Game Development Community

Cinder Games's Forum Posts

Thread Post Date Posted
Platforms Players can Ride Version 1.1 @ed right, that's exactly what it could be useful for. often in games you see a character pick somet... read more 03/13/2008 (2:36 pm)
Calculate target bearing Shouldn't you be using a console Method? ConsoleMethod (ShapeBase, getBearing, S32, 3, 3 ,""){ ... read more 03/12/2008 (7:05 pm)
Transparency and "that other" issue :) Someone really needs to write a realtime per poly sorting routine. i don't understand all of it, but... read more 03/12/2008 (6:09 pm)
Ninja Concept Art from New 3D Fighting Game Rant Begin I remember a game called dead or alive 1-4... it had what sounds like the same blockin... read more 03/12/2008 (6:07 pm)
Jpeg or PNG?? [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=23589[/url] If you're doing a single... read more 03/11/2008 (3:58 am)
Turnshape.cs rotation (chapter 3) Well it look sto me like you're messing with the angle portion of a transform matrix. If you're try... read more 03/10/2008 (10:11 pm)
Is the Torque Motion FPS pack in development Agreed. I remember a certain [url=http://www.garagegames.com/blogs/7715/12399]"Cloth pack"[/url] by ... read more 03/09/2008 (9:06 pm)
Triangles vs. triangle lists vs. triangle strips? It's not. :( i've checked with TSTPro. I'd love to get the source code for the exporter so i ... read more 03/09/2008 (4:39 pm)
Lights show thru dts objects Well..... does the DTS have proper collision meshes?... read more 03/09/2008 (4:29 pm)
Triangles vs. triangle lists vs. triangle strips? Yeah, was my player model causing issues. I don't use the blender exporter, i know that the Lightwa... read more 03/09/2008 (4:25 pm)
Triangles vs. triangle lists vs. triangle strips? I turned off useonestrip, and turned on the usetriangles, same thing. maybe i'm doing it wrong. perh... read more 03/09/2008 (4:21 pm)
Triangles vs. triangle lists vs. triangle strips? Setting $pref::TS::UseOneStrip = "1" cause torque to lockup on loading missions for me.... read more 03/09/2008 (4:18 pm)
AIPlayer bug? 50+ bots do the herky jerky dance.. [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11218[/url] Might try t... read more 03/09/2008 (2:22 pm)
Model Graphic Problem Looks like too many polygons. THe lightwave exporter starts to do that at around 10,000 polygons. it... read more 03/09/2008 (2:20 pm)
Torque Juggernaut done? Funny how big news seems to be found away from the source.... read more 03/08/2008 (11:16 pm)
Dts,, dif Probably gotta be a little more descriptive on what you're doing. But you can use DTS for everyth... read more 03/08/2008 (11:14 pm)
Download ThinkTanks again after buying it You try looking in your "My Account" Download Products and Order History ?... read more 03/07/2008 (6:23 pm)
Compile with VS 2008 Express? Had zero issues with 2005 or 2008.... read more 03/07/2008 (5:27 pm)
XBox Controller for Windows and GamePads Well, torque sees a button as button0-button10 or something. and each manufacture will lay them out ... read more 03/07/2008 (5:26 pm)
Pre purchase question My first suggestion would be to e-mail whoever in charage of licensing here at garagegames.com. They... read more 03/06/2008 (4:32 pm)
Ive had it I found a bettr engine Wow, i wonder if there's a Lightwave Exporter. If so i'll switch today. Perhaps even ask for a refun... read more 03/06/2008 (2:36 pm)
Request for Scripting assitance Maybe you could place the enemy objects into a simgroup and call functions based on that? SimGrou... read more 03/05/2008 (10:05 pm)
Packing/Protecting game data/resource in TGB I know there's some password protected zip file resource for TGE... maybe if you had source access y... read more 03/05/2008 (9:53 pm)
Change from 3d to 2d My first thought is to manipulate the FOV after positioning the camera above the table.... read more 03/05/2008 (9:50 pm)
Mmorpg You may want to look more into the an "action rpg." Typically mmmorpgxyz's are turn based to allow ... read more 03/05/2008 (2:36 pm)
Advanced Character Rig Exportation Discussion More Observations When setting up an animation the frame range is a little misleading for exampl... read more 03/05/2008 (12:41 am)
Sequnces,events and sounds You can setup triggers during animation. you'll need to check your dts exporter for more information... read more 03/04/2008 (11:27 pm)
DTS vs DIF for a Spaceship With some work, you could simple attach a DIF object to a player type object representing a spaceshi... read more 03/04/2008 (10:04 pm)
Reading and modifying external text files Simple. Fileobject. [url]http://tdn.garagegames.com/wiki/TorqueScript_FileObject[/url]... read more 03/03/2008 (6:14 pm)
Platforms Players can Ride Version 1.1 @Brian read my post - Posted: Feb 25, 2008 23:59 Basically the attachment call occurs in gamebase... read more 03/03/2008 (1:51 pm)
Appearance-modifying Armor (and more) Search for Hiding Meshes resource. I'm also interested in adjusting the colors of textures, maybe... read more 03/02/2008 (5:46 pm)
OnCollision not firing. Try Armor::oncollision there's something weird about the classes that i haven't really figured ou... read more 03/01/2008 (9:32 pm)
Destructable Buildings [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=72400[/url] It works, i got it integ... read more 03/01/2008 (9:15 pm)
Exporting to 3DS You'd have to first export them as LWO. Perhaps max will import LWO?... read more 03/01/2008 (7:59 pm)
Need Opengl help Any updates on this duncan?... read more 03/01/2008 (4:23 pm)
75 for anyone who can fix this [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=37692[/url] [url]http://www.garagega... read more 03/01/2008 (4:13 pm)
Where are the scripts?!? Starter.fps/server/scripts/player.cs starter.fps/server/scripts/crossbow.cs etc... read more 03/01/2008 (1:23 pm)
Particle disppearing based on view This is relative to my interests, so someone needs to answer :p in the mean time i'll search and s... read more 02/27/2008 (10:53 pm)
Blast fromt the past RPG I know the game builder can setup walkable zones quite easily. Me, Personally, i don't like the "is... read more 02/27/2008 (6:02 pm)
Blast fromt the past RPG Go for it. if it's single player, you shouldn't have any issues. I've been working on a single play... read more 02/27/2008 (5:26 pm)
A Virtual World? All this probably came to be cause the people at NASA got a torque license for $100. They probably f... read more 02/27/2008 (3:34 pm)
Did I just make a $295 mistake? Probably will be a few years till Torque 2 is out.... Torque X is another product all together, and ... read more 02/27/2008 (3:32 pm)
Platforms Players can Ride Version 1.1 @adam, not sure. The Pathshape is based off shapebase. so if you can do it to a shapebase object, it... read more 02/27/2008 (2:58 pm)
Platforms Players can Ride Version 1.1 Hmmm well there's two issues with attaching objects to interiors. Firstly, comes with the attachment... read more 02/25/2008 (9:59 pm)
Platforms Players can Ride Version 1.1 Why would you want to attach an object to an interior? But currently due to limitations on how i cod... read more 02/25/2008 (3:32 pm)
Platforms Players can Ride Version 1.1 @Maddermadcat the code at the top supports player attaching objects, but not on the node level. t... read more 02/25/2008 (3:07 pm)
Torque Rotation, convert from Euler. I wrote some code to do this from lightwave. however, it only works when you rotate on 2 or few axis... read more 02/25/2008 (2:03 am)
Platforms Players can Ride Version 1.1 I'm a little confused, mostly because i don't have AFX. Is AFX distributed like the torque SDK? ... read more 02/24/2008 (7:42 pm)
Building my HUD You could try creating 4 separates Bitmaps and place them around the outside like pieces of a pictur... read more 02/24/2008 (1:04 pm)
Rotatable terrain... please help What direction are we rotating? since the world is basically flat, what are you going to do when the... read more 02/24/2008 (12:35 pm)