Dr. John Nobody's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| N-Gage...Is This Something to Look at? | I'm not positive, but I'm pretty sure the N-Gage just uses JDK and Brew like all the other cell phon... read more | 06/19/2003 (1:50 am) |
| Nobody want to work on a stable project | Grant, first off, no need to counter flame, I never flamed you in the first place, my post was not m... read more | 06/19/2003 (12:29 am) |
| GG has been slashdotted... | Wow, this is the first time I've had GG not let me in due to bussy traffic, looks like this place ju... read more | 06/18/2003 (11:08 pm) |
| GG has been slashdotted... | Wow, this is the first time I've had GG not let me in due to bussy traffic, looks like this place ju... read more | 06/18/2003 (10:52 pm) |
| environment maps dont work on animated models? | Yay! just figured out the problem, I'd like to thank badguy for leading me in the right direction an... read more | 06/18/2003 (9:54 pm) |
| environment maps dont work on animated models? | Whoops, accidentaly double posted what I had in the last post... read more | 06/18/2003 (9:45 pm) |
| environment maps dont work on animated models? | Oh well, I guess Xavier doesnt want to kiss and make up like civil human beings... at least its the ... read more | 06/18/2003 (9:13 pm) |
| We need games to rate and games to promote | Blah HEY! it is fun :)... read more | 06/18/2003 (6:19 pm) |
| environment maps dont work on animated models? | Ah what the heck, I cant stay mad when theres a canadian around, you guys are just so damn lovable :... read more | 06/18/2003 (5:38 pm) |
| environment maps dont work on animated models? | Hehehehe, this is so funny, you wont stop being a GIANT cooooooooooock I guess I dont even have "... read more | 06/18/2003 (5:25 pm) |
| N-Gage...Is This Something to Look at? | No...... read more | 06/18/2003 (5:23 pm) |
| environment maps dont work on animated models? | ok, I wrote that at like 4am while medicated and I just reread it and realised that it isnt written ... read more | 06/18/2003 (1:09 pm) |
| We need games to rate and games to promote | damn old people, you drive bad and you call first dibs on the good numbers *sigh* oh well, your s... read more | 06/17/2003 (11:52 pm) |
| environment maps dont work on animated models? | well I'd agree with you that small lookovers are the worst bugs... but oh wait, no they arnt! the ga... read more | 06/17/2003 (11:21 pm) |
| We need games to rate and games to promote | lol, better whatch out where you say that badguy, you could get lynched by a mob of angry matrix gee... read more | 06/17/2003 (10:51 pm) |
| We need games to rate and games to promote | dude badguy, you gonna take that shit from josh? He aint respectin your authority, bust a cap in tha... read more | 06/17/2003 (10:22 pm) |
| We need games to rate and games to promote | badguy, I suggest you dont get to used to programmer counting, if you ask me this whole computer thi... read more | 06/17/2003 (9:56 pm) |
| We need games to rate and games to promote | ... why do YOU get to be Eric #1? jk ;) -Eric #2 (apparantly)... read more | 06/17/2003 (7:54 pm) |
| We need games to rate and games to promote | dude, badguy, whats the deal? I thought you were my home boy yo, whats all this spelling shiznit? Oh... read more | 06/17/2003 (6:43 pm) |
| We need games to rate and games to promote | Zach, I suggest you advirtise your music skills, I think we have a bigger demand for that sorta thin... read more | 06/17/2003 (5:01 pm) |
| environment maps dont work on animated models? | why the sigh big X?... read more | 06/17/2003 (4:13 pm) |
| We need games to rate and games to promote | lol, I doubt anyone who is able to make a game would need someone to make websites for them, heck, m... read more | 06/17/2003 (1:50 pm) |
| Nobody want to work on a stable project | Grant, I decided to look into your project and from a potential artists perspective here is what I d... read more | 06/17/2003 (12:23 pm) |
| We need games to rate and games to promote | man what a joke. I tried clicking on this guys site (the one in his profile) man, I was bombarded by... read more | 06/17/2003 (12:01 pm) |
| What is the best 3d modeling program that is free (Or low cost) | Blenders the best, but you'll still need milkshape if you want to export to torque... read more | 06/17/2003 (10:04 am) |
| environment maps dont work on animated models? | hmmm, that IS bad looks like its the sloppy way for me ;) thanks Badguy... read more | 06/16/2003 (11:48 pm) |
| environment maps dont work on animated models? | ah there we go, ya, I got the datablock, looks like emap = "0"... that bad?... read more | 06/16/2003 (11:38 pm) |
| environment maps dont work on animated models? | oh man, after a few semesters of comp sci you'd think I'd learn my lesson about forgetting to put co... read more | 06/16/2003 (11:30 pm) |
| environment maps dont work on animated models? | hmmm I didnt even think to, i'll check that right now looks like I spoke to soon, apparantly I do... read more | 06/16/2003 (11:12 pm) |
| environment maps dont work on animated models? | your gonna have to change your name to Niceguy, thanks for checking things out for me. Thats weird t... read more | 06/16/2003 (11:08 pm) |
| environment maps dont work on animated models? | a little visal aid never hurt :) [image]http://www.border-town.net/stuff/clocks.jpg[/image] ED... read more | 06/16/2003 (9:04 pm) |
| environment maps dont work on animated models? | oh yeah, I've got environment mapping working on animated characters, I'm talking about regular mode... read more | 06/16/2003 (8:57 pm) |
| environment maps dont work on animated models? | no I dont expect to get an answer in one hour, but I've come to realise that if I bump the hell outa... read more | 06/16/2003 (8:41 pm) |
| environment maps dont work on animated models? | so... I guess nobody knows anything about this or how to fix it then?... read more | 06/16/2003 (7:57 pm) |
| Could I sell my Torque license? | how could you make a mechanical game with torque?... read more | 06/15/2003 (1:40 pm) |
| Projectile as a grenade. | dee, I didnt see any mass and density variables for projectiles, what are you referring to?... read more | 06/13/2003 (1:04 pm) |
| over ambitious begginers.... who is guilty? | ... ya :( my problem is that nobody thought my project was good enough to join, so I had to cut m... read more | 06/13/2003 (9:05 am) |
| Graveyard of dead projects | I agree Abid, those are some great pieces of work, but I'm not sure all those projects are dead (boy... read more | 06/12/2003 (9:50 am) |
| modifying the health script to replenish energy | ok dont worry about answering that stuff up there, I played around a bit and the first way seems to ... read more | 06/12/2003 (7:35 am) |
| modifying the health script to replenish energy | ooo thanks harold! these are gonna come in handy. I see that the energy functions are a little less ... read more | 06/12/2003 (6:46 am) |
| Graveyard of dead projects | it might be a good idea to look up some old torque projects that people havnt mentioned lately and e... read more | 06/11/2003 (4:53 pm) |
| urge to kill rissing... rissing... rissing | lol, I got nothing on Mike. Although, I dont think I have the same face I did 5 weeks ago... read more | 06/06/2003 (12:50 pm) |
| Sun shines through model | its because you either dont have any collision information on your .dts object, or your collision me... read more | 06/05/2003 (9:46 am) |
| Terrain Textures - How many? | it allows up to 6, but I heard there can be problems if you use the full number, I think it was sugg... read more | 06/04/2003 (2:16 am) |
| ditch the ammo, just use energy | thanks sebastiaan, I'm gonna go try this out!... read more | 06/04/2003 (1:16 am) |
| compiling with worldcraft | Mathew, I'm not exactly sure what they mean by line 22, line 22 of what? I didnt see any kind of tex... read more | 06/03/2003 (11:43 pm) |
| urge to kill rissing... rissing... rissing | just about everything, my jaw was an inch longer on one side than the other which was causing all ki... read more | 06/02/2003 (8:41 pm) |
| urge to kill rissing... rissing... rissing | lol, give me a break man, I just had most of my face surgicaly redone... I'm not really spelling str... read more | 06/02/2003 (8:19 pm) |
| urge to kill rissing... rissing... rissing | *sigh* thanks man I needed that, and thanks for reminding me about the log, for some reason I forgot... read more | 06/02/2003 (2:36 am) |
| cartoon outlining (cartoon rendering part1) | awesome resource, I added the terrain stuff and it rocks... I tried the shape stuff too, but it real... read more | 06/01/2003 (10:36 pm) |