Game Development Community

Joshua Halls (Xerves)'s Forum Posts

Thread Post Date Posted
Dedicated Server builds - Mac OSX -> Linux Definately a lot of interest in this as I would love to get our zone servers on linux (having a clie... read more 05/27/2009 (8:42 pm)
Adcanced Light problem This is a known issue, there are some issues swapping back and forth. Closing down T3D and running ... read more 05/27/2009 (10:11 am)
Advance Lighting differences in shadows rotating the Camera Tom, I will try doing it with nothing but the city today and see if I get the same result. If so, a... read more 05/27/2009 (9:45 am)
Advance Lighting differences in shadows rotating the Camera We have a lot of mountains in that area so it is is a possibility that it could be happening. I hav... read more 05/27/2009 (9:42 am)
Advance Lighting differences in shadows rotating the Camera Camera is in 3rd person already. Here are 3 screens. This is simply from rotating the camera. Not... read more 05/26/2009 (2:46 pm)
Advance Lighting differences in shadows rotating the Camera No, it is more like I move a few feet and the whole area goes from being not shaded to being fully s... read more 05/26/2009 (2:11 pm)
Getting a few "line" like shadows http://www.garagegames.com/community/forums/viewthread/92885 Fix in this thread.... read more 05/26/2009 (1:30 pm)
[Beta 2 Bug]: Decal Roads Cast Line Shadows Woot :-). Good catch everyone. This solved our problem as well.... read more 05/26/2009 (1:03 pm)
Minimum System Requirements - Client - Server - Dev I think that is only 3FPS though if I am reading that right :-). It runs, just won't be running tha... read more 05/26/2009 (10:11 am)
Question, Server / Client seperation, can you ? Would be cool if this thread didn't get buried after Beta ends. Some really useful information and ... read more 05/26/2009 (9:53 am)
Question, Server / Client seperation, can you ? Bo, the Torque MMO Kit uses Python (instead of C#) to run most of the logic and clustering aspects o... read more 05/25/2009 (7:36 pm)
Getting a few "line" like shadows Only thing that seems to help with those shadows is the shadowDistance. If you drop it down to a lo... read more 05/23/2009 (5:29 pm)
Getting a few "line" like shadows Hopefully my GTX 260 isn't the issue. I will pull down some new drivers just in case. I will try t... read more 05/23/2009 (5:04 pm)
merging beta 2 code into my beta 1 code base? Cannot recommend using SVN enough for everything. Even if you are working by yourself it makes thin... read more 05/23/2009 (4:27 pm)
Beta 2 Bug: Light Rays have issues when going from Advanced to Basic to Advanced [image]http://www.therepopulation.com/screenshots/lightrayissue.jpg[/image]... read more 05/22/2009 (6:29 pm)
Beta 2 Bug: Light Rays have issues when going from Advanced to Basic to Advanced Might want to start a new thread so it doesn't get missed.... read more 05/22/2009 (6:05 pm)
T3D Beta 2 Bug: Swiming Animation When I hacked in some swimming code I made it so when the player was looking downward (camera that i... read more 05/22/2009 (1:30 pm)
Torque 3D DirectX problems Might want to hit ~ or open the console log and see if there is anything of use in there.... read more 05/22/2009 (1:03 pm)
Nominate A Resource! Since you put in the mesh hiding resource. [url=http://www.garagegames.com/community/blogs/view/1... read more 05/22/2009 (9:08 am)
Enable LightRays and HDR - HOWTO Nod, very pretty. Just an FYI though, it eats up frames for lunch as well.... read more 05/22/2009 (8:50 am)
merging beta 2 code into my beta 1 code base? Did a quick diff and about 260 changed files and 60-70 new/moved files. Probably want to patch in y... read more 05/21/2009 (8:14 pm)
ScatterSky Nod, just found that a few seconds ago. Thanks Ross. It is in the level folder (instead of Environ... read more 05/21/2009 (3:32 pm)
Torque 3D beta customers have no TGEA private access :-( They have gave access to TGE forums in the past for those who purchased TGEA. You should just conta... read more 05/21/2009 (9:47 am)
T3D Beta1 Bug: Dedicated server requires DirectX to be installed I believe just the redistribution will work. It needs the latest DirectX dll files I believe. I ha... read more 05/20/2009 (11:04 pm)
When beta 2 comes .... Yes, now with 20% more ninja!... read more 05/20/2009 (10:33 am)
My return to what I love most: Terrain Yeah I would say something is fishy there. I get major FPS drop if I look at 1 corner of a map to a... read more 05/19/2009 (5:12 pm)
My return to what I love most: Terrain Sounds like he will probably be able to get away with a high poly/resolution map because his camera ... read more 05/19/2009 (3:22 pm)
T3D Beta 1 Bug: light not showing for projectiles or explosions Nod, I believe the shadow bit is disabled in the code for both. Perhaps should be a toggle in the D... read more 05/18/2009 (9:53 am)
When beta 2 comes .... *sssh* Going to blame you now when they say next week :-). --Josh... read more 05/17/2009 (10:23 pm)
Multiplayer PhysX Game We were getting similiar messages and it was a missing material list on a TSStatic object (well abou... read more 05/17/2009 (1:06 pm)
Mounting multiple dts skins onto same biped The mesh hiding community code was put into T3D and is available for TGE and TGEA. I also have a re... read more 05/14/2009 (9:42 pm)
Lights for ShapeBaseImages Awesome, good to hear James.... read more 05/13/2009 (11:47 am)
T3D Beta 1: Road Tool makes Blurry Roads Not really my strong area, but Paint.NET has a dds plugin and has a single checkbox on saving to cre... read more 05/11/2009 (10:17 am)
Torque 3D Beta 1 BUG: Terrain not rendered with basic lighting Once this fix is applied changing to Advanced Lighting from Basic Lighting causes the terrain to dar... read more 05/10/2009 (11:08 pm)
System Specs Recommendation? You can build a fairly nice rig for under $1000 easily. Don't spend bucket loads of money on the la... read more 05/08/2009 (9:37 am)
Day and Night? Swimming Good to hear. I was also playing with what is in the Beta 1 right now and it looks like GroundCover... read more 05/05/2009 (4:12 pm)
Performance Question: What FPS Should I be Seeing? Do you have Advanced Lighting still on? I find I have to toggle this in the world editor to really ... read more 05/02/2009 (10:51 am)
Torque 3D Video Tutorials I am glad to hear of the extra work going into the documentation. Keep up the good work everyone.... read more 04/22/2009 (11:02 pm)
T3D Documentation? (See sticky thread up top!) I would love to see some more focus on documentating a lot more of the different GUI types and what ... read more 04/08/2009 (12:37 pm)
Collapsible GUI Elements Makes sense I guess that it already exists :-). Thanks, I will have to learn how it works.... read more 11/29/2008 (6:14 pm)
TGEA 1.7 Python Support Sorry, I rarely check the forums here ;-(. The TGEA source code along with delta changes was releas... read more 11/29/2008 (3:35 pm)
Intrest in a GG sponsored MMOKit. Yeah, I think most of us at the mmoworkshop website are largely unaware of this thread :-). As Da... read more 11/29/2008 (3:12 pm)
TGEA 1.7 Python Support Just a note on this, the patch(es) have been sent to GG to examine. Hopefully it will be posted up ... read more 08/19/2008 (2:00 pm)
TGEA 1.7 Python Support There is a TGEA patch forthcoming soon for the Torque MMO Kit. It is a slightly different process t... read more 08/12/2008 (3:02 pm)
TGEA 1.7.1 - Poor performance on a kick-butt card AMD on the Dual core system? There are a few threads where this was the issue and there is a resolu... read more 07/19/2008 (11:46 am)
I clicked on the link any they appear to be working again. FYI.... read more 06/14/2008 (4:51 pm)
[url]http://www.rafermand.com/mantis[/url] If anyone is interested in the progress of the extensi... read more 06/03/2008 (11:35 am)
Tge Or Tgea Is what Derry posted a valid usage? If I would upgrade TGE to TGEA would I technically have the lic... read more 12/06/2007 (9:32 pm)
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