Game Development Community

Jarrod Roberson's Forum Posts

Thread Post Date Posted
The terrain engine Knuth said it best!... read more 05/21/2004 (1:19 pm)
The terrain engine The scripting is for all practical purposes REQUIRED. Resign yourself to that, it is there for a goo... read more 05/21/2004 (10:56 am)
Irrlicht - the downside is....? Your question is very subjective, if it does what you want it is perfect, if not it is crap . . . al... read more 05/21/2004 (10:53 am)
Interesting E3 Phantom pic If all TiVo did was allow you to watch Pay-Per-View then it might be comparable, but in my book, it ... read more 05/19/2004 (12:52 pm)
Interesting E3 Phantom pic This Phantom console will do about as good as the 3DO console, and you know what a great reception t... read more 05/19/2004 (10:36 am)
A design idea for High User Network Game You are trying to solve problems that have already been solved or that do not exist. don't use t... read more 05/19/2004 (6:55 am)
A design idea for High User Network Game 1. unavoidable 2. unavoidable 3. unavoidable your ideas . . . 1. your solution is way less eff... read more 05/18/2004 (7:46 pm)
How many clients TNL support? There is no correct answer to questions like this outside "it depends". it depends on os and what th... read more 05/13/2004 (7:47 am)
Interest for a (webservice?) connector using e.g. SOAP? Webservices can be made secure just like anything else. using "built ins" like ssl and ip filters... read more 05/12/2004 (5:23 pm)
Interesting E3 Phantom pic [url=http://www.hardocp.com/article.html?art=NTEy]read this[/url]... read more 05/12/2004 (4:00 pm)
Developing without the source It depends, if what you want to do is doable in scripting then yes, if not then no. Pretty simple, ... read more 05/12/2004 (1:14 pm)
Interesting E3 Phantom pic From everything I have read about that company pushing this "pc console" I would not want to be asso... read more 05/12/2004 (9:36 am)
Detail Brushes... The Myth... Yes torque works much differently from the non-portal based engines like the pre-Quake III based eng... read more 05/12/2004 (6:26 am)
Best Commercial or non-commercial 3D modeler I know that Lightwave Dave added "detail" textures to the LW exporter right after someone added them... read more 05/10/2004 (2:18 pm)
To buy, or not. [quote]In the process I have created countless little mini-games, that I never finish, and each one ... read more 05/10/2004 (11:36 am)
Best Commercial or non-commercial 3D modeler [quote]At the moment, the Max exporter is the most feature-filled[/quote] Actually it seems the mos... read more 05/08/2004 (3:53 pm)
Best Commercial or non-commercial 3D modeler Comparing programs is easy, there are some that are 'high end' or 'professinal grade' those are used... read more 05/08/2004 (3:51 pm)
To buy, or not. I have like three years worth of them stacked in a box somewhere! Sad isn't it!... read more 05/08/2004 (11:35 am)
To buy, or not. Joshua it was Computes Gazette! That was definalty pre-sneaker net... read more 05/08/2004 (6:37 am)
How do you choose a 3D Modeler? Comparing programs is easy, there are some that are 'high end' or 'professinal grade' those are used... read more 05/08/2004 (6:29 am)
Bit of nostalgic fun Elite was on the C=64 before the Amiga or the PC, and some other British home computer originally... read more 05/07/2004 (11:22 am)
To buy, or not. Close . . . first 6502 I code for was [url=http://oldcomputers.net/appleii.html]my cousins[/url] ... read more 05/06/2004 (8:23 pm)
To buy, or not. BTW: i taught myself to program ASM over the summer between 8th grade and my freshman year in highsc... read more 05/06/2004 (7:54 pm)
To buy, or not. Probably not the best place to start with no programming experience at all . . . probably a better s... read more 05/06/2004 (7:51 pm)
Collision Detection All of them because they all have there place and time... read more 05/06/2004 (6:44 pm)
Integration with TGE I think characterizing TNL as "vastly superior" is doing a diservice to the networking code in Torqu... read more 05/06/2004 (6:42 am)
The latest Visual C++ required? The sln file loads and compiles under VS 2003/7.1 just fine... read more 05/06/2004 (6:39 am)
Game Engine An engine drives a car, a game engine drives the game! a game engine like a regular engine is drive... read more 05/04/2004 (8:02 pm)
Convert 3DgameStudio levels to torque format Lose the signature, especially since it is just a commercial!... read more 05/04/2004 (12:33 pm)
Has anyone built an ActiveX control around the Torque engine? George, technically you could move a mountian with a plastic spoon also. Don't lead this guy on ... read more 05/04/2004 (6:46 am)
Has anyone built an ActiveX control around the Torque engine? No Simon, you [b]CAN'T[/b] build Torque as a dll that will link and work the way Patrick want it too... read more 05/03/2004 (7:56 pm)
Has anyone built an ActiveX control around the Torque engine? Trust me you CAN'T do what you want, I have written enough ActiveX wrappers to "drop in" to VB. It a... read more 05/03/2004 (9:13 am)
Has anyone built an ActiveX control around the Torque engine? What Patrick wants is a "plugin" type control and this is not possible because you can't build Torqu... read more 05/03/2004 (7:34 am)
TSE Demo? Please, please, pretty please? Which citroen? no corvette can touch [url=http://images.google.com/images?q=citroen%20rally%20car&hl... read more 05/02/2004 (6:28 pm)
Game distribution with large content Actually it should probably be backwards now. cheaper to get a CD than download since bandwidth is g... read more 05/01/2004 (3:13 pm)
MS-Linux Anyone seen an show called GeneShaft? it is on TechTV right now. The main fighting ship has software... read more 04/30/2004 (6:53 pm)
MS-Linux Brett I guess you havent notice that Java OWNES the server side development market by a WIDE margin.... read more 04/30/2004 (6:49 pm)
3 man team feasible? Advice sought. I agree with Jeff, the largest projects I have worked on that were successful were 3 - 6 HIGHLY skil... read more 04/30/2004 (4:58 pm)
TSE Demo? Please, please, pretty please? Would you rather them waste the limited time they have on a throw away video/demo or finishing it fo... read more 04/30/2004 (3:07 pm)
Various newbie questions, standalone client? .pak support? A .pk3 is simply a .zip file face it [b]YOU CAN NOT PROTECT FILES ON THE CLIENT![/b] trying to... read more 04/30/2004 (11:37 am)
Can the PC SDK export a Mac version of the game you make? Torque is source code not a 'game maker' application, it does not "export" anything.... read more 04/29/2004 (6:38 am)
How come... With what browser? I use Mozilla 1.6 and 1.7 and it works fine... read more 04/28/2004 (12:27 pm)
A couple of questions on Torque. In torque the client is an UNTRUSTED which means just about everything is done on the server and bro... read more 04/27/2004 (7:24 pm)
Need help installing Your already have what you are asking for... read more 04/27/2004 (7:20 pm)
My "pet" project [quote]Like it would take 30 lines of Java to do what I could do in 5 lines of C++[/quote] most p... read more 04/27/2004 (9:54 am)
My "pet" project [quote]There isn't very much game development going on with Java except for applets[/quote] this ... read more 04/27/2004 (7:48 am)
Noob needs help with copy right type stuff Sam you are talking about TRADEMARK, which is different from COPYRIGHT. And in this case the definat... read more 04/24/2004 (2:48 pm)
Noob needs help with copy right type stuff It is real simple if it ain't yours you can't use it. I am pretty sure that the Saiyans is copyright... read more 04/24/2004 (11:34 am)
Worldcraft compile You tried to divide by zero? it means you have created illegal geometry.... read more 04/23/2004 (10:38 am)
How to protect your server and client files? Nice try Ben but they are wire cutters and there is no T in my last name :-)... read more 04/23/2004 (7:08 am)