | 02/02/2009 (7:50 am) |