Game Development Community

Joshua Halls (Xerves)'s Forum Posts

Thread Post Date Posted
Torque 3D Splash Bitmaps What I was thinking.... read more 10/17/2009 (6:30 pm)
Poly Limits within Torque Are you in BL or AL? Probably want to turn AL off.... read more 10/17/2009 (6:29 pm)
Problem with water block and decal road on big terrains You might be getting into a size of terrain that the engine really does not handle all that well. I... read more 10/16/2009 (3:02 pm)
How to rename assets and duplicate them? You can kind of do what you want with sim groups (but it is more of an already existing item that yo... read more 10/16/2009 (2:57 pm)
T3D Documnetation is incomplete/buggy Doesn't hurt to have both kind of tutorials. A full on (how to create a simple game) shows the flow... read more 10/16/2009 (2:50 pm)
[RESOLVED] More AdvancedLightMapping woe/bizarrety I cannot remember if that is a laptop card, but perhaps there is an issue with that card compared to... read more 10/15/2009 (8:58 pm)
Shadow fading inverted Seems to help Tom, I had to set the first split to about 3000 or so. Haven't looked at what kind of... read more 10/13/2009 (7:03 pm)
[T3D 1.0] ScatterSky shadow casting performance issues... As it stands now, you are going to need a card that runs about $70-$100 to get decent performance ou... read more 10/12/2009 (4:57 pm)
Feel free to post show-off threads here! Looks nice and spooky. Good use of lighting.... read more 10/12/2009 (2:15 pm)
Torque3d porting options No, T3D is still using DX9. T3D offers a deferred rending engine option (called Advanced Lighting) ... read more 10/12/2009 (2:13 pm)
Shadow fading inverted It is the engine. I am thinking that was introduced sometime during the Beta period as well.... read more 10/11/2009 (4:54 pm)
Parallax for noobs? Thanks, I remember seeing that earlier and forgot about it :-). Perhaps there should be a sticky th... read more 10/10/2009 (7:01 pm)
Parallax for noobs? [url]http://www.garagegames.com/community/forums/viewthread/100163[/url] Not sure if this helps, ... read more 10/10/2009 (6:45 pm)
Shadow's move though the sun does not. Exactly what Simon says. The character shadow and those fairly low to the ground either go away or ... read more 10/10/2009 (6:10 pm)
nasty fps slowdown in Basic Lighting What are your numbers going from TGEA to T3D? Do you have a terrain in place and are they the same ... read more 10/10/2009 (4:22 pm)
AFX for the new Torque3d? Good to hear Jeff. Look forward to testing it when you get it out. Glad GG has got their stuff in ... read more 10/10/2009 (4:14 pm)
Shadow's move though the sun does not. Is the sun positioned right behind the mountain? Looks like it from the shadowing. Unfortunately I... read more 10/09/2009 (3:59 pm)
Adjusting SSAO? http://www.garagegames.com/community/forums/viewthread/102475 Might check that out. There are ne... read more 10/09/2009 (3:52 pm)
Has garage games abondoned the indie? People making barely above minimum wage still somehow afford to buy new cars or even decent used car... read more 10/09/2009 (3:19 pm)
Example Tutorials Would be a good thing for some of the educational partners/customers that use Torque to get involved... read more 10/09/2009 (5:23 am)
Low Fps With Torque 3D demo We added quite a few things in to our options that are a bit of a legacy from the MMO Kit back in TG... read more 10/09/2009 (5:07 am)
Example Tutorials Might be a bit more information of lessons learned from the Betas, but there isn't any more document... read more 10/09/2009 (4:56 am)
[BUG 1.0] Night projects shadows AL sorry, haven't checked BL. ... read more 10/08/2009 (11:02 pm)
Decals must be square ? Not sure if that will change or not, but you will probably want to make the decal a rectangle in the... read more 10/08/2009 (6:01 pm)
Removing Light/Ambience from the Sun http://mmorpgmaker.com/phpBB3/viewtopic.php?f=68&t=9496&p=68012#p68012 At least deals wit... read more 10/08/2009 (2:20 am)
Removing Light/Ambience from the Sun Would imagine having some option in the zone to turn this on/off would be beneficial (options are al... read more 10/07/2009 (9:11 pm)
[BUG 1.0] Moving/Resizing/Scaling object tends to select another object Nod, haven't ran into any issues after that. Was dragging things all over the place and so far no i... read more 10/07/2009 (8:56 pm)
[BUG 1.0] Moving/Resizing/Scaling object tends to select another object Seems to do the trick.... read more 10/07/2009 (8:02 pm)
[BUG 1.0] Zone into zone still has some issues. Are they suppose to work interconnected then? I notice they will go green if you setup one portal b... read more 10/07/2009 (6:23 pm)
[BUG 1.0] Zone into zone still has some issues. Steve, could you check out the mission I posted. It is the burg demo with 2 zones/portals. If it i... read more 10/07/2009 (5:06 pm)
[BUG 1.0] Zone into zone still has some issues. *bump again*. Want to make sure there is awareness that Portals/Zones as they are now do not work r... read more 10/07/2009 (4:06 pm)
Something similar to GuiObjectView? guiObjectView should work fairly well for your needs. If you wanted to you could stip out the anima... read more 10/07/2009 (4:02 pm)
[T3D 1.0] A few bugs... a question... sweet Engine!!! Check your console on the FPS error to see if it it set the window focus back on. I don't remember ... read more 10/07/2009 (3:59 pm)
Torque MMO Kit - C++ MMORPG Extensions Yes, kinda. PrairieGames is moving the mmoworkshop site over and a lot of the content isn't properl... read more 10/07/2009 (2:58 pm)
TGEA 1.7 Python Support Probably the main loop. We had to merge in some of the code in T3D to get rid of the same issue. ... read more 10/06/2009 (8:59 pm)
PyTorque 1.5 Download I actually do have a copy. [url]http://www.therepopulation.com/downloads/pytorque.zip[/url]... read more 10/06/2009 (8:57 pm)
A few questions/problems with T3D objects (Groundcover, Replicator) 1. Is this in Basic or Advance Lighting? I don't believe it receives light properly in Basic Light... read more 10/06/2009 (3:50 pm)
Feel free to post show-off threads here! Nice model there OD. Some excellent texturing work there that is for sure.... read more 10/06/2009 (3:47 pm)
Shadow's move though the sun does not. Not sure there is much of a fix unfortunately. I also have an issue with mountains and other tall o... read more 10/06/2009 (3:42 pm)
BG Cliff Construction Kit discussion Cool, look forward to seeing it. I think the Dungeon Generator doesn't quite work right either in T... read more 10/05/2009 (8:54 pm)
Thoughts on TGE moving forward... Is there any internal push coming to add more scripting options to T3D in the future? Not sure how ... read more 10/05/2009 (8:51 pm)
[BUG 1.0] Zone into zone still has some issues. *bump*... read more 10/05/2009 (6:45 pm)
[BUG 1.0] Dynamic Shadow issues, terrain height *bump*... read more 10/05/2009 (6:44 pm)
how can i find Fadein Fadeout Skybox Resource?. Not sure I follow. There is a TimeOfDay item you can use to control the ScatterSky sun that will ca... read more 10/05/2009 (3:37 pm)
[Bug 1.0] Having Performance Issues with Basic Lighting For the most part we are looking at squeeking out as much performance out of Basic Lighting as human... read more 10/04/2009 (5:40 pm)
Linux Server Hoping at some point Linux Server becomes a bit of a priority for T3D. If you are going to be runni... read more 10/04/2009 (5:28 am)
Torque MMO Kit - C++ MMORPG Extensions PG hasn't done much in regards to patching or improving the kit since Josh left for GG. I do not se... read more 10/03/2009 (6:11 pm)
How does "Ghosting" work? Might do a bit of forum searching as there is a bit of material out there and probably better descri... read more 10/03/2009 (4:27 pm)
[Bug 1.0] Having Performance Issues with Basic Lighting @Tom: Should this particular bit be causing performance issues if there are no spot lights in the sc... read more 10/03/2009 (3:40 pm)
Does T3D have an non-render wall? [url]http://www.garagegames.com/community/blogs/view/16623[/url]... read more 10/02/2009 (7:36 pm)