Joshua Halls (Xerves)'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 3d object display on GUI? | Are you using stock or the kit? Either way I think the commands have changed since then.... read more | 02/23/2010 (3:34 am) |
| [Bug] Visible animation distance and Wind Emitter | Btw, there are two spots (they both were commented at least). In windDeformation.cpp there is a var... read more | 02/22/2010 (7:50 pm) |
| Torque 3D Embedded Browser (WebKit) | Both JC and I tried to port this into our build and ended up with the same issue. [code] 15>z... read more | 02/22/2010 (6:14 pm) |
| Windows Vista vs Windows 7 performance issues | Happy with Win7, I started using a SSD at the same time though so it runs like a beast now :-). So ... read more | 02/22/2010 (4:53 pm) |
| Windows Vista vs Windows 7 performance issues | Might of been my Vista install, but Win7 actually increased my performance by about 15% or so. Benc... read more | 02/22/2010 (3:22 pm) |
| lagging despite FPS always >40 ? | Is this in a specific zone? In Burg that animation in the center causes a lot of issues.... read more | 02/20/2010 (9:07 pm) |
| Performance decrease from 1.1A to 1.1B | Today without changing anything things are matching up now from 1.1A to 1.1B. No idea what is going... read more | 02/19/2010 (3:41 pm) |
| Beta 2 Dedicated server for Linux | *Pulls out the pitchfork* We demand action *yeah!*. No problem, thanks for the heads up Rene.... read more | 02/18/2010 (4:39 pm) |
| Upcoming AFX2 for T3D releases | Guess that is the case, they added 2 new flags to sceneObject and haven't removed/combined some of t... read more | 02/18/2010 (4:34 pm) |
| Upcoming AFX2 for T3D releases | * - Ran out of mask bits used for packUpdate() in Player class. AFX defines two for Player and now t... read more | 02/18/2010 (4:17 pm) |
| Beta 2 Dedicated server for Linux | Not expecting a guide or explanation, but perhaps an update on the progress of this if anything. Th... read more | 02/18/2010 (2:48 pm) |
| Modeling restriction for multiplayer or mmo games (T3D) | Also, it really depends on your target audience as well. If you are making a AAA style MMORPG your ... read more | 02/17/2010 (10:38 am) |
| Auto LODs broken? and Shape & Foliage Replicators MIA? | LODs might be the new settings, I believe some of the options force up and down the LOD values. Mig... read more | 02/13/2010 (5:44 pm) |
| A Challenge for GG that would help a lot of us out... | @Steve: Yep, on the flip side you won't be sending a connection more than 2KB per second or so :-). ... read more | 02/13/2010 (5:13 pm) |
| A Challenge for GG that would help a lot of us out... | While a persistant game world is a whole other bag of worms, having some real testing of a dedicated... read more | 02/12/2010 (10:21 pm) |
| A Challenge for GG that would help a lot of us out... | Speed connection is measured in Mb. Most likely if you are talking 10 or 20 you are talking 10Mb or... read more | 02/12/2010 (6:30 pm) |
| Bad Nvidia GeForce Go problem with Torque3D | Anyway, good to see the SM2 bug is on the plate. Another thing I would hope is not the case with th... read more | 02/11/2010 (3:40 pm) |
| Bad Nvidia GeForce Go problem with Torque3D | No, the binary is only updated on release versions (1.0, 1.01 and 1.1 when it is final). The SM2 ch... read more | 02/11/2010 (2:56 pm) |
| Bad Nvidia GeForce Go problem with Torque3D | I think it literally kills over :-). But yeah, keel would be the right term :-). The new options i... read more | 02/11/2010 (2:49 pm) |
| Bad Nvidia GeForce Go problem with Torque3D | Lowering down to SM2 tends to help, but as of the alpha there was some snags with some shaders going... read more | 02/11/2010 (2:42 pm) |
| Toning down System Requirements | You are going to be hard pressed to use T3D with 64MB of memory without some serious hardcore change... read more | 02/10/2010 (2:47 pm) |
| Any news on Beta 1.1? | Thanks Rene for the update.... read more | 02/10/2010 (2:37 pm) |
| Extending the TypeMask from 32-bit to 64-bit | I believe they have a bitvector/flag class that can use more than 31 flags. There is a bit of a thr... read more | 02/08/2010 (3:09 pm) |
| Is 3d is easier? | In general 2D is a little easier to approach (and I guess there is 0D if you count text based games ... read more | 02/07/2010 (2:17 pm) |
| animating Clothes, possible ? | Mesh hiding is typically how it is done. That way the mesh conforms to the skeleton and will animat... read more | 02/02/2010 (2:59 am) |
| Dedicated Server builds - Mac OSX -> Linux | I believe some work is being done on this so unless you have some immediate need you might want to w... read more | 01/29/2010 (2:36 pm) |
| My Dilemma with Torque 3D | Burg demo has some issues with that animation in the center. For some reason or another it will fil... read more | 01/28/2010 (1:01 pm) |
| FPS Question... | We have a pixel size restraint for rendering that would probably be very useful to add to the engine... read more | 01/26/2010 (1:40 pm) |
| FPS Question... | Probably something going on if you are getting 5 FPS. Might post your metrics("video fps"... read more | 01/25/2010 (8:43 pm) |
| T3D Linux Port | Right now there is now linux build for T3D regarding client or server. There is some work being don... read more | 01/25/2010 (9:49 am) |
| Looking to purchase MMORPG/Virtualworld projects | While not exactly something you can purchase, there is an MMO Kit for Torque. You can find a few of... read more | 01/22/2010 (9:28 pm) |
| Torque 3D Embedded Browser (WebKit) | Nod, the features and the look at how the threading code works would be great :-).... read more | 01/21/2010 (8:13 pm) |
| Server command line switches | http://www.torquepowered.com/community/forums/viewthread/107671 Might check this out. Some docum... read more | 01/20/2010 (7:13 pm) |
| Multithreading in T3D and XmlRpc library | Thanks for the ramble. Sure it will come in handy down the road.... read more | 01/20/2010 (5:55 pm) |
| Multithreading in T3D and XmlRpc library | For the most part I would guess it would go into the main thread which just about everything runs in... read more | 01/18/2010 (9:56 pm) |
| [resolved] Terrain Not Casting Shadows in 1.1A (stock) | If this get fixed wouldn't mind a delta. Would be nice to put as an option :-). ... read more | 01/17/2010 (6:43 am) |
| Particles seem to be causing the game to freeze/blackscreen STILL | Haven't seen that bug in 1.1a. Did run into it a few times back in 1.01 though (the freezing and fa... read more | 01/17/2010 (6:40 am) |
| Next Code drop? 1.1 Beta? | Good to hear. Any tidbits of information about anything new you would like to leak at this time? E... read more | 01/16/2010 (12:25 am) |
| ... | Offering up a binary version with no source code for binary owners and a full on sourced version for... read more | 01/14/2010 (7:30 pm) |
| How about T3D 1.0.1 performance? | Don't have apples to apples to compare a TGEA 1.8.2 build to T3D, but I would fathom to bet TGEA 1.8... read more | 01/14/2010 (6:15 pm) |
| Working T3D 1.0 port (or 1.1 Alpha) of the A* Pathfinding System | I just finished up a port of it and had to modify a few things. Might see if Adam reups the resourc... read more | 01/14/2010 (6:11 pm) |
| Maxed out Network Flags | You would be surprised how things start to add up when you start to tweek the data being sent. In a... read more | 01/09/2010 (4:47 pm) |
| When can we get AFX for T3D? | Good to hear Jeff, might want to post up a blog when you get a chance :-). Even without whatever li... read more | 01/02/2010 (12:03 am) |
| When can we get AFX for T3D? | Any new news on this?... read more | 12/28/2009 (9:42 pm) |
| [BUG 1.1A] Pixel Shader 2.0 issue | Still the same issue with the fix. Pretty sure this is a known issue though as some others had to b... read more | 12/27/2009 (12:44 pm) |
| [BUG 1.1A] Pixel Shader 2.0 issue | http://www.torquepowered.com/community/forums/viewthread/106163 I think there is a fix here for t... read more | 12/26/2009 (7:02 pm) |
| Questions for T3D owners | The only negative thing I have to say is I still think TGEA will outperform T3D on low end machines ... read more | 12/24/2009 (1:56 pm) |
| GUI Font Question - Is this a bug? UFT file not creating all letters | Was this an issue in 1.01? We had some crazy non-related font issue as well that seemed to strike i... read more | 12/21/2009 (12:32 am) |
| T3D1.01 - explosions render differently when connected to dedicated server - RESOLVED | Online one kind of looks better *L*.... read more | 12/20/2009 (12:37 am) |
| Any video tutorials for torque 3d? | I think a few people around here would be willing to pay for some video series if the production lev... read more | 12/18/2009 (6:05 pm) |