Cinder Games's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Max CPU usage in Torque | Hmmmm there by chance a similar function for TGE?... read more | 01/06/2008 (3:29 pm) |
| Import DTS DSQ files to blender | You might want to check the modeling program shaper. it is the only program i know that imports DTS.... read more | 01/06/2008 (11:06 am) |
| Bif files | [url]http://filext.com/file-extension/BIF[/url] [url]http://filext.com/file-extension/CBF[/url]... read more | 01/06/2008 (10:00 am) |
| Help! - cant buy RTS Starter Kit | Maybe you can't buy it because it's not compatible with 1.5.2? or is it?... read more | 01/06/2008 (2:16 am) |
| Platforms Players can Ride Version 1.1 | OK, after hours upon hours of failiures, i seem to be making progress. I got a player, an AI Player,... read more | 01/05/2008 (11:55 pm) |
| Platforms Players can Ride Version 1.1 | Ok guys, i'm going to focus this weekend on expanding this "resource" I think i've enough time to do... read more | 01/04/2008 (3:14 pm) |
| Lightwave 3d dts texture problem | Well, what file format are you trying to use for the image?... read more | 01/03/2008 (12:03 am) |
| Constructor Plugins | Alright, thanks for the advice. i'll mess with that this evening.... read more | 01/02/2008 (3:08 pm) |
| Constructor Plugins | Hmm ok can you clarify a little more on the list of functions you can call? where can i find this li... read more | 01/02/2008 (2:50 pm) |
| Constructor 1.0.3 Issue List | Non-Planar polygons cause exportation to hang on Lighting Objects.... read more | 01/02/2008 (1:26 am) |
| Google SketchUp? | I don't know of any program that can import those files.... read more | 01/01/2008 (7:30 pm) |
| Exporting locking up with DTS objects | Ok, more research. These types of polygons are called Non-Planar. Lightwave will list these polygons... read more | 01/01/2008 (3:15 pm) |
| Expoting using Constructor under Vista | Well i'll try that at some point and see what i get.... read more | 01/01/2008 (3:14 pm) |
| Help with a simple TS example. | 1: % is used for local variables. 2: $ is a global variable 3: Make a GUI Text type object, then... read more | 01/01/2008 (2:14 pm) |
| Expoting using Constructor under Vista | I did with Vista 64. works just fine.... read more | 01/01/2008 (1:43 pm) |
| Exporting locking up with DTS objects | Alright this is fun. i spent time tearing bits of the model off until i could locate what was causin... read more | 01/01/2008 (5:35 am) |
| Paths are buggy | Generally all my node work has been dynamically created stuff, so i've never had an issue even with ... read more | 12/31/2007 (11:03 am) |
| SetHidden of the Player/AIPlayer crash | Torque crashes due to collision checks that players uses. I remember another post about this that ha... read more | 12/31/2007 (10:54 am) |
| Animation Help | Well...... for your models to work with the torque animations, they'd have to have the same bone str... read more | 12/29/2007 (5:49 pm) |
| Paths are buggy | I haven't had this problem, then again i don't edit paths. however, i'll help bump your post with so... read more | 12/29/2007 (5:44 pm) |
| Can I pause a schedule? | Could check into this [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid... read more | 12/25/2007 (11:34 pm) |
| Pathed interiors | Uhm there's a resource. it's called pathed interiors. it does that.... read more | 12/25/2007 (9:19 pm) |
| Looking to find more AIM contacts. | Alright as the months gone by it seems like fewer and fewer of you guys still log on and all, Anyone... read more | 12/16/2007 (11:46 am) |
| Platforms Players can Ride Version 1.1 | Wow, Alot of people seem to be using my code these days. unfortunately, i've been preoccupied with r... read more | 09/11/2007 (3:42 pm) |
| Platforms Players can Ride Version 1.1 | Yeah, pathed interiors have been"in" for awhile... but do they actually work?... read more | 06/26/2007 (5:14 pm) |
| Moving Objects Players can Ride on, code inside. | It'd help to know what your console log is saying, perhaps also to know when you're getting this bla... read more | 06/26/2007 (5:12 pm) |
| Platforms Players can Ride Version 1.1 | Yeah, the vehicle is going to need additional calls and variables to work, if you want, compare what... read more | 05/11/2007 (7:41 pm) |
| Platforms Players can Ride Version 1.1 | @howard Well i'm not so great at debugging. Are you? Can you get me the log files to assist me in... read more | 05/11/2007 (4:52 pm) |
| Get node transform | I do wonder what negative effects it creates by calling animate, but yeah, it worked so i didn't rea... read more | 05/10/2007 (2:39 pm) |
| Platforms Players can Ride Version 1.1 | @howard I uh... didn't make any changes to much of the player.cc file. Just a few extra calls an... read more | 05/10/2007 (2:38 pm) |
| TGEA polygon limit and dsq animations? | Ahem my favorite gripe. You will experience issues with the lightwave and possibly other exporter... read more | 05/09/2007 (3:06 pm) |
| Long time game developer/New Torque member | I'm not a competent programmer. SO i'll state my experiences. I've spent most of my time with tor... read more | 05/08/2007 (5:17 pm) |
| Trouble with Leaves on Tree. | The problem you are having is Z-sorting. Because the torque doesn't know which order to draw, it ... read more | 05/08/2007 (5:14 pm) |
| What 3d program can i use too 3d modeling in mac os x? | Hmmm well modo doesn't do animation. So what's the point? I suggest lightwave. it's got good supp... read more | 05/08/2007 (5:08 pm) |
| Distance between two points | VectorDist(%object1.getPosition(), %object2.getPosition()) you don't want to give it the transf... read more | 05/06/2007 (3:20 pm) |
| Legions | The company itself? The copyright say 2006 garagegames... the company is right here... read more | 05/06/2007 (11:21 am) |
| Mission file paging - possible? | Eh, maybe. have you looked at what a .mis file has? it's all just torque script commands to create ... read more | 05/06/2007 (11:19 am) |
| Mouse issues in all(?) GG products. | Never seen that issue.... read more | 05/06/2007 (11:16 am) |
| Help me get my video card driver ATI MOBILITY RADEON 9000 IGP | You check ATI's website? http://ati.amd.com/support/drivers/xp/radeon-prer300-xp.html the cata... read more | 05/06/2007 (11:15 am) |
| I just bought TGE, tried FPS, but it is too slow | Do you have updated drivers for you video card?... read more | 05/05/2007 (9:25 pm) |
| Difference of .dst and .dif? | Correct. Collision with DIF is per polygon. It "should" be done automatically. For many DTS objec... read more | 05/04/2007 (9:45 pm) |
| Platforms Players can Ride Version 1.1 | Sounds like it's not loading the pathshape.cs file.... read more | 05/04/2007 (3:33 pm) |
| Platforms Players can Ride Version 1.1 | Hmm i can't honestly say i know how to create a pathshape object via the mission editor. I always c... read more | 05/03/2007 (5:08 pm) |
| Difference of .dst and .dif? | It's possible to make the "levels" of the game in DTS. People say all this and that about collision ... read more | 05/03/2007 (5:00 pm) |
| Bullets | Well, you can create the bullet object in your modeling program, and not give it any geometry. Just ... read more | 05/03/2007 (4:54 pm) |
| Eyes and other details on animals and characters | I model in subdivision mode in lightwave, and extrude and smooth shift is the tools that help the mo... read more | 05/02/2007 (3:14 pm) |
| Looking to find more AIM contacts. | Personally, i use Trillian, That way i can talk to anyone on the major server networks, but i don't ... read more | 05/02/2007 (3:10 pm) |
| Looking to find more AIM contacts. | Now is your chance to be my buddy again! Anyone else feel the need to talk to a random stranger o... read more | 05/01/2007 (7:15 pm) |
| Content Packs | I guess it matters what you plan on making.... you mention a car, but how would your car be any diff... read more | 05/01/2007 (7:09 pm) |
| MMO Crazy competition | It's to overwealm and confuse aspiring developers of course, i mean, nothings bigger then and MMORPG... read more | 05/01/2007 (7:02 pm) |