Game Development Community

Jarrod Roberson's Forum Posts

Thread Post Date Posted
Does Photoshop 7.0 handle PNG's alpha layer correctly? I don't think it is "impossible" it will just require a different approach to texture design. There ... read more 05/15/2002 (9:14 am)
Bullet Holes here great work on explaining some of the mysterious parts of the engine!... read more 05/15/2002 (9:02 am)
Why exactly is the package set up this way? NO DLL's!!!!!! Personally I don't like the dll idea, it opens the engine up to HACKS and CRACKS w... read more 05/15/2002 (8:25 am)
Compilers? One the source comes with a Visual Studio workspace for that compiles right away, it also comes with... read more 05/15/2002 (8:19 am)
Dynamic Textures? one texture per number = ten textures, not a lot of memory as they only need to be like 32x32 at mos... read more 05/15/2002 (7:28 am)
Why exactly is the package set up this way? if you are worried about supporting mods then don't that is what the scripting engine is for. I just... read more 05/15/2002 (7:26 am)
Team Play Tools - RTS + FPS? I have to agree, you can't really force team play in a game that has strong deathmatch elements, or ... read more 05/14/2002 (9:13 pm)
Q: Location Specific Hit Detection well it is detailed because I am working on a DETAIL oriented simulation game idea! I am an old ... read more 05/14/2002 (8:09 pm)
Anyone want to help me with a Torque for XXX programmers? for one dynamiclly calculated values for performance behaviors of objects, the scripts do not suppor... read more 05/14/2002 (7:57 pm)
Q: Please explain this Engine idiom for me thanks to both of you, maybe someone else can benefit from this little exchange once the "serach bod... read more 05/14/2002 (5:49 pm)
Q: Please explain this Engine idiom for me ok I see how it works now, it is a whacky implemention of a Factory Pattern using a template that is... read more 05/14/2002 (5:01 pm)
Q: Please explain this Engine idiom for me ok I figured that the structs were implementations of the datablocks, thanks for the confirmation, w... read more 05/14/2002 (4:21 pm)
Sound Hardware I have a M-Audio Omni/IO w/Delta 66 for sampling. Boss DR-770 Roland GR-30 Line6 POD Phillips S... read more 05/14/2002 (2:50 pm)
max2map working properly there should be 6 PLANES for a cube { ( -352 64 -256 ) ( 320 64 -256 ) ( 320 -352 -256 ) BRICK0... read more 05/14/2002 (2:01 pm)
max2map working properly I just realized what that exporter is doing, it is exporting a 4 sided pyramid object for every outw... read more 05/14/2002 (1:47 pm)
max2map working properly OK sorry, the reason it is happening is the normals for those polygons are probably inverted. Hav... read more 05/14/2002 (12:41 pm)
max2map working properly assumption deleted see next post for what I missed! go look at the valve-erc page I posted the ... read more 05/14/2002 (11:54 am)
Hover vehicle problem This is probably WHY this is a happening, but I have not looked at the collision code enough to gues... read more 05/14/2002 (11:52 am)
The million dollar question just so you are not paranoid! I think that every business venture involves RISK! You RISK $100... read more 05/14/2002 (11:00 am)
er, is there a problem? dude I don't think that was the "Paranoid" that he was refering to! try http://www.black-sabbath.... read more 05/14/2002 (10:40 am)
So many properties and classes, how to master them? Here are some tips on groking someone elses code, especially 300k+ lines of it, it does help that mo... read more 05/14/2002 (10:19 am)
max2map working properly actually not to be picky but in WorldCraft/Quark/QERadiant/etc and .map files a "brush" is considere... read more 05/14/2002 (9:13 am)
BELGIE OH BELGIE Used to be freinds witht lots of foreign exchange students in college, my room mate would said that ... read more 05/14/2002 (6:56 am)
Team Play Tools - RTS + FPS? I have to agree pub servers are rarely about team play if the game appeals to kids. For the most ... read more 05/14/2002 (6:52 am)
Adding a file to the project well the person you are directly responding to is not the only person that will benefit from the exp... read more 05/13/2002 (9:01 pm)
Why exactly is the package set up this way? ^^^ bump ^^^ I was wondering this also?... read more 05/13/2002 (7:09 pm)
adding more player attributes actually the BEST way to do this is to subclass Player, that way you get specialization for YOUR gam... read more 05/13/2002 (6:49 pm)
Problem Compiling the SDK! PLEASE HELP! I think that page is out of date there is no Torque Lib.dsw in the Release_1_1_1. There is only o... read more 05/13/2002 (5:20 pm)
TCP Project - Collision - Discussion I have tried faking it with a hitscan and it is a poor solution at best. Also if the projectile does... read more 05/13/2002 (5:01 pm)
TCP Project - Collision - Discussion Who is working on or needs high speed projectiles? I need to simulate rounds moving at approx 2500 ... read more 05/13/2002 (2:55 pm)
Combat Dynamics Try this, this is the way I map my keys in EVERY FPS MOUSE1 = foward MOUSE2 = backward MOUSE3 =... read more 05/13/2002 (2:48 pm)
Combat Dynamics Try Kengo: Master of Bushido for PS2 it was one of the first games out, and was largely ignored b... read more 05/13/2002 (2:15 pm)
Object Speed limitations By making it a projectile you don't have to do a hack to calculate time. RayCasting / hitscan method... read more 05/13/2002 (1:35 pm)
Adjusting player movement speed in realtime configuring run/walk in the datablock will not work for dynamic speed calculations. The datablock is... read more 05/13/2002 (9:33 am)
Anyone want to help me with a Torque for XXX programmers? I am working on the C++ side of my project right now. There are a few things that the Quake deriv... read more 05/13/2002 (9:29 am)
RTS few thoughts about TGE alterations 1. The engine seems to be "designed" for first person and third person support equally. In concept a... read more 05/13/2002 (9:23 am)
I never realized it before, but Tribes 2 has more gimps than any you want "gimps" look at the Half-Life Mod "community", it is about as much a "community" as prison ... read more 05/13/2002 (9:06 am)
Wheres my band of merry men.? I am not planning on "recruiting" until I have something "substantial" and hopefully "unique" alread... read more 05/13/2002 (9:00 am)
Adjusting player movement speed in realtime I would love to see what you did. I plan on taking this "a bit farther also", I am also planning ... read more 05/13/2002 (8:43 am)
Adjusting player movement speed in realtime So does this mean it would be "difficult" to have a variable speed player? Say the player has a ... read more 05/12/2002 (11:03 pm)
crouching player, hidden....whatever The Torque mantra should be . . . "This is NOT QUAKE derived, This is NOT Quake derived" ... read more 05/12/2002 (10:22 pm)
Adding a "Crouch" function simple common questions like this and prone implementations and pitfalls should be posted somewhere ... read more 05/12/2002 (12:53 pm)
Are realistic ballistics possible with this engine? I just got the Torque code an started digging thru it, so if I am wrong correct me. But this is the... read more 05/12/2002 (7:26 am)
Are realistic ballistics possible with this engine? I coded bullet penetration for my SoF mod by checking the texture of a poly and reducing the damage ... read more 05/10/2002 (11:13 pm)
About Torque The "hardware requirements" page on the Realm Wars download says that Direct 8 is required. I hav... read more 05/10/2002 (11:03 pm)
One more question and I think I will be able to make up my mind just for the record, I don't like the hitscan solution, it makes it impossible to account for things... read more 05/10/2002 (10:44 pm)
What is the TGE API like? thanks for the reply. I don't consider price a deciding factor in quality, but I also don't expect a... read more 05/10/2002 (3:20 pm)
Forests in V12? The 360 VR billboard is not a new idea. I have implemented in before where you pre-render 360 degree... read more 05/10/2002 (12:48 pm)
How robust is the Network code in Torque? Thanks for the info, a few more questions and I will probably by TGE.... read more 05/10/2002 (12:01 pm)
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