Cinder Games's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Platforms Players can Ride Version 1.1 | @ed right, that's exactly what it could be useful for. often in games you see a character pick somet... read more | 03/13/2008 (2:36 pm) |
| Calculate target bearing | Shouldn't you be using a console Method? ConsoleMethod (ShapeBase, getBearing, S32, 3, 3 ,""){ ... read more | 03/12/2008 (7:05 pm) |
| Transparency and "that other" issue :) | Someone really needs to write a realtime per poly sorting routine. i don't understand all of it, but... read more | 03/12/2008 (6:09 pm) |
| Ninja Concept Art from New 3D Fighting Game | Rant Begin I remember a game called dead or alive 1-4... it had what sounds like the same blockin... read more | 03/12/2008 (6:07 pm) |
| Jpeg or PNG?? | [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=23589[/url] If you're doing a single... read more | 03/11/2008 (3:58 am) |
| Turnshape.cs rotation (chapter 3) | Well it look sto me like you're messing with the angle portion of a transform matrix. If you're try... read more | 03/10/2008 (10:11 pm) |
| Is the Torque Motion FPS pack in development | Agreed. I remember a certain [url=http://www.garagegames.com/blogs/7715/12399]"Cloth pack"[/url] by ... read more | 03/09/2008 (9:06 pm) |
| Triangles vs. triangle lists vs. triangle strips? | It's not. :( i've checked with TSTPro. I'd love to get the source code for the exporter so i ... read more | 03/09/2008 (4:39 pm) |
| Lights show thru dts objects | Well..... does the DTS have proper collision meshes?... read more | 03/09/2008 (4:29 pm) |
| Triangles vs. triangle lists vs. triangle strips? | Yeah, was my player model causing issues. I don't use the blender exporter, i know that the Lightwa... read more | 03/09/2008 (4:25 pm) |
| Triangles vs. triangle lists vs. triangle strips? | I turned off useonestrip, and turned on the usetriangles, same thing. maybe i'm doing it wrong. perh... read more | 03/09/2008 (4:21 pm) |
| Triangles vs. triangle lists vs. triangle strips? | Setting $pref::TS::UseOneStrip = "1" cause torque to lockup on loading missions for me.... read more | 03/09/2008 (4:18 pm) |
| AIPlayer bug? 50+ bots do the herky jerky dance.. | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11218[/url] Might try t... read more | 03/09/2008 (2:22 pm) |
| Model Graphic Problem | Looks like too many polygons. THe lightwave exporter starts to do that at around 10,000 polygons. it... read more | 03/09/2008 (2:20 pm) |
| Torque Juggernaut done? | Funny how big news seems to be found away from the source.... read more | 03/08/2008 (11:16 pm) |
| Dts,, dif | Probably gotta be a little more descriptive on what you're doing. But you can use DTS for everyth... read more | 03/08/2008 (11:14 pm) |
| Download ThinkTanks again after buying it | You try looking in your "My Account" Download Products and Order History ?... read more | 03/07/2008 (6:23 pm) |
| Compile with VS 2008 Express? | Had zero issues with 2005 or 2008.... read more | 03/07/2008 (5:27 pm) |
| XBox Controller for Windows and GamePads | Well, torque sees a button as button0-button10 or something. and each manufacture will lay them out ... read more | 03/07/2008 (5:26 pm) |
| Pre purchase question | My first suggestion would be to e-mail whoever in charage of licensing here at garagegames.com. They... read more | 03/06/2008 (4:32 pm) |
| Ive had it I found a bettr engine | Wow, i wonder if there's a Lightwave Exporter. If so i'll switch today. Perhaps even ask for a refun... read more | 03/06/2008 (2:36 pm) |
| Request for Scripting assitance | Maybe you could place the enemy objects into a simgroup and call functions based on that? SimGrou... read more | 03/05/2008 (10:05 pm) |
| Packing/Protecting game data/resource in TGB | I know there's some password protected zip file resource for TGE... maybe if you had source access y... read more | 03/05/2008 (9:53 pm) |
| Change from 3d to 2d | My first thought is to manipulate the FOV after positioning the camera above the table.... read more | 03/05/2008 (9:50 pm) |
| Mmorpg | You may want to look more into the an "action rpg." Typically mmmorpgxyz's are turn based to allow ... read more | 03/05/2008 (2:36 pm) |
| Advanced Character Rig Exportation Discussion | More Observations When setting up an animation the frame range is a little misleading for exampl... read more | 03/05/2008 (12:41 am) |
| Sequnces,events and sounds | You can setup triggers during animation. you'll need to check your dts exporter for more information... read more | 03/04/2008 (11:27 pm) |
| DTS vs DIF for a Spaceship | With some work, you could simple attach a DIF object to a player type object representing a spaceshi... read more | 03/04/2008 (10:04 pm) |
| Reading and modifying external text files | Simple. Fileobject. [url]http://tdn.garagegames.com/wiki/TorqueScript_FileObject[/url]... read more | 03/03/2008 (6:14 pm) |
| Platforms Players can Ride Version 1.1 | @Brian read my post - Posted: Feb 25, 2008 23:59 Basically the attachment call occurs in gamebase... read more | 03/03/2008 (1:51 pm) |
| Appearance-modifying Armor (and more) | Search for Hiding Meshes resource. I'm also interested in adjusting the colors of textures, maybe... read more | 03/02/2008 (5:46 pm) |
| OnCollision not firing. | Try Armor::oncollision there's something weird about the classes that i haven't really figured ou... read more | 03/01/2008 (9:32 pm) |
| Destructable Buildings | [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=72400[/url] It works, i got it integ... read more | 03/01/2008 (9:15 pm) |
| Exporting to 3DS | You'd have to first export them as LWO. Perhaps max will import LWO?... read more | 03/01/2008 (7:59 pm) |
| Need Opengl help | Any updates on this duncan?... read more | 03/01/2008 (4:23 pm) |
| 75 for anyone who can fix this | [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=37692[/url] [url]http://www.garagega... read more | 03/01/2008 (4:13 pm) |
| Where are the scripts?!? | Starter.fps/server/scripts/player.cs starter.fps/server/scripts/crossbow.cs etc... read more | 03/01/2008 (1:23 pm) |
| Particle disppearing based on view | This is relative to my interests, so someone needs to answer :p in the mean time i'll search and s... read more | 02/27/2008 (10:53 pm) |
| Blast fromt the past RPG | I know the game builder can setup walkable zones quite easily. Me, Personally, i don't like the "is... read more | 02/27/2008 (6:02 pm) |
| Blast fromt the past RPG | Go for it. if it's single player, you shouldn't have any issues. I've been working on a single play... read more | 02/27/2008 (5:26 pm) |
| A Virtual World? | All this probably came to be cause the people at NASA got a torque license for $100. They probably f... read more | 02/27/2008 (3:34 pm) |
| Did I just make a $295 mistake? | Probably will be a few years till Torque 2 is out.... Torque X is another product all together, and ... read more | 02/27/2008 (3:32 pm) |
| Platforms Players can Ride Version 1.1 | @adam, not sure. The Pathshape is based off shapebase. so if you can do it to a shapebase object, it... read more | 02/27/2008 (2:58 pm) |
| Platforms Players can Ride Version 1.1 | Hmmm well there's two issues with attaching objects to interiors. Firstly, comes with the attachment... read more | 02/25/2008 (9:59 pm) |
| Platforms Players can Ride Version 1.1 | Why would you want to attach an object to an interior? But currently due to limitations on how i cod... read more | 02/25/2008 (3:32 pm) |
| Platforms Players can Ride Version 1.1 | @Maddermadcat the code at the top supports player attaching objects, but not on the node level. t... read more | 02/25/2008 (3:07 pm) |
| Torque Rotation, convert from Euler. | I wrote some code to do this from lightwave. however, it only works when you rotate on 2 or few axis... read more | 02/25/2008 (2:03 am) |
| Platforms Players can Ride Version 1.1 | I'm a little confused, mostly because i don't have AFX. Is AFX distributed like the torque SDK? ... read more | 02/24/2008 (7:42 pm) |
| Building my HUD | You could try creating 4 separates Bitmaps and place them around the outside like pieces of a pictur... read more | 02/24/2008 (1:04 pm) |
| Rotatable terrain... please help | What direction are we rotating? since the world is basically flat, what are you going to do when the... read more | 02/24/2008 (12:35 pm) |