Joshua Halls (Xerves)'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| CAN THIS ENGINE CREATE MMORPG ONLINE GAMES W/ LOGIN | [url]http://mmorpgmaker.com/phpBB3[/url] There is also this website for those who are currenting ... read more | 11/11/2009 (2:26 pm) |
| [BUG 1.0] GuiObjectViewer needs rendering code updated - LOGGED | Had to merge in the changes in renderWorld. We are using a fairly modified version for our model pr... read more | 11/10/2009 (7:34 pm) |
| Torque3D and Unity's New Pricing | I guess it depends on your definition of what a "AAA" game is and who makes one. I think ... read more | 11/10/2009 (4:38 pm) |
| Torque3D and Unity's New Pricing | I did miss the whole asset background loading in 2.6 of Unity. Very interesting. Looks to be a rat... read more | 11/08/2009 (9:06 pm) |
| Recommended polygon number for multiplayer games | Currently, the mesh hiding is done by putting multiple meshes on a single dts/dae model and then tur... read more | 11/08/2009 (4:21 pm) |
| Windows7 crash of death | Have had a few times I have seen it go green, but it hasn't locked up the whole computer. Either wa... read more | 11/07/2009 (5:31 pm) |
| Unreal Dev Kit free for non-commercial use. | Other things to consider is how well they are going to back this. Are there going to be constant up... read more | 11/07/2009 (3:31 pm) |
| Recommended polygon number for multiplayer games | You could push 10k as long as you have some very active LOD kicking in unless you are nearly on top ... read more | 11/07/2009 (3:17 pm) |
| Ground Cover Question | I believe there is a setting for distance for the objects and one for the billboards. Need to adjus... read more | 11/07/2009 (3:12 pm) |
| How to zone a non-cube area. | Kind of waiting to see what kind of occlusion objects they have. We have visual occlusion objects (... read more | 11/06/2009 (6:57 pm) |
| Unreal Dev Kit free for non-commercial use. | Anyone tried to get some art into it yet? I think that has been the major question. I believe some... read more | 11/06/2009 (1:22 pm) |
| Unreal Dev Kit free for non-commercial use. | Having some kind of graphical tool to plot out some AI features would be nice even if it was just to... read more | 11/06/2009 (12:12 am) |
| Performance Tricks with Torque3D | Depends what you are trying to do. The reality of things are clients lesser than a Nvidia 8800 are ... read more | 11/06/2009 (12:07 am) |
| MMOKIT and Torque 3D | Sorry, do not follow every thread (I do follow a lot though). Brandon is right, most of us are at t... read more | 11/05/2009 (8:28 pm) |
| RESOLVED - Sound Emitter loop3d no audio on reload mission | Don't they use Xaudio for the Xbox side as well. We removed xaudio from our compile as it was causi... read more | 11/05/2009 (8:22 pm) |
| Unreal Dev Kit free for non-commercial use. | Once that navmesh project finish up around here there should be some decent AI options stemming from... read more | 11/05/2009 (7:59 pm) |
| Development: Profile Editor for MeshRoad | Looks pretty cool :-)... read more | 11/05/2009 (6:26 pm) |
| Unreal Dev Kit free for non-commercial use. | Nod, sorry redid my post after I read the $2500 and what it applied to (still a bit of a mystery if ... read more | 11/05/2009 (3:07 pm) |
| Unreal Dev Kit free for non-commercial use. | The skakeup on this should be very interesting. It even includes SpeedTree and FaceFX as part of th... read more | 11/05/2009 (2:40 pm) |
| Performance tweak | Donald, also post your metrics from metrics("video") The specs of your testing computer... read more | 11/04/2009 (10:27 pm) |
| Built in zip protection aka compressed file support? | I believe if you rename the zip to kmz it works. Haven't tried, but the code seems to be in place.... read more | 11/02/2009 (11:58 pm) |
| Official Torque 3D Documentation Feedback | Sounds great Michael. Thanks for all the hard work.... read more | 11/02/2009 (1:59 pm) |
| Development: Profile Editor for MeshRoad | Good stuff. Keep up the good work.... read more | 11/02/2009 (1:41 pm) |
| send major update from client to server/client | [url]http://www.garagegames.com/community/resources/view/16807[/url] Put this resource up as well... read more | 11/02/2009 (12:32 pm) |
| send major update from client to server/client | Ghosting/scoping would work. If you have a preset list of textures they could choose from you could... read more | 11/01/2009 (7:00 pm) |
| send major update from client to server/client | Typically, if something changes (say the position of an object) it is updated on the server and then... read more | 11/01/2009 (4:21 pm) |
| send major update from client to server/client | Um, why? Not sure I follow what you are trying to do.... read more | 11/01/2009 (3:48 pm) |
| Terrain Materials Help | I believe the brightness is the strength kicking in. Try adjusting it back down to get rid of that ... read more | 10/30/2009 (6:12 pm) |
| Terrain Materials Help | Tom, try reducing the Diffuse Size to somewhere around 100-200. This should make it look much bette... read more | 10/30/2009 (3:54 pm) |
| AFX 2.0 for TGE and AFX 2.0 for TGEA are Shipping! | Do they plan on doing a blog announcement or are they waiting on the Beta for T3D? Didn't see much ... read more | 10/29/2009 (7:31 pm) |
| 15km x 15km Terrain | Just need poor man's paging now :-).... read more | 10/27/2009 (6:39 pm) |
| Screen goes black, Vid card fan runs beyond hyper speed, + | You still should be able to halt/pause the execution and look into what could be going on. Tried th... read more | 10/24/2009 (4:06 am) |
| "full screen, unmodified Torque 3D splash animation" | *bump*. Same thing here, I asked a few days ago. ... read more | 10/23/2009 (9:02 pm) |
| 15km x 15km Terrain | There was a bit of work in the occlusion process in the 1.0 release. Might not help with the actual... read more | 10/23/2009 (7:46 pm) |
| AFX 2 and SpellPack2 for TGEA and TGE progress | *Ducks for cover* ... read more | 10/23/2009 (12:29 am) |
| Groundcover and tree collision. | I could be wrong, but I believe the object type that is used in groundcover does not support collisi... read more | 10/22/2009 (8:10 pm) |
| AFX 2 and SpellPack2 for TGEA and TGE progress | Looks good. TGE AFX2 should be $100 instead of $95. If I purchase it for $95 and then upgrade to T... read more | 10/22/2009 (4:51 pm) |
| Feature Request: Standardized Benchmark for T3D | @Tom: Sounds great. Should help out everyone involved :-). Make sure you get one that stresses the... read more | 10/22/2009 (4:11 pm) |
| Screen goes black, Vid card fan runs beyond hyper speed, + | Ran into something similiar as of late when the game kind of grinding for 4 seconds and online it go... read more | 10/22/2009 (3:31 pm) |
| Advanced Lighting's affect on FPS (Frames Per Second) | Could you do a metrics("fps video shadows") and post some of that data? Does your groundc... read more | 10/21/2009 (7:29 pm) |
| CPU Usage thru the roof (Single core) | Ok I checked out the burg level with the single core proc and a 7600 GT (256MB) and in certain areas... read more | 10/21/2009 (4:32 am) |
| Jerky Movement Problem in AL | Have seen full screen fix some "jerkiness" in both vista/xp. Curious if the too much time... read more | 10/20/2009 (9:31 pm) |
| Advanced Lighting's affect on FPS (Frames Per Second) | Yeah Scot those numbers do not seem to be adding up. Anyone else have a 9800 GT or an 8800 GTX with... read more | 10/20/2009 (9:28 pm) |
| T3D Release/1.0.1 Filestream Include Change | Might have to include a header for it. Might not be in the file you are trying to use it anymore.... read more | 10/20/2009 (9:26 pm) |
| Advanced Lighting's affect on FPS (Frames Per Second) | Yeah something is up Scot, 9800 is a decent card. Do you also have SSAO/Light Rays turned on?... read more | 10/20/2009 (8:40 pm) |
| Advanced Lighting's affect on FPS (Frames Per Second) | Scot, please post your video card specs. In general, (this should be put somewhere in the docs), ... read more | 10/20/2009 (7:35 pm) |
| [Bug]Light Ray Bug | Changing the Light Manager causes issues a lot of times until you restart the application. I believ... read more | 10/19/2009 (10:26 pm) |
| CPU Usage thru the roof (Single core) | Torque for the most part will use 1 processor as not a lot is running on multiple threads. It is ve... read more | 10/19/2009 (3:46 pm) |
| Poly Limits within Torque | It would help with the metrics(gfx) function at least. Are there any other metrics function to disp... read more | 10/17/2009 (7:17 pm) |
| Torque 3D Splash Bitmaps | I guess the next question after that does that cover the pre-launch splash piece as well or can that... read more | 10/17/2009 (6:33 pm) |