Dr. John Nobody's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Finish dragon model | Hey matt, thought I'd post a little pic of my progress so far, this is the first draft of the skin, ... read more | 06/28/2003 (6:05 am) |
| Could I sell my Torque license? | Ya, I'm with Xavier on this, I'm burning to play Torque CD air hockey!... read more | 06/27/2003 (5:48 pm) |
| Does anyone have aiplayers spawned from script?? | Looks good J, I'll play with that hehe, will do badguy, I really appriciate your help... read more | 06/27/2003 (1:39 pm) |
| Finish dragon model | Ya, I'm not big on IRC, I'll send you an email later after I've given it some thought, for now I rea... read more | 06/27/2003 (11:20 am) |
| Finish dragon model | Haha... well I dont have much of a choice dylan, you see my weapon scripter quit on me... what was h... read more | 06/27/2003 (9:51 am) |
| Friday... | Time becomes meaningless over summer... I only know its day because my computer says so (btw badguy,... read more | 06/27/2003 (9:16 am) |
| Finish dragon model | Not usualy in IRC, am now though... read more | 06/27/2003 (7:55 am) |
| Finish dragon model | For real? I'll go ahead and start on this model right now if you'd do that (write a flamethrower tha... read more | 06/27/2003 (7:43 am) |
| Finish dragon model | Didnt you make a thread a little while ago where you gave this model away? I remember really liking ... read more | 06/27/2003 (7:18 am) |
| Does anyone have aiplayers spawned from script?? | Lol, time for yur daily nagging badguy... read more | 06/27/2003 (5:57 am) |
| Marble Blaster Juarezed | WOW! HOW DID I MISS THIS?!?!? Jeremy whats the deal? I'm usualy the one who fights controversial ... read more | 06/26/2003 (4:54 pm) |
| Does anyone have aiplayers spawned from script?? | So uh badguy... yeah... read more | 06/26/2003 (9:47 am) |
| What is the best 3d modeling program that is free (Or low cost) | Weird, doubt its a video card problem though... read more | 06/26/2003 (6:16 am) |
| A game for free | Hehe, yeah, I did mean what Nicolas said... just realised that germans probably arnt familiar with "... read more | 06/24/2003 (11:43 am) |
| Does anyone have aiplayers spawned from script?? | Oh its cool, just wanted to make sure you didnt forget ;) (remember when accesing an ftp site its... read more | 06/24/2003 (9:54 am) |
| Does anyone have aiplayers spawned from script?? | Hey badguy, dont mean to be naggy, but did you ever dl the game and look it over?... read more | 06/24/2003 (8:40 am) |
| A game for free | Nope (your english is pretty good)... read more | 06/24/2003 (2:57 am) |
| New Question Please Answer!!! | I agree with Pat, if your really serious about games you can learn it all on your own... also, since... read more | 06/23/2003 (12:06 am) |
| Does anyone have aiplayers spawned from script?? | Done and done... read more | 06/22/2003 (2:31 pm) |
| Does anyone have aiplayers spawned from script?? | Damnit, you just had to call me a wimp... now I cant go to bed :( brain not feel right :(... I ju... read more | 06/22/2003 (2:11 pm) |
| Does anyone have aiplayers spawned from script?? | Hmmmm, I just tried Sabrecyd's stuff... doesnt look like it wants to let me set the energy level eit... read more | 06/22/2003 (1:55 pm) |
| Does anyone have aiplayers spawned from script?? | Wow! when it rains it pours! thank you everyone for your help @Sabrecyd: that code looks similar ... read more | 06/22/2003 (1:49 pm) |
| Does anyone have aiplayers spawned from script?? | You'll need to $enemy.dump(); and check what he is After the function call tells you he does not ha... read more | 06/22/2003 (1:32 pm) |
| Does anyone have aiplayers spawned from script?? | Badguy, just look at my code up there, enemy is assigned to a new AIPlayer object isnt it? $e... read more | 06/22/2003 (12:58 pm) |
| Does anyone have aiplayers spawned from script?? | Thanks for the offer Will! would it be cool if I zipped up my whole project and sent it to you? that... read more | 06/22/2003 (12:47 pm) |
| Does anyone have aiplayers spawned from script?? | Hmmm, I was palying a bit more and realised that I'm getting a an error in the game script when it g... read more | 06/22/2003 (10:46 am) |
| Does anyone have aiplayers spawned from script?? | @Sabrecyd: I tried that, "return $enemy;" doesnt seem to do anything... what should it be doing? ... read more | 06/22/2003 (10:37 am) |
| Does anyone have aiplayers spawned from script?? | Ahhh, that makes sense... ok, heres what I did now [code] $enemy = new AIPlayer() { d... read more | 06/22/2003 (7:25 am) |
| Does anyone have aiplayers spawned from script?? | Yay! someone responded! ok, I kinda thought it might be something like that so since writing this... read more | 06/22/2003 (4:39 am) |
| Does anyone have aiplayers spawned from script?? | Yup, just tried aiAddPlayer in a fresh copy of torque... still locks it up... so I guess its not jus... read more | 06/22/2003 (2:20 am) |
| Does anyone have aiplayers spawned from script?? | Ok, after a couple hours of looking through code and scripts I figured out how to change the type of... read more | 06/21/2003 (10:02 pm) |
| Does anyone have aiplayers spawned from script?? | Xavier, when I tried to call aiAddPlayer from GameConnection::onclientEnterGame, it froze my game up... read more | 06/21/2003 (8:13 pm) |
| What is the best 3d modeling program that is free (Or low cost) | You export the file to a .dts to get it from milkshape to torque. Truspace is another good one if bl... read more | 06/21/2003 (5:33 pm) |
| Projectile Rotation | Wooohooo! you guys sure know how to make a guy want to do the happy dance! I set that maxlightradius... read more | 06/21/2003 (1:24 am) |
| Projectile Rotation | Hmmm, then it seems like fxLightDB probably wouldt be the best idea... do you know much about the bu... read more | 06/20/2003 (10:46 am) |
| Projectile Rotation | Ahhhh I see how it works now... still madness I tells ya! (I especialy thought the ambient and usin... read more | 06/20/2003 (6:17 am) |
| Projectile Rotation | Thanks Sabrecyd, I just tried it with activate sequence and it plays it when first fired just like y... read more | 06/20/2003 (5:56 am) |
| Projectile Rotation | Thanks Sabrecyd, I just tried it with activate sequence and it plays it when first fired just like y... read more | 06/20/2003 (5:40 am) |
| Projectile Rotation | Will do matthew, thanks... read more | 06/20/2003 (5:32 am) |
| Projectile Rotation | Will do matthew, thanks... read more | 06/20/2003 (4:48 am) |
| Forum Update Uploaded | Found another bug in the last day I've had two of my posts get resubmitted like 15-45 minutes lat... read more | 06/19/2003 (11:33 pm) |
| Projectile Rotation | Hey, I'm having trouble getting my projectile to animated at all, do I have to name the sequence obj... read more | 06/19/2003 (10:55 pm) |
| Help about graphics and Torque | Torque is a game engine, someone might help you export your shapes from milkshape, there are plenty ... read more | 06/19/2003 (10:23 pm) |
| Whats up with this crazy rifle script? | Thanks again Sabrecyd I know this is a little off topic, but I dont really want to start a new th... read more | 06/19/2003 (4:44 pm) |
| Whats up with this crazy rifle script? | Thanks again Sabrecyd I know this is a little off topic, but I dont really want to start a new th... read more | 06/19/2003 (4:38 pm) |
| environment maps dont work on animated models? | @Leslie: Xavier brought up a good point, if your emap channel is to strong it could overpower your t... read more | 06/19/2003 (4:00 pm) |
| Whats up with this crazy rifle script? | Arggggg, thats twice tonight that my post has been resubmitted on its own several minutes after I su... read more | 06/19/2003 (4:44 am) |
| Whats up with this crazy rifle script? | Thanks Sabrecyd, thats most of what I needed, a couple of quick questions though, just to be sure... read more | 06/19/2003 (4:31 am) |
| GG has been slashdotted... | Looks like this place just keeps getting more and more popular :)... read more | 06/19/2003 (2:27 am) |
| N-Gage...Is This Something to Look at? | Oh wow, I didnt realise sega made a sonic for them, thanks for correcting me... read more | 06/19/2003 (2:26 am) |