Game Development Community

Joshua Halls (Xerves)'s Forum Posts

Thread Post Date Posted
Multiplayer Broken? What kind of latency are they getting to the server? Noticed this as well, but the other person is ... read more 07/23/2009 (12:03 pm)
Hey are the lightRays being made in the UnderCity Level Nod, I seen this with Basic Lighting on and was kind of puzzled as well.... read more 07/22/2009 (12:06 pm)
Multiplayer Broken? Jesse, did you compile back into Release? Debug will add a lot of overhead and if it is writing con... read more 07/21/2009 (4:00 pm)
[INFO] Before posting about an MMO, please read this... It is possible to run things cheaply if you set goals and realize that simply put you aren't going t... read more 07/20/2009 (11:03 pm)
Resource Question: Character Creation Screen [url]http://www.youtube.com/watch?v=RA09Agw_ht4[/url] We did that using the guiobjectview and som... read more 07/20/2009 (2:19 pm)
Multiplayer Broken? Good info there Pat (and the fix). Thanks.... read more 07/20/2009 (2:08 pm)
B3 genre kit hangs on exit This is what you get when it deadlocks. Note it was showing 8 threads before so all of those thread... read more 07/16/2009 (2:00 pm)
B3 genre kit hangs on exit [code] > pytgea.pyd!Semaphore::acquire(bool block=true) Line 45 C++ pytgea.pyd!Thread::join(... read more 07/16/2009 (1:58 pm)
B3 genre kit hangs on exit A normal shutdown would happen once every 10 tries or so. I will need to check to see if the exit p... read more 07/16/2009 (1:44 pm)
B3 genre kit hangs on exit Not entirely sure what is causing it, but we have the fixes in and still having issues with closing ... read more 07/16/2009 (1:27 pm)
B3 Bug - Issue with rending while in a portal Ross, I applied this fix from this thread http://www.garagegames.com/community/forums/viewthread/964... read more 07/16/2009 (10:54 am)
Slecting objects in playgui I think if you own T3D you can just purchase TGE and TGEA at no cost. Seen that floating around in ... read more 07/16/2009 (10:10 am)
T3D's features? I think a lot of the controls for SSAO are just not exposed yet. There is suppose to be some SSAO l... read more 07/14/2009 (1:03 pm)
B3 Bug - Issue with rending while in a portal We patched that in a few days ago so that fix was already in when I did the testing. The was anothe... read more 07/14/2009 (12:35 pm)
B3 Bug - Loop in findZone I believe it was in the zone and it wasn't overlapping any of the edges of the zone. I fixed the is... read more 07/14/2009 (12:21 pm)
Rebuy Yack Pack for T3D? If they threw in every little thing that was available it would cost a lot more than $1000 and you w... read more 07/13/2009 (6:37 pm)
Torque 3D Vs Unity To be fair you might want to go ask on the other side of the fence as well. Most people are posting... read more 07/13/2009 (6:30 pm)
Video Card @Chris: HP will probably not warranty anything after you make that change and that is probably want ... read more 07/13/2009 (6:18 pm)
Video Card Deepscratch: Probably not enough amps on the rails where 1200 watts pushed enough to get you going a... read more 07/13/2009 (12:26 pm)
Solid Line Around Objects Silhouette Good job on getting this working. Will be quite useful I am sure.... read more 07/12/2009 (9:06 pm)
Video Card Most computers will run fine on 500W that is effecient (80% or better). I have a GTX260 on a 500W w... read more 07/12/2009 (8:42 pm)
Disappearing walls in DIF Looks like an issue I had with the scale of a dif and the size of the wall before (bits of the wall ... read more 07/12/2009 (3:03 pm)
AFX for the new Torque3d? Nice work Jeff, I will be waiting to send you some money :-).... read more 07/01/2009 (1:09 pm)
T3D Culling question What kind of video card do you have? You might try the Basic lighting as well. The terrain itself ... read more 06/30/2009 (11:43 pm)
reflective objects running slowly? This was indeed a performance issue for us in B3. Things are back to normal once this was applied. ... read more 06/30/2009 (3:30 pm)
Anyone merging in changes seeing any peformace hits from B2 to B3? Andy, that appears to be it for me. About 3-5% off now from B2. Good catch there. --Josh... read more 06/30/2009 (3:28 pm)
Anyone merging in changes seeing any peformace hits from B2 to B3? Sorry. 50 to 40 or so with Advanced Lighting. ... read more 06/29/2009 (5:33 pm)
Anyone merging in changes seeing any peformace hits from B2 to B3? I am getting the difference in both Basic and Advanced. I am actually get a bit less polys in B3 bu... read more 06/29/2009 (1:31 pm)
Library->Meshes in the Editor causing Crashes We have a few issues pertaining to the port still to figure out (a lot of this stems I am sure from ... read more 06/29/2009 (11:08 am)
Library->Meshes in the Editor causing Crashes Rene, I think this is stemming from some changes we added to the file mount archetecture that was ad... read more 06/29/2009 (9:40 am)
T3D Roadmap? Need at least 25% more world domination, get back to work!... read more 06/24/2009 (1:57 pm)
Insanely Awesome Chrome library Ah missed that, you are correct. Appears the WebKit itself is bits BSD and LGPL so it looks like th... read more 06/24/2009 (9:49 am)
Insanely Awesome Chrome library GNU license. That is the problem with a lot of these resources. Hooks perhaps could be added, but ... read more 06/24/2009 (8:58 am)
Windows 7 and 64 Bit, what you should plan for. The only real reason to go over to 64bit is if you want to address more RAM in your program. 32bit ... read more 06/23/2009 (12:22 pm)
interactive gui over a 3D model Looks like it makes use of the Mozilla code base, which might make it difficult to ship anyway becau... read more 06/23/2009 (9:40 am)
Torque 3D Show Off Thread! A lot of Torque users are using DIF files and having an easy route to export them out to collada so ... read more 06/15/2009 (12:45 pm)
Strongly Recommanded Modification to GG about GhostInfo.updateMask Also of note as I have this in our tracker as we have hit that 32 limit is that most of the child cl... read more 06/13/2009 (11:06 am)
Questions/Comments on T3D J, not sure if it is in a post either but the lightrays bit is in, just not in the options dialog ye... read more 06/09/2009 (8:26 am)
x64 support? For the most part I would take 5-10% increase if we are taking FPS in exchange for 10-20% increase i... read more 06/03/2009 (3:38 pm)
x64 support? Very cool. Curious to see how well this works or breaks down if you have 32 bit on the client and 6... read more 06/03/2009 (2:33 pm)
TimeOfDay Questions Jason, sorry you are correct, I was looking at the comments in the code and forgot when I was poking... read more 06/03/2009 (10:31 am)
Zip/KMZ as folder containers for shapes Cool, just checking out the status if it was suppose to be that way or not. Not a big deal as there... read more 06/02/2009 (10:40 pm)
TimeOfDay Questions mStartTimeOfDay (0-1) - 0.5 is Noon (sun is directly above the zone) mTimeofDay (0-1) - Actual time... read more 06/02/2009 (7:15 pm)
TimeOfDay Questions You set the day length value to whatever you want in seconds for a day to be. So 5760 I would guess... read more 06/02/2009 (7:13 pm)
TimeOfDay Questions Wasn't quite coming from that angle Michael, but you have a valid point there that I was not thinkin... read more 06/02/2009 (10:25 am)
TimeOfDay Questions We use the system and it is persistant. Just have to do a bit of math. If they would go to using a... read more 06/02/2009 (8:54 am)
Any New News on the Forest kit? Joseph, the search was not working right earlier, good to see it is now :-).... read more 06/01/2009 (7:38 pm)
Purchased TEGA and Torque 3d You might be better served to start working with the Beta and just skip TGEA unless you plan on rele... read more 06/01/2009 (7:32 pm)
What machine do you use? The Warrior camp needs a bit more LOD work since it is pretty poly happy, but the big thing as menti... read more 06/01/2009 (5:19 pm)
Torque 3D Show Off Thread! Some WIP shots of 2 zones that J.C. has redone for T3D. Have to agree with how everything looks bet... read more 05/30/2009 (10:30 am)