Game Development Community

Cinder Games's Forum Posts

Thread Post Date Posted
Best Hand to Hand Combat you've seen in a game For melee? how about the bushido blade series? or even Way of the samurai. It had simple combos whic... read more 06/22/2005 (1:18 am)
Rpg Scrolling and Exploration Well... it really sounds like the RTS starter kit has most of those features if you're interested in... read more 06/21/2005 (11:07 pm)
Crazy Classroom Legal complications? i don't see why it'd be an issue.. i mean i can make a game where i run around ... read more 06/21/2005 (7:55 pm)
What ever happened to classics like Final Fantasy? But also, to get back to the point of this thread. I'm working on developing a game with a few uniqu... read more 06/21/2005 (7:51 pm)
What ever happened to classics like Final Fantasy? Hmm i'm unsure about that. It's possible, but i personally haven't heard so.... read more 06/21/2005 (7:47 pm)
What ever happened to classics like Final Fantasy? [image]http://ramensama.dyndns.org:8000/desktopsm.jpg[/image] [image]http://ramensama.dyndns.org:80... read more 06/21/2005 (7:42 pm)
What ever happened to classics like Final Fantasy? Ah, well it's all anime..... So i dunno how overboard i can get. I got more pics of her in her other... read more 06/21/2005 (7:38 pm)
What ever happened to classics like Final Fantasy? @Matt And i loved Dead or Alive for that reason. Well plus i like the fighting system. Oh, and i'm t... read more 06/21/2005 (4:40 am)
TSE DIF options Only issue i've encontered thus far using DTS object is the collision mesh. you must make it as simp... read more 06/20/2005 (3:47 pm)
What ever happened to classics like Final Fantasy? Whores hehe yeah, i was thinking the same thing.... but they had all sorts of different whore outfit... read more 06/19/2005 (3:16 am)
What ever happened to classics like Final Fantasy? Out of curisosity, why did you feel ffx-2 was a big let down? i thought it was interesting because f... read more 06/18/2005 (9:37 pm)
My Soldier Model (WIP) Looks pretty good... but.. for some reason his thighs look really short....... read more 06/17/2005 (10:27 pm)
Max poly count for DTS? I'm using subpatches to start... and i'll freeze them then export them. While i'm not exactly trying... read more 06/17/2005 (7:29 am)
Max poly count for DTS? And if you want the exact LWO [url]http://ramensama.dyndns.org:8000/dresstest.lwo[/url]... read more 06/17/2005 (7:26 am)
Max poly count for DTS? [image]http://ramensama.dyndns.org:8000/dress.jpg[/image] [image]http://ramensama.dyndns.org:80... read more 06/17/2005 (7:24 am)
Max poly count for DTS? I'll check quick by exporting something :)... read more 06/17/2005 (7:13 am)
RPG Battle Maps? Great. thanks for a point in the right direction.... read more 06/16/2005 (7:39 pm)
Max poly count for DTS? Ah, well that would make sense then. I suppose IF for some reason i needed something that large, i c... read more 06/16/2005 (7:20 pm)
RPG Battle Maps? *bump* still curious if anyone has any light to share... read more 06/16/2005 (7:18 pm)
Loops, curves and roads? Http://quark.ironfoot.co.uk/viewtopic.php?id=28 try that. might help.... read more 06/16/2005 (7:16 pm)
Features that would be nice to see in Torque Constructor I may have missed some posts but is this torque constructor going to be free?... read more 06/16/2005 (6:58 pm)
Batman Begins is worth seeing So it don't suck like the last few "colorful" batman movies?... read more 06/14/2005 (10:53 pm)
Techincal question about texture in 3d games Well for one thing... it takes 4 512x512 textures to equal 1 1024x1024... just in the matter of how ... read more 06/14/2005 (10:32 pm)
PDF Documentation ? Wow.. this thread is like more then 2 years old... hmmm did we ever get the PDF of the docs?... read more 06/08/2005 (9:46 pm)
Faking Portals? I'm not having too much luck trying to export a test object. probably cause i don't know what i'm do... read more 06/07/2005 (2:36 pm)
Faking Portals? That would work. i'm doing an rpg... so collisions are going to be simple.... i wonder how mixing th... read more 06/06/2005 (1:24 pm)
DTS Rendering VS DIF Rendering Yeah, looks alot like what i'm planning. RPG. so nothing needs to be too complex as far as lighting ... read more 05/26/2005 (11:57 pm)
DTS Rendering VS DIF Rendering I plan on having my DTS objects just serve for mostly static items walls and what not. I was mainly ... read more 05/26/2005 (11:41 pm)
DTS Rendering VS DIF Rendering That's true... portals would definately help in the calculation process... but DTS can have LOD. i'm... read more 05/26/2005 (11:13 pm)
Collision mesh creation. I see. that makes sense, Another question quick... if an object is not to be collided with.... does ... read more 10/22/2003 (5:31 am)
Collision mesh creation. I too am trying to find a way for me to use LW for all my modeling and mapping, so far i haven't fou... read more 10/22/2003 (5:27 am)
Question about reasons to use compiled maps. Sounds like i should do the majority of my map making via Quark, to ease the cpu cost for colision, ... read more 10/21/2003 (7:22 am)
Best way to animate.... ok, great. Thanks alot.... read more 05/19/2002 (10:20 am)
Quality Questions Wow thanks Lightwave Dave! heheh Sounds like a super hero name. I'm glad someone went thru the troub... read more 05/12/2002 (7:22 pm)
How do you add a member to you team? Nevermind I figured it out.... read more 05/12/2002 (4:08 pm)
Quality Questions Yeah, Lightwave cost me a bundle, but my company got it at a disount so it wasn't all that bad. I di... read more 05/12/2002 (12:33 pm)
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