Game Development Community

Cinder Games's Forum Posts

Thread Post Date Posted
Future mmorpg Wow, and add some punctuation. seems like you gave up on that after a couple sentences.... read more 04/08/2008 (2:42 pm)
MountImage is unknown command Where are you defining $hero?... read more 04/02/2008 (4:25 pm)
What calls ShapeBase::pickup()? [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=73703[/url] Should shed some light on... read more 04/01/2008 (6:39 pm)
Non-square/rectangular World Limits? Oh, i seemed to missinterpert what you were after.... read more 04/01/2008 (6:35 pm)
Non-square/rectangular World Limits? The term is isometric. if you search for that, you can find what you need.... read more 04/01/2008 (4:44 pm)
TGEA 1.7.0 Beta 2 Bug - T3D: gui resolution change bug Confirmed this in beta 2 on my machine. What makes it worse is the fact the "go" button will over... read more 03/31/2008 (5:48 pm)
Torque strengths/weeknesses I've been here at garagegames for like nearly 6 years, and this Jeramy79 is probably the most bitter... read more 03/30/2008 (9:16 pm)
Flashlight troubles Maybe you made a typo? the little bit of log you provided doesn't really say much. Trying finding th... read more 03/30/2008 (9:05 pm)
Where is the code\script regarding item pickup? I think the first thing that happens is the oncollision is called for the items. Its after that, the... read more 03/30/2008 (4:42 pm)
TGEA 1.7.0 Beta 2 Bug - Interiors That's funny stuff.... read more 03/30/2008 (11:29 am)
Beta2 polysoup bug Also, I noticed that having many separate polysoup objects stacked right next to eachother would cau... read more 03/30/2008 (11:15 am)
Decisions, Decisions TGE and TGEA share a similiar codebase. Most people have no issues taking their code from TGE and pl... read more 03/30/2008 (11:04 am)
How do you start the TGEA ??? @CT where does it mention "drag and drop features "?... read more 03/30/2008 (11:00 am)
Modeling a Mirror? Hmm my guess is that you'd select the face, and change the face type from structural to.. mirror, if... read more 03/30/2008 (3:25 am)
Modeling a Mirror? I think that mirror is part of the DIF, but i could be mistaken. I want to say there's a way to sele... read more 03/30/2008 (2:52 am)
GuiTextEditCtrl masks? GuiMLTextEditCtrl.dump() in the console would reveal all the nifty things you can do with it. All ob... read more 03/30/2008 (2:47 am)
How do you start the TGEA ??? TGEA is fully vista compatible. i have no clue what you're doing on your machine to give you issues.... read more 03/30/2008 (2:40 am)
How do you start the TGEA ??? What version are you using? By default it should run an interactive demonstration showing off the... read more 03/29/2008 (9:40 pm)
Several Torque Questions Well there's several books available to learn torque. Can probably find them somewhere for sale on t... read more 03/29/2008 (9:29 pm)
How do you start the TGEA ??? Uhm... alright. Might want to take some prozac and calm down. Firstly... the "demos" as you call... read more 03/29/2008 (9:24 pm)
Starter questions about TSE, Resolution and Racing.starter That person hasn't logged in ... in like 10 months :p probably not going to respond.... read more 03/28/2008 (10:22 am)
Problem with GUIMLTextCtrl This is why precompiling with Torision is great. It will find these errors for you.... read more 03/27/2008 (10:54 pm)
World Editor Inspector Dynamic Fields It's at the very bottom of the editor inspector. you gotta click on some icon.... read more 03/27/2008 (5:18 pm)
Changing Code but nothing changin in game Setting the default in the playerdata isn't going to do much of anything if the script is setting re... read more 03/27/2008 (3:32 pm)
Looking for GGs in the Midwest US How bout oklahoma? that's... sorta... close.... read more 03/25/2008 (9:20 pm)
Object existence IsObject(%objectid)... read more 03/24/2008 (11:20 pm)
IFL animated texture tut?? Please? Probably the case. I might set it up in lightwave and see what it does. I know Mike's been working o... read more 03/23/2008 (7:54 pm)
Royalty free music Hmmm hate to ask.. but what currency is that and how much does it equal to USD?... read more 03/23/2008 (5:13 pm)
IFL animated texture tut?? Please? I took the IFL example, and exported it using milkshape, and can't get it to do anything either. I ... read more 03/23/2008 (3:52 pm)
Where is all the ai AI Is specific to the game you're working on. I'm making an RPG, so i sure don't need my monsters ta... read more 03/23/2008 (1:57 pm)
TGEA 1.07 animated object issue Would help if you give the error message tgea gives you.... read more 03/23/2008 (12:45 am)
IFL animated texture tut?? Please? Well it's your lucky day. [url]http://www.davedigitalworks.com/resources/apps/ms2dtsExporterPlus.... read more 03/22/2008 (11:56 pm)
Nothing, delete this account. Constructor doesn't save as Map. torque doesn't use Map. it used DIF.... read more 03/22/2008 (6:28 pm)
Transparent Textures - file format? Far as i know, DIF doesn't support transparency. So you can only have this effect using DTS objects.... read more 03/22/2008 (4:27 pm)
SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen Hmmm isn't it a little early for this type of post? i mean, it's not april 1st yet. Perhaps all t... read more 03/22/2008 (11:23 am)
Rotating a static shape to face the player... Look into exporting objects as billboards.... read more 03/21/2008 (5:16 pm)
Decaying Fruit Morph Maps probably would do it. 3dsMax exporter can do this.... read more 03/21/2008 (4:18 pm)
TGEA 1.7.0 Beta 1 - Polysoup/Character Collision I tested out the V3D demo and noticed this too. you can just walk right into the wall and slowly inc... read more 03/21/2008 (4:15 pm)
TGEA 1.7.0 Beta 1 - Polysoup/Character Collision @ Jeramy - whoa dude. no one said the fact the players have use a bounding box was a bug. They've st... read more 03/21/2008 (12:19 pm)
Surface smoothing (phong shader) Well, i dunno what you're really talking about. perhaps some screenshots?... read more 03/20/2008 (10:24 pm)
TGEA on Mac, will we ever see it? @kirk - after purchasing TGE 1.5, TGEA would cost an additional $145.... read more 03/20/2008 (8:08 pm)
VSide Beta 3 released Always cool to see updates.... read more 03/20/2008 (4:40 pm)
Procedural road object (help?) Well with fog and what not, it's done on a per object basis. is this road one single object? As f... read more 03/18/2008 (2:36 pm)
Polysoup integration help into 1.5 Problem with polysoup is it does not work well at places where one or more dts meet. I pieced togeth... read more 03/16/2008 (12:23 pm)
Static Shapes in a Trigger Well my first thought is no. But you might be able to write a mini collision check of your own. y... read more 03/15/2008 (10:28 am)
Constructor update coming soon... Always a help Jaimi.... read more 03/14/2008 (10:50 pm)
Transparent Textures for interiors Eh, can't walk thru the window if you just put a collision mesh on the shape.... read more 03/14/2008 (9:21 pm)
Content Packs Most content packs provide source files in formats other the LWO. "better" is mostly opinion. ... read more 03/14/2008 (9:20 pm)
Ninja Concept Art from New 3D Fighting Game Hmmm why'd he remove the inital post?... read more 03/13/2008 (3:13 pm)
Platforms Players can Ride Version 1.1 Hmm will probably have to rotate the player to face the object perfectly, then perform the animation... read more 03/13/2008 (2:57 pm)