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Sean Monahan's Forum Posts

Thread Post Date Posted
Camera mounting problem Which object is null, _camera or _player?... read more 03/21/2009 (11:50 am)
TX 3.0 forcast @David Woohoo! Looking forward to it!... read more 03/20/2009 (10:19 am)
Super Mario Animation Sequence Use a particle emitter. For example, make a graphic for the amount and then assign this graphic... read more 03/19/2009 (3:23 pm)
Torque X 2D, XBLA, and Networking Torque X doesn't have any networking features but you can use the XNA 2/3 ones without a hitch (at l... read more 03/19/2009 (3:20 pm)
Memory Leak In Torque GUI? @Matthew You're correct about the FPS demo using a popup. I don't think the problem is with GUIB... read more 03/19/2009 (8:31 am)
Memory Leak In Torque GUI? I just ran the test suggested by Matthew on my game and I don't seem to be having this problem. I... read more 03/18/2009 (9:08 pm)
Advice for a Submarine Game @Toby No it's not an existing component. The easiest and most direct way of doing this is just... read more 03/10/2009 (5:39 pm)
Advice for a Submarine Game @Toby I think I'd take a more direct route and simply increase the object's gravity based on how ... read more 03/10/2009 (8:39 am)
Advice for a Submarine Game Hey Toby, I have a few quick ideas for you. 1. You could try assigning down on the stick or d... read more 03/09/2009 (9:45 pm)
GUIStyle does not contain a definition for Anchor From what I've read TX Book is written for TX 3 so it's ahead of date.... read more 03/05/2009 (10:22 am)
Multiple Player objects Sweet! Might I ask what you did?... read more 03/02/2009 (11:23 am)
Multiple Player objects I had a similar problem when I started spawning multiple player objects in my game. I have a Player... read more 02/28/2009 (9:33 am)
GUIStyle does not contain a definition for Anchor @Talcott I don't see a GUITextStyle.Color, but GUITextStyle.TextColor is a ColorCollection. As n... read more 02/27/2009 (11:44 pm)
Multiple Player objects How are you creating the MoveComponent? All my controller and player objects are created inside... read more 02/27/2009 (3:00 pm)
how did u learn Torque X 2D What do you mean by "behaviors". With TX you mostly use components, which are actually ... read more 02/27/2009 (12:18 pm)
how did u learn Torque X 2D [quote]which XNA books you found most usefull?[/quote] The two I have are [i]Learning XNA 3.0[/i]... read more 02/27/2009 (10:38 am)
Is there a way to check if collision is happening? [quote]Let me know what you come up with when you get to it. This is not ideal because my guy can ge... read more 02/26/2009 (4:08 pm)
Fading Walls as Hero walks behind them (ISO) - Screenshot @Rich Very, very nice! I'll add a couple of suggestions as well: 1. You may want to consid... read more 02/26/2009 (4:01 pm)
how did u learn Torque X 2D I started with the tutorials and got John K.'s TX Book. Once I felt kinda-sorta comfortable I set s... read more 02/26/2009 (3:51 pm)
Is there a way to check if collision is happening? How often are your ticks? Currently I have a counter in mine so the steering force is only updated ... read more 02/25/2009 (3:14 pm)
Is there a way to check if collision is happening? Well I guess this gets to the "have yet to implement it" part. Why not setting the coll... read more 02/25/2009 (12:22 pm)
Is there a way to check if collision is happening? Hello again. We seem to be working on the same things at the same time :) I've been putting some ... read more 02/25/2009 (11:02 am)
How can I create a rectangle that is always in front of me? Aahahah...sorry...it's just that I know exactly what you're going through. Been there many times. ... read more 02/23/2009 (5:21 pm)
How can I create a rectangle that is always in front of me? Right and that's what you are trying to achieve isn't it? You want the detector object to collide w... read more 02/23/2009 (9:18 am)
How can I create a rectangle that is always in front of me? Strange. How did you mount the object? I did this: [code] detector.Mount(player, ""... read more 02/23/2009 (8:40 am)
How can I create a rectangle that is always in front of me? Brandon, Yes I do have my detector mounted to my player. The mounting is done in a start up meth... read more 02/22/2009 (6:03 pm)
How can I create a rectangle that is always in front of me? Think I have this figured out. Here we go! To start I created a new T2DComponent, ObstacleAvoida... read more 02/22/2009 (12:24 pm)
How can I create a rectangle that is always in front of me? Ack! Sorry, I haven't forgotten about this -- just been super busy with work stuff this past week. ... read more 02/20/2009 (8:16 am)
How can I create a rectangle that is always in front of me? Hey Brandon, how exactly are you trying to use the mounted object? My understanding is that you w... read more 02/17/2009 (6:16 pm)
How can I create a rectangle that is always in front of me? HmmMMmmmMMmm...let's see. There must have been something else that you needed to set somewhere. I'... read more 02/17/2009 (10:20 am)
Using the Sticks to control In game Popup GUI Hit me up if you need the trigger code. I've since decided not to use it but it's in my repository ... read more 02/17/2009 (8:43 am)
Using the Sticks to control In game Popup GUI Glad to help! I remember it took me some time tinkering to figure out various input things (using t... read more 02/17/2009 (8:15 am)
How do I use the TorqueEvent and TorqueEventManager? No problem. [quote] Some examples I have come across appeared to indicate that using the listene... read more 02/17/2009 (8:07 am)
Using the Sticks to control In game Popup GUI This is the code I have setup for my GUI thumbsticks. [code] // This is in a method called _In... read more 02/16/2009 (10:21 pm)
Mounting is whacky.. need help Okay, a few things come to mind. First off: to which object are you adding link points? It should ... read more 02/16/2009 (10:15 pm)
How do I use the TorqueEvent and TorqueEventManager? Victor, I don't think your first block should work. Display is an event listener and as such needs... read more 02/16/2009 (5:32 pm)
Mounting is whacky.. need help Are you using link points? I think what you want to do is add a link point to your small object t... read more 02/16/2009 (5:20 pm)
How can I create a rectangle that is always in front of me? @Brandon Okay, this is what I did with my pickup component. I wanted the player to consciously c... read more 02/15/2009 (10:40 am)
InvalidOperationException when you create a Tilemap I've never worked with a netbook and after reading your links this probably isn't the issue, but hav... read more 02/15/2009 (10:24 am)
How can I create a rectangle that is always in front of me? I think Brian's right on with mounted a Scene Object in front of your agent and then only doing proc... read more 02/13/2009 (1:30 pm)
2D lighting The TX Book has a discussion on lighting. I haven't actually tried using it but it looks like a goo... read more 02/09/2009 (10:22 am)
How Do I stop a scene object? If you're using the PSK anything that is an Actor has a _horizontalStop method that stops Actors dea... read more 02/08/2009 (5:26 pm)
Compiling TorqueX for XNA 3.0 @Gary Okay. I tried I updating an existing TX 2 project and was getting some errors so I gave up... read more 02/07/2009 (11:47 am)
Fastest Iteration Method Based on the comments here and my own little bit of research it looks like C is fastest but B is the... read more 02/07/2009 (11:42 am)
Fastest Iteration Method @Brian I got started on this idea because it was recommended for Actionscripting and then I seeme... read more 02/06/2009 (7:48 pm)
Fastest Iteration Method @John Good point about the declaration. I'm doing that already I just wanted the examples to be ... read more 02/06/2009 (11:07 am)
Fastest Iteration Method @Jim Yeah, I was hoping someone would just know ;) I'll set something up and post back. @Bria... read more 02/06/2009 (8:11 am)
Dynamic Rope I'd look into [url=http://en.wikipedia.org/wiki/Inverse_kinematics]Inverse Kinematics (IK)[/url]. T... read more 02/05/2009 (9:08 am)
Torque X source I guess I don't know. Bought the pro version of TX 2 last summer prior to the site update so it may... read more 02/02/2009 (7:59 am)
Torque X source The "Pro" version comes with source.... read more 02/02/2009 (7:50 am)