Cinder Games's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| The | [code] eating ramen [/code]... read more | 05/01/2007 (6:43 pm) |
| Just got the engine and need some help | Torque Doesn't Have any AI. The closest thing it has is a few commands to command AIPlayers, such as... read more | 04/28/2007 (6:59 pm) |
| Math Vector 2d->3d problem | Hmmm i sorta think you're talking about Project and UnProject.. taking 3d coordinates and converting... read more | 04/27/2007 (3:27 pm) |
| Platforms Players can Ride Version 1.1 | Yeah, let me know how that works out. placement of the UpdateXformChange needs to occur before a ... read more | 04/25/2007 (9:29 pm) |
| Platforms Players can Ride Version 1.1 | Ok, i figured out how to add the car. I also got the vehicle to be the parent of the player object. ... read more | 04/25/2007 (7:56 pm) |
| Platforms Players can Ride Version 1.1 | Alright, i'm messing with the code now, but i don't know how to spawn vehicles.... so unless you he... read more | 04/25/2007 (6:36 pm) |
| Platforms Players can Ride Version 1.1 | It's true. my version is "in the works" adding some additional functionality. Tell you what, i'll ex... read more | 04/25/2007 (6:13 pm) |
| Platforms Players can Ride Version 1.1 | Alright, hopefully i can explain things a bit. I tried to make as few code changes as needed. ... read more | 04/25/2007 (4:45 pm) |
| Datablock/Namespace, trying to make my own datablocks | Hmm alright, if i try the PartyMemberCommon Method.. $player.getdatablock().cheer() works... read more | 04/15/2007 (8:01 am) |
| Datablock/Namespace, trying to make my own datablocks | [code] ==>Partymember::cheer(); Suck Sess ==>$player.getdatablock().cheer(); (0): Unknow... read more | 04/15/2007 (7:58 am) |
| Datablock/Namespace, trying to make my own datablocks | Well, alright. I guess torque script is alot more restricting then i thought. Even using $bob.get... read more | 04/15/2007 (7:46 am) |
| Datablock/Namespace, trying to make my own datablocks | Well the functions are all over in player.cs. But an example would be damage. %player.damage(etc... read more | 04/15/2007 (7:24 am) |
| Datablock/Namespace, trying to make my own datablocks | That doesn't seem right. If you notice the player uses the armor functions all over the place and ne... read more | 04/15/2007 (7:10 am) |
| Post your profiler dump | Profiler Data Dump: Profiled blocks ordered by non-sub total time: %NSTime % Time Invoke # Na... read more | 04/15/2007 (1:13 am) |
| Exporting a city grid | How large is this? if an objects centerpoint is too far from the camera, it will not render it.... read more | 04/14/2007 (4:38 pm) |
| UV Animation | I'm upset about UV animation being "outdated" as well. Seems like the only way to get proper uv anim... read more | 04/14/2007 (4:37 pm) |
| Saving problems | You're probably not saving it in the right directory. when you save the GUI, ensure you're overwr... read more | 04/14/2007 (4:36 pm) |
| Can you create 2D in Torque | Well, it's probably easier to make a full blown 2d game in TGB, as it's designed for that.... read more | 04/14/2007 (3:32 pm) |
| Platforms Players can Ride Version 1.1 | Probably not. Maybe you could do it with winmerge. I don't have TGEA, so i can't find out.... read more | 04/08/2007 (5:27 pm) |
| Platforms Players can Ride Version 1.1 | I've not had time to check with 1.5.1 does it work with 1.5?... read more | 04/08/2007 (4:21 pm) |
| Platforms Players can Ride Version 1.1 | Well in the player.cc file, there's a raycast that checks if the player is above a movable surface. ... read more | 04/03/2007 (10:19 am) |
| Platforms Players can Ride Version 1.1 | @mark The player should be bound to the pathshape object. if not, then the code changes weren't s... read more | 03/31/2007 (3:43 pm) |
| Platforms Players can Ride Version 1.1 | Well that's an issue with the pathshape. Take a look at each of the markers you create while making ... read more | 03/27/2007 (3:23 pm) |
| Female FPS character from ARTERIA | The distance shots look really good, but there's some UV distorotion on the chest. Other then that,... read more | 03/26/2007 (2:49 pm) |
| Platformer in TGE - Locking Sideview | Well, that's sorta a look i've gone for already. it's not too hard. i'd suggest... [url]http://... read more | 03/17/2007 (9:27 am) |
| Platforms Players can Ride Version 1.1 | Sorry bout that guys.... i host these files on my personal PC, so sometimes the ip changes before i ... read more | 03/14/2007 (6:49 am) |
| Platforms Players can Ride Version 1.1 | @Ross I haven't a way to test multiplayer issues. So far i've only heard one person say there was... read more | 03/04/2007 (6:56 pm) |
| Effect Files to be auto-loaded | That's cool.. wish i had a clue about that stuff.... read more | 03/02/2007 (9:39 pm) |
| Platforms Players can Ride Version 1.1 | No clue why. the player is able to walk around, jump or whatever else is needed. So i'm willing to b... read more | 03/02/2007 (4:43 pm) |
| 2d/3d RPG | I really, really wouldn't be aiming for something on the xbox 360. the cost of the license is astron... read more | 02/28/2007 (2:42 pm) |
| Source changes or doable with stock build? | 1) Cake. 2) Even though an object may be "static" doesn't mean it can't animate. you could simply a... read more | 02/27/2007 (11:52 pm) |
| Where's the guide to the source code then? | So when is this "second book" going to arrive at my door? I've been waiting on it for about 4 years ... read more | 02/27/2007 (11:48 pm) |
| Is the book code a different version than the 1.4 i have? | Probably 1.3 or 1.4. all these errors seem to stem from the fact you're addressing an object that... read more | 02/24/2007 (5:18 pm) |
| Platforms Players can Ride Version 1.1 | Well i've tested the platform with the player and kork at the same time, and everything is well. I'm... read more | 02/19/2007 (5:36 am) |
| Platforms Players can Ride Version 1.1 | That is a little odd.. i can shoot it just fine. Is this 1.4? 1.5? anything in the error log?... read more | 02/17/2007 (4:07 pm) |
| Platforms Players can Ride Version 1.1 | Right. Well i'm familiar with the issue at hand. Unfortunately, i'll have to reseach a little. I'm ... read more | 02/16/2007 (4:47 pm) |
| Moving Objects Players can Ride on, code inside. | Also, if we could contiune this thread into this one... [url]http://www.garagegames.com/mg/forums/r... read more | 02/13/2007 (6:51 pm) |
| Moving Objects Players can Ride on, code inside. | Ok, i've added a new zip for 1.5 [url]http://www.garagegames.com/blogs/11127/12325[/url] read ... read more | 02/13/2007 (6:45 pm) |
| Moving Objects Players can Ride on, code inside. | Did you ADD the pathshape.cc and .h to your project? it must be done in visual studio. The error ... read more | 02/13/2007 (6:43 pm) |
| Moving Objects Players can Ride on, code inside. | What's the console log say? search it for anything pathshape related. are are you sure you added the... read more | 02/13/2007 (4:50 pm) |
| Moving Objects Players can Ride on, code inside. | Hmm you guys are too much :P I'll upload a 1.5 compatible version today.... read more | 02/13/2007 (3:49 pm) |
| Moving Objects Players can Ride on, code inside. | How the code works is simple. there's a raycast from the player strait down. If it detects a pathsha... read more | 02/12/2007 (2:42 pm) |
| Moving Objects Players can Ride on, code inside. | 1. There is no tutorial(yet) 2. it would work just fine as an elevator, though, i have not tested i... read more | 02/11/2007 (8:54 pm) |
| Moving Objects Players can Ride on, code inside. | Hmmmm i'm gonna see about a complete rewrite since this has become much more popular as of late, my ... read more | 02/06/2007 (2:10 am) |
| Moving Objects Players can Ride on, code inside. | I don't have torque 1.5, but i'll ask someone to attempt to merge it. in the mean time, [url]http... read more | 02/04/2007 (8:25 pm) |
| Moving Objects Players can Ride on, code inside. | Can you list some of the errors you're getting?... read more | 02/04/2007 (7:56 pm) |
| Moving Objects Players can Ride on, code inside. | Did you add in the pathshape.cc and pathshape.h to your project?... read more | 02/04/2007 (7:52 pm) |
| Moving Objects Players can Ride on, code inside. | Well i definately have an idea why it's doing that. the player used to jerk around just like that wh... read more | 02/04/2007 (4:31 pm) |
| Platforms Players can Ride Version 1.1 | Nice video! good to see it's being put to use.... read more | 01/28/2007 (7:38 pm) |
| Platforms Players can Ride Version 1.1 | Doh. i forgot to include the new .h file just add in int getState(); under void ... read more | 01/27/2007 (10:28 pm) |