Game Development Community

Joshua Halls (Xerves)'s Forum Posts

Thread Post Date Posted
Any of the MySQL resources work for Torque3D? Haven't tried any of them, but have you checked to see if it is still referencing the same bits of c... read more 10/02/2009 (7:28 pm)
Does T3D have an non-render wall? There is an occlusion object as a resource somewhere out there. We added it in as a supplement to p... read more 10/02/2009 (7:26 pm)
Torque 3D used to build MMO..? I should be putting out a release of some kind this month, the details really falls on what GG will ... read more 10/02/2009 (4:46 am)
Why Would anybody pay for the Unreal 3 engine when there is Torque I am sure they can get a lot of direct support and training as well. While GG does offer these serv... read more 10/02/2009 (4:41 am)
Torque MMO Kit - C++ MMORPG Extensions [url]http://mmorpgmaker.com/phpBB3[/url] Actually, we are all over there and PG is apprently movi... read more 10/02/2009 (4:28 am)
[Bug 1.0] Having Performance Issues with Basic Lighting Sounds about right as I am sure the GTX260 I have will do a better better in the fillrate department... read more 10/01/2009 (10:47 pm)
[Bug 1.0] Having Performance Issues with Basic Lighting After some tinkering I found these bits of code in the lighting.hlsl shader files. #ifndef TORQUE... read more 10/01/2009 (8:33 pm)
One model, multiple textures We added in some code to swap a skin based on a mesh name. Not sure if the engine has that as we wo... read more 10/01/2009 (7:39 pm)
FSAA? Guess that explains that. That shouldn't make it exempt from BL though? Either way I guess I need ... read more 10/01/2009 (6:22 pm)
FSAA? *bump*... read more 10/01/2009 (5:53 pm)
[Bug 1.0] Having Performance Issues with Basic Lighting We did have a B5 build so I tested that and it wasn't as much as the 1.0 build in frameloss, but sti... read more 10/01/2009 (5:51 pm)
T3D 1.0 Artists/demo I guess there is always the demo, they cannot save or do anything with it, but they can "test&q... read more 10/01/2009 (3:07 am)
[BUG 1.0] Shadow inconsistancies Please see the first picture as well in the posting how there is literally a diagnal slash where the... read more 09/30/2009 (11:11 pm)
[BUG 1.0] Shadow inconsistancies It is not a texture issue, it is a lighting issue unless I am missing something. Those are dynamic ... read more 09/30/2009 (10:33 pm)
[BUG 1.0]SSAO and attack of the fuzzies Steve try this. $SSAOPostFx::targetScale = "0.2 0.2"; Gives a pretty noticeable effe... read more 09/30/2009 (9:31 pm)
[BUG 1.0]SSAO and attack of the fuzzies Yeah, that looks about 100x better. Thanks... read more 09/30/2009 (9:15 pm)
[BUG 1.0]SSAO and attack of the fuzzies Thanks James, will plug that in here in a second.... read more 09/30/2009 (5:43 pm)
1.1 Release Timeline Has there been consideration of putting out a 1.0.1 release to fix up a few of the bugs reported alr... read more 09/30/2009 (5:12 pm)
AFX 2 and SpellPack2 for TGEA and TGE progress That is good. Kick someone over that Pat and tell them to get the ball rolling on the releases :-)... read more 09/30/2009 (2:39 pm)
[BUG 1.0] Shadow inconsistancies No problem, someone might want to look at those as if they are trying to sell a product by the way t... read more 09/29/2009 (7:50 pm)
GG removing TGE and TGEA from the product line!? Use to be Sundays, was thinking the server was religious or something :-).... read more 09/29/2009 (7:23 pm)
GG removing TGE and TGEA from the product line!? I hope so, a lot of us are extending that great work you have put in Josh and would like to see it c... read more 09/29/2009 (6:54 pm)
[BUG 1.0]SSAO and attack of the fuzzies Just a note putting in those 2 values pretty much makes the zone start to whack out. It flickers an... read more 09/29/2009 (5:15 pm)
[BUG 1.0] Shadow inconsistancies [image]http://www.therepopulation.com/screenshots/badshadows2.png[/image] This is from the desert... read more 09/29/2009 (4:55 pm)
[BUG 1.0]SSAO and attack of the fuzzies Sounds good James. Did you have any plans in the future to modify the options menu to add in a few ... read more 09/29/2009 (3:46 pm)
List of stuff fixed/add to 1.0 and great job! If you can still spell you aren't trying hard enough.... read more 09/29/2009 (3:49 am)
List of stuff fixed/add to 1.0 and great job! You could also get this thing called sleep Kenneth :-). I am sure more craziness will be waiting fo... read more 09/29/2009 (3:46 am)
Does Torque3D support instancing ? I would imagine more time would be spent on moving over to DX11 compared to DX10 now as both Vista/W... read more 09/28/2009 (9:58 pm)
T3D Hardware Requirements Advanced Lighting for the most part is the problem for higher end systems as it gets flipped on and ... read more 09/25/2009 (4:20 pm)
Polygon counts LOD is pretty much the big thing. You could have a model with 7000 polys when it is up in your face... read more 09/24/2009 (2:12 pm)
BUG: Groundcover and Advanced Lighting Shadow issue Makes sense. Looking forward to 1.0 as I am sure you are looking forward to getting there :-).... read more 09/22/2009 (3:56 pm)
BUG: Groundcover and Advanced Lighting Shadow issue 1.1?... read more 09/21/2009 (2:22 pm)
T3D Hardware Requirements John: It really depends on what your target audience is going to be and if you want them using Advan... read more 09/21/2009 (2:19 pm)
Why is my performance so bad? Have you checked what you are getting with Basic Lighting and with the Sun's shadows disabled? Push... read more 09/13/2009 (8:51 pm)
Yack Pack port to Torque 3D Woot. Don't have plans to use this for awhile, but glad to see you have it working. Thanks Konrad.... read more 09/04/2009 (2:20 pm)
CloudLayerShader (Networked) @James: The worldDist value is the only thing that seems to cause it to require 3.0. Changing that ... read more 08/30/2009 (8:32 pm)
DIF, DTS, Life and the universe in T3D - advice please Not sure which engine you were using before, but if you were going to instance anything in torque yo... read more 08/30/2009 (8:28 pm)
CloudLayerShader (Networked) This causes single player not to load the mission as well. Hacked in a simple change to get it to t... read more 08/30/2009 (8:12 pm)
CloudLayerShader (Networked) Yeah I believe so. Log file didn't show it on and I don't think it will turn on with SM2 only anywa... read more 08/30/2009 (7:37 pm)
Help with normal maps in T3D Not 100% sure but it might be because it is TGA. Try PNG or DDS.... read more 08/28/2009 (6:49 pm)
GLSL Support @Marc: My thoughts exactly. Should focus on getting Basic Lighting working fluidly for OSX and then... read more 08/28/2009 (6:39 pm)
Argghh... I just hope DRM isn't ever the issue to fixing the problem. DRM only stands to hurt people using th... read more 08/23/2009 (7:28 pm)
beta 5 - lighting changes w/ camera angle See the issue in Advanced Light as well Manoel. Terrain tends to be the real offender in that area ... read more 08/20/2009 (10:58 pm)
Porting games and resources to Torque 3D Would be a good thread to sticky if people start posting. Would be a useful resource once T3D is re... read more 08/18/2009 (3:31 pm)
Any comment on the unix platform code added to B5 :-) What fun is there in that. Manoel you are right though it has been there for a bit, just sounded li... read more 08/12/2009 (11:17 am)
T3D Basic Release Bring on the survey. Binary only option sounds interesting. Upgrade option on that one as well I g... read more 08/09/2009 (11:07 am)
Release Candidate for Torque3D Do most people on Macs even have enough of a video card to run AL? You practically need a Mac Pro t... read more 08/01/2009 (9:53 pm)
Release Candidate for Torque3D @Brett: That is understandable. Just on the todo list is some optimization for it and I think it wo... read more 08/01/2009 (9:28 pm)
Release Candidate for Torque3D It is probably a good idea to make sure as many of the features that you have posted being available... read more 08/01/2009 (4:14 pm)
BETA4 *.dsq don't working Could you post more of the issue you are having. We use .dsq with no issue.... read more 07/25/2009 (12:12 pm)