Cinder Games's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Future mmorpg | Wow, and add some punctuation. seems like you gave up on that after a couple sentences.... read more | 04/08/2008 (2:42 pm) |
| MountImage is unknown command | Where are you defining $hero?... read more | 04/02/2008 (4:25 pm) |
| What calls ShapeBase::pickup()? | [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=73703[/url] Should shed some light on... read more | 04/01/2008 (6:39 pm) |
| Non-square/rectangular World Limits? | Oh, i seemed to missinterpert what you were after.... read more | 04/01/2008 (6:35 pm) |
| Non-square/rectangular World Limits? | The term is isometric. if you search for that, you can find what you need.... read more | 04/01/2008 (4:44 pm) |
| TGEA 1.7.0 Beta 2 Bug - T3D: gui resolution change bug | Confirmed this in beta 2 on my machine. What makes it worse is the fact the "go" button will over... read more | 03/31/2008 (5:48 pm) |
| Torque strengths/weeknesses | I've been here at garagegames for like nearly 6 years, and this Jeramy79 is probably the most bitter... read more | 03/30/2008 (9:16 pm) |
| Flashlight troubles | Maybe you made a typo? the little bit of log you provided doesn't really say much. Trying finding th... read more | 03/30/2008 (9:05 pm) |
| Where is the code\script regarding item pickup? | I think the first thing that happens is the oncollision is called for the items. Its after that, the... read more | 03/30/2008 (4:42 pm) |
| TGEA 1.7.0 Beta 2 Bug - Interiors | That's funny stuff.... read more | 03/30/2008 (11:29 am) |
| Beta2 polysoup bug | Also, I noticed that having many separate polysoup objects stacked right next to eachother would cau... read more | 03/30/2008 (11:15 am) |
| Decisions, Decisions | TGE and TGEA share a similiar codebase. Most people have no issues taking their code from TGE and pl... read more | 03/30/2008 (11:04 am) |
| How do you start the TGEA ??? | @CT where does it mention "drag and drop features "?... read more | 03/30/2008 (11:00 am) |
| Modeling a Mirror? | Hmm my guess is that you'd select the face, and change the face type from structural to.. mirror, if... read more | 03/30/2008 (3:25 am) |
| Modeling a Mirror? | I think that mirror is part of the DIF, but i could be mistaken. I want to say there's a way to sele... read more | 03/30/2008 (2:52 am) |
| GuiTextEditCtrl masks? | GuiMLTextEditCtrl.dump() in the console would reveal all the nifty things you can do with it. All ob... read more | 03/30/2008 (2:47 am) |
| How do you start the TGEA ??? | TGEA is fully vista compatible. i have no clue what you're doing on your machine to give you issues.... read more | 03/30/2008 (2:40 am) |
| How do you start the TGEA ??? | What version are you using? By default it should run an interactive demonstration showing off the... read more | 03/29/2008 (9:40 pm) |
| Several Torque Questions | Well there's several books available to learn torque. Can probably find them somewhere for sale on t... read more | 03/29/2008 (9:29 pm) |
| How do you start the TGEA ??? | Uhm... alright. Might want to take some prozac and calm down. Firstly... the "demos" as you call... read more | 03/29/2008 (9:24 pm) |
| Starter questions about TSE, Resolution and Racing.starter | That person hasn't logged in ... in like 10 months :p probably not going to respond.... read more | 03/28/2008 (10:22 am) |
| Problem with GUIMLTextCtrl | This is why precompiling with Torision is great. It will find these errors for you.... read more | 03/27/2008 (10:54 pm) |
| World Editor Inspector Dynamic Fields | It's at the very bottom of the editor inspector. you gotta click on some icon.... read more | 03/27/2008 (5:18 pm) |
| Changing Code but nothing changin in game | Setting the default in the playerdata isn't going to do much of anything if the script is setting re... read more | 03/27/2008 (3:32 pm) |
| Looking for GGs in the Midwest US | How bout oklahoma? that's... sorta... close.... read more | 03/25/2008 (9:20 pm) |
| Object existence | IsObject(%objectid)... read more | 03/24/2008 (11:20 pm) |
| IFL animated texture tut?? Please? | Probably the case. I might set it up in lightwave and see what it does. I know Mike's been working o... read more | 03/23/2008 (7:54 pm) |
| Royalty free music | Hmmm hate to ask.. but what currency is that and how much does it equal to USD?... read more | 03/23/2008 (5:13 pm) |
| IFL animated texture tut?? Please? | I took the IFL example, and exported it using milkshape, and can't get it to do anything either. I ... read more | 03/23/2008 (3:52 pm) |
| Where is all the ai | AI Is specific to the game you're working on. I'm making an RPG, so i sure don't need my monsters ta... read more | 03/23/2008 (1:57 pm) |
| TGEA 1.07 animated object issue | Would help if you give the error message tgea gives you.... read more | 03/23/2008 (12:45 am) |
| IFL animated texture tut?? Please? | Well it's your lucky day. [url]http://www.davedigitalworks.com/resources/apps/ms2dtsExporterPlus.... read more | 03/22/2008 (11:56 pm) |
| Nothing, delete this account. | Constructor doesn't save as Map. torque doesn't use Map. it used DIF.... read more | 03/22/2008 (6:28 pm) |
| Transparent Textures - file format? | Far as i know, DIF doesn't support transparency. So you can only have this effect using DTS objects.... read more | 03/22/2008 (4:27 pm) |
| SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen | Hmmm isn't it a little early for this type of post? i mean, it's not april 1st yet. Perhaps all t... read more | 03/22/2008 (11:23 am) |
| Rotating a static shape to face the player... | Look into exporting objects as billboards.... read more | 03/21/2008 (5:16 pm) |
| Decaying Fruit | Morph Maps probably would do it. 3dsMax exporter can do this.... read more | 03/21/2008 (4:18 pm) |
| TGEA 1.7.0 Beta 1 - Polysoup/Character Collision | I tested out the V3D demo and noticed this too. you can just walk right into the wall and slowly inc... read more | 03/21/2008 (4:15 pm) |
| TGEA 1.7.0 Beta 1 - Polysoup/Character Collision | @ Jeramy - whoa dude. no one said the fact the players have use a bounding box was a bug. They've st... read more | 03/21/2008 (12:19 pm) |
| Surface smoothing (phong shader) | Well, i dunno what you're really talking about. perhaps some screenshots?... read more | 03/20/2008 (10:24 pm) |
| TGEA on Mac, will we ever see it? | @kirk - after purchasing TGE 1.5, TGEA would cost an additional $145.... read more | 03/20/2008 (8:08 pm) |
| VSide Beta 3 released | Always cool to see updates.... read more | 03/20/2008 (4:40 pm) |
| Procedural road object (help?) | Well with fog and what not, it's done on a per object basis. is this road one single object? As f... read more | 03/18/2008 (2:36 pm) |
| Polysoup integration help into 1.5 | Problem with polysoup is it does not work well at places where one or more dts meet. I pieced togeth... read more | 03/16/2008 (12:23 pm) |
| Static Shapes in a Trigger | Well my first thought is no. But you might be able to write a mini collision check of your own. y... read more | 03/15/2008 (10:28 am) |
| Constructor update coming soon... | Always a help Jaimi.... read more | 03/14/2008 (10:50 pm) |
| Transparent Textures for interiors | Eh, can't walk thru the window if you just put a collision mesh on the shape.... read more | 03/14/2008 (9:21 pm) |
| Content Packs | Most content packs provide source files in formats other the LWO. "better" is mostly opinion. ... read more | 03/14/2008 (9:20 pm) |
| Ninja Concept Art from New 3D Fighting Game | Hmmm why'd he remove the inital post?... read more | 03/13/2008 (3:13 pm) |
| Platforms Players can Ride Version 1.1 | Hmm will probably have to rotate the player to face the object perfectly, then perform the animation... read more | 03/13/2008 (2:57 pm) |