Game Development Community

Jarrod Roberson's Forum Posts

Thread Post Date Posted
Compiling Torque with borland... Can't get 6.0 anyway, Microsoft stopped selling it when 7.0 and not 7.1 ( also known as .Net 2002 an... read more 01/01/2004 (9:53 pm)
Experienced Modellers/animators/texturers Needed For Collaborat [quote]submarines dogfighting, romance, action this has never been done before.[/quote] Sorry bu... read more 01/01/2004 (12:57 pm)
Vertex Declrations vs FVF? Thanks for the input, I came to the same conclusion, I am working on porting all my FVF stuff to VD ... read more 01/01/2004 (12:04 pm)
No Create Menu in Windows CVS You can't "create" repositories on the GG site anyway, you should only be able to "check out module"... read more 01/01/2004 (8:45 am)
Vertex Declrations vs FVF? Thats the thing Ben, it appears that DirectX has built in functions to convert Vertex Declarations t... read more 01/01/2004 (6:50 am)
Torque World Size Yes look for information on "mission boundry"... read more 12/31/2003 (12:02 pm)
Sniping game - need advice The problem with lots of games that involved scoped weapons gameplay is that they are way to easy to... read more 12/31/2003 (11:58 am)
Sniping game - need advice America's Army has realistic breathing when you are in the "iron sights" view. You can hear the brea... read more 12/31/2003 (8:14 am)
Thinking of buying Torque... Half-Life mods are all done inside a .dll there is no scripting involved in Half-Life or any other v... read more 12/31/2003 (8:12 am)
Torque working with Dev-C++ (newest) ? You can't import Torque into DevC++ it just won't handle the size of the project. the compiler that ... read more 12/30/2003 (8:15 pm)
Looking for UML... Just a bump notice [b]I will be pulling these files as of January 1, 2004[/b]! I will make them a... read more 12/30/2003 (2:18 pm)
Sniping game - need advice Josiah if you have access to the History Channel they run specials on the history of the military sn... read more 12/30/2003 (2:11 pm)
Who OWNS The Intellectual Rights? It is really pretty simple unless there are contracts that say otherwise. Anything you create for... read more 12/30/2003 (12:45 pm)
Sniping game - need advice The best realistic sniping action in any game is in Operation Flashpoint! Get the game of the year e... read more 12/30/2003 (12:29 pm)
Book about game design for amateur project Game Codeing Complete - more about what it takes to make a game than code, the name is misleading, b... read more 12/30/2003 (7:45 am)
Thinking of buying Torque... Not splitting hairs being semanticaly correct, so your personal definations are contrary to the acce... read more 12/30/2003 (7:07 am)
Thinking of buying Torque... [b]Torque is NOT a game "library" or "API" it is a complete ENGINE![/b]... read more 12/30/2003 (6:20 am)
Lightwave 7.5 or 8.0 Ryan read up on the products better so you know what you are/are not getting, especially what DFX+ i... read more 12/30/2003 (6:17 am)
GarageGames and FusionApple Jeff I did not mean that as an insult in anyway, what works works, and it works for lots of people. ... read more 12/29/2003 (6:15 pm)
GarageGames and FusionApple Yeah yeah yeah . . . the GG layout is nothing special it is a typical "portal" based layout. Every ... read more 12/29/2003 (3:51 pm)
Integrated Tools I would rather flip the problem around and look at it the other way around. The content exporters sh... read more 12/29/2003 (3:48 pm)
Lightwave 7.5 or 8.0 Definately want a ZERO dollar path to 8.0, it supposedly has more focus on game asset development wi... read more 12/29/2003 (11:13 am)
Max2map in Max 5.1 export problem This forum is not the best one to find information on CSG modeling. A half-life/worldcraft/hammer ma... read more 12/29/2003 (11:06 am)
Where can I find MSVC student version download? Forget DevC++, the ide portion just can't handle all the files in Torque for some reason. Aerny, ... read more 12/29/2003 (6:57 am)
Resistance group game Actually as long as the second amemdment is around and people are to stand up the namby pamby libera... read more 12/28/2003 (12:31 pm)
Making each part of the engine a separate project? Well I am ripping out just about everything above the network layer, so I am refactoring lots of stu... read more 12/28/2003 (12:28 pm)
Max2map in Max 5.1 export problem @John you obviously don't understand the difference between polygon modelers and CSG modelers and th... read more 12/28/2003 (12:25 pm)
The newbie strikes again Posting the correct fourms is where to start, the Private SDK forums is a good place to start asking... read more 12/27/2003 (9:40 pm)
Do I have the right engine? The "standard" version of Visual C++ 6.0 was about $49 US ( on sale it was about $29 US ) you will h... read more 12/27/2003 (10:28 am)
Max2map in Max 5.1 export problem This is why using non-CSG editors to make meshes that need to be convex for CSG is such as BAD idea!... read more 12/27/2003 (7:43 am)
Torque Movie by Warner Bros. Position on google has nothing to do with money and everything to do with WHO links to YOU. Googl... read more 12/27/2003 (7:26 am)
Do I have the right engine? [quote]I have placed the downloaded the Torque Game Engine demo, placed this in the example folder a... read more 12/26/2003 (6:58 am)
Kludge3d [quote]Kludge3d is a simple 3d polygonal modeler, based on code harvested from several other (presum... read more 12/26/2003 (6:55 am)
Game Institute For one the ANSI Standards committee cares, and I care about quality, it is the principle, that if s... read more 12/24/2003 (7:09 am)
Torque 2? I still have my C=64! And the IndusGT 5 1/4" floppy drive that had a hardware disk write lock and an... read more 12/24/2003 (6:45 am)
Skeletal Crash System Just because an engine has ragdoll physics for death animations does not guarantee that the collisio... read more 12/24/2003 (6:39 am)
Game Institute You can't return anything but an int from main() in STANDARD C++, anything else is NON-STANDARD, the... read more 12/24/2003 (6:35 am)
Game Institute One thing to watch out for is what "kind" of C++ they are teaching, I have seen books published as r... read more 12/23/2003 (5:33 pm)
Torque 2? I taught myself ASM when I was 13, then BASIC. That was all that was available at the time for the C... read more 12/23/2003 (12:11 pm)
Max2Dif Complain all you want about the "limitations" of CSG models and their "limitations" I have built som... read more 12/23/2003 (12:06 pm)
Max2Dif Adrian I don't know where you get this misconception that WorldCraft is not a "pro" tool? It was wri... read more 12/23/2003 (9:34 am)
Pixel Shader 2.0 in software Man that really does suck, I hope at least someone picks up where he left off those are much needed ... read more 12/23/2003 (6:44 am)
Torque Movie by Warner Bros. Such trademark lawsuits are only applicable in the same context or if they cause "reasonable confusi... read more 12/22/2003 (10:32 am)
Torque Movie by Warner Bros. I think Jeff T will back me up on this, every single motorcycle related stunt scene in that movie is... read more 12/22/2003 (6:15 am)
Max2Dif Read for compreshension people Ben was talking about effience [b]COLLISION[/b] detection, no one dou... read more 12/22/2003 (6:08 am)
Legal to use gun names and models? Best practices is . . . if it isn't your trademark or copyrighted material then don't use it without... read more 12/22/2003 (5:54 am)
Legal to use gun names and models? The 1911 fires a Colt .45 ACP round. I can only speculate but I usually the name of the company requ... read more 12/22/2003 (5:53 am)
New version of OpenAL (Speed increase!) Mac's always had multi-button mice! The other two buttons were just on the keyboard! :)... read more 12/21/2003 (3:59 pm)
Torque Secure? Hardware dongles are easier to crack than anything! And I am pretty sure it would completely drive a... read more 12/21/2003 (3:57 pm)
New engine class and sequence diagrams Poseidon is based on argouml not much difference there.... read more 12/21/2003 (6:54 am)