Game Development Community

Joshua Halls (Xerves)'s Forum Posts

Thread Post Date Posted
CAN THIS ENGINE CREATE MMORPG ONLINE GAMES W/ LOGIN [url]http://mmorpgmaker.com/phpBB3[/url] There is also this website for those who are currenting ... read more 11/11/2009 (2:26 pm)
[BUG 1.0] GuiObjectViewer needs rendering code updated - LOGGED Had to merge in the changes in renderWorld. We are using a fairly modified version for our model pr... read more 11/10/2009 (7:34 pm)
Torque3D and Unity's New Pricing I guess it depends on your definition of what a "AAA" game is and who makes one. I think ... read more 11/10/2009 (4:38 pm)
Torque3D and Unity's New Pricing I did miss the whole asset background loading in 2.6 of Unity. Very interesting. Looks to be a rat... read more 11/08/2009 (9:06 pm)
Recommended polygon number for multiplayer games Currently, the mesh hiding is done by putting multiple meshes on a single dts/dae model and then tur... read more 11/08/2009 (4:21 pm)
Windows7 crash of death Have had a few times I have seen it go green, but it hasn't locked up the whole computer. Either wa... read more 11/07/2009 (5:31 pm)
Unreal Dev Kit free for non-commercial use. Other things to consider is how well they are going to back this. Are there going to be constant up... read more 11/07/2009 (3:31 pm)
Recommended polygon number for multiplayer games You could push 10k as long as you have some very active LOD kicking in unless you are nearly on top ... read more 11/07/2009 (3:17 pm)
Ground Cover Question I believe there is a setting for distance for the objects and one for the billboards. Need to adjus... read more 11/07/2009 (3:12 pm)
How to zone a non-cube area. Kind of waiting to see what kind of occlusion objects they have. We have visual occlusion objects (... read more 11/06/2009 (6:57 pm)
Unreal Dev Kit free for non-commercial use. Anyone tried to get some art into it yet? I think that has been the major question. I believe some... read more 11/06/2009 (1:22 pm)
Unreal Dev Kit free for non-commercial use. Having some kind of graphical tool to plot out some AI features would be nice even if it was just to... read more 11/06/2009 (12:12 am)
Performance Tricks with Torque3D Depends what you are trying to do. The reality of things are clients lesser than a Nvidia 8800 are ... read more 11/06/2009 (12:07 am)
MMOKIT and Torque 3D Sorry, do not follow every thread (I do follow a lot though). Brandon is right, most of us are at t... read more 11/05/2009 (8:28 pm)
RESOLVED - Sound Emitter loop3d no audio on reload mission Don't they use Xaudio for the Xbox side as well. We removed xaudio from our compile as it was causi... read more 11/05/2009 (8:22 pm)
Unreal Dev Kit free for non-commercial use. Once that navmesh project finish up around here there should be some decent AI options stemming from... read more 11/05/2009 (7:59 pm)
Development: Profile Editor for MeshRoad Looks pretty cool :-)... read more 11/05/2009 (6:26 pm)
Unreal Dev Kit free for non-commercial use. Nod, sorry redid my post after I read the $2500 and what it applied to (still a bit of a mystery if ... read more 11/05/2009 (3:07 pm)
Unreal Dev Kit free for non-commercial use. The skakeup on this should be very interesting. It even includes SpeedTree and FaceFX as part of th... read more 11/05/2009 (2:40 pm)
Performance tweak Donald, also post your metrics from metrics("video") The specs of your testing computer... read more 11/04/2009 (10:27 pm)
Built in zip protection aka compressed file support? I believe if you rename the zip to kmz it works. Haven't tried, but the code seems to be in place.... read more 11/02/2009 (11:58 pm)
Official Torque 3D Documentation Feedback Sounds great Michael. Thanks for all the hard work.... read more 11/02/2009 (1:59 pm)
Development: Profile Editor for MeshRoad Good stuff. Keep up the good work.... read more 11/02/2009 (1:41 pm)
send major update from client to server/client [url]http://www.garagegames.com/community/resources/view/16807[/url] Put this resource up as well... read more 11/02/2009 (12:32 pm)
send major update from client to server/client Ghosting/scoping would work. If you have a preset list of textures they could choose from you could... read more 11/01/2009 (7:00 pm)
send major update from client to server/client Typically, if something changes (say the position of an object) it is updated on the server and then... read more 11/01/2009 (4:21 pm)
send major update from client to server/client Um, why? Not sure I follow what you are trying to do.... read more 11/01/2009 (3:48 pm)
Terrain Materials Help I believe the brightness is the strength kicking in. Try adjusting it back down to get rid of that ... read more 10/30/2009 (6:12 pm)
Terrain Materials Help Tom, try reducing the Diffuse Size to somewhere around 100-200. This should make it look much bette... read more 10/30/2009 (3:54 pm)
AFX 2.0 for TGE and AFX 2.0 for TGEA are Shipping! Do they plan on doing a blog announcement or are they waiting on the Beta for T3D? Didn't see much ... read more 10/29/2009 (7:31 pm)
15km x 15km Terrain Just need poor man's paging now :-).... read more 10/27/2009 (6:39 pm)
Screen goes black, Vid card fan runs beyond hyper speed, + You still should be able to halt/pause the execution and look into what could be going on. Tried th... read more 10/24/2009 (4:06 am)
"full screen, unmodified Torque 3D splash animation" *bump*. Same thing here, I asked a few days ago. ... read more 10/23/2009 (9:02 pm)
15km x 15km Terrain There was a bit of work in the occlusion process in the 1.0 release. Might not help with the actual... read more 10/23/2009 (7:46 pm)
AFX 2 and SpellPack2 for TGEA and TGE progress *Ducks for cover* ... read more 10/23/2009 (12:29 am)
Groundcover and tree collision. I could be wrong, but I believe the object type that is used in groundcover does not support collisi... read more 10/22/2009 (8:10 pm)
AFX 2 and SpellPack2 for TGEA and TGE progress Looks good. TGE AFX2 should be $100 instead of $95. If I purchase it for $95 and then upgrade to T... read more 10/22/2009 (4:51 pm)
Feature Request: Standardized Benchmark for T3D @Tom: Sounds great. Should help out everyone involved :-). Make sure you get one that stresses the... read more 10/22/2009 (4:11 pm)
Screen goes black, Vid card fan runs beyond hyper speed, + Ran into something similiar as of late when the game kind of grinding for 4 seconds and online it go... read more 10/22/2009 (3:31 pm)
Advanced Lighting's affect on FPS (Frames Per Second) Could you do a metrics("fps video shadows") and post some of that data? Does your groundc... read more 10/21/2009 (7:29 pm)
CPU Usage thru the roof (Single core) Ok I checked out the burg level with the single core proc and a 7600 GT (256MB) and in certain areas... read more 10/21/2009 (4:32 am)
Jerky Movement Problem in AL Have seen full screen fix some "jerkiness" in both vista/xp. Curious if the too much time... read more 10/20/2009 (9:31 pm)
Advanced Lighting's affect on FPS (Frames Per Second) Yeah Scot those numbers do not seem to be adding up. Anyone else have a 9800 GT or an 8800 GTX with... read more 10/20/2009 (9:28 pm)
T3D Release/1.0.1 Filestream Include Change Might have to include a header for it. Might not be in the file you are trying to use it anymore.... read more 10/20/2009 (9:26 pm)
Advanced Lighting's affect on FPS (Frames Per Second) Yeah something is up Scot, 9800 is a decent card. Do you also have SSAO/Light Rays turned on?... read more 10/20/2009 (8:40 pm)
Advanced Lighting's affect on FPS (Frames Per Second) Scot, please post your video card specs. In general, (this should be put somewhere in the docs), ... read more 10/20/2009 (7:35 pm)
[Bug]Light Ray Bug Changing the Light Manager causes issues a lot of times until you restart the application. I believ... read more 10/19/2009 (10:26 pm)
CPU Usage thru the roof (Single core) Torque for the most part will use 1 processor as not a lot is running on multiple threads. It is ve... read more 10/19/2009 (3:46 pm)
Poly Limits within Torque It would help with the metrics(gfx) function at least. Are there any other metrics function to disp... read more 10/17/2009 (7:17 pm)
Torque 3D Splash Bitmaps I guess the next question after that does that cover the pre-launch splash piece as well or can that... read more 10/17/2009 (6:33 pm)