Game Development Community

Jarrod Roberson's Forum Posts

Thread Post Date Posted
Yet another 'Can I make an..." thread... Ben is 200% right, it would take years to learn enought to write something by yourself like Torque. ... read more 04/08/2004 (8:26 pm)
Yet another 'Can I make an..." thread... [quote]I feel like I've got a year worth of learning to do before I can even start an original game[... read more 04/08/2004 (3:08 pm)
STL and the TGE memory manager The TGE memory manager has lots of profiling hooks in it, that is one of the things you lose, if I r... read more 04/08/2004 (3:05 pm)
Hammer Editor - We have Valve's blessings! Sorta off topic but not. Things like this that can cause hidden problems are important for the un-in... read more 04/07/2004 (11:42 am)
Hammer Editor - We have Valve's blessings! To answer you question, I don't have one yet ;-) To answer the question you posed to mark, "click... read more 04/07/2004 (10:33 am)
Hammer Editor - We have Valve's blessings! Mark is right, emails as evidence are different than contract law. There are entire tomes of legale... read more 04/07/2004 (8:15 am)
Hammer Editor - We have Valve's blessings! But it is relevant you aren't an intellectual property lawyer so your opinion is just that and an un... read more 04/06/2004 (10:30 am)
Hammer Editor - We have Valve's blessings! Where is your law degree from Erik?... read more 04/06/2004 (7:43 am)
Linux distro suggestions? I like SuSe personally. We are using it at work for all the server side deployments, and it has one ... read more 04/05/2004 (7:38 pm)
Non-Visual C++ IDE? As Nicolas pointed out, and I think you understand now, it is not as simple as you want it to be. ... read more 04/05/2004 (7:29 pm)
Hammer Editor - We have Valve's blessings! I second Harold, until it is "formalize this legally" I would stay well away from it. I would ha... read more 04/05/2004 (10:46 am)
Non-Visual C++ IDE? My point is makefiles are GENERAL KNOWLEDGE subject, you best resource is NOT going to be the GG for... read more 04/05/2004 (10:26 am)
Non-Visual C++ IDE? There is plenty of documentation on makefiles on the web, have you seen [url=www.google.com]this[/ur... read more 04/05/2004 (7:48 am)
C++ 6.0 or .NET 2003? Since VS 6 is not longer officially sold and soon to be end of lifed and unsupported VS 7/7.1 is you... read more 04/05/2004 (7:46 am)
Non-Visual C++ IDE? DevC++ will not handle the Torque project it will just hang or crash on import. Best be is to learn... read more 04/03/2004 (7:37 pm)
Compilers? All this information from 2002/2003 is extremely outdated and not valid anymore. And neither is Char... read more 04/03/2004 (2:45 pm)
QuARK Export settings? [quote]Also, what's the difference between a 'High Detail Dif' and a lower detail one, etc?[/quote] ... read more 04/01/2004 (10:46 am)
Questions about the code/technology Why does everyone forget Lightwave, especially when Dave has done such an impressive job with making... read more 03/31/2004 (6:04 am)
Hosting [url=www.ehostsource.com]eHostSource[/url] been hosting my wifes [url=www.provincialarts.com]webs... read more 03/30/2004 (12:06 pm)
Compiling Torque(LinuxVersion) on a Windows machine? Using VMWare it would not be a problem. But I don't think you are going to get it to "cross comp... read more 03/29/2004 (2:27 pm)
Goodbye and Good Riddance to QuARK... any other suggestions? When I was creating mods and maps for HL and SoF I used WorldCraft alot and used Quark for debugging... read more 03/29/2004 (10:32 am)
Help getting a C++ guy started [quote]Just do search for the function name, and you'll find where it's exposed to the scipt, and wh... read more 03/29/2004 (10:28 am)
Spellchecking of Forum posts Thanks Gareth that is an AWESOME program/game, I will wear this out! old school japanese rpg meet... read more 03/29/2004 (10:21 am)
Goodbye and Good Riddance to QuARK... any other suggestions? The problem with using [b]general[/b] 3D modeling programs for CSG modeling is well, that they don't... read more 03/29/2004 (7:33 am)
Spellchecking of Forum posts I have to agree with Ted. On this one. Simple transposition spelling errors are not a problem in an ... read more 03/29/2004 (7:14 am)
Help getting a C++ guy started Chris what you want is not really practical with Torque, it is designed to be driven by the scriptin... read more 03/28/2004 (6:56 pm)
Daily download limit Yeah Ben is right, got no time for tact :-)... read more 03/28/2004 (3:41 pm)
Daily download limit Erik really knows how to make friends and influence people!... read more 03/28/2004 (9:00 am)
Price break for bulk purchases? Man you are comparing apples to monkeys with the candy bar analogy, it just is ridiculous, consumabl... read more 03/28/2004 (7:39 am)
Before I start... Yes DevC++ itself just can't handle the crazy number of files that make up Torque it just crashes wh... read more 03/27/2004 (8:15 pm)
Price break for bulk purchases? Price is relevant if it is already dirt cheap which Torque is, thus the rest of the argument is acad... read more 03/27/2004 (8:10 pm)
Before I start... Dev C++ does not work with Torque it just won't handle the size of the project. All these questions ... read more 03/27/2004 (4:04 pm)
Price break for bulk purchases? [quote]It isn't the source code that is being sold, it is the license to use it, which are commonly ... read more 03/27/2004 (3:58 pm)
Price break for bulk purchases? You don't get it still, "teams" can't buy a "spare" $100 license the $100 license has to belong to a... read more 03/27/2004 (10:29 am)
3D Outrage No it should not tile.... read more 03/27/2004 (8:34 am)
I wrote a story, YAY Yeah man don't get discouraged, keep writing by hand with a PEN is even better. Makes you think abou... read more 03/27/2004 (7:58 am)
Price break for bulk purchases? [quote]However, someone who could only spare 1 or 2 hours a week might well decide to join another t... read more 03/27/2004 (6:58 am)
What tools do must I use? confused :( Actually you can't use WorldCraft/Hammer anymore unless you use one specific old version pre-Hammer ... read more 03/27/2004 (6:49 am)
3D Outrage That is better at least the color scheme is consistent, but get rid of the tiling background it look... read more 03/27/2004 (6:44 am)
I wrote a story, YAY You need good execution as much as good ideas, I don't have time to read your story, but ifor the ot... read more 03/26/2004 (8:45 am)
...before I jab a pen in my eye... You just need more patience, and read more before you try something , then read more before you give... read more 03/26/2004 (5:42 am)
3D Outrage You ask for criticism on a public forum you get what you are asking for, especially if you are askin... read more 03/25/2004 (1:14 pm)
3D Outrage [quote](I am new to coding web sites so any ideas would be helpful) [/quote] first off you need to ... read more 03/25/2004 (10:42 am)
Torque modelling tools for OSX? Lightwave is probably your best bet for modeling everything but interiors. Not free, but it is the m... read more 03/24/2004 (11:10 am)
Challenge: Shaders crucial to gameplay Man Kurtis that is a very informative link, thanks! That sounds awesome! edit: typed 'looks' awes... read more 03/22/2004 (3:03 pm)
Churn and Rework Content will ALWAYS take longer to do than code, and it will take 100 times longer to RE-DO. alw... read more 03/22/2004 (3:01 pm)
Churn and Rework The easiest way to avoid this is to not create anything until you are ready to integrate it in and a... read more 03/22/2004 (9:45 am)
Challenge: Shaders crucial to gameplay Randall you are arguing apples and monkeys, comparing board games and dice games against video games... read more 03/22/2004 (8:06 am)
Challenge: Shaders crucial to gameplay [quote]Visuals and Sounds are NOT a core part of gameplay, regardless how crucial they are to the pu... read more 03/21/2004 (7:32 pm)
Performance of PCI gpu vs AGP? Not torque specific It should not matter whether it is PCI or AGP, Torque does not push NEARLY enought textures or any ... read more 03/21/2004 (1:28 pm)