Jarrod Roberson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Yet another 'Can I make an..." thread... | Ben is 200% right, it would take years to learn enought to write something by yourself like Torque. ... read more | 04/08/2004 (8:26 pm) |
| Yet another 'Can I make an..." thread... | [quote]I feel like I've got a year worth of learning to do before I can even start an original game[... read more | 04/08/2004 (3:08 pm) |
| STL and the TGE memory manager | The TGE memory manager has lots of profiling hooks in it, that is one of the things you lose, if I r... read more | 04/08/2004 (3:05 pm) |
| Hammer Editor - We have Valve's blessings! | Sorta off topic but not. Things like this that can cause hidden problems are important for the un-in... read more | 04/07/2004 (11:42 am) |
| Hammer Editor - We have Valve's blessings! | To answer you question, I don't have one yet ;-) To answer the question you posed to mark, "click... read more | 04/07/2004 (10:33 am) |
| Hammer Editor - We have Valve's blessings! | Mark is right, emails as evidence are different than contract law. There are entire tomes of legale... read more | 04/07/2004 (8:15 am) |
| Hammer Editor - We have Valve's blessings! | But it is relevant you aren't an intellectual property lawyer so your opinion is just that and an un... read more | 04/06/2004 (10:30 am) |
| Hammer Editor - We have Valve's blessings! | Where is your law degree from Erik?... read more | 04/06/2004 (7:43 am) |
| Linux distro suggestions? | I like SuSe personally. We are using it at work for all the server side deployments, and it has one ... read more | 04/05/2004 (7:38 pm) |
| Non-Visual C++ IDE? | As Nicolas pointed out, and I think you understand now, it is not as simple as you want it to be. ... read more | 04/05/2004 (7:29 pm) |
| Hammer Editor - We have Valve's blessings! | I second Harold, until it is "formalize this legally" I would stay well away from it. I would ha... read more | 04/05/2004 (10:46 am) |
| Non-Visual C++ IDE? | My point is makefiles are GENERAL KNOWLEDGE subject, you best resource is NOT going to be the GG for... read more | 04/05/2004 (10:26 am) |
| Non-Visual C++ IDE? | There is plenty of documentation on makefiles on the web, have you seen [url=www.google.com]this[/ur... read more | 04/05/2004 (7:48 am) |
| C++ 6.0 or .NET 2003? | Since VS 6 is not longer officially sold and soon to be end of lifed and unsupported VS 7/7.1 is you... read more | 04/05/2004 (7:46 am) |
| Non-Visual C++ IDE? | DevC++ will not handle the Torque project it will just hang or crash on import. Best be is to learn... read more | 04/03/2004 (7:37 pm) |
| Compilers? | All this information from 2002/2003 is extremely outdated and not valid anymore. And neither is Char... read more | 04/03/2004 (2:45 pm) |
| QuARK Export settings? | [quote]Also, what's the difference between a 'High Detail Dif' and a lower detail one, etc?[/quote] ... read more | 04/01/2004 (10:46 am) |
| Questions about the code/technology | Why does everyone forget Lightwave, especially when Dave has done such an impressive job with making... read more | 03/31/2004 (6:04 am) |
| Hosting | [url=www.ehostsource.com]eHostSource[/url] been hosting my wifes [url=www.provincialarts.com]webs... read more | 03/30/2004 (12:06 pm) |
| Compiling Torque(LinuxVersion) on a Windows machine? | Using VMWare it would not be a problem. But I don't think you are going to get it to "cross comp... read more | 03/29/2004 (2:27 pm) |
| Goodbye and Good Riddance to QuARK... any other suggestions? | When I was creating mods and maps for HL and SoF I used WorldCraft alot and used Quark for debugging... read more | 03/29/2004 (10:32 am) |
| Help getting a C++ guy started | [quote]Just do search for the function name, and you'll find where it's exposed to the scipt, and wh... read more | 03/29/2004 (10:28 am) |
| Spellchecking of Forum posts | Thanks Gareth that is an AWESOME program/game, I will wear this out! old school japanese rpg meet... read more | 03/29/2004 (10:21 am) |
| Goodbye and Good Riddance to QuARK... any other suggestions? | The problem with using [b]general[/b] 3D modeling programs for CSG modeling is well, that they don't... read more | 03/29/2004 (7:33 am) |
| Spellchecking of Forum posts | I have to agree with Ted. On this one. Simple transposition spelling errors are not a problem in an ... read more | 03/29/2004 (7:14 am) |
| Help getting a C++ guy started | Chris what you want is not really practical with Torque, it is designed to be driven by the scriptin... read more | 03/28/2004 (6:56 pm) |
| Daily download limit | Yeah Ben is right, got no time for tact :-)... read more | 03/28/2004 (3:41 pm) |
| Daily download limit | Erik really knows how to make friends and influence people!... read more | 03/28/2004 (9:00 am) |
| Price break for bulk purchases? | Man you are comparing apples to monkeys with the candy bar analogy, it just is ridiculous, consumabl... read more | 03/28/2004 (7:39 am) |
| Before I start... | Yes DevC++ itself just can't handle the crazy number of files that make up Torque it just crashes wh... read more | 03/27/2004 (8:15 pm) |
| Price break for bulk purchases? | Price is relevant if it is already dirt cheap which Torque is, thus the rest of the argument is acad... read more | 03/27/2004 (8:10 pm) |
| Before I start... | Dev C++ does not work with Torque it just won't handle the size of the project. All these questions ... read more | 03/27/2004 (4:04 pm) |
| Price break for bulk purchases? | [quote]It isn't the source code that is being sold, it is the license to use it, which are commonly ... read more | 03/27/2004 (3:58 pm) |
| Price break for bulk purchases? | You don't get it still, "teams" can't buy a "spare" $100 license the $100 license has to belong to a... read more | 03/27/2004 (10:29 am) |
| 3D Outrage | No it should not tile.... read more | 03/27/2004 (8:34 am) |
| I wrote a story, YAY | Yeah man don't get discouraged, keep writing by hand with a PEN is even better. Makes you think abou... read more | 03/27/2004 (7:58 am) |
| Price break for bulk purchases? | [quote]However, someone who could only spare 1 or 2 hours a week might well decide to join another t... read more | 03/27/2004 (6:58 am) |
| What tools do must I use? confused :( | Actually you can't use WorldCraft/Hammer anymore unless you use one specific old version pre-Hammer ... read more | 03/27/2004 (6:49 am) |
| 3D Outrage | That is better at least the color scheme is consistent, but get rid of the tiling background it look... read more | 03/27/2004 (6:44 am) |
| I wrote a story, YAY | You need good execution as much as good ideas, I don't have time to read your story, but ifor the ot... read more | 03/26/2004 (8:45 am) |
| ...before I jab a pen in my eye... | You just need more patience, and read more before you try something , then read more before you give... read more | 03/26/2004 (5:42 am) |
| 3D Outrage | You ask for criticism on a public forum you get what you are asking for, especially if you are askin... read more | 03/25/2004 (1:14 pm) |
| 3D Outrage | [quote](I am new to coding web sites so any ideas would be helpful) [/quote] first off you need to ... read more | 03/25/2004 (10:42 am) |
| Torque modelling tools for OSX? | Lightwave is probably your best bet for modeling everything but interiors. Not free, but it is the m... read more | 03/24/2004 (11:10 am) |
| Challenge: Shaders crucial to gameplay | Man Kurtis that is a very informative link, thanks! That sounds awesome! edit: typed 'looks' awes... read more | 03/22/2004 (3:03 pm) |
| Churn and Rework | Content will ALWAYS take longer to do than code, and it will take 100 times longer to RE-DO. alw... read more | 03/22/2004 (3:01 pm) |
| Churn and Rework | The easiest way to avoid this is to not create anything until you are ready to integrate it in and a... read more | 03/22/2004 (9:45 am) |
| Challenge: Shaders crucial to gameplay | Randall you are arguing apples and monkeys, comparing board games and dice games against video games... read more | 03/22/2004 (8:06 am) |
| Challenge: Shaders crucial to gameplay | [quote]Visuals and Sounds are NOT a core part of gameplay, regardless how crucial they are to the pu... read more | 03/21/2004 (7:32 pm) |
| Performance of PCI gpu vs AGP? Not torque specific | It should not matter whether it is PCI or AGP, Torque does not push NEARLY enought textures or any ... read more | 03/21/2004 (1:28 pm) |