Joshua Halls (Xerves)'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 3D Splash Bitmaps | What I was thinking.... read more | 10/17/2009 (6:30 pm) |
| Poly Limits within Torque | Are you in BL or AL? Probably want to turn AL off.... read more | 10/17/2009 (6:29 pm) |
| Problem with water block and decal road on big terrains | You might be getting into a size of terrain that the engine really does not handle all that well. I... read more | 10/16/2009 (3:02 pm) |
| How to rename assets and duplicate them? | You can kind of do what you want with sim groups (but it is more of an already existing item that yo... read more | 10/16/2009 (2:57 pm) |
| T3D Documnetation is incomplete/buggy | Doesn't hurt to have both kind of tutorials. A full on (how to create a simple game) shows the flow... read more | 10/16/2009 (2:50 pm) |
| [RESOLVED] More AdvancedLightMapping woe/bizarrety | I cannot remember if that is a laptop card, but perhaps there is an issue with that card compared to... read more | 10/15/2009 (8:58 pm) |
| Shadow fading inverted | Seems to help Tom, I had to set the first split to about 3000 or so. Haven't looked at what kind of... read more | 10/13/2009 (7:03 pm) |
| [T3D 1.0] ScatterSky shadow casting performance issues... | As it stands now, you are going to need a card that runs about $70-$100 to get decent performance ou... read more | 10/12/2009 (4:57 pm) |
| Feel free to post show-off threads here! | Looks nice and spooky. Good use of lighting.... read more | 10/12/2009 (2:15 pm) |
| Torque3d porting options | No, T3D is still using DX9. T3D offers a deferred rending engine option (called Advanced Lighting) ... read more | 10/12/2009 (2:13 pm) |
| Shadow fading inverted | It is the engine. I am thinking that was introduced sometime during the Beta period as well.... read more | 10/11/2009 (4:54 pm) |
| Parallax for noobs? | Thanks, I remember seeing that earlier and forgot about it :-). Perhaps there should be a sticky th... read more | 10/10/2009 (7:01 pm) |
| Parallax for noobs? | [url]http://www.garagegames.com/community/forums/viewthread/100163[/url] Not sure if this helps, ... read more | 10/10/2009 (6:45 pm) |
| Shadow's move though the sun does not. | Exactly what Simon says. The character shadow and those fairly low to the ground either go away or ... read more | 10/10/2009 (6:10 pm) |
| nasty fps slowdown in Basic Lighting | What are your numbers going from TGEA to T3D? Do you have a terrain in place and are they the same ... read more | 10/10/2009 (4:22 pm) |
| AFX for the new Torque3d? | Good to hear Jeff. Look forward to testing it when you get it out. Glad GG has got their stuff in ... read more | 10/10/2009 (4:14 pm) |
| Shadow's move though the sun does not. | Is the sun positioned right behind the mountain? Looks like it from the shadowing. Unfortunately I... read more | 10/09/2009 (3:59 pm) |
| Adjusting SSAO? | http://www.garagegames.com/community/forums/viewthread/102475 Might check that out. There are ne... read more | 10/09/2009 (3:52 pm) |
| Has garage games abondoned the indie? | People making barely above minimum wage still somehow afford to buy new cars or even decent used car... read more | 10/09/2009 (3:19 pm) |
| Example Tutorials | Would be a good thing for some of the educational partners/customers that use Torque to get involved... read more | 10/09/2009 (5:23 am) |
| Low Fps With Torque 3D demo | We added quite a few things in to our options that are a bit of a legacy from the MMO Kit back in TG... read more | 10/09/2009 (5:07 am) |
| Example Tutorials | Might be a bit more information of lessons learned from the Betas, but there isn't any more document... read more | 10/09/2009 (4:56 am) |
| [BUG 1.0] Night projects shadows | AL sorry, haven't checked BL. ... read more | 10/08/2009 (11:02 pm) |
| Decals must be square ? | Not sure if that will change or not, but you will probably want to make the decal a rectangle in the... read more | 10/08/2009 (6:01 pm) |
| Removing Light/Ambience from the Sun | http://mmorpgmaker.com/phpBB3/viewtopic.php?f=68&t=9496&p=68012#p68012 At least deals wit... read more | 10/08/2009 (2:20 am) |
| Removing Light/Ambience from the Sun | Would imagine having some option in the zone to turn this on/off would be beneficial (options are al... read more | 10/07/2009 (9:11 pm) |
| [BUG 1.0] Moving/Resizing/Scaling object tends to select another object | Nod, haven't ran into any issues after that. Was dragging things all over the place and so far no i... read more | 10/07/2009 (8:56 pm) |
| [BUG 1.0] Moving/Resizing/Scaling object tends to select another object | Seems to do the trick.... read more | 10/07/2009 (8:02 pm) |
| [BUG 1.0] Zone into zone still has some issues. | Are they suppose to work interconnected then? I notice they will go green if you setup one portal b... read more | 10/07/2009 (6:23 pm) |
| [BUG 1.0] Zone into zone still has some issues. | Steve, could you check out the mission I posted. It is the burg demo with 2 zones/portals. If it i... read more | 10/07/2009 (5:06 pm) |
| [BUG 1.0] Zone into zone still has some issues. | *bump again*. Want to make sure there is awareness that Portals/Zones as they are now do not work r... read more | 10/07/2009 (4:06 pm) |
| Something similar to GuiObjectView? | guiObjectView should work fairly well for your needs. If you wanted to you could stip out the anima... read more | 10/07/2009 (4:02 pm) |
| [T3D 1.0] A few bugs... a question... sweet Engine!!! | Check your console on the FPS error to see if it it set the window focus back on. I don't remember ... read more | 10/07/2009 (3:59 pm) |
| Torque MMO Kit - C++ MMORPG Extensions | Yes, kinda. PrairieGames is moving the mmoworkshop site over and a lot of the content isn't properl... read more | 10/07/2009 (2:58 pm) |
| TGEA 1.7 Python Support | Probably the main loop. We had to merge in some of the code in T3D to get rid of the same issue. ... read more | 10/06/2009 (8:59 pm) |
| PyTorque 1.5 Download | I actually do have a copy. [url]http://www.therepopulation.com/downloads/pytorque.zip[/url]... read more | 10/06/2009 (8:57 pm) |
| A few questions/problems with T3D objects (Groundcover, Replicator) | 1. Is this in Basic or Advance Lighting? I don't believe it receives light properly in Basic Light... read more | 10/06/2009 (3:50 pm) |
| Feel free to post show-off threads here! | Nice model there OD. Some excellent texturing work there that is for sure.... read more | 10/06/2009 (3:47 pm) |
| Shadow's move though the sun does not. | Not sure there is much of a fix unfortunately. I also have an issue with mountains and other tall o... read more | 10/06/2009 (3:42 pm) |
| BG Cliff Construction Kit discussion | Cool, look forward to seeing it. I think the Dungeon Generator doesn't quite work right either in T... read more | 10/05/2009 (8:54 pm) |
| Thoughts on TGE moving forward... | Is there any internal push coming to add more scripting options to T3D in the future? Not sure how ... read more | 10/05/2009 (8:51 pm) |
| [BUG 1.0] Zone into zone still has some issues. | *bump*... read more | 10/05/2009 (6:45 pm) |
| [BUG 1.0] Dynamic Shadow issues, terrain height | *bump*... read more | 10/05/2009 (6:44 pm) |
| how can i find Fadein Fadeout Skybox Resource?. | Not sure I follow. There is a TimeOfDay item you can use to control the ScatterSky sun that will ca... read more | 10/05/2009 (3:37 pm) |
| [Bug 1.0] Having Performance Issues with Basic Lighting | For the most part we are looking at squeeking out as much performance out of Basic Lighting as human... read more | 10/04/2009 (5:40 pm) |
| Linux Server | Hoping at some point Linux Server becomes a bit of a priority for T3D. If you are going to be runni... read more | 10/04/2009 (5:28 am) |
| Torque MMO Kit - C++ MMORPG Extensions | PG hasn't done much in regards to patching or improving the kit since Josh left for GG. I do not se... read more | 10/03/2009 (6:11 pm) |
| How does "Ghosting" work? | Might do a bit of forum searching as there is a bit of material out there and probably better descri... read more | 10/03/2009 (4:27 pm) |
| [Bug 1.0] Having Performance Issues with Basic Lighting | @Tom: Should this particular bit be causing performance issues if there are no spot lights in the sc... read more | 10/03/2009 (3:40 pm) |
| Does T3D have an non-render wall? | [url]http://www.garagegames.com/community/blogs/view/16623[/url]... read more | 10/02/2009 (7:36 pm) |