Game Development Community

Dr. John Nobody's Forum Posts

Thread Post Date Posted
N-Gage...Is This Something to Look at? I'm not positive, but I'm pretty sure the N-Gage just uses JDK and Brew like all the other cell phon... read more 06/19/2003 (1:50 am)
Nobody want to work on a stable project Grant, first off, no need to counter flame, I never flamed you in the first place, my post was not m... read more 06/19/2003 (12:29 am)
GG has been slashdotted... Wow, this is the first time I've had GG not let me in due to bussy traffic, looks like this place ju... read more 06/18/2003 (11:08 pm)
GG has been slashdotted... Wow, this is the first time I've had GG not let me in due to bussy traffic, looks like this place ju... read more 06/18/2003 (10:52 pm)
environment maps dont work on animated models? Yay! just figured out the problem, I'd like to thank badguy for leading me in the right direction an... read more 06/18/2003 (9:54 pm)
environment maps dont work on animated models? Whoops, accidentaly double posted what I had in the last post... read more 06/18/2003 (9:45 pm)
environment maps dont work on animated models? Oh well, I guess Xavier doesnt want to kiss and make up like civil human beings... at least its the ... read more 06/18/2003 (9:13 pm)
We need games to rate and games to promote Blah HEY! it is fun :)... read more 06/18/2003 (6:19 pm)
environment maps dont work on animated models? Ah what the heck, I cant stay mad when theres a canadian around, you guys are just so damn lovable :... read more 06/18/2003 (5:38 pm)
environment maps dont work on animated models? Hehehehe, this is so funny, you wont stop being a GIANT cooooooooooock I guess I dont even have "... read more 06/18/2003 (5:25 pm)
N-Gage...Is This Something to Look at? No...... read more 06/18/2003 (5:23 pm)
environment maps dont work on animated models? ok, I wrote that at like 4am while medicated and I just reread it and realised that it isnt written ... read more 06/18/2003 (1:09 pm)
We need games to rate and games to promote damn old people, you drive bad and you call first dibs on the good numbers *sigh* oh well, your s... read more 06/17/2003 (11:52 pm)
environment maps dont work on animated models? well I'd agree with you that small lookovers are the worst bugs... but oh wait, no they arnt! the ga... read more 06/17/2003 (11:21 pm)
We need games to rate and games to promote lol, better whatch out where you say that badguy, you could get lynched by a mob of angry matrix gee... read more 06/17/2003 (10:51 pm)
We need games to rate and games to promote dude badguy, you gonna take that shit from josh? He aint respectin your authority, bust a cap in tha... read more 06/17/2003 (10:22 pm)
We need games to rate and games to promote badguy, I suggest you dont get to used to programmer counting, if you ask me this whole computer thi... read more 06/17/2003 (9:56 pm)
We need games to rate and games to promote ... why do YOU get to be Eric #1? jk ;) -Eric #2 (apparantly)... read more 06/17/2003 (7:54 pm)
We need games to rate and games to promote dude, badguy, whats the deal? I thought you were my home boy yo, whats all this spelling shiznit? Oh... read more 06/17/2003 (6:43 pm)
We need games to rate and games to promote Zach, I suggest you advirtise your music skills, I think we have a bigger demand for that sorta thin... read more 06/17/2003 (5:01 pm)
environment maps dont work on animated models? why the sigh big X?... read more 06/17/2003 (4:13 pm)
We need games to rate and games to promote lol, I doubt anyone who is able to make a game would need someone to make websites for them, heck, m... read more 06/17/2003 (1:50 pm)
Nobody want to work on a stable project Grant, I decided to look into your project and from a potential artists perspective here is what I d... read more 06/17/2003 (12:23 pm)
We need games to rate and games to promote man what a joke. I tried clicking on this guys site (the one in his profile) man, I was bombarded by... read more 06/17/2003 (12:01 pm)
What is the best 3d modeling program that is free (Or low cost) Blenders the best, but you'll still need milkshape if you want to export to torque... read more 06/17/2003 (10:04 am)
environment maps dont work on animated models? hmmm, that IS bad looks like its the sloppy way for me ;) thanks Badguy... read more 06/16/2003 (11:48 pm)
environment maps dont work on animated models? ah there we go, ya, I got the datablock, looks like emap = "0"... that bad?... read more 06/16/2003 (11:38 pm)
environment maps dont work on animated models? oh man, after a few semesters of comp sci you'd think I'd learn my lesson about forgetting to put co... read more 06/16/2003 (11:30 pm)
environment maps dont work on animated models? hmmm I didnt even think to, i'll check that right now looks like I spoke to soon, apparantly I do... read more 06/16/2003 (11:12 pm)
environment maps dont work on animated models? your gonna have to change your name to Niceguy, thanks for checking things out for me. Thats weird t... read more 06/16/2003 (11:08 pm)
environment maps dont work on animated models? a little visal aid never hurt :) [image]http://www.border-town.net/stuff/clocks.jpg[/image] ED... read more 06/16/2003 (9:04 pm)
environment maps dont work on animated models? oh yeah, I've got environment mapping working on animated characters, I'm talking about regular mode... read more 06/16/2003 (8:57 pm)
environment maps dont work on animated models? no I dont expect to get an answer in one hour, but I've come to realise that if I bump the hell outa... read more 06/16/2003 (8:41 pm)
environment maps dont work on animated models? so... I guess nobody knows anything about this or how to fix it then?... read more 06/16/2003 (7:57 pm)
Could I sell my Torque license? how could you make a mechanical game with torque?... read more 06/15/2003 (1:40 pm)
Projectile as a grenade. dee, I didnt see any mass and density variables for projectiles, what are you referring to?... read more 06/13/2003 (1:04 pm)
over ambitious begginers.... who is guilty? ... ya :( my problem is that nobody thought my project was good enough to join, so I had to cut m... read more 06/13/2003 (9:05 am)
Graveyard of dead projects I agree Abid, those are some great pieces of work, but I'm not sure all those projects are dead (boy... read more 06/12/2003 (9:50 am)
modifying the health script to replenish energy ok dont worry about answering that stuff up there, I played around a bit and the first way seems to ... read more 06/12/2003 (7:35 am)
modifying the health script to replenish energy ooo thanks harold! these are gonna come in handy. I see that the energy functions are a little less ... read more 06/12/2003 (6:46 am)
Graveyard of dead projects it might be a good idea to look up some old torque projects that people havnt mentioned lately and e... read more 06/11/2003 (4:53 pm)
urge to kill rissing... rissing... rissing lol, I got nothing on Mike. Although, I dont think I have the same face I did 5 weeks ago... read more 06/06/2003 (12:50 pm)
Sun shines through model its because you either dont have any collision information on your .dts object, or your collision me... read more 06/05/2003 (9:46 am)
Terrain Textures - How many? it allows up to 6, but I heard there can be problems if you use the full number, I think it was sugg... read more 06/04/2003 (2:16 am)
ditch the ammo, just use energy thanks sebastiaan, I'm gonna go try this out!... read more 06/04/2003 (1:16 am)
compiling with worldcraft Mathew, I'm not exactly sure what they mean by line 22, line 22 of what? I didnt see any kind of tex... read more 06/03/2003 (11:43 pm)
urge to kill rissing... rissing... rissing just about everything, my jaw was an inch longer on one side than the other which was causing all ki... read more 06/02/2003 (8:41 pm)
urge to kill rissing... rissing... rissing lol, give me a break man, I just had most of my face surgicaly redone... I'm not really spelling str... read more 06/02/2003 (8:19 pm)
urge to kill rissing... rissing... rissing *sigh* thanks man I needed that, and thanks for reminding me about the log, for some reason I forgot... read more 06/02/2003 (2:36 am)
cartoon outlining (cartoon rendering part1) awesome resource, I added the terrain stuff and it rocks... I tried the shape stuff too, but it real... read more 06/01/2003 (10:36 pm)