Joshua Halls (Xerves)'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Any of the MySQL resources work for Torque3D? | Haven't tried any of them, but have you checked to see if it is still referencing the same bits of c... read more | 10/02/2009 (7:28 pm) |
| Does T3D have an non-render wall? | There is an occlusion object as a resource somewhere out there. We added it in as a supplement to p... read more | 10/02/2009 (7:26 pm) |
| Torque 3D used to build MMO..? | I should be putting out a release of some kind this month, the details really falls on what GG will ... read more | 10/02/2009 (4:46 am) |
| Why Would anybody pay for the Unreal 3 engine when there is Torque | I am sure they can get a lot of direct support and training as well. While GG does offer these serv... read more | 10/02/2009 (4:41 am) |
| Torque MMO Kit - C++ MMORPG Extensions | [url]http://mmorpgmaker.com/phpBB3[/url] Actually, we are all over there and PG is apprently movi... read more | 10/02/2009 (4:28 am) |
| [Bug 1.0] Having Performance Issues with Basic Lighting | Sounds about right as I am sure the GTX260 I have will do a better better in the fillrate department... read more | 10/01/2009 (10:47 pm) |
| [Bug 1.0] Having Performance Issues with Basic Lighting | After some tinkering I found these bits of code in the lighting.hlsl shader files. #ifndef TORQUE... read more | 10/01/2009 (8:33 pm) |
| One model, multiple textures | We added in some code to swap a skin based on a mesh name. Not sure if the engine has that as we wo... read more | 10/01/2009 (7:39 pm) |
| FSAA? | Guess that explains that. That shouldn't make it exempt from BL though? Either way I guess I need ... read more | 10/01/2009 (6:22 pm) |
| FSAA? | *bump*... read more | 10/01/2009 (5:53 pm) |
| [Bug 1.0] Having Performance Issues with Basic Lighting | We did have a B5 build so I tested that and it wasn't as much as the 1.0 build in frameloss, but sti... read more | 10/01/2009 (5:51 pm) |
| T3D 1.0 Artists/demo | I guess there is always the demo, they cannot save or do anything with it, but they can "test&q... read more | 10/01/2009 (3:07 am) |
| [BUG 1.0] Shadow inconsistancies | Please see the first picture as well in the posting how there is literally a diagnal slash where the... read more | 09/30/2009 (11:11 pm) |
| [BUG 1.0] Shadow inconsistancies | It is not a texture issue, it is a lighting issue unless I am missing something. Those are dynamic ... read more | 09/30/2009 (10:33 pm) |
| [BUG 1.0]SSAO and attack of the fuzzies | Steve try this. $SSAOPostFx::targetScale = "0.2 0.2"; Gives a pretty noticeable effe... read more | 09/30/2009 (9:31 pm) |
| [BUG 1.0]SSAO and attack of the fuzzies | Yeah, that looks about 100x better. Thanks... read more | 09/30/2009 (9:15 pm) |
| [BUG 1.0]SSAO and attack of the fuzzies | Thanks James, will plug that in here in a second.... read more | 09/30/2009 (5:43 pm) |
| 1.1 Release Timeline | Has there been consideration of putting out a 1.0.1 release to fix up a few of the bugs reported alr... read more | 09/30/2009 (5:12 pm) |
| AFX 2 and SpellPack2 for TGEA and TGE progress | That is good. Kick someone over that Pat and tell them to get the ball rolling on the releases :-)... read more | 09/30/2009 (2:39 pm) |
| [BUG 1.0] Shadow inconsistancies | No problem, someone might want to look at those as if they are trying to sell a product by the way t... read more | 09/29/2009 (7:50 pm) |
| GG removing TGE and TGEA from the product line!? | Use to be Sundays, was thinking the server was religious or something :-).... read more | 09/29/2009 (7:23 pm) |
| GG removing TGE and TGEA from the product line!? | I hope so, a lot of us are extending that great work you have put in Josh and would like to see it c... read more | 09/29/2009 (6:54 pm) |
| [BUG 1.0]SSAO and attack of the fuzzies | Just a note putting in those 2 values pretty much makes the zone start to whack out. It flickers an... read more | 09/29/2009 (5:15 pm) |
| [BUG 1.0] Shadow inconsistancies | [image]http://www.therepopulation.com/screenshots/badshadows2.png[/image] This is from the desert... read more | 09/29/2009 (4:55 pm) |
| [BUG 1.0]SSAO and attack of the fuzzies | Sounds good James. Did you have any plans in the future to modify the options menu to add in a few ... read more | 09/29/2009 (3:46 pm) |
| List of stuff fixed/add to 1.0 and great job! | If you can still spell you aren't trying hard enough.... read more | 09/29/2009 (3:49 am) |
| List of stuff fixed/add to 1.0 and great job! | You could also get this thing called sleep Kenneth :-). I am sure more craziness will be waiting fo... read more | 09/29/2009 (3:46 am) |
| Does Torque3D support instancing ? | I would imagine more time would be spent on moving over to DX11 compared to DX10 now as both Vista/W... read more | 09/28/2009 (9:58 pm) |
| T3D Hardware Requirements | Advanced Lighting for the most part is the problem for higher end systems as it gets flipped on and ... read more | 09/25/2009 (4:20 pm) |
| Polygon counts | LOD is pretty much the big thing. You could have a model with 7000 polys when it is up in your face... read more | 09/24/2009 (2:12 pm) |
| BUG: Groundcover and Advanced Lighting Shadow issue | Makes sense. Looking forward to 1.0 as I am sure you are looking forward to getting there :-).... read more | 09/22/2009 (3:56 pm) |
| BUG: Groundcover and Advanced Lighting Shadow issue | 1.1?... read more | 09/21/2009 (2:22 pm) |
| T3D Hardware Requirements | John: It really depends on what your target audience is going to be and if you want them using Advan... read more | 09/21/2009 (2:19 pm) |
| Why is my performance so bad? | Have you checked what you are getting with Basic Lighting and with the Sun's shadows disabled? Push... read more | 09/13/2009 (8:51 pm) |
| Yack Pack port to Torque 3D | Woot. Don't have plans to use this for awhile, but glad to see you have it working. Thanks Konrad.... read more | 09/04/2009 (2:20 pm) |
| CloudLayerShader (Networked) | @James: The worldDist value is the only thing that seems to cause it to require 3.0. Changing that ... read more | 08/30/2009 (8:32 pm) |
| DIF, DTS, Life and the universe in T3D - advice please | Not sure which engine you were using before, but if you were going to instance anything in torque yo... read more | 08/30/2009 (8:28 pm) |
| CloudLayerShader (Networked) | This causes single player not to load the mission as well. Hacked in a simple change to get it to t... read more | 08/30/2009 (8:12 pm) |
| CloudLayerShader (Networked) | Yeah I believe so. Log file didn't show it on and I don't think it will turn on with SM2 only anywa... read more | 08/30/2009 (7:37 pm) |
| Help with normal maps in T3D | Not 100% sure but it might be because it is TGA. Try PNG or DDS.... read more | 08/28/2009 (6:49 pm) |
| GLSL Support | @Marc: My thoughts exactly. Should focus on getting Basic Lighting working fluidly for OSX and then... read more | 08/28/2009 (6:39 pm) |
| Argghh... | I just hope DRM isn't ever the issue to fixing the problem. DRM only stands to hurt people using th... read more | 08/23/2009 (7:28 pm) |
| beta 5 - lighting changes w/ camera angle | See the issue in Advanced Light as well Manoel. Terrain tends to be the real offender in that area ... read more | 08/20/2009 (10:58 pm) |
| Porting games and resources to Torque 3D | Would be a good thread to sticky if people start posting. Would be a useful resource once T3D is re... read more | 08/18/2009 (3:31 pm) |
| Any comment on the unix platform code added to B5 :-) | What fun is there in that. Manoel you are right though it has been there for a bit, just sounded li... read more | 08/12/2009 (11:17 am) |
| T3D Basic Release | Bring on the survey. Binary only option sounds interesting. Upgrade option on that one as well I g... read more | 08/09/2009 (11:07 am) |
| Release Candidate for Torque3D | Do most people on Macs even have enough of a video card to run AL? You practically need a Mac Pro t... read more | 08/01/2009 (9:53 pm) |
| Release Candidate for Torque3D | @Brett: That is understandable. Just on the todo list is some optimization for it and I think it wo... read more | 08/01/2009 (9:28 pm) |
| Release Candidate for Torque3D | It is probably a good idea to make sure as many of the features that you have posted being available... read more | 08/01/2009 (4:14 pm) |
| BETA4 *.dsq don't working | Could you post more of the issue you are having. We use .dsq with no issue.... read more | 07/25/2009 (12:12 pm) |